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StarTopic Pokémon Scarlet & Pokémon Violet |ST| Who You Callin' Paldea, Friend?

Also, the path between Mesagoza and Artazon is some incredible level design work. It has two levels and a lot of nooks and crannies and has been a blast to explore.

It's crazy how GF has improved comparing to the brain dead routes in SwSh or even the terrible environment design in the wild area.
 
Raids scale up in level per star level, Charizard is likely to be level 100 since 6 star raids are level 90. That means you'll probably want level 100 Pokemon to take it on successfully.

Sounds daunting, but once you get 5 star raids and can beat them (they're level 75), you can get a lot of exp candy to level up Pokemon quickly.

Dachsbun might be a great choice depending on what they give Charizard for moves.
Dachsbun as a defensive support set, immune to Fire and Dragon, sounds good. If Charizard activates Well-Baked Body that's a big defense boost for a Pokemon with base 115 Def, and the only Steel moves Charizard gets are physical. It may end up just being able to tank Charizard. I'm thinking the following for moves:

  • Play Rough
  • Helping Hand
  • Charm (if Charizard has a physical moveset) / Snarl (if it's Special)
  • Yawn

That said, in terms of a more offensive presence, Azumarill seems like a good shout too. Resists Fire, immune to Dragon, neutral to Steel.

The biggest issue is if Charizard has some Sunny Day + Solar Beam combo, but if that's the case someone can probably just set up rain (both Azumarill and Dachsbun get Rain Dance). Might be worth running a Play Rough + Belly Drum chesto Rest set (fourth moveslot can be Rain Dance if needed, or maybe Light Screen). Depends how hard 'Zard hits though, using Belly Drum to immediately get smacked and faint is the worst.
 
Dachsbun as a defensive support set, immune to Fire and Dragon, sounds good. If Charizard activates Well-Baked Body that's a big defense boost for a Pokemon with base 115 Def, and the only Steel moves Charizard gets are physical. It may end up just being able to tank Charizard. I'm thinking the following for moves:

  • Play Rough
  • Helping Hand
  • Charm (if Charizard has a physical moveset) / Snarl (if it's Special)
  • Yawn

That said, in terms of a more offensive presence, Azumarill seems like a good shout too. Resists Fire, immune to Dragon, neutral to Steel.

The biggest issue is if Charizard has some Sunny Day + Solar Beam combo, but if that's the case someone can probably just set up rain (both Azumarill and Dachsbun get Rain Dance). Might be worth running a Play Rough + Belly Drum chesto Rest set (fourth moveslot can be Rain Dance if needed, or maybe Light Screen). Depends how hard 'Zard hits though, using Belly Drum to immediately get smacked and faint is the worst.
Thanks for this.

I’ll keep on levelling up the Daschbun I have and try and get those moves onto it. I can’t work out how to know if this has got good stats, and what I need to do to level it up reliably

Coming from Go where I build up based on IV, this system confuses me
 
I’m thinking ahead to the Tera Charizard raid after just struggling with my son and a three star raid earlier. I’m going to need to build up a Pokémon specifically for that raid. I have no experience building Pokémon in the main games, so no idea what Pokémon and what type, and also how to level it up.

If someone has any tips for a training novice they would be
Much appreciated

Edit: I’m reading about Daschbun, I have a level 26 one with the Well Baked ability, but how do I know if it’s worth training up and how do I go about it? Just keep using it in battle?
For the sake of your own sanity, don't worry about doing the Charizard raid until you've finished the storyline. You'll have better options for getting strong Pokémon and raising them later. You can catch a Dachsbun now if you like, but you'll probably want to raise up a different one for Charizard anyway
Thanks for this.

I’ll keep on levelling up the Daschbun I have and try and get those moves onto it. I can’t work out how to know if this has got good stats, and what I need to do to level it up reliably

Coming from Go where I build up based on IV, this system confuses me
There are multiple ways to assess Pokémon stats. If you don't know what they are, don't worry about raising anything for end-game raids
 
For the sake of your own sanity, don't worry about doing the Charizard raid until you've finished the storyline. You'll have better options for getting strong Pokémon and raising them later. You can catch a Dachsbun now if you like, but you'll probably want to raise up a different one for Charizard anyway
Yeah, high-end raids really do require you to understand the building blocks of how to make a Pokemon optimised - things like IVs, EVs and nature. If you don't understand these, you probably should try to find a guide. I don't have one to hand right now, unfortunately. I also agree that you should finish the story before looking into this, this is basically postgame high-end PvE content.

The good news is the Charizard raid will be coming back for a second round on December 15th, and if what you're interested in is the Pokemon itself, I'm sure people will be catching and breeding the Charizards to trade.
 
To have a chance to beat Charizard you would probably have to raid it with a group of people you know and are serious about it, right? Or would it be possible with randoms from the internet?
 
Also, the path between Mesagoza and Artazon is some incredible level design work. It has two levels and a lot of nooks and crannies and has been a blast to explore.

It's crazy how GF has improved comparing to the brain dead routes in SwSh or even the terrible environment design in the wild area.
I might have said this before (and others too), but going "Open 3D" pretty much brought back level design into the series.

It also helps that through the open world GF managed to have a map design that's both accessible to beginners and younger players, eg. routes being clearly marked by terrain or signs, and enticing for more "core" users, leaving them more room for unshackled and/or creative exploration.
 
After the past 9 years of people complaining that GF introducing less than 100 new pokemon per gen, its weird that I haven't seen praise for them introducing more than 100 new pokemon
 
To have a chance to beat Charizard you would probably have to raid it with a group of people you know and are serious about it, right? Or would it be possible with randoms from the internet?
I felt a great disturbance in Paldea, as if millions of box legends suddenly cried out in terror and were suddenly silenced.
 
Okay Palafin's "evo" is kind of amazing. I'm already feeling the urge to make a writeup about some of the design in this generation. Sooo good.
 
To have a chance to beat Charizard you would probably have to raid it with a group of people you know and are serious about it, right? Or would it be possible with randoms from the internet?
Won't know until we try, I guess.

6* raids are puggable, but obviously it's variable. Sometimes you're going to get someone who brings in a bad Pokemon, or who doesn't really know what they're doing. In that case they'll likely just get KO'd over and over until you run out of time.

But a lot of the groups I was getting into, particularly with Japanese players, knew what they were doing.
 
I'm so ready for the postgame

I want to build a competitive team and complete my dex.... looking forward to this so much
 
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To have a chance to beat Charizard you would probably have to raid it with a group of people you know and are serious about it, right? Or would it be possible with randoms from the internet?
It will probably possible to do it with randoms, just be prepared to lose 90% of the time (or more lol).
 
Something I found comical is that when you're in the schoolyard, there is this npc who is walking around the track. Their walking pattern is virtually a square, and the way they do corners is a so sharp, it's just so funny to look at.
 
Haven't went to any classes(feels like high school all over again). What do you get for completing them?

You get EXP candies for completing the midterms, Idk what you get for completing the finals, and they also activate teacher sidequests that give you some Really Good Shit for completing apparently
 
Haven't went to any classes(feels like high school all over again). What do you get for completing them?
History will mark special locations on your map that you can then fly to.
Languages will give you Galarian Meowth.
Math gives you 50 Rock Tera shards.
Art gives you 50 Dragon ones.

I forget the others.
 
You get EXP candies for completing the midterms, Idk what you get for completing the finals, and they also activate teacher sidequests that give you some Really Good Shit for completing apparently

History will mark special locations on your map that you can then fly to.
Languages will give you Galarian Meowth.
Math gives you 50 Rock Tera shards.
Art gives you 50 Dragon ones.

I forget the others.

Thanks y'all 🤘🏿
 
I also got 10 Max Revives from the nurse, whose questline I finished mostly because she had less dialog boxes, compared to the others where you have to take a class… then go back to the lady and take another class… and then another class… yawn.

Didn’t get to play much Pokemon today but I did finish 6/8 of Gyms in the rechallenge. Kinda hoped they had full teams, I don’t get why they still only have 5 mons. Oh well. Also got another of those sealed evil mons. Their designs are really cool, honestly.
 
Today is the day I decided to use Pokémon Home to transfer some Pokémon Arceus mon over to Scarlet, today is also the day I discovered Pokémon Arceus did not have Save Cloud data saved from my previous Switch.

Damnit
 
Today is the day I decided to use Pokémon Home to transfer some Pokémon Arceus mon over to Scarlet, today is also the day I discovered Pokémon Arceus did not have Save Cloud data saved from my previous Switch.

Damnit
Today is also the day you learn that Home functionality hasn’t been activated for Scarlet/Violet yet
 
Is the Tera type icon in the boxes (white one under the gender icon) only there for eventual imports from other games for Pokémon lacking a Teratype? Because it even appears for all of my basic mon who have the same Tera as their main type…
It may seem obvious but it's an important attribute. Once you start doing a lot of raids you'll have a lot of Pokémon with non-standard Tera type
I’m thinking ahead to the Tera Charizard raid after just struggling with my son and a three star raid earlier. I’m going to need to build up a Pokémon specifically for that raid. I have no experience building Pokémon in the main games, so no idea what Pokémon and what type, and also how to level it up.

If someone has any tips for a training novice they would be
Much appreciated

Edit: I’m reading about Daschbun, I have a level 26 one with the Well Baked ability, but how do I know if it’s worth training up and how do I go about it? Just keep using it in battle?
For 5- and 6-star raids, you can get away with a good level 75ish Pokémon but you'll likely want a level 100. I've got a bit of a cheese strat I've been using that works well to anything weak to Fighting:
Iron Hands at level 100 with max Attack and Booster Energy. Belly Drum on your first turn, then Close Combat. Tends to one-shot even with their high level and HP multiplier lol
For the Dragon Charizard 7-star, I think you could use the following variation:
Azumarill with Huge Power, level 100, max Attack and some kind of Attack-boosting item (not Choice Band though). Belly Drum turn one, then Play Rough
 
Is the Tera type icon in the boxes (white one under the gender icon) only there for eventual imports from other games for Pokémon lacking a Teratype? Because it even appears for all of my basic mon who have the same Tera as their main type…
That's an origin mark. It's used to denote which game a Pokémon came from, started in Gen 6. Pokémon need to have either that game's origin mark or a "battle ready" mark (currently unavailable, but will probably be made open when Home transfers or DLC are a thing) to use them in competitive online battles.
 
That's an origin mark. It's used to denote which game a Pokémon came from, started in Gen 6. Pokémon need to have either that game's origin mark or a "battle ready" mark (currently unavailable, but will probably be made open when Home transfers or DLC are a thing) to use them in competitive online battles.
Ohhh, thank you!
 
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I'm dumb. Caught a poison tera type Eevee today in one of those cool raids. But then I'm like, wait a minute, Eevee and its evolutions don't learn poison moves, so what was the point? Then I was like, oh, there's this new move called Tera Blast that every Pokemon can learn.
 
I'm dumb. Caught a poison tera type Eevee today in one of those cool raids. But then I'm like, wait a minute, Eevee and its evolutions don't learn poison moves, so what was the point? Then I was like, oh, there's this new move called Tera Blast that every Pokemon can learn.
That would actually make a very good defensive Tera type for an Umbreon. If someone is trying to hit your Umbreon with a super-effective Fighting/Bug/Fairy move, Terrastelize and all of a sudden you resist it
 
I'm dumb. Caught a poison tera type Eevee today in one of those cool raids. But then I'm like, wait a minute, Eevee and its evolutions don't learn poison moves, so what was the point? Then I was like, oh, there's this new move called Tera Blast that every Pokemon can learn.
Yeah, it's basically Hidden Power 2.0 - stronger, viable for physical and special attackers, and much less arcane in its workings, with the caveat that it's Normal unless you've terastalised.

Of course, tera types have defensive applications too. It's an interesting choice between keeping a type for the extra boost to that type, or going for something different for coverage or for better defence.
 
I’ve been catching one of every Pokémon I come across and I feel like I’m starting to get burnt out on it after a few hours. Battles just take way too long and they aren’t very much fun. I really miss the catching system from PLA, and even from LGPE. Collecting Pokémon is by far my favorite part of the games, and it’s still fun here. It’s just not as good as it should be.

Plus, it feels like my team is getting way too strong doing this. I absolutely obliterated the grass gym with a Corvisquire that was five levels higher than the leader’s ace. I one-shotted “Truleewoodo”. I’m gonna have to start switching out some of the team members.
What's the point of catching so many Pokemon if you're only using 4-6 in a game with auto exp share?
 
Just finished it. I really loved it. Open world Pokémon works better than I ever expected. The story is also surprisingly strong, especially towards the final arc. The tech issues it has didn't take away from my experience. It's a fantastic game at its core. I'm honestly impressed they managed to make this in three years.
 
What's the point of catching so many Pokemon if you're only using 4-6 in a game with auto exp share?
Shrug

Catching Pokémon is the fun part for me. Battling is just whatever. I have started switching out team members now, but the problem I’m having is, despite catching 75 Pokémon, there actually aren’t all that many new ones that I actually like so far. I feel like there aren’t any permanent team members yet besides my starter.

Also, just did the first Star base and massive lol at Mela goose-stepping in her boots. That is ridiculous.
 
What's the point of catching so many Pokemon if you're only using 4-6 in a game with auto exp share?
Completing the Pokédex.
Building new teams.
Avoiding overleveling.
Breeding.
I don’t even do most of these things but there’s plenty of reasons to catch Pokémon.
 
What's the point of catching so many Pokemon if you're only using 4-6 in a game with auto exp share?
I use way more than 4-6… I have a few teams I’m juggling between for different areas of the map, and I’m not even a competitive player. It’s just fun to try out different moves and of course work towards evolutions.
 
I'm juggling between two teams and so far the game feels balanced to me. I don't know if I'm very lucky and am following exactly the right path that was intended when they balanced the levels, but trainers and wild pokémon are always around my level.
 
Shrug

Catching Pokémon is the fun part for me. Battling is just whatever. I have started switching out team members now, but the problem I’m having is, despite catching 75 Pokémon, there actually aren’t all that many new ones that I actually like so far. I feel like there aren’t any permanent team members yet besides my starter.

Also, just did the first Star base and massive lol at Mela goose-stepping in her boots. That is ridiculous.
Mela’s not actually the first star base, oddly enough. If you already did hers, you’re going to stomp the other one. Not that that’s a bad thing! It’s just still weird to me they made her base so close to the east when she’s that high of a level
 
Tera types add another layer of complexity to battles. It sometimes throws your type matching strategy out the window. I have to say, this has been my best experience with Pokemon since Crystal
 
The recent story battles have had me on my ropes pretty frequently (specifically Iono's gym and Mela's fight)

Then again I am running with a team of checks box 24 so I guess this should've been expected. Guess I need to start fighting more trainers
 
I feel like there really should’ve been a separate music track for classes, if you hammer out a lot of classes at once that same track really gets a bit old
 
Considering the massive advantage gained by just powerleveling one party I wonder if it would make sense to introduce some kind of fatigue system to encourage party swapping

You could do level flattening for bosses but that still gives the player better evolutions, moves, etc
 
Considering the massive advantage gained by just powerleveling one party I wonder if it would make sense to introduce some kind of fatigue system to encourage party swapping

You could do level flattening for bosses but that still gives the player better evolutions, moves, etc
I think that's kinda just limiting though, I'm fine with larger parties being just something you can choose to do to give yourself more of a challenge/get to use more Pokemon in a single playthrough.

In general I think most would agree that Pokemon needs more options and less things pushing you towards a specific playstyle.
 
Personally I think any game should allow someone to be overpowered if they want to, the problem with Pokemon IMO is not the leveling but the fact that they make the NPCs kind of braindead and they do not attempt to make use of things they could use that we do have access to, making it feel like they're kind of fighting with a hand behind their back while we get to go all out, which contrasts with other RPGs where usually bosses get to cheat instead of us being the cheaters.
 
Mela’s not actually the first star base, oddly enough. If you already did hers, you’re going to stomp the other one. Not that that’s a bad thing! It’s just still weird to me they made her base so close to the east when she’s that high of a level
I didn’t have any problem with her. I used a slightly under leveled Drednaw and used nothing but Rock Tomb. I used all its PP but Drednaw got it done no problem.

Weird that Mela’s not the first base! She’s in all the trailers, and it’s located right after what’s potentially the first gym.

For me the catching is more enjoyable than the battling, which is probably why I loved Arceus so much. I really hope that sub series continues if the mainline is going to continue focusing on battles.
Yes, exactly this. Catching > Battling
 
Alright, almost done with the postgame except for finishing off the regional dex and two of the ruinous legends

Does anyone have a good method for grinding money? Nothing I've tried seems as fast and easy as it was in SwSh, which makes training competitive Pokémon more of a chore
 
I agree, but I think part of the reason (on top of how fun catching was in arceus) is that Pokemon vs pokemon combat has been the exact same thing since red and blue. They really need to change things up imo instead of just adding in gimmicks every generation.
It's actually changed pretty dramatically since Red/Blue. Special being split into SpA/SpD, the physical/special split being by move rather than by type, the introduction of abilities (that's a pretty huge one). Hell, even the odds of getting, and the damage multiplier of, a crit have changed, as has the general damage calculation formula.

I do get that the core ideas of combat have not changed, but it's not really true to say it's the exact same thing. Changing this core would be a pretty radical departure, and I don't really see why they would when the core they have is so good
 


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