So I know devs wanted 1 GB/s for PS5/XBS, but what would be the rough equivalent for Drake?
Before I ask anymore questions, how important are write speeds for video games? I assume it would only be used for saving? Do games need to read and write and at the same time? If not, I assume they could use the full-duplex speed?
If they go with SD, is UHS-II full-duplex speed (312 MB/s) fast enough? What about UHS-III (624 MB/s)? But even "just" UHS-II cards seem somewhat expensive (~$50 for 128 GB, ~$100 for 256GB) to me from what I've found on Amazon and not that common? And they seem to cap out at around 250 MB/s read speeds as well, unless you want to spend 3x? for 300 MB/s. And I can't seem to find any UHS-III cards at all, so I guess that's not an option.
But
going off of Samsung's website, UFS seems (seemed?) to have been quite a bit more affordable? $59.99 for 256 GB with a max read speed of 500 MB/s, which I'm assuming is/was UFS 1.0/1.1 (doesn't seem to be a difference between the two according to wikipedia) seems like a pretty great deal to me? Would that speed be enough or would they have to go for 3.0 cards (which I assume haven't even been manufactured? On a semi-related note, the voltage is listed as 2.7~3.6V. Is that high for a system that would be running ~7-10 watts in portable mode?
So from my perspective, it seems like UFS is the clear winner here, but there's likely details that I'm no privy to or missing entirely. I feel like if you're going to have consumers spending more for storage on average that it would make more sense to go with a different type (UFS) altogether. Why risk confusing your consumers and have them potentially buy a UHS-I card on accident? And if UHS-II speeds aren't enough and UHS-III doesn't seem to exist at all, isn't UFS all that's left? Unless there's another option that I'm unaware of (I probably am). If it was discussed here, please forgive me for forgetting about it. Oh an thanks to all those answering my sudden plethora of storage related questions.