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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

do you see the possibility of Nintendo selling the new Nintendo console separating the console from the dock:
console+controllers+charging cable = 350 euro/dollars
dock + tv cable = 100 euro/dollars
That would be a late generation cost cutting measure. I don't see that kind of SKU coming at the start as it would fragment an already new and still small market.

No idea who started the $500 talk, that price point I've always considered an outside possibility, but the $400-$450 is most likely.

Also this idea that Nintendo can't take a loss is a myth. They've shown a historical preference not to take huge losses, but I'd argue their blunders on the 3DS where they were forced to take a loss will be fresh in their minds. They will price it appropriately for the tech, but people expecting price points based on stuff like Nintendo won't take a loss, is probably not on as firm ground as they imagine. Nintendo also has the advantage of knowing launch units will have an almost 1:1 ratio with their own launch title. So that's $30 physical margin they can build into the profitability calculation. I can also see them pushing people to buy that game digitally, in which case their magin go way up.
 
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  • Splatoon 2: Same day (then re-released later in additional regions)
  • Mario Odyssey: Same day
  • Diablo III: Same day
  • Pokémon LGPE: Same day
  • Smash Ultimate: 35 days before
  • DQXIS: one week before
  • Pokémon Sword & Shield: One week before
  • ACNH: One week before
  • SM3DW+BF: Same day
  • Pokémon BDSP: Two weeks before
  • Fortnite: 871 days later
So two weeks has already happened, one week isn't uncommon, and Ultimate was over a month. Even if a 2 week gap were unusual, any weirdness around the Splatoon 3 OLED can probably be explained by Splatoon 3 getting delayed.
Very interesting, I really couldn't remember all of it, much appreciated!
 
"The Switch is nearing its expiry date."
"Reportedly being replaced soon."

These are such specific comments to come out of Digital Foundry, especially for a company that tends to stray closer to factual than speculation. Especially considering Eurogamer, their umbrella organisation, is big in the Switch leaks business, having leaked the original.

Between this and John Linneman's comments. I think there might be something they know that we don't.

Also Nintendo Switch 2 is definitively entering its hype cycle if Digital Foundry is putting it in their video titles... I mean come on, this is a company that has an active, amicable press relationship with Nintendo.
 
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  • Splatoon 2: Same day
  • MHGU: Same day (I think)
  • Mario Odyssey: Same day
  • Diablo III: Same day
  • Pokémon LGPE: Same day
  • Smash Ultimate: 35 days before
  • DQXIS: One week before
  • Disney Tsum Tsum Festival: Same day
  • Pokémon Sword & Shield: One week before
  • ACNH: One week before
  • SM3DW+BF: Same day
  • MHR: Same day
  • Pokémon BDSP: Two weeks before
  • Fortnite: 871 days later
So two weeks has already happened, one week isn't uncommon, and Ultimate was over a month. Even if a 2 week gap were unusual, any weirdness around the Splatoon 3 OLED can probably be explained by Splatoon 3 getting delayed.
As far as I'm aware we never got concrete confirmation that Splatoon 3 was delayed. September 9th is still "summer" according to many.
 
Considering how many times DF negated the existence of a more powerful Switch (and they were right for the time), the fact that they're saying an actual more powerful Switch is coming soon is very intriguing to say the least.
 
I would not read touch into it but we also know devs talk to them, if only to hype up their software or provide background on how their impossible ports happened. So I would guess they have similar if not more access than insiders like Nate in terms of knowing what could be happening

But at the same time, there is a big risk we conflate passing comments DF feel is self evident with insider knowledge.

Switch is on its 6th year, so not knowing anything except the average console lifespan prior to a successor coming out , it is self evident a new device is on the way. No insider info required.
 
Eh, "reportedly soon" and "hotly anticipated in 2023" isn't very definitive of anything (and isn't any different than what the majority of everybody else is saying). Taken together it can mean any time in 2023, which would (to the more patient of us) also qualify as "soon". I guess maybe the fact they're acknowledging its existence is...something?
 
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I'm sure DF has sources. Nothing said there changes what was already known at this point, but it's reasonable to look at it as a slight tease, like some of their other comments over the last 6 months or so.
 
Also Nintendo Switch 2 is definitively entering its hype cycle if Digital Foundry is putting it in their video titles...
Once I saw "Switch 2 back compat" in the title I knew to expect hot takes in the comments about Nintendo not having BC and will instead sell Deluxe versions of every single Switch game instead, queue the headache.

When Drake comes out I will be one of the annoying people spamming requests for Drake patches, Bloodstained pls
 
I think the question is when Nintendo's new hardware's launching rather than is Nintendo launching new hardware.

The illegal Nvidia leaks are clearly proof Nintendo's planning on launching new hardware. But when Nintendo's planning to launch new hardware is unknown.
 
Eh, "reportedly soon" and "hotly anticipated in 2023" isn't very definitive of anything (and isn't different that what the majority of everybody else is saying). Taken together it can mean any time in 2023, which would (to the more patient of us) also qualify as "soon". I guess maybe the fact they're acknowledging its existence is...something?
Yes but woerh noting people have been speculating on stronger Switch for some years and DF either denied hearing anything or wasn't very on-board with it only discussing in as a hypothetical in some of their podcasts

Inserting those comments in a regular video is new
 
Also Nintendo Switch 2 is definitively entering its hype cycle if Digital Foundry is putting it in their video titles... I mean come on, this is a company that has an active, amicable press relationship with Nintendo.
Arguably, Digital Foundry is playing into the YouTube algorithm for the video title, especially with people being thirsty for Nintendo's new hardware.

Jon from Spawn Wave admitted he and other YouTubers continuously talk about Nintendo's new hardware, because talks of Nintendo's new hardware bring so many views.


Yes but woerh noting people have been speculating on stronger Switch for some years and DF either denied hearing anything or wasn't very on-board with it only discussing in as a hypothetical in some of their podcasts
I don't know if that's necessarily the case when Digital Foundry, specifically Richard Leadbetter, mentioning in the Digital Foundry podcasts about the existence of devkits more than once.
 
I would not read touch into it but we also know devs talk to them, if only to hype up their software or provide background on how their impossible ports happened. So I would guess they have similar if not more access than insiders like Nate in terms of knowing what could be happening

But at the same time, there is a big risk we conflate passing comments DF feel is self evident with insider knowledge.

Switch is on its 6th year, so not knowing anything except the average console lifespan prior to a successor coming out , it is self evident a new device is on the way. No insider info required.
if DF was working from insider knowledge, they'd straight up say so. they don't pussyfoot around it. if they're not saying anything then either they don't have sources to make confirmations, or they were told not to put the info out there
 
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Arguably, Digital Foundry is playing into the YouTube algorithm for the video title, especially with people being thirsty for Nintendo's new hardware.

Jon from Spawn Wave admitted he and other YouTubers continuously talk about Nintendo's new hardware, because talks of Nintendo's new hardware bring so many views.



I don't know if that's necessarily the case when Digital Foundry, specifically Richard Leadbetter, mentioning in the Digital Foundry podcasts about the existence of devkits more than once.

If it's about the views DF could have made several such videos and with their branding it would be high profile. Dropping nuggets in unrelated videos I feel is just them saying the obvious or possibly hinting at something they know about
 
Looking at price from a totally different angle. How did the price of a new hardware compare to the price of the latest/greatest model of the previous hardware at the time? U.S. prices.

N64->GCN: 100->200, +100%
GCN->Wii: 100->250, +150%
Wii->WiiU Basic: 130->300, +131%
WiiU Deluxe->NSW: 300->300, +-0%

GBC->GBA: 70->100, +43%
GBASP->DS: 100->150, +50%
DSiXL->3DS: 170->250, +47%
N3DSXL->NSW: 200->300, +50%

So other than the case of the abandoned WiiU, increases are 43-150%. Applied to the current OLED model price that would put the next thing at $500-875.
 
I'm still in the camp thinking that Nintendo may end up take a loss (similar to what Sony and Microsoft always dealt with and eventually will become profitable) on the Drake/Switch 2 and recoup it in software sales and licensing fees. Considering how much their own titles tend to sell, as well as major titles on Switch, this is likely the path I see Nintendo going, especially given how things are right now.

While it's true that Nintendo "prefers" to makes hardware for a profit, there is nothing stopping them from breaking that with the next hardware. It'd be out of character arguably, but not impossible to see. I just can't see them charging so much for a General Audience machine that ultimately Nintendo wants available to everyone, from Kids to Adults.

A too high of a cost, especially when you consider wages in a majority parts of the world are not increasing to deal with the rising costs, would create a significant barrier to their audience.

Ultimately, at the end of the day, we'll know for sure what path forward Nintendo takes once they announce it.

I don't think they'll take a loss (they won't need to), but I'm fully expecting far slimmer profit margins than any of their current models.

It's worth keeping in mind that Nintendo are almost certainly making very healthy margins on the current Switch hardware. I just did a rough back-of-an-envelope calculation based on their gross margin and sales split from their FY22 report, and I'm estimating about a 33% gross profit ratio on hardware (ie console) sales. Obviously this is very rough, and could be lower or higher, but given that they launched at $300 in 2017 at around break-even, a reduction in costs of around a third since then, with the same selling price, isn't unreasonable.

To put this kind of gross hardware margin into perspective, a quick search for Apple's gross margin on hardware yields this article, which claims a 31.5% gross margin for product in FY20, vs 66% for services. That is, Nintendo are likely making a similar margin on Switch hardware as Apple, who are known for having amongst the highest hardware margins in the consumer electronics industry.

Now, with the new Drake-based model, positioning matters when it comes to expected margins. If this was a PS4 Pro style model, with little-to-no exclusive software, and no plans for it to replace the existing Switch, then you'd expect Nintendo to price it with similar margins to the existing lineup. I don't think that's going to be the case, though, and it seems neither do most people in this thread. Based on the known hardware, both the performance and feature set are overkill for a device purely designed to play higher-resolution Switch games, and the timing, with possibly 6 years elapsed since the original model, it seems very likely that this is a successor to the Switch, in function if not in name.

If Nintendo are intending this to be a successor to the Switch, then they're not going to be pricing it for Apple levels of profit margin from day one. They have a very strong incentive to sell this new model over the previous Switch models, as someone who buys a base Switch in 2023 will probably only have a couple of years new software to buy at most, whereas someone who buys a new model will have perhaps 6 or 7 years where they can continue buying new software for it. As high as Nintendo's margins are on Switch hardware right now, they're far higher on software, and selling a new model at a low margin will almost certainly make them more profit in the long run than selling an old model at a high margin.

Several people in this thread have said that they won't charge $400 for the new model because it's far too much additional value vs the $350 for the OLED model, but that's entirely the point! The new model has to be obviously far better value than the existing models, because Nintendo will make more off the new model in the long run, and they don't want anyone to buy the old model unless they simply can't afford the newer one.

This is exactly the reason that Microsoft discontinued the Xbox One S and X as soon as the Series S/X launched. They would have made more profit (or probably made some profit, vs relatively large losses) by still selling the Xbox One S, and they are still supporting it with most of their software releases a couple of years later, but in the long run they're better off selling a new model which they can make greater software profits from rather than sell the old model which will bring limited software profit. Ditto with Sony all but discontinuing the PS4.

My expectation is still $400, with Nintendo pricing it around break-even, and keeping either the original or OLED model around at $300, with the Lite still at $200. But I wouldn't even rule out $350, potentially discontinuing both the original and OLED models shortly after and leaving the Lite as the only original Switch model left.
 
If it's about the views DF could have made several such videos and with their branding it would be high profile. Dropping nuggets in unrelated videos I feel is just them saying the obvious or possibly hinting at something they know about
Although that's true, I get the impression most of the people at Digital Foundry are generally not that interested in Nintendo hardware, outside of Richard Leadbetter and John Linneman.
 
Make a $400 break even model, and a $500 profit model. Ship more of the profit model until the break even model becomes profitable enough. I would do at least a 70/30 model split in favor of the $500 model at least for the first few rounds of shipments.

Do you guys think they think they can have 256gb of storage and at least 8gb of ram in a $400 model and break even?
 
Although that's true, I get the impression most of the people at Digital Foundry are generally not that interested in Nintendo hardware, outside of Richard Leadbetter and John Linneman.
They certian show the most enthusiam but I also get the sense they are the leaders over there. In anycase John or Rich hasn't been doing as many Switch videos, they've assigned more to new people who do a good job.

I also don't think you can guage interest in that way, and I don't really think interest in hardware had anything to do with our discussion on what they actually know and or why they haven't made the videos. It's more likely there isn't much they want/can talk about, instead of saying they would have made videos had there been more interest at DF to cover it.
 
Do you guys think they think they can have 256gb of storage and at least 8gb of ram in a $400 model and break even?
Probably not 256 GB, but perhaps 128 GB, for the internal flash storage, for a $400 SKU, I think.

And I think 8 GB of RAM is possible for a $400 SKU.
 
Looking at price from a totally different angle. How did the price of a new hardware compare to the price of the latest/greatest model of the previous hardware at the time? U.S. prices.

N64->GCN: 100->200, +100%
GCN->Wii: 100->250, +150%
Wii->WiiU Basic: 130->300, +131%
WiiU Deluxe->NSW: 300->300, +-0%

GBC->GBA: 70->100, +43%
GBASP->DS: 100->150, +50%
DSiXL->3DS: 170->250, +47%
N3DSXL->NSW: 200->300, +50%

So other than the case of the abandoned WiiU, increases are 43-150%. Applied to the current OLED model price that would put the next thing at $500-875.
Is this accounting for inflation?

Make a $400 break even model, and a $500 profit model. Ship more of the profit model until the break even model becomes profitable enough. I would do at least a 70/30 model split in favor of the $500 model at least for the first few rounds of shipments.

Do you guys think they think they can have 256gb of storage and at least 8gb of ram in a $400 model and break even?
I'm hardpressed to see 256GB for the $400 model; I think they'd have to go signficantly lower on the storage space to pass the buck onto the consumer that needs to buy the microSD card to make up for the lack of storage.
 
Is this accounting for inflation?
No, though since I'm comparing with the most recent price of the former expensive model, there's usually not much time between the two prices being new. Like Wii dropped to $130 about a month before Wii U's release.
 
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Looking at price from a totally different angle. How did the price of a new hardware compare to the price of the latest/greatest model of the previous hardware at the time? U.S. prices.

N64->GCN: 100->200, +100%
GCN->Wii: 100->250, +150%
Wii->WiiU Basic: 130->300, +131%
WiiU Deluxe->NSW: 300->300, +-0%

GBC->GBA: 70->100, +43%
GBASP->DS: 100->150, +50%
DSiXL->3DS: 170->250, +47%
N3DSXL->NSW: 200->300, +50%

So other than the case of the abandoned WiiU, increases are 43-150%. Applied to the current OLED model price that would put the next thing at $500-875.
Uhhhhh

Are we really comparing post price-cut to launch prices? And on top of that, applying it to a system that hasn't had price cuts? Not to mention basically predicting exponential growth? Or is this a joke post?

I don't think they'll take a loss (they won't need to), but I'm fully expecting far slimmer profit margins than any of their current models.

It's worth keeping in mind that Nintendo are almost certainly making very healthy margins on the current Switch hardware. I just did a rough back-of-an-envelope calculation based on their gross margin and sales split from their FY22 report, and I'm estimating about a 33% gross profit ratio on hardware (ie console) sales. Obviously this is very rough, and could be lower or higher, but given that they launched at $300 in 2017 at around break-even, a reduction in costs of around a third since then, with the same selling price, isn't unreasonable.

To put this kind of gross hardware margin into perspective, a quick search for Apple's gross margin on hardware yields this article, which claims a 31.5% gross margin for product in FY20, vs 66% for services. That is, Nintendo are likely making a similar margin on Switch hardware as Apple, who are known for having amongst the highest hardware margins in the consumer electronics industry.

Now, with the new Drake-based model, positioning matters when it comes to expected margins. If this was a PS4 Pro style model, with little-to-no exclusive software, and no plans for it to replace the existing Switch, then you'd expect Nintendo to price it with similar margins to the existing lineup. I don't think that's going to be the case, though, and it seems neither do most people in this thread. Based on the known hardware, both the performance and feature set are overkill for a device purely designed to play higher-resolution Switch games, and the timing, with possibly 6 years elapsed since the original model, it seems very likely that this is a successor to the Switch, in function if not in name.

If Nintendo are intending this to be a successor to the Switch, then they're not going to be pricing it for Apple levels of profit margin from day one. They have a very strong incentive to sell this new model over the previous Switch models, as someone who buys a base Switch in 2023 will probably only have a couple of years new software to buy at most, whereas someone who buys a new model will have perhaps 6 or 7 years where they can continue buying new software for it. As high as Nintendo's margins are on Switch hardware right now, they're far higher on software, and selling a new model at a low margin will almost certainly make them more profit in the long run than selling an old model at a high margin.

Several people in this thread have said that they won't charge $400 for the new model because it's far too much additional value vs the $350 for the OLED model, but that's entirely the point! The new model has to be obviously far better value than the existing models, because Nintendo will make more off the new model in the long run, and they don't want anyone to buy the old model unless they simply can't afford the newer one.

This is exactly the reason that Microsoft discontinued the Xbox One S and X as soon as the Series S/X launched. They would have made more profit (or probably made some profit, vs relatively large losses) by still selling the Xbox One S, and they are still supporting it with most of their software releases a couple of years later, but in the long run they're better off selling a new model which they can make greater software profits from rather than sell the old model which will bring limited software profit. Ditto with Sony all but discontinuing the PS4.

My expectation is still $400, with Nintendo pricing it around break-even, and keeping either the original or OLED model around at $300, with the Lite still at $200. But I wouldn't even rule out $350, potentially discontinuing both the original and OLED models shortly after and leaving the Lite as the only original Switch model left.
People do seem to forget the software angle. It's one of many reasons including those you covered, why aiming lower is better for Nintendo than higher. Higher can bite you like the 3DS. Lower can't, as long as you're making a profit -- if the console is successful you're making bank on the software no matter what, and if it's not successful, it's not like a larger margin will make up for the fact no one is buying it or any games for it.
 
I watched the video, and the video sounds like 100% speculation on Oliver Mackenzie's part.

I don't think Oliver Mackenzie's yet in a position to receive insider information, especially since he's practically a brand new member of Digital Foundry.

The video says "Oliver Mackenzie reports." so uts possible he wrote the script and made some of the video edits, but that's John Linneman speaking and giving his own opinion.
 
Are we really comparing post price-cut to launch prices? And on top of that, applying it to a system that hasn't had price cuts? Not to mention basically predicting exponential growth? Or is this a joke post?
I think it's interesting data at least though not really indicative of anything.... cause like you said ... switch is a whole different beast
 
Quoted by: LiC
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I think it's interesting data at least though not really indicative of anything.... cause like you said ... switch is a whole different beast
It's legitimate data, but it's data that tells you about Nintendo's price drop strategies, not their launch price strategies.
 
The video says "Oliver Mackenzie reports." so uts possible he wrote the script and made some of the video edits, but that's John Linneman speaking and giving his own opinion.
I'm confident that the person narrating the video is Oliver Mackenzie, not John Linneman.

Although the difference is not stark, Oliver Mackenzie's voice does sound noticeably different from John Linneman's voice when paying close attention to the differences.

Anyway, considering Jensen Huang mentioned wanting to announce a new GPU architecture uring GTC 2022 on 20 September 2022, I wonder if Nvidia's going to talk a little more about Atlan, assuming Atlan's using AD10B.
 
I also don't think you can guage interest in that way, and I don't really think interest in hardware had anything to do with our discussion on what they actually know and or why they haven't made the videos. It's more likely there isn't much they want/can talk about, instead of saying they would have made videos had there been more interest at DF to cover it.
Exactly, PS and XB platforms are much more open about their technical specs and vision for the future, so there's more often something to talk about for DF. Tom's also made quite a few Switch videos - recently as well - and I don't get the feeling it's a lack of interest.

The only one that can't really be arsed is Alex, but that makes sense because he's the PC guru first and foremost =P .
 
My expectation is still $400, with Nintendo pricing it around break-even, and keeping either the original or OLED model around at $300, with the Lite still at $200. But I wouldn't even rule out $350, potentially discontinuing both the original and OLED models shortly after and leaving the Lite as the only original Switch model left.

You make a lot of good points. Having to move on from the Switch platform because the Drake doesn't catch on would likely be very expensive for Nintendo.

This last part is wild though lol probably because we have different ideas of what "shortly after" means.

And if the Drake revision doesn't catch on after a couple years, Nintendo could always just do a die shrink, raise the clocks, slap on a new coat of paint, a few QoL improvements and then release it as the brand new Switch 2! at the OLED's price point. (mostly joking)
 
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They have no other consoles safety net. There may be a prototype they can release quickly if the Drake bases device fails, as Nintendo always have devices like that in reserve but it is fair to say the next hardware launch will be the 2nd most Important they've done with the 1st place going to the OG launch.

Getting it right will establish them and secure support for another half decade + and they can finally escape the peaks and valleys of earnings Iwata talked about avoiding

I think BOM will be important but ultimately it will be priced right, based on what the market will bear.
 
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Higher can bite you like the 3DS. Lower can't, as long as you're making a profit -
The 3DS is the exact example of the opposite.

All the price drop did was fast forward purchases which would come later with a price drop in year 3 or so and that just made the console front loaded.

They went as low as $80 with a flagship game and that still didn't change it's fate. Then they released the Switch for $300 and not only it outsold the 3DS family without the Lite, we now have a more expensive model instead of a price cut.

What the 3DS (and specially the Wii U) proved is that being desired comes first, not low price. Between releasing a sub $200 handheld or the Switch, the latter was absolutely the correct choice.

If the main selling points they're planing for the next system could be achieved with 400 or even 300, then sure they should go for that instead of adding bells and charging 500 (or maybe offer both), but if they need a higher price for that and that is significantly more desirable than the 400 option, then they should go for it.

The idea that they couldn't be successful at the same price as PlayStation unless they match their specs too should have died in 2017.
 
Still waiting for Eurogamer (or any publication worth a damn) to put out an actual article about the device, until then I'm doubtful that it's less than 6 months away.
 
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The 3DS is the exact example of the opposite.

All the price drop did was fast forward purchases which would come later with a price drop in year 3 or so and that just made the console front loaded.

They went as low as $80 with a flagship game and that still didn't change it's fate. Then they released the Switch for $300 and not only it outsold the 3DS family without the Lite, we now have a more expensive model instead of a price cut.

What the 3DS (and specially the Wii U) proved is that being desired comes first, not low price. Between releasing a sub $200 handheld or the Switch, the latter was absolutely the correct choice.

If the main selling points they're planing for the next system could be achieved with 400 or even 300, then sure they should go for that instead of adding bells and charging 500 (or maybe offer both), but if they need a higher price for that and that is significantly more desirable than the 400 option, then they should go for it.

The idea that they couldn't be successful at the same price as PlayStation unless they match their specs too should have died in 2017.
Yeah I've commented on this before. The price drop saved the 3DS but the sales got frontloaded and it was annual drops after that. Price is very important, but is not the only factor. 3DS was affected by mobile games taking off, it was also affected by Nintendo struggling with software at the time and it definately was affected by lower 3rd party support due to the costs of development going up and every game on it needing to be bespoke, including ports off of other Nintendo consoles, at a reduced price of $40 MSRP for games. Even with lower royalties per unit, that $20 difference is a huge deal.

Switch benefited from a single pipeline of games, increased appeal of the platform to 3rd parties because the pricing is that of a standard to the industry. The the non-trolly/fanboys who declared the Switch DOA was in part due to looking at $250 3DS failing and extrapolating. That of courser didn't account for the advantages Switch had, mainly, the inherent appeal of the platform and the games it got, lots and lots of it.

Any successor will need to have all of that to continue its success, which is why I'm not writing off $70 games, and loss leading hardware if it needs to be priced like that. But at the end of the day the pipeline of games need to be there to support a platform.
 
The video says "Oliver Mackenzie reports." so uts possible he wrote the script and made some of the video edits, but that's John Linneman speaking and giving his own opinion.
It’s Oliver Mackenzie speaking.

DF often have inside info, but they don’t hint around, there are no tea leaves to read. They’ll actively avoid discussions where they have information that they’re not in a position to divulge, and state that they’ve heard stuff when they are.
 
The 3DS is the exact example of the opposite.

All the price drop did was fast forward purchases which would come later with a price drop in year 3 or so and that just made the console front loaded.

They went as low as $80 with a flagship game and that still didn't change it's fate. Then they released the Switch for $300 and not only it outsold the 3DS family without the Lite, we now have a more expensive model instead of a price cut.

What the 3DS (and specially the Wii U) proved is that being desired comes first, not low price. Between releasing a sub $200 handheld or the Switch, the latter was absolutely the correct choice.

If the main selling points they're planing for the next system could be achieved with 400 or even 300, then sure they should go for that instead of adding bells and charging 500 (or maybe offer both), but if they need a higher price for that and that is significantly more desirable than the 400 option, then they should go for it.
I'm not sure I understand. Are you saying there was nothing wrong with the 3DS's launch price, and they should have just kept it as-is and followed a normal handheld price cut schedule? Because both of those points are clearly wrong; they launched it too high, and at that point they needed a dramatic price cut to save it from being DoA.

I already said that keeping the launch price has been a proven effective strategy with the Switch, not that price cuts and selling things for cheap are what you want. But you cannot attain the former strategy if you screw up with a too-high launch price.

The idea that they couldn't be successful at the same price as PlayStation unless they match their specs too should have died in 2017.
No one said this.

Yeah I've commented on this before. The price drop saved the 3DS but the sales got frontloaded and it was annual drops after that. Price is very important, but is not the only factor. 3DS was affected by mobile games taking off, it was also affected by Nintendo struggling with software at the time and it definately was affected by lower 3rd party support due to the costs of development going up and every game on it needing to be bespoke, including ports off of other Nintendo consoles, at a reduced price of $40 MSRP for games. Even with lower royalties per unit, that $20 difference is a huge deal.
Again, this just underscores the point that getting the launch price right is critical, because you can't go aw shucks and cut a too-high price and pretend nothing happened; it will impact the platform's lifetime performance.

No one has a business oracle that tells them the price that will maximize revenue by finding the perfect balance between profit margin and consumer attractiveness. What Nintendo does have is very recent experience where an overpriced system launch bit them hard, followed by experience where a more attractive consumer proposition coupled with never cutting the price yielded a windfall.
 
I'm not sure I understand. Are you saying there was nothing wrong with the 3DS's launch price, and they should have just kept it as-is and followed a normal handheld price cut schedule? Because both of those points are clearly wrong; they launched it too high, and at that point they needed a dramatic price cut to save it from being DoA.

I already said that keeping the launch price has been a proven effective strategy with the Switch, not that price cuts and selling things for cheap are what you want. But you cannot attain the former strategy if you screw up with a too-high launch price.


No one said this.


Again, this just underscores the point that getting the launch price right is critical, because you can't go aw shucks and cut a too-high price and pretend nothing happened; it will impact the platform's lifetime performance.

No one has a business oracle that tells them the price that will maximize revenue by finding the perfect balance between profit margin and consumer attractiveness. What Nintendo does have is very recent experience where an overpriced system launch bit them hard, followed by experience where a more attractive consumer proposition coupled with never cutting the price yielded a windfall.
Price was part of it but 3DS sales had an unnatural non standard curve due to the price drop. There was no groundswell of support after it had stabilized and dropped annually after. This was due to other factors weighing on the system which I outlined in post. Ad I said , price is important but it's not the only factor.

I think the only year it saw an increase was around 2016 to 2017 when new 2DS launched and the console benefited from the afterglow of the Switch launch and there was some hope it could leg it out a few more years. But thay ultimately didn't happen as sales dropped steeply after that
 
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Quoted by: LiC
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