• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

6XvrpBL.jpg



6mOhk5E.jpg
Pedro Pascal in everything these days...

Do you guys think Capcom could convince Nintendo to go for the 16GB route, given how they managed to convince them to give the Switch an extra GB of RAM to make it a total of 4GB instead of just 3GB?

Heck, I wonder if it's even reasonable to ask for 24GB.
 
If there is a place to cut corners, I guess I'm hoping it's storage. I'm a mostly-digital buyer (I know, I know, hate away) but I'd rather play the eShop delete-and-reinstall dance and have a robust RAM budget.
If the internal storage is faster than SD cards I’m curious if Nintendo could gracefully manage loading off an SD card into faster internal storage when booting a game instead of fridge style storage.

Assuming the a bottleneck between the three storage types.
 
0
Pedro Pascal in everything these days...

Do you guys think Capcom could convince Nintendo to go for the 16GB route, given how they managed to convince them to give the Switch an extra GB of RAM to make it a total of 4GB instead of just 3GB?

Heck, I wonder if it's even reasonable to ask for 24GB.
No, I think that example was highlighted mostly because it was an off the shelf chip, and the only dev feedback Nintendo could possibly have addressed was adding some more memory. This time, devs have probably been giving feedback while t239 was still in development, so there is plenty more things Nintendo: Nvidia could have addressed than "add some more ram".
 
0
There's certainly room for themes beyond the base two. They could be offered as rewards like profile avatars, there could be a pitch black theme for the OLED, etc. I actually expected more themes when they revealed multiple cute color variations for the Lite, to make the device feel more personalized.
I agree they’ll probably add colors themes but I should have been more specific to the themes we saw on 3DS is what I was talking about.
 
16GB would be really good if 2GB was reserved for the OS + Recording. It would hopefully let us record at the games native resolution and Frame rate. 12GB would be too limiting imho
 
16GB would be really good if 2GB was reserved for the OS + Recording. It would hopefully let us record at the games native resolution and Frame rate. 12GB would be too limiting imho
limiting in what sense? there's a point before things start falling off in performance gains. this is still a lower powered box than the Series S, and at 12GB with up to 2GB for OS features, you're 3.5-ish GB off the Series X. that's also 2x the usable ram of a PS4 where the handheld mode could practically match
 
i dont will be surpised about 500$ for switch2, i think there was never profit from day one, even with switch 1 case, another question its when it will be relased, cost dont will be so high

Nintendo will again want to have more affordable price point for next generation, and $500 console is not that.

Nintendo was always selling their hardware with profit from day one (including current Switch), only expectations are Wii U and 3DS (after price cut).

 
Nintendo will again want to have more affordable price point for next generation, and $500 console is not that.

Nintendo was always selling their hardware with profit from day one (including current Switch), only expectations are Wii U and 3DS (after price cut).

399.99 + tax and a tiny profit margin would be my expectations.

Maybe 449.99.

All prices in USD.
 
I was already a maybe-$450 for '23 guy. If it's now '24 and inflation remains as has been lately, $500 might not be much different.
 
A 16GB Tegra Orion module exists...

edit: Wasn't sure if you were referring to 8GB or 16GB. Got confused.
I mean in the comparison between 8GB and 12GB, the required RAM configuration would be two chips, 64 bits each, since we know it's a 2 channel, 128bit bus. Two 4GB modules, or two 6GB modules. 6GB modules are more readily available.

8GB modules are ALSO fairly readily available but more expensive. 6GB hits a balance of high availability and low cost.
 
My guess is $399, maybe higher price point with more expansive SKU.
Mark my words they will NOT launch more than one storage SKU at the same time. It doesn't make economic sense and it doesn't make marketing sense. They don't need a "starting at 399" product. They have a "starting at 199" product and will continue to do so until the Drake Lite launches.

Plus, too many options can be really bad for sales. There's a reason they keep their product line to a maximum of 3. Once it was New 2DS XL, New 3DS XL and Switch, then it was New 2DS XL, Switch, and Switch Lite, and now it's Nintendo Switch, Lite, and OLED.

I fully expect this to continue. Nintendo Switch [REDACTED], OLED Model (replacing the base Switch), and Life.
 
I mean in the comparison between 8GB and 12GB, the required RAM configuration would be two chips, 64 bits each, since we know it's a 2 channel, 128bit bus. Two 4GB modules, or two 6GB modules. 6GB modules are more readily available.

8GB modules are ALSO fairly readily available but more expensive. 6GB hits a balance of high availability and low cost.
I heard that two 6GB modules LPPDR5 are relatively cheap, and also its perfect balance
 
I heard that two 6GB modules LPPDR5 are relatively cheap, and its perfect balance
I absolutely agree. 12GB seems the most likely, and the fact it puts it above the Series S in raw capacity should help a lot- especially to make up for its relative speed deficiency.

Nintendo is not historically one to skimp on RAM, but honestly 16GB seems like overkill, it would be a good chunk of added expense for not a whole lot of benefits, at least around launch. Ultimately games would be targeting 1080p or lower internally, and if memory problems arise, they can sacrifice image quality to make up the difference and still have a satisfactory image thanks to upscaling.
 
Mark my words they will NOT launch more than one storage SKU at the same time. It doesn't make economic sense and it doesn't make marketing sense. They don't need a "starting at 399" product. They have a "starting at 199" product and will continue to do so until the Drake Lite launches.

Plus, too many options can be really bad for sales. There's a reason they keep their product line to a maximum of 3. Once it was New 2DS XL, New 3DS XL and Switch, then it was New 2DS XL, Switch, and Switch Lite, and now it's Nintendo Switch, Lite, and OLED.

I fully expect this to continue. Nintendo Switch [REDACTED], OLED Model (replacing the base Switch), and Life.

Thing is this will be next gen Switch ("Switch 2") its not just onother revision, and they want more affordable price point and not $499 product.
Saying that, I also expect later "Switch 2 Lite".
 
Thing is this will be next gen Switch ("Switch 2") its not just onother revision, and they want more affordable price point and not $499 product.
Saying that, I also expect later "Switch 2 Lite".
Which is why I brought up the 3DS comparison. Pretty clear cut.

Furthermore you yourself say they want affordability and profit, ideally. Storage doesn't cost that much. It definitely wouldn't make up nearly 50$. In a two-storage SKU scenario, either one device doesn't make a profit, one device is absurdly overpriced, or even both.

The last time they even tried this, on Wii U, the system AND the pricing scheme both failed spectacularly. They do not want a repeat of the Wii U in any facet that they can control.

It's simply not happening.
 
I was already a maybe-$450 for '23 guy. If it's now '24 and inflation remains as has been lately, $500 might not be much different.
It is said that this year inflation will start to drop drastically and we will start to exit the crisis, but still I think about the price of $ 449-499, due to the specifics that the Switch 2 has
 
0
A major advantage of not being as restricted on power consumption is that you can go with faster ram. Why would they use lpddr in the future?

Also yeah, 13,5 gb ram vs 7,5 gb was bound to cause issues with devs. That's the Achilles heel of the series s imo, not gpu power.
I agree with the latter, now for my thoughts on the bolded:

Functionally, it's when priorities are re-balanced, right?
GDDR's strength is that it offers cheap bandwidth.
GDDR's weaknesses are worse latency and significantly lower density/capacity. Also an energy per bit efficiency that's in between DDR and LPDDR, but I dunno, is that more 'neutral' than 'weakness'? Anyway...
LPDDR would flip those things around; latency that's historically in between DDR and GDDR (but things get murkier in the memory-controller-runs-at-fraction-of-ram-speed era...), win in energy efficiency, and higher density/capacity while losing in raw bandwidth.

For a system like PS5/Series, at the end of the day, bandwidth needs just have that much higher priority over latency/energy/density.

Future-wise... fast forward to PS6.
First, I'll pull up this chart from here:
960x0.png

It is likely the case that by the time we're talking about a PS6, the options are DDR6/LPDDR6/GDDR7.
Densities and speeds are expected to double. So, GDDR7 would probably look like 2 or 4 GB per 32-bit chip, with transfer rates ranging from 28,000 to 36,000 MT/s. LPDDR6 should probably go up to 12,800 MT/s. Density-wise, if we're seeing a floor of 4 GB per 64-bit with LPDDR5, maybe we're looking at a minimum of 8 GB per 64-bit with LPDDR6.
Energy efficiency-wise, the expectation is that due to the change in signaling type, GDDR7 should reduce usage by 25%, iso-process. So, relative to GDDR6, 2x bandwidth for 1.5x the power draw, iso-process.

As for system priorities...
I think that with the PS6, bandwidth needs will climb again to the point that it's still by far the top priority. So I expect GDDR7; maybe still 256-bit bus width and Sony opting for 4 GB chips, thus living with 32 GB in total.

Fast forward again to the following generation is when I think priorities can start re-balancing.
1. I'm not sure that the Playstation-style form factor can adequately handle the energy/heat aspects that would come along with a theoretical doubling of GDDR7?
2. I'm willing to bet that further improvements in being more efficient with how much data really needs to be shuffled back and forth (more refined reconstruction techniques, plus whatever other neat ideas*) will lead to the scenario where a theoretical LPDDR7 or LPDDR7X's bandwidth is workable...
...which in turn sees a rise in importance in raw quantity of ram.

*heyyy, just remembered that according to the IEEE roadmap, we're supposed to be seeing stacked SRAM by the end of this decade. Probably not gonna make it in time for a PS6, but by the mid-late 2030's? Fat stacks of cache might be doable. That's one way to help sidestep bandwidth needs.
 
I agree with the latter, now for my thoughts on the bolded:

Functionally, it's when priorities are re-balanced, right?
GDDR's strength is that it offers cheap bandwidth.
GDDR's weaknesses are worse latency and significantly lower density/capacity. Also an energy per bit efficiency that's in between DDR and LPDDR, but I dunno, is that more 'neutral' than 'weakness'? Anyway...
LPDDR would flip those things around; latency that's historically in between DDR and GDDR (but things get murkier in the memory-controller-runs-at-fraction-of-ram-speed era...), win in energy efficiency, and higher density/capacity while losing in raw bandwidth.

For a system like PS5/Series, at the end of the day, bandwidth needs just have that much higher priority over latency/energy/density.

Future-wise... fast forward to PS6.
First, I'll pull up this chart from here:
960x0.png

It is likely the case that by the time we're talking about a PS6, the options are DDR6/LPDDR6/GDDR7.
Densities and speeds are expected to double. So, GDDR7 would probably look like 2 or 4 GB per 32-bit chip, with transfer rates ranging from 28,000 to 36,000 MT/s. LPDDR6 should probably go up to 12,800 MT/s. Density-wise, if we're seeing a floor of 4 GB per 64-bit with LPDDR5, maybe we're looking at a minimum of 8 GB per 64-bit with LPDDR6.
Energy efficiency-wise, the expectation is that due to the change in signaling type, GDDR7 should reduce usage by 25%, iso-process. So, relative to GDDR6, 2x bandwidth for 1.5x the power draw, iso-process.

As for system priorities...
I think that with the PS6, bandwidth needs will climb again to the point that it's still by far the top priority. So I expect GDDR7; maybe still 256-bit bus width and Sony opting for 4 GB chips, thus living with 32 GB in total.

Fast forward again to the following generation is when I think priorities can start re-balancing.
1. I'm not sure that the Playstation-style form factor can adequately handle the energy/heat aspects that would come along with a theoretical doubling of GDDR7?
2. I'm willing to bet that further improvements in being more efficient with how much data really needs to be shuffled back and forth (more refined reconstruction techniques, plus whatever other neat ideas*) will lead to the scenario where a theoretical LPDDR7 or LPDDR7X's bandwidth is workable...
...which in turn sees a rise in importance in raw quantity of ram.

*heyyy, just remembered that according to the IEEE roadmap, we're supposed to be seeing stacked SRAM by the end of this decade. Probably not gonna make it in time for a PS6, but by the mid-late 2030's? Fat stacks of cache might be doable. That's one way to help sidestep bandwidth needs.
PS6 and Next Xbox will be relased in 2028( thanks to ABK Acqusition we know that), and they will use GDDR7, 32GB RAM then its minimum
 
I agree with the latter, now for my thoughts on the bolded:

Functionally, it's when priorities are re-balanced, right?
GDDR's strength is that it offers cheap bandwidth.
GDDR's weaknesses are worse latency and significantly lower density/capacity. Also an energy per bit efficiency that's in between DDR and LPDDR, but I dunno, is that more 'neutral' than 'weakness'? Anyway...
LPDDR would flip those things around; latency that's historically in between DDR and GDDR (but things get murkier in the memory-controller-runs-at-fraction-of-ram-speed era...), win in energy efficiency, and higher density/capacity while losing in raw bandwidth.

For a system like PS5/Series, at the end of the day, bandwidth needs just have that much higher priority over latency/energy/density.

Future-wise... fast forward to PS6.
First, I'll pull up this chart from here:
960x0.png

It is likely the case that by the time we're talking about a PS6, the options are DDR6/LPDDR6/GDDR7.
Densities and speeds are expected to double. So, GDDR7 would probably look like 2 or 4 GB per 32-bit chip, with transfer rates ranging from 28,000 to 36,000 MT/s. LPDDR6 should probably go up to 12,800 MT/s. Density-wise, if we're seeing a floor of 4 GB per 64-bit with LPDDR5, maybe we're looking at a minimum of 8 GB per 64-bit with LPDDR6.
Energy efficiency-wise, the expectation is that due to the change in signaling type, GDDR7 should reduce usage by 25%, iso-process. So, relative to GDDR6, 2x bandwidth for 1.5x the power draw, iso-process.

As for system priorities...
I think that with the PS6, bandwidth needs will climb again to the point that it's still by far the top priority. So I expect GDDR7; maybe still 256-bit bus width and Sony opting for 4 GB chips, thus living with 32 GB in total.

Fast forward again to the following generation is when I think priorities can start re-balancing.
1. I'm not sure that the Playstation-style form factor can adequately handle the energy/heat aspects that would come along with a theoretical doubling of GDDR7?
2. I'm willing to bet that further improvements in being more efficient with how much data really needs to be shuffled back and forth (more refined reconstruction techniques, plus whatever other neat ideas*) will lead to the scenario where a theoretical LPDDR7 or LPDDR7X's bandwidth is workable...
...which in turn sees a rise in importance in raw quantity of ram.

*heyyy, just remembered that according to the IEEE roadmap, we're supposed to be seeing stacked SRAM by the end of this decade. Probably not gonna make it in time for a PS6, but by the mid-late 2030's? Fat stacks of cache might be doable. That's one way to help sidestep bandwidth needs.
''A 36 Gbps DRAM interface across a 384-bit bus should provide up to 1.7 TB/s of bandwidth whereas a 256-bit bus interface with the same speed will deliver up to 1.15 TB/s bandwidth.''
here its even more if someone wants to read
 
0
Some launch MSRPs adjusted to 2023 dollars

N64: $379.44
GameCube: $336.35
Wii: $370.98
Wii U: $389.61
Switch: $372.71
Switch OLED: $386.42

Adjusted for inflation, Nintendo's console prices have been pretty consistent.

Jetson TX1 Devkit: $757.34
Jetson Orin NX 16GB: $699.00

Nvidia can probably deliver Drake at roughly the same cost that it delivered Erista and later Mariko to Nintendo, adjusted for inflation, unless they're not on 8nm, and even then I imagine the long term prices would come down, giving Nintendo some expected savings over time.

12GB of RAM, 64GB of eMMC storage, and an OLED screen are all likely about the same price now (again, adjusted for inflation) as 4GB of RAM, 32GB of eMMC, and LCD were in 2016 when Nintendo was manufacturing the original Switch.

In other words, the REDACTED most of us are imagining can probably be delivered for $400 with healthy margins for Nintendo. I think a price higher than $400 is probably a bad choice, but I don't see any technical reason for it either.
 
Some launch MSRPs adjusted to 2023 dollars

N64: $379.44
GameCube: $336.35
Wii: $370.98
Wii U: $389.61
Switch: $372.71
Switch OLED: $386.42

Adjusted for inflation, Nintendo's console prices have been pretty consistent.


In other words, the REDACTED most of us are imagining can probably be delivered for $400 with healthy margins for Nintendo. I think a price higher than $400 is probably a bad choice, but I don't see any technical reason for it either.
I've never seen it laid out this way and I very much appreciate it. Fingers crossed for a $400 unit!
or for the V2 to go away, OLED to drop to $300, and the [REDACTED] to inhabit the $350 slot 🫣
 
Which is why I brought up the 3DS comparison. Pretty clear cut.

Furthermore you yourself say they want affordability and profit, ideally. Storage doesn't cost that much. It definitely wouldn't make up nearly 50$. In a two-storage SKU scenario, either one device doesn't make a profit, one device is absurdly overpriced, or even both.

The last time they even tried this, on Wii U, the system AND the pricing scheme both failed spectacularly. They do not want a repeat of the Wii U in any facet that they can control.

It's simply not happening.

Yes but comparing Switch and "Switch 2" is similar like comparing DS and 3DS.

I didn said there will be two SKU-s, I just said maybe second SKU with higher price point because I dont see single SKU at price point of $500.
And you cant know there will not be 2 SKU-s for certain, also its not only about more storage, maybe it could be one game included, online or something else, I mean we had Wii U Base and Wii U Deluxe.

Wii U didnt fail because different SKU-s, it failed because was Wii U (bad naming, bad marketing, bad concept, no system seller games, timing...).

Sony and MS also have two SKU-s, dont be so certain that "Switch 2" maybe will not have also 2 SKU-s.
 
Last edited:
limiting in what sense? there's a point before things start falling off in performance gains. this is still a lower powered box than the Series S, and at 12GB with up to 2GB for OS features, you're 3.5-ish GB off the Series X. that's also 2x the usable ram of a PS4 where the handheld mode could practically match

I mean limiting in record quality. Switch 2 should have no problem with recording if it’s using the hardware accelerated part on the GPU. I don’t want a limited 720p/30fps just because of limited Ram offer for the OS + recording
 
Some launch MSRPs adjusted to 2023 dollars

N64: $379.44
GameCube: $336.35
Wii: $370.98
Wii U: $389.61
Switch: $372.71
Switch OLED: $386.42

Adjusted for inflation, Nintendo's console prices have been pretty consistent.

Jetson TX1 Devkit: $757.34
Jetson Orin NX 16GB: $699.00

Nvidia can probably deliver Drake at roughly the same cost that it delivered Erista and later Mariko to Nintendo, adjusted for inflation, unless they're not on 8nm, and even then I imagine the long term prices would come down, giving Nintendo some expected savings over time.

12GB of RAM, 64GB of eMMC storage, and an OLED screen are all likely about the same price now (again, adjusted for inflation) as 4GB of RAM, 32GB of eMMC, and LCD were in 2016 when Nintendo was manufacturing the original Switch.

In other words, the REDACTED most of us are imagining can probably be delivered for $400 with healthy margins for Nintendo. I think a price higher than $400 is probably a bad choice, but I don't see any technical reason for it either.

Great post.

So around $400 (counting inflation) is sweet spot for Nintendo new hardware.

Nintendo always looks to have more affordable price point than MS/Sony, saying that, they can't compete with pricing of Xbox Series S that is selling at loss.


I cant see $500 price point for new model in any case, maybe later some type of upgraded version of "Switch 2" similar to OLED version or more expansive SKU.
 
Some launch MSRPs adjusted to 2023 dollars

N64: $379.44
GameCube: $336.35
Wii: $370.98
Wii U: $389.61
Switch: $372.71
Switch OLED: $386.42

Adjusted for inflation, Nintendo's console prices have been pretty consistent.

Jetson TX1 Devkit: $757.34
Jetson Orin NX 16GB: $699.00

Nvidia can probably deliver Drake at roughly the same cost that it delivered Erista and later Mariko to Nintendo, adjusted for inflation, unless they're not on 8nm, and even then I imagine the long term prices would come down, giving Nintendo some expected savings over time.

12GB of RAM, 64GB of eMMC storage, and an OLED screen are all likely about the same price now (again, adjusted for inflation) as 4GB of RAM, 32GB of eMMC, and LCD were in 2016 when Nintendo was manufacturing the original Switch.

In other words, the REDACTED most of us are imagining can probably be delivered for $400 with healthy margins for Nintendo. I think a price higher than $400 is probably a bad choice, but I don't see any technical reason for it either.
I expect a littttle more than that, like 128GB of storage (though eMMC seems reasonable. It's still moderately fast.). 1080p OLED.

That said I expect costs to be cut by simplifying the design and supply chain. Re-using OLED Model parts where they can. Dock, AC adaptor, HDMI cable, and (other than the analogue stick) Joy-Con I think will all be the same, with a similar frame and the same kickstand hinges, just repositioned.

I would hope they spring for a better battery, even if it's the same size I'm sure they could take advantage of increased energy density since 2017 to deliver better battery life at launch than the V1 had.
 
Yes but comparing Switch and "Switch 2" is similar like comparing DS and 3DS.

I didn said there will be two SKU-s, I just said maybe second SKU with higher price point because I dont see single SKU at price point of $500.
And you cant know there will not be 2 SKU-s for certain, also its not only about more storage, maybe it could be one game included, online or something else, I mean we had Wii U Base and Wii U Deluxe.

Wii U didnt fail because different SKU-s, it failed because was Wii U (bad naming, bad marketing, bad concept, no system seller games, timing...).

Sony and MS also have two SKU-s, dont be so certain that "Switch 2" maybe will not have also 2 SKU-s.
Part of that bad marketing for the Wii U was having more than one SKU.

It will not happen.
 
I expect a littttle more than that, like 128GB of storage (though eMMC seems reasonable. It's still moderately fast.). 1080p OLED.

That said I expect costs to be cut by simplifying the design and supply chain. Re-using OLED Model parts where they can. Dock, AC adaptor, HDMI cable, and (other than the analogue stick) Joy-Con I think will all be the same, with a similar frame and the same kickstand hinges, just repositioned.

I would hope they spring for a better battery, even if it's the same size I'm sure they could take advantage of increased energy density since 2017 to deliver better battery life at launch than the V1 had.
Yeah, 128GB of storage sounds perfect, 64GB its the same as in Oled so nah, imo battery will be bigger beacuse power of T239 Drake
 
Part of that bad marketing for the Wii U was having more than one SKU.

It will not happen.

Completely disagree, having different price points (more cheaper version) can only help.
Wii U marketing from start was fail, starting from naming and reveal, months after launch plenty people thought that Wii U was addon for Wii.
I really dont see how it could hurt Switch 2, or how for instance hurting PS5 currently.

I like that you are certain about that.
 
Last edited:
I mean limiting in record quality. Switch 2 should have no problem with recording if it’s using the hardware accelerated part on the GPU. I don’t want a limited 720p/30fps just because of limited Ram offer for the OS + recording
Well 2GB is still more than doubling the Switch. That will be enough for some increase in quality. 60fps and probably recording length are the biggest improvements people would take
 
Well 2GB is still more than doubling the Switch. That will be enough for some increase in quality. 60fps and probably recording length are the biggest improvements people would take
Compression, bitrate and resolution are my primary concerns. The rest are secondary to me.
 
So I did a quick search and didn't see anybody talking about it here and while this won't obviously be used for drake, I think this new cooling technology (if it turns out as good as they're advertising) could be really good for either a revision or the next thing after Drake (and also portable gaming PCs made by GPD and other companies) :



A quick explanation as to how the airjet chips work (pulled from the PC World article) :

"The Frore AirJet chips work by sucking air through the top of the chip inside of it, where the heat is exchanged and then vented out to the sides of the chip. To create the suction, Frore placed vibrating membranes inside the chip, which resonate at tens of microns of amplitude. According to Madhavapeddy, the membranes resonate at what he calls “structural resonance,” to create the maximum vibration using the least amount of power. Sensors in the chip dynamically adjust the resonance frequency as the temperature changes, he added. Frore claims that the heat transferred is near saturation, pulling the most heat possible from the processor itself. (It’s up to the laptop maker to vent the hot air to the outside world.)"

According to the company that also means being able to have really thin device with good/better cooling and nearly/completely silent since this is a vibrating membrane. Only really questions would be manufacturing costs which they say won't be an issue because there'll already be devices using those coolers by the end of 2023.

Dunno just find it cool to see those kind of technologies potentially changing the status quo and it seems more like a real product than most pitches. Hopefully the real world applications do align with their claims.

Edit :
also adding a longer interview from PC World still where they do acknowledge it's more expensive to manufacture than regular fans (partially because it's brand new, the first gen) and also when handheld gaming (around 25:50) was mentioned as future products (among other things like SSD, Camera, phone etc) they did say they received enquiries from different sectors which to me still indicates more companies like GPD being interested at first and maybe Nintendo down the line.

 
Last edited:
So I did a quick search and didn't see anybody talking about it here and while this won't obviously be used for drake, I think this new cooling technology (if it turns out as good as they're advertising) could be really good for either a revision or the next thing after Drake (and also portable gaming PCs made by GPD and other companies) :



A quick explanation as to how the airjet chips work (pulled from the PC World article) :

"The Frore AirJet chips work by sucking air through the top of the chip inside of it, where the heat is exchanged and then vented out to the sides of the chip. To create the suction, Frore placed vibrating membranes inside the chip, which resonate at tens of microns of amplitude. According to Madhavapeddy, the membranes resonate at what he calls “structural resonance,” to create the maximum vibration using the least amount of power. Sensors in the chip dynamically adjust the resonance frequency as the temperature changes, he added. Frore claims that the heat transferred is near saturation, pulling the most heat possible from the processor itself. (It’s up to the laptop maker to vent the hot air to the outside world.)"

According to the company that also means being able to have really thin device with good/better cooling and nearly/completely silent since this is a vibrating membrane. Only really questions would be manufacturing costs which they say won't be an issue because there'll already be devices using those coolers by the end of 2023.

Dunno just find it cool to see those kind of technologies potentially changing the status quo and it seems more like a real product than most pitches. Hopefully the real world applications do align with their claims.

Edit :
also adding a longer interview from PC World still where they do acknowledge it's more expensive to manufacture than regular fans (partially because it's brand new, the first gen) and also when handheld gaming (around 25:50) was mentioned as future products (among other things like SSD, Camera, phone etc) they did say they received enquiries from different sectors which to me still indicates more companies like GPD being interested at first and maybe Nintendo down the line.



It is pretty interesting. Cost is probably going to be the main issue for them, as I'm sure they're quite a bit more expensive than standard heatsink and fan assemblies, which are dirt cheap these days. Looking at the spec sheets on their website, another potential issue is the actual cooling capacity of the unit, and the power consumption of the cooling units themselves. They have two models, the Airjet Mini and the Airjet Pro. The Mini can dissipate 5.25W of heat, but consumes 1W (and therefore generates 1W of heat), so the net heat dissipation is just 4.25W. The Pro dissipates 10.5W, with a power consumption of 1.75W, so will dissipate 8.75W net. They actually have a handheld gaming device case study (which looks a lot like a Steam Deck), which claims to cool a 15W processor, but with almost half of that (7W) comprising passive heat removal with a 50C surface temperature. All cooling solutions for devices like this are going to rely somewhat on passive heat removal, but I don't know if it's to this extent.

I think they might make sense for very thin devices which are just beyond the bounds of pure passive cooling (eg high-end ultra thin laptops). For higher heat dissipation (eg they have an example for a 28W processor in a 15" laptop), they rely on multiple Airjet units, and although they're quite thin, they have a large surface area, so with 3 or 4 cooling units in there plus a vapour chamber to distribute the heat to them, you may end up using almost as much space as a traditional cooling setup.

I also see that they're focusing a lot in their PR on allowing for higher sustained power draw (with claims that they'll allow for higher performance), and while that's desirable for a device like the Switch, I don't know if it actually reflects usage patterns in ultra-thin laptops. I'm writing this on an M1 MacBook Air, a passively cooled laptop, which is my personal laptop that I use for all the various internet and email and soforth that people use laptops for. Until recently for work I was using a top of the line Dell XPS15 with a power-chugging Core i9 with probably 10x the nominal TDP of the M1. For actual day-to-day usage, though, the MacBook Air is a noticeably faster machine. Part of this is Apple having a very good CPU design team, and TSMC's fabrication advantage over Intel, but part of it's because the sustained power draw and performance just doesn't matter that much for typical laptop usage. Most things people use laptops for have short bursty workloads, and even a passively cooled laptop like this one can keep up very well with those jobs these days.

That's not to say sustained performance is never needed (I needed it for my work), but the kinds of places it is needed, ie professional uses and gaming, are served by laptops which have combined CPU+GPU TDPs of 100W or more, which is outside the capabilities of this technology, for now at least. I'd be interested to see if future generations of the technology can increase the per-unit cooling capacity. Even if they have to add to the thickness (not everything needs a 2.8mm cooling solution), being able to cool 20W+ per unit would open up more use-cases for them.
 
Completely disagree, having different price points (more cheaper version) can only help.
Wii U marketing from start was fail, starting from naming and reveal, months after launch plenty people thought that Wii U was addon for Wii.
I really dont see how it could hurt Switch 2, or how for instance hurting PS5 currently.

I like that you are certain about that.
Having different price points can help if the model in question is attractive. If it isn’t then you run the risk of excess stock that can’t be unloaded & diverting production. The WiiU points are valid however that doesn’t really matter in this particular situation. The basic WiiU model was discontinued because it did not sell. For PS5 people are trying to get their hands on whatever stock is available.


Ultimately it’ll come down to the margins for Nintendo. If [Redacted] is more like Lite/OLED then they are not doing another “cheaper” model. I’ll also add it depends on if they want to be running two product lines as well for a new device before any revision.
 
0
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited:


Back
Top Bottom