ertaboy356b
Resident Troll
Found this on Temp, wonder what the scissor meant. Haven't checked if legit.
Eso síhow do you all say SOC
I've been saying ess oh see but it just occurred to me that saying sock would be funny
"Honey, you didn't wash my SoCs, did you?
Weirdly, I pronounce OLED as "oh led" but I pronounce LED as "el ee dee." Dunno why I go about them in different ways. Maybe the additional vowel just makes OLED click more as a word in my brain, or maybe because "lead" is already a word so I don't wanna pronounce LED that way, or maybe it's because most 3-letter abbreviations I hear are pronounced as their letters and I don't typically hear them pronounced as words until they get to 4 letters and up... maybe a combination of all of it.How do you all say oled? I know zomble says O L E D, but I say oh led. Which I'm sure is wrong.
Scissors mean [redacted]. Yes this is found to be true.Found this on Temp, wonder what the scissor meant. Haven't checked if legit.
ess-oh-see for me.
On another note, a return to the weaknesses of the Series S:
Split-screen co-op tech issues seem to be preventing Larian from being confident in an Series S/X release at this time. The common interpretation is suspecting Microsoft's requirement for S release.
And the main suspect there's... probably still ram, huh.
Wonder how much just one more GDDR6 chip would change things for the Series S. One more chip for 2 GB more capacity. 56 GB/s more bandwidth. Of course, assuming 8 digits worth of Series S units get produced, that's probably an expense in the 9 digits USD range. Probably a fair question to ask through this generation if that is worthwhile.
The Nintendo Scissors!Scissors mean [redacted]. Yes this is found to be true.
Insider starter packWell the narrative is shifting once again.
And they made the wrongful conclusion that since they didn't hear about any games in the second half, those games didn't exist. Now that they hear about games in the second half, Nintendo has obviously changed their plans.After the last Direct, I was thinking that maybe those insiders heard about its contents early and thought that was it.
Now they're starting to hear about the games coming out in the second half of the year, I guess.
A major advantage of not being as restricted on power consumption is that you can go with faster ram. Why would they use lpddr in the future?It's kinda weird seeing the issues with 8GB of ram, though that's the problem with unified ram anyway. To think that Drake could have more memory than a more powerful box is funny, but I wonder if MS and Sony might be looking to go with lpddr in the future
A major advantage of not being as restricted on power consumption is that you can go with faster ram. Why would they use lpddr in the future?
Also yeah, 13,5 gb ram vs 7,5 gb was bound to cause issues with devs. That's the Achilles heel of the series s imo, not gpu power.
There was probably no cancelled Pro.Regarding that (likely fake) 4chan post that said Splatoon 3 was developed with a Switch Pro in mind...
- Do we think T239 is the cancelled Pro, or was the Pro something else? (this was prob answered elsewhere in the thread sorry)
- What would be different about Splatoon 3 if it had released on a Pro model?
Series S is apparently not the issue for BG3, X is having the same issues, so it’sIt's kinda weird seeing the issues with 8GB of ram, though that's the problem with unified ram anyway. To think that Drake could have more memory than a more powerful box is funny, but I wonder if MS and Sony might be looking to go with lpddr in the future
Probably not on base Switch, they wanted to keep it as light weight as possible.Slightly irrelevant, but I can totally see Nintendo adding Themes + eShop music in one of the future updates. I doubt they'd leave the whole Themes setting there if they had no intention to add at least more colour variations, and unused eShop music was found in the files. Maybe with an eShop revamp?
I've seen people assume series s was the problem because of parity reasons. If it's not hardware reasons then it is quite the mystery. Didn't previous Larian games have split screen?Series S is apparently not the issue for BG3, X is having the same issues, so it’s
likely not an actual spec issue and they don’t seem like they’re worried that they won’t be able to fix it. Hell, they’ve even said the Xbox version isn’t delayed yet.
Not on the base Switch they won't. I think the most the base Switch will get would be colours.Slightly irrelevant, but I can totally see Nintendo adding Themes + eShop music in one of the future updates. I doubt they'd leave the whole Themes setting there if they had no intention to add at least more colour variations, and unused eShop music was found in the files. Maybe with an eShop revamp?
I don’t know, but their Director of Publishing is pretty heavily refuting the narrative that it’s a spec/Series S issue and that the Xbox version is delayed on Twitter. He’s pretty much said the “development hurdle” isn’t anything abnormal, they just weren’t comfortable announcing the Xbox version until it was fixed.I've seen people assume series s was the problem because of parity reasons. If it's not hardware reasons then it is quite the mystery. Didn't previous Larian games have split screen?
I’m expecting the Switch 2 home menu to only be 1080p since that’ll look ”good enough” and not waste resources. 1080p would still be a big upgrade over the Switch‘s 720p home menu.Not on the base Switch they won't. I think the most the base Switch will get would be colours.
Adding themes and music eats up RAM the Switch cannot spare without sacrifices like slower loading, and if there's one thing Switch system software has over any other device I've ever used, it's how fast the home menu feels.
I believe they are already increasing the OS allotment for next gen, probably to help reach 1440p on the home menu and related apps, as well as help carry the more complicated system functions required by DLSS et al. Maybe a gig total. That would leave about enough room for a static background image and some music. Maybe.
My exact expectations would be:
12GB total RAM.
11 available to games.
1 for the OS, eShop, and everything else.
With the extra RAM used for:
1080p+ recording with the capture button.
Simple themes for the home menu, purchasable with platinum points if you have an NSO sub.
A more responsive, higher resolution eShop.
Maybe additional social features, like voice chat.
The eShop barely runs as is lol. It’s an absolute mess. I’ve never known such a poorly designed shop, which is surprising for Nintendo.Not on the base Switch they won't. I think the most the base Switch will get would be colours.
Adding themes and music eats up RAM the Switch cannot spare without sacrifices like slower loading, and if there's one thing Switch system software has over any other device I've ever used, it's how fast the home menu feels.
I believe they are already increasing the OS allotment for next gen, probably to help reach 1440p on the home menu and related apps, as well as help carry the more complicated system functions required by DLSS et al. Maybe a gig total. That would leave about enough room for a static background image and some music. Maybe.
My exact expectations would be:
12GB total RAM.
11 available to games.
1 for the OS, eShop, and everything else.
With the extra RAM used for:
1080p+ recording with the capture button.
Simple themes for the home menu, purchasable with platinum points if you have an NSO sub.
A more responsive, higher resolution eShop.
Maybe additional social features, like voice chat.
Hard to officially delay something when it hasn't even been officially announced.Series S is apparently not the issue for BG3, X is having the same issues, so it’s
likely not an actual spec issue and they don’t seem like they’re worried that they won’t be able to fix it. Hell, they’ve even said the Xbox version isn’t delayed yet.
Maybe MS called them and asked them to stfu.Series S is apparently not the issue for BG3, X is having the same issues, so it’s
likely not an actual spec issue and they don’t seem like they’re worried that they won’t be able to fix it. Hell, they’ve even said the Xbox version isn’t delayed yet.
Khronos Group had an event for Vulkan and ARM showed up to talk about RT on their Immortalis gpu and best practices. the most interesting thing was them giving performance metrics for this demo, running on actual hardware (this phone probably). at a resolution of 1600x720, the demo ran at 40-60fps with RT shadows, RT reflections, and RT refractions at about 1-2rpp
We don’t need to make up narratives.Maybe MS called them and asked them to stfu.
this was definitely made by the engineers rather than the artists. it's a curse for a lot of these things unfortunatelyI like how endearingly un-artistic this demo is.
16GB RAM can be even better, but 12GB RAM will be also goodI still think 12GB of RAM is most likely for the Switch [REDACTED] for reasons such as this. 4GB of RAM was a lot for a handheld in 2017- and it was being assembled in 2016. 12GB is NOT the top of the market in mobile devices anymore. 12GB RAM phones using LPDDR5 have been around for years now.
12GB RAM will be good
16GB RAM can be even better
with SD card capacities nearing the terabyte mark, Nintendo could damn near get away with 64GB again (don't even think about this, nintendo). now if they move to something like UFS or nvme, this the options are differentThe easiest predictor for what new hardware will look like in terms of RAM/storage etc is to look at the old hardware and ask yourself what improvements you'd get while keeping costs roughly the same. RAM density has doubled over the last 7 years while holding at cost, without adjusting for inflation. Similar for eMMC, which is presumably why it was cost effective for the OLED model to double storage.
I think 16GB of RAM is unlikely, for that reason alone. Nintendo has done all out with the SOC already, and Nvidia tends to undershoot on RAM for their graphics cards, too. 12GB would be a slight cost increase over the inflation adjusted cost of RAM, and I think would be the sweet spot of cost to performance.
If there is a place to cut corners, I guess I'm hoping it's storage. I'm a mostly-digital buyer (I know, I know, hate away) but I'd rather play the eShop delete-and-reinstall dance and have a robust RAM budget.
If there is a place to cut corners, I guess I'm hoping it's storage. I'm a mostly-digital buyer (I know, I know, hate away) but I'd rather play the eShop delete-and-reinstall dance and have a robust RAM budget.
I still think 12GB of RAM is most likely for the Switch [REDACTED] for reasons such as this. 4GB of RAM was a lot for a handheld in 2017- and it was being assembled in 2016. 12GB is NOT the top of the market in mobile devices anymore. 12GB RAM phones using LPDDR5 have been around for years now.
For real, man. Like, I REALLY could use a DF video about [REDACTED] right about now.Cant wait when finally will be offical announcment and we will disscuss about here
i dont will be surpised about 500$ for switch2, i think there was never profit from day one, even with switch 1 case, another question its when it will be relased, cost dont will be so high16GB is overkill and too expansive (LPDDR5 or LPDDR5X) for device that will most likely cost around $400 and that should be selling at profit from day one,
higher chances we will get 8GB than 16GB, but realistically we could expect something from 8GB to 12GB.
as for the type of switch2 storage,it will be SSD?The easiest predictor for what new hardware will look like in terms of RAM/storage etc is to look at the old hardware and ask yourself what improvements you'd get while keeping costs roughly the same. RAM density has doubled over the last 7 years while holding at cost, without adjusting for inflation. Similar for eMMC, which is presumably why it was cost effective for the OLED model to double storage.
I think 16GB of RAM is unlikely, for that reason alone. Nintendo has done all out with the SOC already, and Nvidia tends to undershoot on RAM for their graphics cards, too. 12GB would be a slight cost increase over the inflation adjusted cost of RAM, and I think would be the sweet spot of cost to performance.
If there is a place to cut corners, I guess I'm hoping it's storage. I'm a mostly-digital buyer (I know, I know, hate away) but I'd rather play the eShop delete-and-reinstall dance and have a robust RAM budget.
it's already an ssd, the protocol is up in the air though. they will probably still with emmc, but UFS is a popular alternative with better performanceas for the type of switch2 storage,it will be SSD?
If it's any consolation I fully expect the dev kit to have been 16GB this whole time[
16GB RAM can be even better, but 12GB RAM will be also good
If there was a cancelled Switch Pro, it most likely happened years ago and didn't have anything to do with T239.Regarding that (likely fake) 4chan post that said Splatoon 3 was developed with a Switch Pro in mind...
- Do we think T239 is the cancelled Pro, or was the Pro something else? (this was prob answered elsewhere in the thread sorry)
- What would be different about Splatoon 3 if it had released on a Pro model?
dev kit with 16GBIf it's any consolation I fully expect the dev kit to have been 16GB this whole time
12 for consumer system, and 16 for dev kits sounds realistic, 8 its pesimisticIf it's any consolation I fully expect the dev kit to have been 16GB this whole time
That seems unlikely due to the availability of 4GB LPDDR5 64 bit modules.dev kit with 16GB
consumer system with 8GB
RT bros, we got too cocky
All the eshop really needs is a fix to make it run better. Some qol would be nice but it largely is doing as intended.The eShop barely runs as is lol. It’s an absolute mess. I’ve never known such a poorly designed shop, which is surprising for Nintendo.
There's certainly room for themes beyond the base two. They could be offered as rewards like profile avatars, there could be a pitch black theme for the OLED, etc. I actually expected more themes when they revealed multiple cute color variations for the Lite, to make the device feel more personalized.I’m not expecting music nor themes in the next device. I think they like the philosophy they have with the Switch OS.