Right, because those consoles either underclocked (Wii, Wii U) or used onboard previous-gen hardware (DSi mode on 3DS) when in BC mode, preventing older games from performing better.Didn't help GameCube games on Wii or Wii games on Wii U or DS games on 3DS, because that's just not how it was set up to work.
Getting "cycle accurate" performance is probably impossible without incorporating something that substantially resembles the original hardware, but at the same time, it's not a given that BC games will be given access to the full power of the new hardware, either. Switch games generally shouldn't be as sensitive to timing as GCN or Wii games could be, but there may still be some exceptions. There are several options Nintendo could use to handle this depending on how much they want to test and what choices they want to expose to users.Right, because those consoles either underclocked (Wii, Wii U) or used onboard previous-gen hardware (DSi mode on 3DS) when in BC mode, preventing older games from performing better.
Homebrew software like Nintendont on Wii can actually bypass the underclock to improve performance in GameCube games.
My assumption with Switch BC is that they won't be using an onboard TX1+ but rather some kind of compatibility layer, so then I'll ask - do we think they'll lock Switch 1 games to 'Switch mode' where games end up with identical framerate and resolution drops to their original TX1 performance (before patches)? Would it be for compatibility reasons, like I'm assuming they did for GameCube->Wii and Wii->Wii U?
lolSteam Deck 2:
- 3.6TF
- Based on RDNA 3
- 56wh battery
- FSR 3 frame generation (good for low wattage gaming)
- Up to 2 TB of storage
even without full access, Drake would be considerably stronger. just maxing out framerate and resolution is enough for a lot of gamesGetting "cycle accurate" performance is probably impossible without incorporating something that substantially resembles the original hardware, but at the same time, it's not a given that BC games will be given access to the full power of the new hardware, either. Switch games generally shouldn't be as sensitive to timing as GCN or Wii games could be, but there may still be some exceptions. There are several options Nintendo could use to handle this depending on how much they want to test and what choices they want to expose to users.
Imagine launching DLC for an 8 year old game out of nowhere, MK8D will outlive us all too. The Switch Pro will just be physical DLC :vImagine the launch of a 'Pro' iteration for a console during its 8th year in the market. The Switch would outlive all of us at that point
Nintendo will prefer never moving on if it’s a money maker.Jokes aside, no, not even Nintendo is THAT deranged, they are deranged, just not to that extent lol
Are you trolling? You've posted in this thread before, so I assume you're not trolling?My predictions for if it launches in 2024:
Not only is the machine you just described not an upgrade in almost any respect, it's almost physically impossible. You can't clock Ampere below 300MHz before the power curve breaks down, Drake has 12SMs, 12SMs @ 300 Mhz = ~1TF.Switch Pro:
- 1TF docked (700gflops handheld to
preserve battery life)
- 40wh battery
- OLED screen
- 64gb internal storage
- Based on Ampere
DLSS 3.0 wouldn't run on a device that slow even if it did run on Ampere. But it wouldn't matter regardless because DLSS 3 is a terrible fit for 60fps. "Not getting DLSS 3" isn't a ding on a device when DLSS 3 came out weeks ago, but it also doesn't do the magic you think that it does.
- No DLSS 3 so say goodbye to 60fps for 3rd party games
This is also physically impossible in the opposite direction. Even if you believe AMD's marketing babel for RDNA 3's performance per watt, a 3.6 TF device would probably have a battery life of roughly an hour without a battery upgrade.VS
Steam Deck 2:
- 3.6TF
- Based on RDNA 3
- 56wh battery
FSR 3.0 hasn't been even released yet, but I would bet my hat that it is as bad for low wattage gaming as DLSS 3.0 is. And that it, like DLSS 3.0, requires engine integration, same as 2.0. Which is why it won't be a toggle in the Steam menu, even if games running on it support it.
- FSR 3 frame generation (good for low wattage gaming)
I don't know why we're comparing a made up Switch to a made up Steam Deck, but you've stacked the dev here by ignoring physics.
- Up to 2 TB of storage
The only appropriate use for this Switch Pro will be the 1st party games and low end (hardware wise) indie games.
CP2077 is technically an indie game so this is okokay Nintendo bump it up to 1st party and high end indie games and we have a deal
Sometimes I think that the world would be a better place if Sonic fans didn't have access to internetMy predictions for if it launches in 2024:
Switch Pro:
- 1TF docked (700gflops handheld to
preserve battery life)
- 40wh battery
- OLED screen
- 64gb internal storage
- Based on Ampere
- No DLSS 3 so say goodbye to 60fps for 3rd party games
VS
Steam Deck 2:
- 3.6TF
- Based on RDNA 3
- 56wh battery
- FSR 3 frame generation (good for low wattage gaming)
- Up to 2 TB of storage
The only appropriate use for this Switch Pro will be the 1st party games and low end (hardware wise) indie games.
Lol… you made my nose bleedingSometimes I think that the world would be a better place if Sonic fans didn't have access to internet
Don’t jump on that…1tf dock switch 2 or pro will be a total disappointment , moded mariko switches now can run at 0.700 tf in portable mode without usb energy connection. At least it should be 1.4 tf in portable and 2.3 in dock mode.
I’m deceased at thisSometimes I think that the world would be a better place if Sonic fans didn't have access to internet
I expect games will probably generally run better, but if they're actually under clocking for compatibility, then the difference could be fairly minor. Basically there's two main modes I can envision existing:even without full access, Drake would be considerably stronger. just maxing out framerate and resolution is enough for a lot of games
Looks like I will be disappointed . Playing switch games at 60fps with dock graphics in portable mode (possible in the past, but now you can without usb connection) it sush a good feeling specially on the switch Oled. Making 60fps patches for switch is so easy, atleast nintendo can bring that to everygame on the new switch.Don’t jump on that…
LOD is trivially updatable in the code for most games. The tricky part isn't that. The tricky bit is that, presumably, you only want to update that value when running the Switch game in some sort of boosted backwards compat mode, which means you need to be able to detect it. Nintendo can provide an API for doing that, but said API is likely to require an SDK update for the base game, which is, potentially, less trivial.I have a noob question regarding potential Drake patch features. I've been thinking about simple things that could improve the look of games like BotW and Xenoblade without changing assets, and while there's a lot of talk about resolution and framerate (which I assume would be relatively easy to change with a patch), what stands out a lot to me in these games is actually LOD and pop-in issues. Could changes to these settings be patched as well, or is that sort of thing baked too deeply into the game to hope for those sorts of upgrades to the pre-existing games?
My predictions for if it launches in 2024:
Switch Pro:
- 1TF docked (700gflops handheld to
preserve battery life)
- 40wh battery
- OLED screen
- 64gb internal storage
- Based on Ampere
- No DLSS 3 so say goodbye to 60fps for 3rd party games
VS
Steam Deck 2:
- 3.6TF
- Based on RDNA 3
- 56wh battery
- FSR 3 frame generation (good for low wattage gaming)
- Up to 2 TB of storage
The only appropriate use for this Switch Pro will be the 1st party games and low end (hardware wise) indie games.
As oldpuck said, it being 1TF is physically impossible, the chip can't be underclocked low enough to reach that, it has to be higher, so don't worry, it'll be a pretty strong system.Looks like I will be disappointed . Playing switch games at 60fps with dock graphics in portable mode (possible in the past, but now you can without usb connection) it sush a good feeling specially on the switch Oled. Making 60fps patches for switch is so easy, atleast nintendo can bring that to everygame on the new switch.
If it’s 1.4TF portable it would be 2.8 docked.1tf dock switch 2 or pro will be a total disappointment , moded mariko switches now can run at 0.700 tf in portable mode without usb energy connection. At least it should be 1.4 tf in portable and 2.3 in dock mode.
This is also physically impossible in the opposite direction. Even if you believe AMD's marketing babel for RDNA 3's performance per watt, a 3.6 TF device would probably have a battery life of roughly an hour without a battery upgrade.
They should go further beyond and let people juice it hard enough it only lasts half an hour, but then again it may overheat at that point?Wanted to say I can totally see Valve letting you juice your steam deck so that it only lasts an hour.
Forgive me if something went over my head, but wouldn't any Drake patch require that detection? Including the resolution/fps bumps people have been talking about? Is every Drake patch gonna need an SDK update?LOD is trivially updatable in the code for most games. The tricky part isn't that. The tricky bit is that, presumably, you only want to update that value when running the Switch game in some sort of boosted backwards compat mode, which means you need to be able to detect it. Nintendo can provide an API for doing that, but said API is likely to require an SDK update for the base game, which is, potentially, less trivial.
This is a good description of what I use my Switch for as it isokay Nintendo bump it up to 1st party and high end indie games and we have a deal
Sometimes I think that the world would be a better place if Sonic fans didn't have access to internet
It’s ok, you are allowed to
Forgive me for posting without adding anything, but this made me wheeze-laugh for a good 5 minutes.
maybe. but it wouldn't be made by Bandai Namco. all of the Smash staff has been moved to other projects like Tekken 8. there's no shortage of studios to help make the game thoughForgive me for posting without adding anything, but this made me wheeze-laugh for a good 5 minutes.
ummm… something to add so it’s not spam…
My favorite switch game is Smash Ultimate. I know Sakurai almost worked himself to death on Ultimate, and he stated he needed a vacation, but now that a year has passed since the last DLC, does it make sense to assume that development may have started on Smash Drake (Hopefully with Sakurai at the helm)? With all the specs being talked about I can’t wait to see the visuals on a next gen Smash.
Maybe not native backwards compatible and much like how we can play ps4 games on ps5.According to some enthusiast sites, Miyamoto basically confirmed it won't be.
Ehh.. A 50% performance boost isn't worth it.If Nintendo truly wanted a pro or mid gen refresh...they had their chance when Nvidia shrank the Tegra x1 logan into the 16nm Tegra x1 mariko. Nintendo could had fully utilized the Mariko to it's fullest capabilities and added more ram and called it the switch pro. Instead they clocked mariko to match the original x1 used in the first switch just to extended battery life.
At the end of the day splintering your fan base between pro only games and switch games just doesn't make sense.
I still believe they were waiting for the shortages to be over, it would had been suicide to release a new console during the chip shortage. They would had been in the same boat as sony and microsoft struggling to make the drake console and losing out on sales due to shortages.
Unless he is talking about Tegra Nano Next 8GB which goes up to 1.28 tflops at 625 MHz . Which of course, ain't Drake.Not only is the machine you just described not an upgrade in almost any respect, it's almost physically impossible. You can't clock Ampere below 300MHz before the power curve breaks down, Drake has 12SMs, 12SMs @ 300 Mhz = ~1TF.
Even if you pretend that Drake doesn't exist, and that they, instead, make the tiniest possible GPU physically possible you still just barely get down to the range you're talking about. Your imagining that Nintendo would spend huge amounts of money on a GPU that doesn't have backwards compatibility just to make it so small it's not a performance upgrade
Hey man, we'll get Sonic Generations performance boosted to match x bone S!Sometimes I think that the world would be a better place if Sonic fans didn't have access to internet
Native Drake support is definitely going to require an SDK version that supports Drake so that it includes the necessary Drake compilers and redistributables. If our speculation that firmware 15.x is the factory firmware for Drake, then the equivalent SDK version (IIRC usually the major version matches) will probably be sufficient.Forgive me if something went over my head, but wouldn't any Drake patch require that detection? Including the resolution/fps bumps people have been talking about? Is every Drake patch gonna need an SDK update?
Game Boy Color happened after 9.5 years. It did take the cancellation of a real successor to get to that point, though.Imagine launching DLC for an 8 year old game out of nowhere, MK8D will outlive us all too. The Switch Pro will just be physical DLC :v
Jokes aside, no, not even Nintendo is THAT deranged, they are deranged, just not to that extent lol
That is pretty much already the case.Wanted to say I can totally see Valve letting you juice your steam deck so that it only lasts an hour.
I think I see what you're saying, but couldn't classifying an update as "Drake-only" make that unnecessary? A patch that can change a 10 to a 15, but running on base Switch it will just never get that patch.LOD is trivially updatable in the code for most games. The tricky part isn't that. The tricky bit is that, presumably, you only want to update that value when running the Switch game in some sort of boosted backwards compat mode, which means you need to be able to detect it. Nintendo can provide an API for doing that, but said API is likely to require an SDK update for the base game, which is, potentially, less trivial.
Talking bout the first part not « your prediction »Looks like I will be disappointed . Playing switch games at 60fps with dock graphics in portable mode (possible in the past, but now you can without usb connection) it sush a good feeling specially on the switch Oled. Making 60fps patches for switch is so easy, atleast nintendo can bring that to everygame on the new switch.
Yeah i've brought this up before in the past a few times. If we don't somehow get Drake, this could be the next most realistic model. 8 A78 CPU core at 2Ghz max, 128 bit lpddr5 102.4GB/s bandwidth and 10-25 watt. But it has 50% less GPU cores than T239/Drake though and going up to 918 MHz and at ~1.9 tflops max on 8nm Samsung. Actual RAM amount we would get would be 12 GB max I think. Perhaps 5nm tmsc could give us a 1.4-1.5x boost, which is right below 3 tflops (2.6-2.8 tflops), which would require a boost to 1377 Mhz on GPU.. Not holding my breath on it thoughOn the Nvidia Developer YouTube channel there is precise data on the Jetson Orin Nx 16GB Chip, which I call the most plausible candidate for a New System Nintendo (it has been tested by developers since September), the numbers are not very high compared to Tegra X1+, but it has 2x DLA, and more memory and cache levels, among other improvements.
Will Nintendo choose Nvidia for the next console?
I hope you will choose LPDDR5X memory and make it with the smallest Nm process they can.
Splitting Drake-only data into separate patches is something that Nintendo could feasibly do, and there are some potential argument for setting things up that way. That doesn't really solve any theoretical SDK version concerns, though.I think I see what you're saying, but couldn't classifying an update as "Drake-only" make that unnecessary? A patch that can change a 10 to a 15, but running on base Switch it will just never get that patch.
Forgive me if something went over my head, but wouldn't any Drake patch require that detection? Including the resolution/fps bumps people have been talking about? Is every Drake patch gonna need an SDK update?
Think of Drake as having three modes. Perfect Compat, High Power, and Pure Drake.I think I see what you're saying, but couldn't classifying an update as "Drake-only" make that unnecessary? A patch that can change a 10 to a 15, but running on base Switch it will just never get that patch.
Considering Alex Battaglia from Digital Foundry mentioned that DLSS 3 starts becoming beneficial at ~80 fps, any games that necessitate DLSS 3 probably aren't coming to Nintendo's new hardware to begin with, since I imagine the pre-requisites before DLSS 3 is taken into account are probably very demanding.
- No DLSS 3 so say goodbye to 60fps for 3rd party games
I vote that we name the modes by using the triforce.
BC mode that is offering a 1:1 experience is the Courageous Mode/Mode of Courage. Link starts off pretty weak and has to manage his way through, but he always manages. Just like how Switch beat the expectations coming from the failed Wii U. Took courage and time.
BC mode that brute forces it to perform better will be called Power Mode/Mode of Power. Ganon while cunning, is more of something that uses his vast amount of willpower to remove any obstacle that stands and refuses to give up. Games will hit their caps like if it’s a game such as Bayonetta 3, it would always be 60FPS with very rare drops due to other reasons.
The mode that is native should be called Wise Mode/Mode of Wisdom. It uses the “Machine Learning” hardware that exists in Drake (Tensor Cores) that use AI to help reconstruct an image from a lower image quality to a higher Image quality. This being DLSS of course. The games are native and Drake knows what it does with them at a native level. Takes advantage of the more hardware resources and gives a divine boost if you will go older games when made native to this new hardware. And thus, you get more than you bargained for.
Reminder that Zelda is an omnipotent being in the end, though mortal and that is what limits her she is still the reincarnation of Goddess Hylia, and with her divine powers has vast knowledge of the world (when it decides to work). I’m using BOTW lore here.
Triforce modes but for Drake.
I rest my case.
for legal reasons this is a joke
I like this too muchI vote that we name the modes by using the triforce.
BC mode that is offering a 1:1 experience is the Courageous Mode/Mode of Courage. Link starts off pretty weak and has to manage his way through, but he always manages. Just like how Switch beat the expectations coming from the failed Wii U. Took courage and time.
BC mode that brute forces it to perform better will be called Power Mode/Mode of Power. Ganon while cunning, is more of something that uses his vast amount of willpower to remove any obstacle that stands and refuses to give up. Games will hit their caps like if it’s a game such as Bayonetta 3, it would always be 60FPS with very rare drops due to other reasons.
The mode that is native should be called Wise Mode/Mode of Wisdom. It uses the “Machine Learning” hardware that exists in Drake (Tensor Cores) that use AI to help reconstruct an image from a lower image quality to a higher Image quality. This being DLSS of course. The games are native and Drake knows what it does with them at a native level. Takes advantage of the more hardware resources and gives a divine boost if you will go older games when made native to this new hardware. And thus, you get more than you bargained for.
Reminder that Zelda is an omnipotent being in the end, though mortal and that is what limits her she is still the reincarnation of Goddess Hylia, and with her divine powers has vast knowledge of the world (when it decides to work). I’m using BOTW lore here.
Triforce modes but for Drake.
I rest my case.
for legal reasons this is a joke
I like this way too much
You can also name them after the Triforce as well
Xenoblade is just Zelda with JRPG elements on blast.
You can also name them after the Triforce as well
It all makes sense now. Either one or both these groups cosplay as the other in their spare time.Xenoblade is just Zelda with JRPG elements on blast.
Funny how that works out
I mean, it’s likely Bayonetta 4.I know this may be me desperately reaching for straws but once you beat Bayonetta 3, it says to be continued in a new generation which i know can have multiple meanings
Bayonetta 4 launch game with Super Switch in 2023 confirmedI know this may be me desperately reaching for straws but once you beat Bayonetta 3, it says to be continued in a new generation which i know can have multiple meanings
Like someone else already said, even if you clock drake really low you couldn't get that low of a performance value.Switch Pro:
- 1TF docked (700gflops handheld to
preserve battery life)
- 40wh battery
- OLED screen
- 64gb internal storage
- Based on Ampere
- No DLSS 3 so say goodbye to 60fps for 3rd party games