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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Well it's only ever been rumored as a receive m revision. Even as recently as a couple months ago I believe Nate said he had heard that it will be treated like a revision.

Also if this is launching in March 2023 and it's a typical next gen console Nintendo would've absolutely said something about it already, even if it was just referring to with a code name.
If Nates Source is a dev, it’s very unlikely they would know anything about marketing/ positioning.
 
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our only hint is the fact that Splatoon 3 is out in a couple weeks, but I've seen it argued that it acts as a cross-generational anchor that could smooth out the line between Switch 1 and Switch 2

I for one would be very disappointed with a Switch 2 before holiday 2024
I'm a little surprised nothing has leaked from Splatoon 3 testfire/demo indicating that it is built with hooks for other performance profiles. Maybe Nintendo has been better about making sure shipping builds have been clean, but you would expect some slip ups.
 
Well it's only ever been rumored as a receive m revision. Even as recently as a couple months ago I believe Nate said he had heard that it will be treated like a revision.

Also if this is launching in March 2023 and it's a typical next gen console Nintendo would've absolutely said something about it already, even if it was just referring to with a code name.
Nintendo could position/market however they choose; but it's still being talked about as "a Switch" to partners.
 
Nintendo could position/market however they choose; but it's still being talked about as "a Switch" to partners.
Which comports with Furukawa's statements about Switch moving to a more "mobile" approach with regards to iterations.

Heck, Nintendo could have gone that approach with Mariko, instead option for the battery improvements.
 
Lower quality assets are smaller in their nature. I didn't say anywhere that this was a DLSS-specific advantage. The point there was rather that DLSS would enable the system to increase the image quality and performance while processing information in a more bite-sized way, without demanding lots more space, or eating up more resources from the CPU or GPU. That's the "disruptive" element. In turn, it means that developers might design with it in mind, and the side effects of that approach would mean "more full games on cart", etc.
CPU/GPU savings by more easily displaying higher resolutions, yes. But that doesn't affect texture size or model complexity.
 
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If it's briefed like this, it's pretty different to a "revision" so if the nvidia leak was not clear enough, it's the next switch, plain and simple.
 
If it's briefed like this, it's pretty different to a "revision" so if the nvidia leak was not clear enough, it's the next switch, plain and simple.
I don't think what Nintendo tells third party developers is necessarily a indication of how Nintendo's planning on marketing Nintendo's new hardware. So how Nintendo's new hardware is marketed is still up in the air.
 
I think "A Switch" could mean it is just a straight forward successor without any new significant gimmick. Like the Ps4 and Ps5 and not like the Wii and Wii U. Reason why they can actually go full-on on potential processing power while in history they had to trade or balance processing power with gimmicks(to keep price in check) as double screens, the Wii U gamepad and glass free 3D.

For the first time since more than 20 years with the Gamecube and GBA, Nintendo's succeding console could just be different to its predecessor by focus on processing power and updated internals. Reason it could still be a Switch but updated as the Gameboy Advance was an updated Gameboy.

For almost 20 years, Nintendo made us believe that if they release a successor it will have to differentiate itself from its predecessor with a major gimmick other than processing power. Now I suspect this isn't the case here. In this case "a Switch" which is "just" more powerful, is the succeeding console.
 
I think "A Switch" could mean it is just a straight forward successor without any new significant gimmick. Like the Ps4 and Ps5 and not like the Wii and Wii U. Reason why they can actually go full-on on potential processing power while in history they had to trade or balance processing power with gimmicks(to keep price in check) as double screens, the Wii U gamepad and glass free 3D.
Agree 200%.

They can still add features / gimmicks like wireless streaming, asymmetrical multiplayer, etc, like the Switch is currently doing with games like Labo, Ring Fit, Mario Kart Live. More processing power can enable more features, like an OS assistant and better mixed reality. But none of these have to be the draw of the console like 3D or a tablet gamepad.
 
Have Nate's sources mentioned any improvements/changes to the controllers?
I don’t think so, but I also don’t think that rules anything out. The new hardware is going to be compatible with old joy-cons, so I don’t believe the dev kits would need to include revised controllers.
 
I think people are also forgetting that, or rather I should say people are so accustomed to the Nintendo way of a Nintendo doing things over the last 20 years, that they’re forgetting that the switch is chock-full of gimmicks. Like, what console do you know is a tablet that has detachable controllers for two people out of the box, can be played on tabletop, handheld and on a TV all at different times at your own leisure? Like there is no console like that on the market. They already differentiated themselves sufficiently enough that they are their own breed which is the hybrid console.


also one of the main reasons for why they even did a gimmick it was to differentiate themselves from their competitor to seem as a different and unique option compared to the monotonous ethos that the others aimed to exemplify it with their hardware. The PlayStation5 and the Xbox series are literally nothing like the Nintendo switch and vice versa in form and function.

besides being a game console.

But the comparisons end there for the most part.

I’m not saying they should do away with the gimmicks, I’m saying that they don’t really need to do such a radical change.
 
What I hope for, is that they follow the xbox series strategy. New controller, that's a tweaked version of the old controller. And I hope the anti drift patent will come to fruition.
 
What I hope for, is that they follow the xbox series strategy. New controller, that's a tweaked version of the old controller. And I hope the anti drift patent will come to fruition.
A tweak I keep thinking about is just adding gyro to the left joycon and use it to aim when the joycons are used by two players. If they keep iterating on the joycons I expect them to add some of the missing controls in creative ways
 
Nintendo is not known for being forthcoming with their plans. I wouldn't be surprised if all developers have been told is specs and that it's a switch.

Nintendo can change and mould the narrative to what they need to at any given time. They need to avoid confused marketing, but they can just call it a new more powerful switch in the first year or two, allow some third party exclusives and then after two years just stop making the TX1 based switch altogether and move their dev focus to Drake.

Even after the reveal I don't think we will truly know what Nintendo intends for the lifecycle of Drake. All we will know is the message they want their marketing to convey in that moment.
 
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My main point is that unless I'm mistaken Nintendo has never just out of the blue announced a brand new gen for release within 6 months, without having at least discussed the code name and philosophy previously.

We should not expect this to be treated like they normally treat new generations of consoles. The closest analog to what we currently know seems to be the Gameboy color.
 
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I don’t think so, but I also don’t think that rules anything out. The new hardware is going to be compatible with old joy-cons, so I don’t believe the dev kits would need to include revised controllers.
But if there is a "minor" new feature like, say, those patented scrolling triggers, wouldn't that need to be in the Drake SDK?
 
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12GB (and 6GB) is an odd number. Do anyone knows why cellphones use numbers that are not factors of 2? Factors of 2 make sense, since if you can address 12GB then you can address 16GB and wiring and controller complexity is a dominant driver of memory cost.
 
Finally got my steam deck, and with how big and hot that thing is compared to my switch, the leaked specs sound even more too good to be true. I'm convinced that they're on tsmc 4 or 5 to get that number of SMs into a Nintendo acceptable tdp.
The Steam Deck chip is small and fast, which is a recipe for hot. A big but slow chip can be significantly cooler, that's a big part of Apple designs. If Switch 2 is indeed in 8nm, then the chip is going to be significantly larger given Nvidia's leak. That's on the GPU front. ARM CPUs are more power efficiently than x86 CPUs.
 
12GB (and 6GB) is an odd number. Do anyone knows why cellphones use numbers that are not factors of 2? Factors of 2 make sense, since if you can address 12GB then you can address 16GB and wiring and controller complexity is a dominant driver of memory cost.
probably just because of availability. also phones package ram differently


How reliable is polygon? First I've heard of him tbh.
can't vouch for Polygon, but they said nothing that's outta pocket
 
Marketing wise I see it being along the line: "The New Nintendo Switch let you play all existing Nintendo Switch games now in 4K on the TV and with feature XY in new ways in all modes. Here is a new title which is exclusively available on New Nintendo Switch, possible trough feature XY. Our main focus will stay the Nintendo Switch family of Systems."

This new feature XY could just be DLSS or even something in combination with that, which makes it easier to explain to customers.
 
How reliable is polygon? First I've heard of him tbh.
Regardless, 12GB has very good odds. The realistic minimum is 8GB and maximum is 16GB; 12GB is right in the middle. Also, Nintendo hasn't skimped on RAM since the N64. Even their most under-powered designs had significantly more RAM than corresponding last gen machines (2MB of PSOne vs 4MB of DS and 64MB of XBox vs 88GB of Wii).
 
Marketing wise I see it being along the line: "Play all existing Nintendo Switch games in 4K on the TV and with feature XY in all modes on the New Nintendo Switch. Here is a new title which is exclusively available on New Nintendo Switch, possible trough feature XY. Our main focus will stay the Nintendo Switch family of Systems."

This new feature XY could just be DLSS or even something in combination with that, which makes it easier to explain to customers.
they don't need to explain DLSS. people won't know what it means nor can they tell good IQ to save their lives. just say it's up to 4K and they'll bite
 
they don't need to explain DLSS. people won't know what it means nor can they tell good IQ to save their lives. just say it's up to 4K and they'll bite
I don't think that they will necessarily explain how DLSS works and that wasn't my point. I just think that they'll not purley focus on 4K if they want to make the system attractive to all players. Maybe it really just is that it will also have an OLED screen and that you can play some new exclusive third party games on it, but they could also like remaster/upgrade a select library of Switch games for Handheld mode (and all modes essentially) and introduce some marketing buzz word for it.
 
I don't think that they will necessarily explain how DLSS works and that wasn't my point. I just think that they'll not purley focus on 4K if they want to make the system attractive to all players. Maybe it really just is that it will also have an OLED screen and that you can play some new exclusive third party games on it, but they could also like remaster/upgrade a select library of Switch games for Handheld mode (and all modes essentially) and introduce some marketing buzz word for it.
"Advanced AI Powered 4k Graphics!", I will charge if you want more marketing tips, Nintendo.
 
I could see them branding the DLSS process something specific for the new hardware. “Nintendo Magic” or something.

“Using Nintendo Magic, you can play your games in high resolution while maintaining high performance and strong battery life.”
 
I could see them branding the DLSS process something specific for the new hardware. “Nintendo Magic” or something.

“Using Nintendo Magic, you can play your games in high resolution while maintaining high performance and strong battery life.”
The whole console will come with a personal AI assistant, Mary O.
 
12GB (and 6GB) is an odd number. Do anyone knows why cellphones use numbers that are not factors of 2? Factors of 2 make sense, since if you can address 12GB then you can address 16GB and wiring and controller complexity is a dominant driver of memory cost.
I'm not sure on the how/why exactly, but with memory density, the scaling's linear instead of exponential. For example, if you look at Micron's LPDDR5 catalog, the densities are 512 Mbit, 768 Mbit, 1024 Mbit, 1536 Mbit, and 2084 Mbit per 1-bit of bus width. So they're all multiples of 256.
 
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My main point is that unless I'm mistaken Nintendo has never just out of the blue announced a brand new gen for release within 6 months, without having at least discussed the code name and philosophy previously.

We should not expect this to be treated like they normally treat new generations of consoles. The closest analog to what we currently know seems to be the Gameboy color.
Now is as good a time as any to start. Especially if it'll take some time for the first party exclusives to come.
 
The whole console will come with a personal AI assistant, Mary O.
Yea its much more likely that they will use AI for an actual feature, than trying to market DLSS.

Nintendos main audience doesn't care how games are made, or what tricks are used. Enthusiasts will find out that information anyway.
 
"Advanced AI Powered 4k Graphics!", I will charge if you want more marketing tips, Nintendo.
This is probably the extent of it.

"So what's new about the new Nintendo switch? It uses advanced AI to make games look better than ever, with up to 4k graphics."

A video reel showing some comparisons between the old and new system and a third party exclusive or two in a video will be enough to convey the message.

They won't discuss anything more technical than that, a simple demonstration will be enough without confusing consumers. Plus by showing already released titles that have been given Drake patches along side a couple third party exclusives they can give a subtle nod to the positioning of the device.
 
There's zero chance they'll (correct their mistake and) go with analog triggers this time, right?

Maybe with a "click" at the end of the travel (ala Gamecube pad) to maintain compatibility with current games.

I mean sometimes it makes you wonder what goes on in that crazy head of theirs.
They offer a million ways to play this thing (controls-wise), and yet they decide to leave out such a basic feature.
 
There's zero chance they'll (correct their mistake and) go with analog triggers this time, right?

Maybe with a "click" at the end of the travel (ala Gamecube pad) to maintain compatibility with current games.

I mean sometimes it makes you wonder what goes on in that crazy head of theirs.
They offer a million ways to play this thing (controls-wise), and yet they decide to leave out such a basic feature.
Nothing is ever zero chance, but I wouldn’t bet on it.
 
I could see them branding the DLSS process something specific for the new hardware. “Nintendo Magic” or something.

“Using Nintendo Magic, you can play your games in high resolution while maintaining high performance and strong battery life.”

Nintendo switch plus, now powered by more pikmin
 
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There's zero chance they'll (correct their mistake and) go with analog triggers this time, right?

Maybe with a "click" at the end of the travel (ala Gamecube pad) to maintain compatibility with current games.

I mean sometimes it makes you wonder what goes on in that crazy head of theirs.
They offer a million ways to play this thing (controls-wise), and yet they decide to leave out such a basic feature.
Analog triggers in their current form don't have a meaningful impact on gameplay outside of a handful of genres (driving and flight sims), and are actually a detriment in all others because of the longer travel time. I honestly don't get the fascination with them.
 
Analog triggers in their current form don't have a meaningful impact on gameplay outside of a handful of genres (driving and flight sims), and are actually a detriment in all others because of the longer travel time. I honestly don't get the fascination with them.

Even though I'm generally into sims, I don't disagree with you, as only maybe 3% (even if that) of the system's library will utilize it.

Having said that though, I would prefer it if they dedicated more resources into figuring out how to make this (i.e. a digital/analog trigger hybrid) work, instead of experimenting with IR cameras and other crazy features, which are also rarely used anyways.
 
Analog triggers in their current form don't have a meaningful impact on gameplay outside of a handful of genres (driving and flight sims), and are actually a detriment in all others because of the longer travel time. I honestly don't get the fascination with them.
Even if it was just driving, that's kind of a big deal. Even if it was just Mario Kart and Grand Theft Auto, it'd be kind of a big deal. There's a whole second set of shoulder buttons for when non-analog is better.
 
Even if it was just driving, that's kind of a big deal. Even if it was just Mario Kart and Grand Theft Auto, it'd be kind of a big deal. There's a whole second set of shoulder buttons for when non-analog is better.
counterpoint: please don't make me buy a separate splatoon controller
 
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