Yeah, this was my experience. I was 10 when the GameCube came out and moving into secondary school I was one of the few people still really into Nintendo stuff as far as I could tell, while mostly everyone else had moved to PlayStation for your GTAs and the like. There was a huge perception issue around it being a little kid's toy rather than a full fat gaming system.Nah, the GameCube was hit hard by the prevailing notion of ¨Who wants kiddy games?¨ at the times due to GTA becoming a cultural phenomenon and other series trying to cater to gamers getting older. I remember as a kid so many people and even gaming mags poking fun at Nintendo´s image since Mature games were taking over fast.
They better make a full-blown remake. Great game but it makes the original Xenoblade Chronicles look beautiful.They'd better not remaster Fire Emblem Path of of Radiance. I need that game to keep appreciating in value, so I can use it as the down payment on a house.
I don’t want to be that guy but there’s been like 4 directs this summer (Xenoblade,Pokemon,Splatoon and Partner showcase)Thread is moving fast that sonic would be proud of. After a long summer without a Direct i'm more than ready for this.
You could get Ribbit King and Mister Mosquito on the PS2 for that full "Title + Animal Double Feature" experience. GameCube stood no chance.My man called Ribbit King unappealing....
I keep forgetting Ribbit King was also on PS2, fuckYou could get Ribbit King and Mister Mosquito on the PS2 for that full "Title + Animal Double Feature" experience. GameCube stood no chance.
Torna?Torna!
Which matters more: your ability to play a Fire Emblem game, or my financial future?They better make a full-blown remake. Great game but it makes the original Xenoblade Chronicles look beautiful.
Everything. Nintendo Direct rumored for the week of September 12th, with a Zelda blowout of sorts including TWW/TP HD and hopefully BotW2, the long-rumored Metroid Prime HD as well as other remasters from the GameCube era. Nothing less than Christmas and Easter at the same time, coming in 12-13 days.Been gone for about a month, what's happening?
We've seen far too many times in history that hardware holds software back, not the other way around. No amount of appealing software can salvage an unpopular platform. We've seen with both the GC and WiiU that sequels or remasters of their games often did 2x or better the sales on their popular successors (Wii and Switch).I fall smack dab into that demographic but I live in Switzerland from my perspective the GC library got basically two minor spikes in popularity: When Nintendo released the Wii with backwards compatibility and New Play Control ports and later when Dolphin emulation took off. Depending on how Nintendo sells these games it won't just be "oh, I missed this the first time" but "oh, I didn't know this game even exists".
We'll see how ports do on Switch and beyond. I suspect that while perception definitely played a role the GameCube mainly failed because it simply lacked appealing software.
Torna bicep haha got eemTorna?
Too much. Rumored general for week of Sept 12, plenty of shenanigans potentially being there from plenty of Zelda shenanigans, FE, NSO, and so on.Been gone for about a month, what's happening?
Torna bicep haha got eem
That would line up with a 13th date right? Same day as the new Voice of Cards.Only 11 days and Direct is announced, how cool is that.
Honestly I still don't believe that we're truly getting a "new generation," next year. It feels like the Switch could go on for a few years at least.definitely bums me out that the switch is wrapping up but it's had a longer run than it feels
This is kind of a chicken and egg situation. Similarly, popular hardware can't save unpopular software. We've seen the "Switch boost" mostly apply to games that were already (relatively) popular on the Wii U whereas TMS or Wonderful 101 just bombed again.We've seen far too many times in history that hardware holds software back, not the other way around. No amount of appealing software can salvage an unpopular platform. We've seen with both the GC and WiiU that sequels or remasters of their games often did 2x or better the sales on their popular successors (Wii and Switch).
Something Nintendo did definitely worked though. My first gaming console was the Game Boy Color and my first "home" console was the GameCube a couple of years later. I was like 8-10 years old.
If I hadn't been a part of Nintendo's """"ecosystem"""" at that time who knows if gaming would have become one of my primary hobbies?
We'll see how ports do on Switch and beyond. I suspect that while perception definitely played a role the GameCube mainly failed because it simply lacked appealing software.
Yeah, this was my experience. I was 10 when the GameCube came out and moving into secondary school I was one of the few people still really into Nintendo stuff as far as I could tell, while mostly everyone else had moved to PlayStation for your GTAs and the like. There was a huge perception issue around it being a little kid's toy rather than a full fat gaming system.
hilfeTorna, son torna, par sempre.
Vanpool Chibi-Robo would be pretty much the only way to really continue the Love-De-Legacy at this point right? Actually would be really cool to have those types of projects continue under them.Well, that's because Dream Buffet was mostly worked on by mainline staff that are also credited on Forgotten Land; Kumazaki directed and all! The Super Kirby Clash / Fighters 2 staff and Battle Royale staff both remain absent; so I think we'll see some more spin-off Kirby next year.
I'd like to think somebody is working on a new Kirby collection with Return to Dream Land and the 3DS titles, and Vanpool's known port project could fit the bill, but I like the idea of them working on Chibi-Robo too...
I'm not too sure about Animal Crossing to be honest. I think Story of Seasons shows there's some merit in remakes for life sim type games, and the original Animal Crossing is pretty far removed from where the series is now with New Horizons, so I think they could co-exist on a single platform. Gives them the potential to merge together all of the content from every version of the game too; that hasn't been done yet.
I mean that's basically what I said. There's a difference between "good" and "appealing".Its funny you say that because Nintendo has always had the most ¨tried and true¨ outputs with their consoles more often than not, so I definitely don´t think that is it. Its not like they put Mario, Zelda, Mario Kart, etc. on the back burner that gen. I think those series were just not as relevant with changing tastes at the time. The Wii was really crucial in reminding people why they enjoyed those franchises.
yea, that's the last possible date.That would line up with a 13th date right? Same day as the new Voice of Cards.
I wouldn't really call it chicken and the egg, your example just reinforces my point. I'm not going to say every GC game that underperformed would have done gangbusters on a more popular system, but we have enough examples with stuff like Pikmin, Smash Bros, Luigi's Mansion, and Animal Crossing that these games had much stronger sales potential that they couldn't reach on the GC. You're not going to see me get on a box and argue that Geist, Odama, or Chibi Robo were held back by the GC.This is kind of a chicken and egg situation. Similarly, popular hardware can't save unpopular software. We've seen the "Switch boost" mostly apply to games that were already (relatively) popular on the Wii U whereas TMS or Wonderful 101 just bombed again.
I always save the best for last.Saved this post with the last line fr
I mean that's basically what I said. There's a difference between "good" and "appealing".
Okay but... I'm not arguing against any of this?I wouldn't really call it chicken and the egg, your example just reinforces my point. I'm not going to say every GC game that underperformed would have done gangbusters on a more popular system, but we have enough examples with stuff like Pikmin, Smash Bros, Luigi's Mansion, and Animal Crossing that these games likely had much stronger sales potential that they couldn't reach on the GC. You're not going to see me get on a box and argue that Geist, Odama, or Chibi Robo were held back by the GC.
I would push back on the online multiplayer part. It was a relatively new thing for consoles that only really caught fire with Xbox Live and Halo 2 in 2004.I think part of the Gamecube's lack of success came from its games, whilst being amazing in their own right, failing to feel truly 'modern' in the way others at the time were. It's easy to say "oh, people just wanted edgy mature games," but I think it's definitely deeper than that.
People at the time wanted big cinematic cutscenes, interactive open worlds, online multiplayer, stories that weren't just basic stuff, and so on... and Nintendo didn't really do any of those. They did what they did best, and they did that well, but in hindsight it's clear to me why that software failed to light the world on fire. I mean, they intentionally chose to make their two biggest franchises on the system 'low-key', by focusing on a limited literally-meant-to-be-casual vibe for Mario Sunshine, and a deliberately-limited cartoon art-style for Wind Waker.
Compare that to what you could find on other systems at the time. Massive epics with top-tier graphics and mo-cap from the likes of Metal Gear Solid 2, God of War and Final Fantasy X. New-to-console online experiences with Halo and its peers. Deep, mature narratives with Shadow of the Colossus, Okami and Silent Hill 2. Interactive, immersive open worlds with the GTA games. And so on. Even games that were 'for kids' in that era were generally more exciting and fresh outside of the Gamecube. Kingdom Hearts had Final Fantasy cross over with Disney, the Ratchet & Clank games had a (for its time) scathing satire of capitalism and bombastic shooter gameplay, Jak & Daxter became 'GTA for Kids' as the series went on, etc.
I'd liken it to how Nintendo treated discs with the Gamecube. Yeah, sure, they 'modernised' a bit by finally letting go of cartridges. But they didn't go all the way; they did things in their own weird conservative-yet-quirky way and made... little round proprietary discs. And, as such, the other consoles that had the big discs were seen as more modern and desirable.
Now I'm gonna stop here before this becomes even more a disc-measuring contest.
Too bad Simpsons license is rotting in the hands of EA. They keep renewing it for that stupid mobile game and doing absolutely nothing else. A Hit & Run and Road Rash remaster pack would have been sweet...GameCube to Simpsons Hit & Run; it didn't need any GTA game
I think they HAVE to refresh things in meaningful ways, or else the gulf between the Switch and its competitors will only widen in ways that may not be immediately anticipated.Honestly I still don't believe that we're truly getting a "new generation," next year. It feels like the Switch could go on for a few years at least.
It also would work because I think one of the problems facing StarFox is that it's been stuck in the "StarFox 64" niche for ages now, to the point that some still think that the only way the series can be "good again" is more like it keeps being made.As for StarFox? Well it's not like they're going to do anything better with the IP, lol.
I remember hurrying home from high school to play Animal Crossing for the first time. I'd been waiting for it forever after an import review of Animal Forest in Cube magazine. Hoo boy.imagine telling someone 20 years ago that Animal Crossing would outsell Super Smash Bros. by 10 million
I'm agreed, though I wonder if Nate's From Zero to hero tweet was a hint at it being revealed. Could easily simply be a hint F Zero is in development. The Zelda and Metroid remasters seem a lock currently and could even all be out this year.I don’t think we see F-Zero or Kid Icarus in this direct. Too much smoke for Zelda GC and MPHD comparatively.
Given how Crafted World did (3 million by the end of 2021), I think we're due for more Yoshi soon. Selfishly I hope it's a Woolly World port so that Good Feel can work on something else...Where is Yoshi's Woolly World Deluxe?
Nintendo-senpai notices Famiboards the horror.... THE HORRORNintendo-senpai please notice Famiboards
I mean, even though new hardware is coming, I really don't think we're seeing Switch wrap up. It's going to be a gradual wind down for the current hardware and I suspect it's going to have a more successful long tail than 3DS.definitely bums me out that the switch is wrapping up but it's had a longer run than it feels
I normally don't ask for remasters and such... but a Hit & Run re-release would been sweet.. especially because I don't think a modern Simpsons game on the same vein could match it.Too bad Simpsons license is rotting in the hands of EA. They keep renewing it for that stupid mobile game and doing absolutely nothing else. A Hit & Run and Road Rash remaster pack would have been sweet...
Honestly... I would say it's Nintendo's fault alone that Mario wasn't appealing that gen. They chose to follow up Mario 64 with... a game set entirely on a tropical island where the main new gimmick is... stopping in your tracks to spray water everywhere? One with a story in which Mario does... community service? It's such a weird direction to take the series in and I can see why people looked at it and just didn't get that hyped.Its just that Mario is still Mario, and its really not anyone´s fault why Mario wasn´t appealing that gen. Nintendo was just being themselves and that is just not what the majority of consumers wanted to spend their money on. There was little they could do outside of flipping the script on their brand
Yeah, true. It was a relatively late and niche thing. But it was still a really good example of how Nintendo was falling behind the times as other consoles surpassed them. The rest I agree with; but even then, Metroid Prime was still somewhat stuck in 'old ways' of thinking, just much less so. For instance its control scheme was lock-on based in an era where Halo, Timesplitters, Killzone, etc were actively inventing the dual-stick setup. It was relatively very low on cutscenes or 'bombast' compared to Halo, and it was definitely much less 'mature-rated' compared to it. It was definitely one of the Gamecube's most forward-thinking games, though. I can 100% agree on that.I would push back on the online multiplayer part. It was a relatively new thing for consoles that only really caught fire with Xbox Live and Halo 2 in 2004.
The rest is definitely true. Really, it was both Melee and Metroid Prime that were Nintendo's strongest aesthetic competition against the other games you mentioned. I don't just think it was the transition from 2D to 3D and first-person for Metroid Prime that garnered the accolades. I think they saw it as Metroid growing up in ways Nintendo's other franchises may not have at the time. It didn't happen with Zelda until Twilight Princess and it didn't happen with Mario until Galaxy.
Something I think about is how Super Smash Bros. Melee is the best-selling game on the GameCube and how much its popularity can be attributed to its aesthetic
Very heavy on dark, cool colors, lots of lines and patterns, big futuristic impressions. It's a look that you didn't see much from Nintendo games, and I think it's a lot of what makes Melee so appealing today.