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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (New Staff Post, Please read)

Found this on Temp, wonder what the scissor meant. Haven't checked if legit.

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How do you all say oled? I know zomble says O L E D, but I say oh led. Which I'm sure is wrong.
Weirdly, I pronounce OLED as "oh led" but I pronounce LED as "el ee dee." Dunno why I go about them in different ways. Maybe the additional vowel just makes OLED click more as a word in my brain, or maybe because "lead" is already a word so I don't wanna pronounce LED that way, or maybe it's because most 3-letter abbreviations I hear are pronounced as their letters and I don't typically hear them pronounced as words until they get to 4 letters and up... maybe a combination of all of it.
 
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ess-oh-see for me.

On another note, a return to the weaknesses of the Series S:

Split-screen co-op tech issues seem to be preventing Larian from being confident in an Series S/X release at this time. The common interpretation is suspecting Microsoft's requirement for S release.
And the main suspect there's... probably still ram, huh.

Wonder how much just one more GDDR6 chip would change things for the Series S. One more chip for 2 GB more capacity. 56 GB/s more bandwidth. Of course, assuming 8 digits worth of Series S units get produced, that's probably an expense in the 9 digits USD range. Probably a fair question to ask through this generation if that is worthwhile.

2GB more would mean 9,5 gb for devs compared to 7,5 and as you said 56gb/s more bandwidth, which would make quite a difference. Its to late now though, once you choose a spec you got to commit to it for the generations.
 
After the last Direct, I was thinking that maybe those insiders heard about its contents early and thought that was it.
Now they're starting to hear about the games coming out in the second half of the year, I guess.
 
After the last Direct, I was thinking that maybe those insiders heard about its contents early and thought that was it.
Now they're starting to hear about the games coming out in the second half of the year, I guess.
And they made the wrongful conclusion that since they didn't hear about any games in the second half, those games didn't exist. Now that they hear about games in the second half, Nintendo has obviously changed their plans.

Meanwhile, Nintendo just does what they planned to do all along.
 
It's kinda weird seeing the issues with 8GB of ram, though that's the problem with unified ram anyway. To think that Drake could have more memory than a more powerful box is funny, but I wonder if MS and Sony might be looking to go with lpddr in the future
 
It's kinda weird seeing the issues with 8GB of ram, though that's the problem with unified ram anyway. To think that Drake could have more memory than a more powerful box is funny, but I wonder if MS and Sony might be looking to go with lpddr in the future
A major advantage of not being as restricted on power consumption is that you can go with faster ram. Why would they use lpddr in the future?

Also yeah, 13,5 gb ram vs 7,5 gb was bound to cause issues with devs. That's the Achilles heel of the series s imo, not gpu power.
 
A major advantage of not being as restricted on power consumption is that you can go with faster ram. Why would they use lpddr in the future?

Also yeah, 13,5 gb ram vs 7,5 gb was bound to cause issues with devs. That's the Achilles heel of the series s imo, not gpu power.

I still think 12GB of RAM is most likely for the Switch [REDACTED] for reasons such as this. 4GB of RAM was a lot for a handheld in 2017- and it was being assembled in 2016. 12GB is NOT the top of the market in mobile devices anymore. 12GB RAM phones using LPDDR5 have been around for years now.
 
Regarding that (likely fake) 4chan post that said Splatoon 3 was developed with a Switch Pro in mind...

  • Do we think T239 is the cancelled Pro, or was the Pro something else? (this was prob answered elsewhere in the thread sorry)
  • What would be different about Splatoon 3 if it had released on a Pro model?
 
Regarding that (likely fake) 4chan post that said Splatoon 3 was developed with a Switch Pro in mind...

  • Do we think T239 is the cancelled Pro, or was the Pro something else? (this was prob answered elsewhere in the thread sorry)
  • What would be different about Splatoon 3 if it had released on a Pro model?
There was probably no cancelled Pro.

Splatoon 3 will likely get an update around the launch of the next device to take advantage of the T239, probably just resolution. I don't see many issues with it other than that.
 
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It's kinda weird seeing the issues with 8GB of ram, though that's the problem with unified ram anyway. To think that Drake could have more memory than a more powerful box is funny, but I wonder if MS and Sony might be looking to go with lpddr in the future
Series S is apparently not the issue for BG3, X is having the same issues, so it’s
likely not an actual spec issue and they don’t seem like they’re worried that they won’t be able to fix it. Hell, they’ve even said the Xbox version isn’t delayed yet.
 
Slightly irrelevant, but I can totally see Nintendo adding Themes + eShop music in one of the future updates. I doubt they'd leave the whole Themes setting there if they had no intention to add at least more colour variations, and unused eShop music was found in the files. Maybe with an eShop revamp?
 
Slightly irrelevant, but I can totally see Nintendo adding Themes + eShop music in one of the future updates. I doubt they'd leave the whole Themes setting there if they had no intention to add at least more colour variations, and unused eShop music was found in the files. Maybe with an eShop revamp?
Probably not on base Switch, they wanted to keep it as light weight as possible.
Maybe on Switch 2, but I could see themes skipping that as well. eShop music on the other hand seems like a decent possibility on Switch 2.
 
Series S is apparently not the issue for BG3, X is having the same issues, so it’s
likely not an actual spec issue and they don’t seem like they’re worried that they won’t be able to fix it. Hell, they’ve even said the Xbox version isn’t delayed yet.
I've seen people assume series s was the problem because of parity reasons. If it's not hardware reasons then it is quite the mystery. Didn't previous Larian games have split screen?
 
Slightly irrelevant, but I can totally see Nintendo adding Themes + eShop music in one of the future updates. I doubt they'd leave the whole Themes setting there if they had no intention to add at least more colour variations, and unused eShop music was found in the files. Maybe with an eShop revamp?
Not on the base Switch they won't. I think the most the base Switch will get would be colours.

Adding themes and music eats up RAM the Switch cannot spare without sacrifices like slower loading, and if there's one thing Switch system software has over any other device I've ever used, it's how fast the home menu feels.

I believe they are already increasing the OS allotment for next gen, probably to help reach 1440p on the home menu and related apps, as well as help carry the more complicated system functions required by DLSS et al. Maybe a gig total. That would leave about enough room for a static background image and some music. Maybe.

My exact expectations would be:

12GB total RAM.
11 available to games.
1 for the OS, eShop, and everything else.
With the extra RAM used for:
1080p+ recording with the capture button.
Simple themes for the home menu, purchasable with platinum points if you have an NSO sub.
A more responsive, higher resolution eShop.
Maybe additional social features, like voice chat.
 
I've seen people assume series s was the problem because of parity reasons. If it's not hardware reasons then it is quite the mystery. Didn't previous Larian games have split screen?
I don’t know, but their Director of Publishing is pretty heavily refuting the narrative that it’s a spec/Series S issue and that the Xbox version is delayed on Twitter. He’s pretty much said the “development hurdle” isn’t anything abnormal, they just weren’t comfortable announcing the Xbox version until it was fixed.
Not on the base Switch they won't. I think the most the base Switch will get would be colours.

Adding themes and music eats up RAM the Switch cannot spare without sacrifices like slower loading, and if there's one thing Switch system software has over any other device I've ever used, it's how fast the home menu feels.

I believe they are already increasing the OS allotment for next gen, probably to help reach 1440p on the home menu and related apps, as well as help carry the more complicated system functions required by DLSS et al. Maybe a gig total. That would leave about enough room for a static background image and some music. Maybe.

My exact expectations would be:

12GB total RAM.
11 available to games.
1 for the OS, eShop, and everything else.
With the extra RAM used for:
1080p+ recording with the capture button.
Simple themes for the home menu, purchasable with platinum points if you have an NSO sub.
A more responsive, higher resolution eShop.
Maybe additional social features, like voice chat.
I’m expecting the Switch 2 home menu to only be 1080p since that’ll look ”good enough” and not waste resources. 1080p would still be a big upgrade over the Switch‘s 720p home menu.
 
Not on the base Switch they won't. I think the most the base Switch will get would be colours.

Adding themes and music eats up RAM the Switch cannot spare without sacrifices like slower loading, and if there's one thing Switch system software has over any other device I've ever used, it's how fast the home menu feels.

I believe they are already increasing the OS allotment for next gen, probably to help reach 1440p on the home menu and related apps, as well as help carry the more complicated system functions required by DLSS et al. Maybe a gig total. That would leave about enough room for a static background image and some music. Maybe.

My exact expectations would be:

12GB total RAM.
11 available to games.
1 for the OS, eShop, and everything else.
With the extra RAM used for:
1080p+ recording with the capture button.
Simple themes for the home menu, purchasable with platinum points if you have an NSO sub.
A more responsive, higher resolution eShop.
Maybe additional social features, like voice chat.
The eShop barely runs as is lol. It’s an absolute mess. I’ve never known such a poorly designed shop, which is surprising for Nintendo.
 
Series S is apparently not the issue for BG3, X is having the same issues, so it’s
likely not an actual spec issue and they don’t seem like they’re worried that they won’t be able to fix it. Hell, they’ve even said the Xbox version isn’t delayed yet.
Hard to officially delay something when it hasn't even been officially announced.
 
Series S is apparently not the issue for BG3, X is having the same issues, so it’s
likely not an actual spec issue and they don’t seem like they’re worried that they won’t be able to fix it. Hell, they’ve even said the Xbox version isn’t delayed yet.
Maybe MS called them and asked them to stfu.
 
[
I still think 12GB of RAM is most likely for the Switch [REDACTED] for reasons such as this. 4GB of RAM was a lot for a handheld in 2017- and it was being assembled in 2016. 12GB is NOT the top of the market in mobile devices anymore. 12GB RAM phones using LPDDR5 have been around for years now.
16GB RAM can be even better, but 12GB RAM will be also good
 
The easiest predictor for what new hardware will look like in terms of RAM/storage etc is to look at the old hardware and ask yourself what improvements you'd get while keeping costs roughly the same. RAM density has doubled over the last 7 years while holding at cost, without adjusting for inflation. Similar for eMMC, which is presumably why it was cost effective for the OLED model to double storage.

I think 16GB of RAM is unlikely, for that reason alone. Nintendo has done all out with the SOC already, and Nvidia tends to undershoot on RAM for their graphics cards, too. 12GB would be a slight cost increase over the inflation adjusted cost of RAM, and I think would be the sweet spot of cost to performance.

If there is a place to cut corners, I guess I'm hoping it's storage. I'm a mostly-digital buyer (I know, I know, hate away) but I'd rather play the eShop delete-and-reinstall dance and have a robust RAM budget.
 
16GB is overkill and too expansive (LPDDR5 or LPDDR5X) for device that will most likely cost around $400 and that should be selling at profit from day one,
higher chances we will get 8GB than 16GB, but realistically we could expect something from 8GB to 12GB.
 
The easiest predictor for what new hardware will look like in terms of RAM/storage etc is to look at the old hardware and ask yourself what improvements you'd get while keeping costs roughly the same. RAM density has doubled over the last 7 years while holding at cost, without adjusting for inflation. Similar for eMMC, which is presumably why it was cost effective for the OLED model to double storage.

I think 16GB of RAM is unlikely, for that reason alone. Nintendo has done all out with the SOC already, and Nvidia tends to undershoot on RAM for their graphics cards, too. 12GB would be a slight cost increase over the inflation adjusted cost of RAM, and I think would be the sweet spot of cost to performance.

If there is a place to cut corners, I guess I'm hoping it's storage. I'm a mostly-digital buyer (I know, I know, hate away) but I'd rather play the eShop delete-and-reinstall dance and have a robust RAM budget.
with SD card capacities nearing the terabyte mark, Nintendo could damn near get away with 64GB again (don't even think about this, nintendo). now if they move to something like UFS or nvme, this the options are different
 
If there is a place to cut corners, I guess I'm hoping it's storage. I'm a mostly-digital buyer (I know, I know, hate away) but I'd rather play the eShop delete-and-reinstall dance and have a robust RAM budget.

I‘m also all digital and with the SD cards available I never delete and reinstall. Switch games aren’t too big, might change with the next model, but the Switch is the perfect all digital system. I would loose the cards and wouldn’t want to decide which games I leave home or carry hundred of them.
 
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I still think 12GB of RAM is most likely for the Switch [REDACTED] for reasons such as this. 4GB of RAM was a lot for a handheld in 2017- and it was being assembled in 2016. 12GB is NOT the top of the market in mobile devices anymore. 12GB RAM phones using LPDDR5 have been around for years now.

Not really, my phone from 2017. had 4GB RAM and price was less than $150 back than.
Now, look what is price point of phones that have 12GB of LPPDR5 memory, currently even phones with 8GB of LPPDR5 RAM memory are usually $500+ phones.
 
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Cant wait when finally will be offical announcment and we will disscuss about here
For real, man. Like, I REALLY could use a DF video about [REDACTED] right about now.

The ONE time I'm interested in a new console and I actively follow it's develpoment, it evolves into one of the most well-known yet unknown stories of the gaming space 😵‍💫

Can't we just go to the timeline where [REDACTED] was announced in a January event and set to launch alongside Totk?
 
16GB is overkill and too expansive (LPDDR5 or LPDDR5X) for device that will most likely cost around $400 and that should be selling at profit from day one,
higher chances we will get 8GB than 16GB, but realistically we could expect something from 8GB to 12GB.
i dont will be surpised about 500$ for switch2, i think there was never profit from day one, even with switch 1 case, another question its when it will be relased, cost dont will be so high
 
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The easiest predictor for what new hardware will look like in terms of RAM/storage etc is to look at the old hardware and ask yourself what improvements you'd get while keeping costs roughly the same. RAM density has doubled over the last 7 years while holding at cost, without adjusting for inflation. Similar for eMMC, which is presumably why it was cost effective for the OLED model to double storage.

I think 16GB of RAM is unlikely, for that reason alone. Nintendo has done all out with the SOC already, and Nvidia tends to undershoot on RAM for their graphics cards, too. 12GB would be a slight cost increase over the inflation adjusted cost of RAM, and I think would be the sweet spot of cost to performance.

If there is a place to cut corners, I guess I'm hoping it's storage. I'm a mostly-digital buyer (I know, I know, hate away) but I'd rather play the eShop delete-and-reinstall dance and have a robust RAM budget.
as for the type of switch2 storage,it will be SSD?
 
Regarding that (likely fake) 4chan post that said Splatoon 3 was developed with a Switch Pro in mind...

  • Do we think T239 is the cancelled Pro, or was the Pro something else? (this was prob answered elsewhere in the thread sorry)
  • What would be different about Splatoon 3 if it had released on a Pro model?
If there was a cancelled Switch Pro, it most likely happened years ago and didn't have anything to do with T239.
 
The eShop barely runs as is lol. It’s an absolute mess. I’ve never known such a poorly designed shop, which is surprising for Nintendo.
All the eshop really needs is a fix to make it run better. Some qol would be nice but it largely is doing as intended.

I’m not expecting music nor themes in the next device. I think they like the philosophy they have with the Switch OS.
 
I’m not expecting music nor themes in the next device. I think they like the philosophy they have with the Switch OS.
There's certainly room for themes beyond the base two. They could be offered as rewards like profile avatars, there could be a pitch black theme for the OLED, etc. I actually expected more themes when they revealed multiple cute color variations for the Lite, to make the device feel more personalized.
 
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