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StarTopic Pokémon Scarlet & Pokémon Violet |ST| Who You Callin' Paldea, Friend?

The recent story battles have had me on my ropes pretty frequently (specifically Iono's gym and Mela's fight)

Then again I am running with a team of checks box 24 so I guess this should've been expected. Guess I need to start fighting more trainers


I beat the game and post game while fighting maybe 20 trainers all across Paldea. That's why I am a huge fan of exp share. Some may not be, but eliminating the grind is pleasant. However, they should throw in the option for those that want it.

Anyway, the post game battles were extremely hard. You really need to have potions and revives ready. There were a couple of times I got over the hump with a critical hit. If that didn't land I wouldn't have been finished.
 
Alright, almost done with the postgame except for finishing off the regional dex and two of the ruinous legends

Does anyone have a good method for grinding money? Nothing I've tried seems as fast and easy as it was in SwSh, which makes training competitive Pokémon more of a chore

Trainers, and waiting for items to spawn(stardust, nugget, rare bone). Sell en masse.
 
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It's actually changed pretty dramatically since Red/Blue. Special being split into SpA/SpD, the physical/special split being by move rather than by type, the introduction of abilities (that's a pretty huge one). Hell, even the odds of getting, and the damage multiplier of, a crit have changed, as has the general damage calculation formula.

I do get that the core ideas of combat have not changed, but it's not really true to say it's the exact same thing. Changing this core would be a pretty radical departure, and I don't really see why they would when the core they have is so good
I suppose that's true... maybe I am ready for a departure from the core then. 😅 I at the very least want the action elements from pla to come back. It complimented nicely with the regular combat.
 
I didn’t have any problem with her. I used a slightly under leveled Drednaw and used nothing but Rock Tomb. I used all its PP but Drednaw got it done no problem.

Weird that Mela’s not the first base! She’s in all the trailers, and it’s located right after what’s potentially the first gym.


Yes, exactly this. Catching > Battling
I actually think S/V does the catching/battle balance much better than Arceus, while still feeling like it has a TON of catching. Most of what I do is still catch wild pokemon, it's just that now I only have to do it once instead of filling out the pokedex cards like in PLA and having boxes full of like 14 zubats.

And IMO battling in this game game just feels so much better than in PLA (other than the slowdown, which is definitely an issue). Having abilities + held items + speed working the traditional way >>> agile/strong style.

That said, there are several things I'd love to see them bring over from Arceus: Move swapping on the fly, the link cable item, some more speediness to battling and menus, and especially side quests would be cool to see. Maybe with Alpha mons and size differences being a bigger thing, too.

I'm not at all opposed to having more Legends games - maybe I'd like another shot at one, especially if it's on the next Switch console! But to me, S/V just feels like it takes most of the things I liked about Legends and combines it with the things I love about classic Pokemon and it's just a better game all around by quite a bit.
 
I love turn-based combat but Pokemon definitely needs to polish its systems. There's no reason for battles to be so sluggish, for instance. I also think the calculations can be tweaked even further, because frankly a 4x damage multiplier is way too much. The individual types themselves can probably use some more rebalancing as well (though I think at least Ice got buffs?).

battling in this game game just feels so much better than in PLA (other than the slowdown, which is definitely an issue)
Yeah the only element of PLA's battle system I want to be adopted by the mainline games is the speed of the battles. The agile/strong styles were a neat idea but they felt half-baked, and were definitely not a replacement for abilities and held items.
 
They don’t need to change the core of battling. They just need to make opponents that actually… do something. Like, anything. Think of how switching out is probably the most important factor in pokemons battle system, and how trainers simply do not do it. Battles would be ten times more fun if they’d just do something. Wouldn’t even make the game significantly more difficult, just more engaging.
 
As a gigantic fan of PLA, even I can acknowledge that the Agile / Strong system was kinda whack. I appreciate that they tried to shake things up, and it definitely is fun (in my opinion of course), but the Agile / Strong system isn’t the core of what makes PLA so good.

What makes PLA so good is how dang fast battles are. Everything is so quick and snappy, it’s wonderful. There’s barely any downtime or waiting for anything. ScarVio feels sluggish and dated in comparison, not because of the held items and abilities, but because of all the text boxes and the waiting that battles are filled with. Heaven forbid you get seeded or confused! Or get hit with a multi-hit move. ScarVio would be a million times better if it took all those text boxes and little animations and made them popups that you didn’t have to click through. We don’t need to be told that we were hurt by poison! We don’t need to be told that the seeds healed the opponent! We don’t need to be told that our Pokémon is confused!

Thank you for reading.
 
Is there anyone available to do a quick co-op session to evolve Finizen? Shouldn't take long once we're connected.
 
As a gigantic fan of PLA, even I can acknowledge that the Agile / Strong system was kinda whack. I appreciate that they tried to shake things up, and it definitely is fun (in my opinion of course), but the Agile / Strong system isn’t the core of what makes PLA so good.

What makes PLA so good is how dang fast battles are. Everything is so quick and snappy, it’s wonderful. There’s barely any downtime or waiting for anything. ScarVio feels sluggish and dated in comparison, not because of the held items and abilities, but because of all the text boxes and the waiting that battles are filled with. Heaven forbid you get seeded or confused! Or get hit with a multi-hit move. ScarVio would be a million times better if it took all those text boxes and little animations and made them popups that you didn’t have to click through. We don’t need to be told that we were hurt by poison! We don’t need to be told that the seeds healed the opponent! We don’t need to be told that our Pokémon is confused!

Thank you for reading.
I legitimately had to box Arboliva because I simply could not deal with grassy terrain getting set every battle and all the extraneous text that came along with it. So bad
 
How does the Union Circle work exactly? I ask because I noticed I need it to evolve my Finizen into Palafin. Do I need to use someone on my friend list?
 
You're making my point, why catch so many to not use them?
I like to read the Pokédex entries and fill the Pokédex. It’s like playing a collectathon RPG. Plus I think I might dip into some of the multiplayer this time.

Also I’m hopelessly addicted to surprise trading.
 
How does the Union Circle work exactly? I ask because I noticed I need it to evolve my Finizen into Palafin. Do I need to use someone on my friend list?
You just party up with someone in co-op, doesn't have to be on the friend list I don't think.

I have a room open right now at code J9PRRT if you're trying at the moment.
 
You just party up with someone in co-op, doesn't have to be on the friend list I don't think.

I have a room open right now at code J9PRRT if you're trying at the moment.
I think I'll do it later but thank you for the offer! It's gonna need a little more EXP before it's feasible.
 
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Anyone with a Koraidon willing to trade forward and back so I can register the dex entry? I’m at 399/400 and this is all I need now.
 
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Finally finished the game, probably my 2nd favourite ending in a Pokemon game. Also my favourite way the Legendary was handled. All the pats for best dog Miraidon 🥰

Then I got jumpscared by Ed Sheeran
 
I agree, but I think part of the reason (on top of how fun catching was in arceus) is that Pokemon vs pokemon combat has been the exact same thing since red and blue. They really need to change things up imo instead of just adding in gimmicks every generation.

The battle system has changed massively since red and blue

Unless you're watering it down to like, taking turns, faster one goes first, elemental advantages. But then you're talking about 100 other RPGs too.

Yeah the battle system has had more than one massive, fundamental overhauls since Red and Blue
 
The battle system has changed massively since red and blue

Unless you're watering it down to like, taking turns, faster one goes first, elemental advantages. But then you're talking about 100 other RPGs too.

Yeah the battle system has had more than one massive, fundamental overhauls since Red and Blue
Yeah I kind of forgot that stuff like abilities, physical/special moves, weren't here at the start, but overall I may have been watering it down anyway. I think something like 'action commands' or something could be a nice addition. Part of my frustration with the combat in S/V was how slow it was as well, so speeding it up would help too.
 
Pokemon like Forretress being shiny are horrible. If you don't know this Pokemon knows the move Explosion. Lemme tell you when my quick ball decided it wasn't going to it's job I was not happy. It was very anxiety inducing to sit through 3 attack phases before I was able to get the Pokemon in a ball.

But alas, I now have caught my 6th shiny without any boosts to the odds lol. Funnily enough all of them have wild color changes compared to their original forms. 4 a shiny yellow/gold and 2 pink pigs. I gotta think I missed out on one that is like a different shade of the original color like with Haunter and that line.
 
The battle system has changed massively since red and blue

Unless you're watering it down to like, taking turns, faster one goes first, elemental advantages. But then you're talking about 100 other RPGs too.

Yeah the battle system has had more than one massive, fundamental overhauls since Red and Blue
Eh, it hasn't really changed since Diamond and Pearl. Which was like 16 years ago. Everything since then has been one off gimmicks

Not that I think it needs to change. The battle systems is one of the main draws for me


lmao
 
As a gigantic fan of PLA, even I can acknowledge that the Agile / Strong system was kinda whack. I appreciate that they tried to shake things up, and it definitely is fun (in my opinion of course), but the Agile / Strong system isn’t the core of what makes PLA so good.

What makes PLA so good is how dang fast battles are. Everything is so quick and snappy, it’s wonderful. There’s barely any downtime or waiting for anything. ScarVio feels sluggish and dated in comparison, not because of the held items and abilities, but because of all the text boxes and the waiting that battles are filled with. Heaven forbid you get seeded or confused! Or get hit with a multi-hit move. ScarVio would be a million times better if it took all those text boxes and little animations and made them popups that you didn’t have to click through. We don’t need to be told that we were hurt by poison! We don’t need to be told that the seeds healed the opponent! We don’t need to be told that our Pokémon is confused!

Thank you for reading.

Honestly this wouldn't be a problem if they didn't remove the option to turn off the animations for whatever reason
 
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Yeah I kind of forgot that stuff like abilities, physical/special moves, weren't here at the start, but overall I may have been watering it down anyway. I think something like 'action commands' or something could be a nice addition. Part of my frustration with the combat in S/V was how slow it was as well, so speeding it up would help too.

Yeah there are so many basic QoL improvements they could add to make S/V battles such a snappier experience without even touching the battle mechanics.

Reinstating the animations toggle, for one...
 
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I just spent all day catching certain pokemon and bless the people who do guides. I underestimated how large this map is, it could not have been easy to document stuff.
 
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Can someone do me a big favour and let me join their union circle so I can evolve my dolphin mon?

If you still need help with this, I can help you.


edit: I was wandering aimlessly trying to hatch some eggs and ran into a shiny Chewtle! I'm glad I looked up, because I was paying 0 attention to what I was doing lol
 
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I am slightly confused by all the "this game is so easy" because as someone who has been playing since Gen I, this is probably the hardest gen for me. Maybe it's because I'm not rushing out and catching everything under the sun but I'm always underleveled for the boss fights and I've been getting to the final hit for many of the wins I've been getting. And I am catching every new pokemon I see (new as in I haven't caught it in this game). But for instance the Bug-Type Gym Terresteralized pokemon started one shotting my pokemon and I was force to just use reivives and pray Toxic Spikes did its job. Most of my fights have been hard so am I just missing something here?
 
I am slightly confused by all the "this game is so easy" because as someone who has been playing since Gen I, this is probably the hardest gen for me. Maybe it's because I'm not rushing out and catching everything under the sun but I'm always underleveled for the boss fights and I've been getting to the final hit for many of the wins I've been getting. And I am catching every new pokemon I see (new as in I haven't caught it in this game). But for instance the Bug-Type Gym Terresteralized pokemon started one shotting my pokemon and I was force to just use reivives and pray Toxic Spikes did its job. Most of my fights have been hard so am I just missing something here?
Honestly S/V is probably the game where your personal decisions will effect the game's difficulty the most. Because of how the game's structured and because so much of the EXP-granting content is optional, you can be easily over or under leveled based simply on how you play

I don't have much experience being underleveled in Pokemon games, so I can't comment really in general, but this game certainly feels harder than usual for an underleveled team. The AI feels a bit smarter and Terrastalizing means important team comps are usually a bit trickier than usual.
 
WAIT

This whole time I thought the Elite 4/Champion music themes were kind of mid this time around, and then I found out my game glitched and didn't play it properly? The proper version popped up on Youtube and they're actually good 😭
 
Things I miss from PLA:

-Side-quests;
-Unlocking parts of the map as you go;
-A good item crafting system with material sources on the map that you can send your pokémon to collect from;
-Alpha pokémon;
-A stealth system that actually works;
-Aiming to throw pokeballs;
-Choosing which pokemon you're going to throw on the fly;
-A side-quest like the 108 wisps (but executed better);
-Jumping as a human and better physics on the map;
-Horde battles;
-More music variation on the map, SV has way too few tracks and it gets grating;

I specifically mentioned things that I think would just improve the SV core Pokémon experience, not turn it into an action game like PLA. I understand GF removed most of these to streamline the game and make it accessible for all ages (they did mention the target age for PLA was higher than usual), but I hope PLA's success showed them that it's possible to make a more complex game that is still very successful with kids. I mean, kids these days will like anything streamers like, and streamers were crazy about PLA, so I hope GF opens their minds a bit.
 
Things I miss from PLA:

-Side-quests;
-Unlocking parts of the map as you go;
-A good item crafting system with material sources on the map that you can send your pokémon to collect from;
-Alpha pokémon;
-A stealth system that actually works;
-Aiming to throw pokeballs;
-Choosing which pokemon you're going to throw on the fly;
-A side-quest like the 108 wisps (but executed better);
-Jumping as a human and better physics on the map;
-Horde battles;
-More music variation on the map, SV has way too few tracks and it gets grating;

I specifically mentioned things that I think would just improve the SV core Pokémon experience, not turn it into an action game like PLA. I understand GF removed most of these to streamline the game and make it accessible for all ages (they did mention the target age for PLA was higher than usual), but I hope PLA's success showed them that it's possible to make a more complex game that is still very successful with kids. I mean, kids these days will like anything streamers like, and streamers were crazy about PLA, so I hope GF opens their minds a bit.
I would be fine with this bit if it's optional and I can still run into Pokemon, bc if it's mandatory like in PLA I wouldn't be able to capture any Pokemon.
 
I would be fine with this bit if it's optional and I can still run into Pokemon, bc if it's mandatory like in PLA I wouldn't be able to capture any Pokemon.

Yeah, should be optional. In PLA you can't run into pokémon because of the action mechanics, they can hurt your character, so you have to throw your pokémon to initiate the battle. In a core game without that mechanic, there's no need for that.
 
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Six random things I dig about Pokemon Scarlet/Violet (not including Pokemon designs because whew boy those need their own section):
  • The mosaics in Alfornada are based on the old-school Generation 1 Pokemon sprites. Awesome!
  • Clavell being shocked when you say you never bought into his Clive persona. And flustered when you don't believe his claim that he's Cassiopeia. We honestly didn't need the battle against Penny after that, Clavell's fight was already great.
  • Windy weather can just straight up blow wild Hoppip or Jigglypuff away. Hilarious.
  • Professor Gible. That is all.
  • You unlock new traversal abilities by having Koraidon eat Herba Mystica. Herba Mystica can be abbreviated to HM. Boom.
  • The professor's lab is usually one of the earliest areas you visit in Pokemon, but it is the last place you visit in S/V. And you never meet the real professor, who is explicitly dead.
 
I would be fine with this bit if it's optional and I can still run into Pokemon, bc if it's mandatory like in PLA I wouldn't be able to capture any Pokemon.
What about throwing your own mons to initiate battles? It only needs to be in the general direction of the wild Pokémon to work
 
What about throwing your own mons to initiate battles? It only needs to be in the general direction of the wild Pokémon to work
Because of my dyspraxia, I can't aim in video games, it's the reason why I can't use most weapons in Splatoon for example
 
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Things I miss from PLA:

-Side-quests;
-Unlocking parts of the map as you go;
-A good item crafting system with material sources on the map that you can send your pokémon to collect from;
-Alpha pokémon;
-A stealth system that actually works;
-Aiming to throw pokeballs;
-Choosing which pokemon you're going to throw on the fly;
-A side-quest like the 108 wisps (but executed better);
-Jumping as a human and better physics on the map;
-Horde battles;
-More music variation on the map, SV has way too few tracks and it gets grating;

I specifically mentioned things that I think would just improve the SV core Pokémon experience, not turn it into an action game like PLA. I understand GF removed most of these to streamline the game and make it accessible for all ages (they did mention the target age for PLA was higher than usual), but I hope PLA's success showed them that it's possible to make a more complex game that is still very successful with kids. I mean, kids these days will like anything streamers like, and streamers were crazy about PLA, so I hope GF opens their minds a bit.

Just started playing PLA again because my save file never transfered over and I cannot agree more with most of your points.

Aiming and throwing a ball alone has such a lovely "oomph" to it when it hits the Pokémon. The catch animation is a nice touch as well with the amount of wiggling indicating whether it will be an easy catch or not.

Stealth and player damage gives a lot more depth to the exploration, I hope they expand even more on that, make it hard to get past certain points so I actually have to think about my approach or it's back to the Poké Center with me.

What I don't like to return is the artstyle though, even while the artstyle of S/V is rough I like the palette a lot more than PLA's palette which seems very murky now.

And finally my never ever open-world Pipedream would be a marriage of Monster Hunter and Pokémon where we have real time battles and can do part damage for specific drops, using Pokémon instead of Palico as sidekicks. Pokémon will have different scales as well so naturally a Charizard and other Pokémon where you always believed they would be bigger will be huge AF. Let a man dream, you know it would work under the right circumstances.
 
Turns out the Elite 4 battle music is bugged. I thought it sounded weird, because it was just a five-second loop which admittedly, did sound intense and ominous, but turns out there's actually a full song I never got to hear and it was just looping the intro. Sigh.
 


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