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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I know analogue triggers are basically a given for a lot of people, and I know it would probably be for the best, but man I love my digital triggers.
Playing taiko and theatrhythm with them is super comfortable and those digital triggers are one of the top reasons I prefer the Switch version of those games.
Plus, disassembling and repairing controllers with analogue triggers is a pain in the ass.
They are absolutely not a given. This is still a handheld, and in all likelihood, still a thin one. You can have analogue input without spring loaded linear triggers, and I am absolutely willing to rule them out as likely - they are not, unless the formfactor changes significantly.

(Also, gameplay informs controller design for Nintendo, and they know as well as we do how analogue triggers with full travel would negatively impact Splatoon, their marquee shooter series.)
 
They are absolutely not a given. This is still a handheld, and in all likelihood, still a thin one. You can have analogue input without spring loaded linear triggers, and I am absolutely willing to rule them out as likely - they are not, unless the formfactor changes significantly.

(Also, gameplay informs controller design for Nintendo, and they know as well as we do how analogue triggers with full travel would negatively impact Splatoon, their marquee shooter series.)
how would it impact splatoon?
 
Necrolipe also thinks a september launch...

pain :mad:
I don't think many people actually know the release timing. If it were launching first half of 2024 we would be getting quite a bit more smoke than we have currently. Nintendo Either has kept things extremely close to their chest with very few partners working on games, have NDA upon NDAs, or the launch is still quite awhile away and all the 2024 guesses have been logical speculation without any actual source.
 
And "the Amiibo theory"? This isn't part of some broader conspiracy, again, it's literally the most basic assumption- they are rerunning Twilight Princess series Amiibo because they intend to make Twilight Princess available.
I think "the Amiibo theory" they're talking about was Paraspikey's huge write up about all the release dates lining up for something. Making fun of the theory because it didn't result in the Switch 2, which was never guaranteed (especially since the restocks were delayed by several months), is just rude on the other guy's part and also misinformed. There were a thousand different assumptions that could've been pulled from amiibos being restocked - more Smash Ultimate content (which actually came true!), Switch 2 announcement (hasn't happened), Metroid news (Metroid amiibo got delayed till the end of this month so maybe something might still happen), etc. The fact we were able to pull anything from the amiibo data at all is kind of crazy, even if it didn't amount to a Switch 2 reveal like some expected.
 
They are absolutely not a given. This is still a handheld, and in all likelihood, still a thin one. You can have analogue input without spring loaded linear triggers, and I am absolutely willing to rule them out as likely - they are not, unless the formfactor changes significantly.

(Also, gameplay informs controller design for Nintendo, and they know as well as we do how analogue triggers with full travel would negatively impact Splatoon, their marquee shooter series.)
Friendly reminder that analog triggers suck so bad that trigger stops are one of the biggest selling points of premium $200 controllers.
 
Don't mistake my post for some 'anti-gimmick' sentiment or a desire for predictability. As I said in the first sentence of my post - I am open to a novel innovation if someone can brainstorm an interesting idea. My belief is not "I don't like cool new ideas".
Oh, I didn't think so - sorry if it read that way! I'm just of the opinion that my personal inability to dream up a little bit of Nintendo-weirdness doesn't represent the limit of possibilities. And that even boring options can be exciting if married to really good game ideas.
 
Metroid is not a system seller, just the fact Metroid is non existant in japan, further complicate it sucess.
Which is why it's a great game to put out in between your two biggest hits: 3D Mario and Pokémon. If they put three of their biggest games out within three months, they'll have very few blockbuster releases for players to look forward to in 2025. That's why Mario Kart is best saved for Spring.

There's also a solid chance Metroid's sales would improve by being one of the only games you can buy for Switch 2 in the first few months. Players looking for something new after 3D Mario might be more inclined to buy Metroid Prime 4 because it's on the shiny new system they just bought.
 
I don't think many people actually know the release timing. If it were launching first half of 2024 we would be getting quite a bit more smoke than we have currently. Nintendo Either has kept things extremely close to their chest with very few partners working on games, have NDA upon NDAs, or the launch is still quite awhile away and all the 2024 guesses have been logical speculation without any actual source.
Less "I don't think many people actually know the release timing" more "I don't think many people actually know anything about Nintendo's plans for this year". People have pet theories about the device, but we don't even know if we're getting a Nintendo Direct in the coming weeks. That's usually a fairly low bar, but noone knows... anything at all about what's going on at Nintendo outside of:
A: A few projects with slim details about what those projects are going to end up being or how long in development they've been
B: The fact that a Nintendo Switch 2 exists plus some details about it's specs
C: Nintendo is working with third-parties about the Switch 2, either through dev kits or second-party titles

Nintendo is being so hush-hush that it's impressive. Actually got to admire their dedication, even if it's absolutely infuriating for us because we're clawing for scraps and crumbs.
 
I don't know why but I have a feeling that this situation we have now will repeat itself with the successor to Switch 2.
 
Of Nintendo is going to announce Switch 2 soon. Wouldn’t there be rumblings from the funcle’s? I still think we won’t hear about Switch 2 until June
 
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Taking the Taiwan economic journal """""""""""leak""""""""""" seriously and hypothesizing about frame gen being held back by the specs of said leak... 0 research done lmao
On a related note, someone came up to me with another strange rumor. I'm not going to repost it ("Fool Me Once"), but it was to do with Nintendo developing their own Frame Gen tech for the Switch 2. I dismissed it immediately, but would Nintendo actually do it? It would be beneficial and we already know that 3000s series hardware can run frame gen both DLSS 3.0 and FSR 3.0, but I wonder if Nintendo would actually do it.

Idk, worth bringing it up, if only for conversation.
 
On a related note, someone came up to me with another strange rumor. I'm not going to repost it ("Fool Me Once"), but it was to do with Nintendo developing their own Frame Gen tech for the Switch 2. I dismissed it immediately, but would Nintendo actually do it? It would be beneficial and we already know that 3000s series hardware can run frame gen both DLSS 3.0 and FSR 3.0, but I wonder if Nintendo would actually do it.

Idk, worth bringing it up, if only for conversation.
Not impossible but Nintendo would need actual black magic to make it work. It'd need to be super speedy so it's useful at lower framerates as to not affect input delay, which is not something even NVidia themselves have figured out.
 
On a related note, someone came up to me with another strange rumor. I'm not going to repost it ("Fool Me Once"), but it was to do with Nintendo developing their own Frame Gen tech for the Switch 2. I dismissed it immediately, but would Nintendo actually do it? It would be beneficial and we already know that 3000s series hardware can run frame gen both DLSS 3.0 and FSR 3.0, but I wonder if Nintendo would actually do it.

Idk, worth bringing it up, if only for conversation.
Doesn't DLSS reconstruction and frame generation both have latency costs and the costs get more significant on lower end hardware??

So, a 4090 has the lowest cost because it's the biggest chip, but the 4060 has a more significant latency cost when using DLSS.

If that was the case, the Switch 2 will use the slowest DLSS-capable chip ever released to the gaming market, which means it will have a huge latency cost to using DLSS reconstruction or frame gen, no??

Would it be worth it, then to make frame gen for Switch 2??
 
Not impossible but Nintendo would need actual black magic to make it work. It'd need to be super speedy so it's useful at lower framerates as to not affect input delay, which is not something even NVidia themselves have figured out.
Doesn't DLSS reconstruction and frame generation both have latency costs and the costs get more significant on lower end hardware??

A 4090 has the lowest cost because it's the biggest chip, but the 4060 has a more significant latency cost when using DLSS.

If that was the case, the Switch 2 will use the slowest DLSS-capable chip ever released to the gaming market, which means it will have a huge latency cost to using DLSS reconstruction or frame gen, no??
Nintendo have worked black magic with some weird optimization-related things in the past, but not really in AI fields and not to a degree that would surpass Nvidia. If Nintendo were to work on something like this, it would be in partnership with Nvidia, exclusive to Nintendo Switch 2 and operate as a workaround rather than something that beats or even competes with DLSS 3.0.

Still worth asking for the sake of future information in this conversation, but I had no expectations of this kind of thing to be true in the first place.
 
Doesn't DLSS reconstruction and frame generation both have latency costs and the costs get more significant on lower end hardware??

A 4090 has the lowest cost because it's the biggest chip, but the 4060 has a more significant latency cost when using DLSS.

If that was the case, the Switch 2 will use the slowest DLSS-capable chip ever released to the gaming market, which means it will have a huge latency cost to using DLSS reconstruction or frame gen, no??
DLSS super resolution (reconstruction) does not have a latency cost. Frame generation does, but that cost is fixed at one extra frame duration (per the native framerate), regardless of the power of the GPU.
 
Why? It has been 7 years since MK8D
Just my gut feeling

They tend to wait until later with mario kart.

I think it would be a smart move... initial shipments will sell out anyway
Generate a new hype and broader appeal by releasing it after the first wave of hype.
 
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Just my gut feeling

They tend to wait until later with mario kart.

I think it would be a smart move... initial shipments will sell out anyway
Generate a new hype and broader appeal by releasing it after the first wave of hype.
I think Mario Kart will kick off the fiscal 2025-2026 year for Nintendo. Probably launching in May 2025.

In my mind, the trifecta for 2025 after the new fiscal year lands is Mario Kart in May, Animal Crossing in September, and OoT Remake in November with some other smaller titles in between.
 
I don't know why so many people think AC will be released in 2025.
Animal Crossing? I think people just see New Horizons' sales and think Nintendo want to replicate it asap... but that completely disregards the circumstances of its launch year and following 2 years. Animal Crossing will (most likely) never reach the same success it saw during the Switch era, and imo Nintendo realizes that and wants to make a really really good game instead of pushing something out to try and capitalize on a craze which has already passed.
 
Continuing some miscellaneous thoughts from my previous post, there is a hypothetical approach which I've mentioned before, where you introduce one extra frame of latency for an additional buffer, so that DLSS can upscale a frame at the same time as you're natively rendering the next frame. I'm not sure whether there are any practical examples of this, but it would make DLSS upscaling essentially free* in terms of render budget.

With fully overlapped CPU/GPU frame workloads, that would increase the latency from 3 frames to 4:

Display: Scanning frame N-3
DLSS: Upscaling frame N-2
GPU: Rendering frame N-1
CPU: Computing frame N

With a shared CPU and GPU frame workload, that would increase the latency from 2 frames to 3:

Display: Scanning frame N-2
DLSS: Upscaling frame N-1
CPU/GPU: Computing then rendering frame N

Of course, latency is not desirable, but suppose you had a game that could run at 60 fps if not for the cost of the DLSS upscale. Your options (if you don't want to compromise elsewhere) are to either run at 30 fps instead, or use overlapped DLSS to maintain 60 fps while adding a frame of latency. The neat thing is that the latter approach can never have more latency than the former, and in practice, it has slightly less! 4 frames of latency at 60 fps is less than 3 frames of latency at 30 fps, and 3 frames of latency at 60 fps is less than 2 frames of latency at 30 fps.

In fact, when it comes to choosing the overlap approach and 30 fps vs. 60 fps, the latency is actually the same between a totally non-overlapped 30 fps workload (which offers 33.3 ms for the CPU, GPU native rendering, and optionally DLSS to share) and a fully overlapped 60 fps workload (which offers a separate 16.7 ms to each of the CPU, GPU, and DLSS). In other words, overlapped is strictly the better approach if it enables the game to reach 60 fps when it otherwise couldn't. How common that is, I don't know; with current Switch ports it's probably more common that CPU/GPU overlap is needed just to hit 30 fps. That may not fundamentally change on the successor, but I do think the addition of DLSS parallelism is a relevant consideration with all the "DLSS to 4K at 60 fps won't be possible" talk.

* There would probably be some impact on GPU frame time due to contention outside of the tensor cores. You would also have to do UI and other after-DLSS steps like post-processing to create the final frame, which might be a little complex to schedule (especially if the CPU is already two frames ahead), but that wouldn't cost any render budget since the work is just deferred one frame every time.
 
I don't know why so many people think AC will be released in 2025.

I’m betting for AC to be a 2026 game along with smash bros, or at least getting a trailer for smash bros in 2026.

Mario Kart will be sometime in 2025, probably the holidays, and 3D Mario is definitely launch or holiday 2024. (assuming switch 2 releases)

I feel decently confident in those titles dates but honestly who the hell knows!!! Haha
Everything else like fire emblem and other franchises will be inserted wherever whenever they’re ready.
 
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I was recommended this video thanks to someone I watch, and a person decided to makeshift a switch 2 based on the leak info. He bought a GA107 and kinda of frankensteined a machine to try to simulate it. Its in spanish, I am not that savvy on all the tech he did, so if someone knows more of the tech side feel free to chime in.



Some highlights:
-He got Avatar at 1080p, 40s fps
-GTA 5, 1440p, 70 fps
-RD2, 1440p, 40s fps
-AW2, I am not sure on the resolution it looks sub 1080 , fps was in 30s

I thought it was an interesting video to share.
 
I was recommended this video thanks to someone I watch, and a person decided to makeshift a switch 2 based on the leak info. He bought a GA107 and kinda of frankensteined a machine to try to simulate it. Its in spanish, I am not that savvy on all the tech he did, so if someone knows more of the tech side feel free to chime in.



Some highlights:
-He got Avatar at 1080p, 40s fps
-GTA 5, 1440p, 70 fps
-RD2, 1440p, 40s fps
-AW2, I am not sure on the resolution it looks sub 1080 , fps was in 30s

I thought it was an interesting video to share.

I presume that's without DLSS for games like RDR2 and GTA 5? So, we should expect performance in those games (PS4 games) to be around 60 FPS at 4K, by accounting higher capacity RAM (8GB vs 12GB-16GB) and proper optimization, right? If so, that's INSANE.
 
On a related note, someone came up to me with another strange rumor. I'm not going to repost it ("Fool Me Once"), but it was to do with Nintendo developing their own Frame Gen tech for the Switch 2. I dismissed it immediately, but would Nintendo actually do it? It would be beneficial and we already know that 3000s series hardware can run frame gen both DLSS 3.0 and FSR 3.0, but I wonder if Nintendo would actually do it.

Idk, worth bringing it up, if only for conversation.
Monolithsoft worked on a in-house upscaling.. I don't think a frame generation would be impossible but requires black magic as said above
 
I was recommended this video thanks to someone I watch, and a person decided to makeshift a switch 2 based on the leak info. He bought a GA107 and kinda of frankensteined a machine to try to simulate it. Its in spanish, I am not that savvy on all the tech he did, so if someone knows more of the tech side feel free to chime in.



Some highlights:
-He got Avatar at 1080p, 40s fps
-GTA 5, 1440p, 70 fps
-RD2, 1440p, 40s fps
-AW2, I am not sure on the resolution it looks sub 1080 , fps was in 30s

I thought it was an interesting video to share.

looking at this video, he uses a gpu with over twice the core count and way higher clocks than Drake would use. this doesn't seem to be worth a damn thing
 
Not sure how seriously you guys take red gaming tech but he put this video out a couple of hours ago.


RedGamingTech can't bother having the information about the CPU correct (here, here, and here).
xHbyYql.png

And he wants people to believe him? :ROFLMAO:
 
Not explicitly related to Nintendo and Nvidia, but CPU-Z for Windows on Arm has officially been released:
(And more confirmation that the Snapdragon 8cx Gen 3 uses 4 Cortex-A78C cores alongside 4 Cortex-X1C cores.)
fr666Hnp7ZGgteSMkvjoQa-970-80.jpg.webp
Feels odd to me that mobile phones are pushing eight 2-3 GHz CPU cores and with a smaller power draw, and we're being really modest about Switch 2 not going above 2GHz. Getting to 2GHz would be a big step up and bring us closer In CPU performance with current gen than switch vs ps4.
This happens for two reasons:

1- Inifinity Cache: the most important feature in the RDNA2 generation and which influenced the choice of larger caches in NVidia's Ada Lovelace generation

2- "Inflated" FLOPs in Ampere and Ada: in these two generations, each SM instead of 64 cores as in the past, has 128 CUDA cores, but only half of these cores are used for FP32 operations exclusively, the rest can be used for FP32 or INT32 but never at the same time. In other words, the TFlops numbers we see on Ada and Ampere GPUs are counted as if the 128 cores were used entirely in FP32 operations, which will never happen, because most of the time part of these cores will be working on other things.

How these two factors will behave in the console market we don't know, since none of the current consoles use the Infinity cache (although it has already been discussed in the thread whether it would make any difference), and I personally believe that on closed hardware the devs Maybe they can further optimize the use of these "hybrid" CUDA cores and extract a little more performance from them.
It's hilarious this was shifted from Nvidia advertising fp16 numbers in older hardware. 1 TFLOP GPU for TX1. Who could forget that, when that was for fp16 numbers.
As I have already stated a few times here, this is exactly what I'm expecting. Also, you can use the camera to correct the IMU drift on the joy-cons. You can also fuse the 3 different tracking (body, IMU, IR)

At this point I think I'm so emotionally invested on this idea that if Nintendo don't do anything to bring motion gameplay (as a whole) to the next level, then I'll be so disappointed that I'll end up waiting the console to build a strong library (of exclusive titles) before I buy it.

Please, Nintendo. Just... do it!

giphy.gif
Yeah we need motion back in some way. I really miss IR aiming especially. Just imagine how fluid games like More and RE4 Remake would be with IR and gyro. Cameras will be good for fitness games (another Kinect?). Just not sure about shooters.



just predictions but hey maybe there's a chance lil bro well respected 'heavy hitter' journalist knows something

This is insane. No way is Nintendo gonna release 3 AAA top seller 1st party franchises back to back per month for 3 months. The games will end up cannibalizing each other and they will put themselves in a longer drought between games after. These games are taking much longer to develop, and it's more expensive.

They will space it out. I could see a pokemon remake or spin off game and a big (3D?) Mario with two months apart in Q4. But not all 3 like that so close together.
 
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Feels odd to me that mobile phones are pushing eight 2-3 GHz CPU cores and with a smaller power draw, and we're being really modest about Switch 2 not going above 2GHz. Getting to 2GHz would be a big step up and bring us closer In CPU performance with current gen than switch vs ps4.
As I've mentioned before, the CPU cores on smartphones are only running at high frequencies for very short bursts of time. Hence, a wide range of frequencies for the CPU cores on smartphones.

The CPU cores on Nintendo's new hardware on the other hand has to run at relatively high frequencies for sustained periods of time. And as I've mentioned before, assuming the Nintendo Switch's any indication, the CPU frequency for handheld mode and TV mode on Nintendo's new hardware has to be the same, especially since scaling up or down the CPU frequency is much more difficult than scaling up or down the GPU frequency.
 
Mario kart was a port a month later not a full new release, and Odyssey was 9 months later pretty much, not releasing at the same time.
Not to mention BOTW was a Wii U game.

MK was basically a new game to the Switch audience. People didn’t even know the Wii U existed. Zelda was a Wii U and Switch game, but again, no one knew what a Wii U was so the public just saw it as a Switch game.

The big tactic was to blast the first year with big releases to make the console feel like a must own. It’s not out of the question they do this again, although they might not feel they have to do this quite as hard now the Switch brand is so strong.
 
Monolithsoft worked on a in-house upscaling.. I don't think a frame generation would be impossible but requires black magic as said above

Why would it be black magic? Nvidia and Nintendo could possibly create a software based FG similar to AMDs FG. Theoretically speaking this software based FG could "only work on the switch 2" and wouldn't work on the ampere/Turing gpus.
 
MK was basically a new game to the Switch audience. People didn’t even know the Wii U existed. Zelda was a Wii U and Switch game, but again, no one knew what a Wii U was so the public just saw it as a Switch game.

The big tactic was to blast the first year with big releases to make the console feel like a must own. It’s not out of the question they do this again, although they might not feel they have to do this quite as hard now the Switch brand is so strong.
I agree they were basically switch games, but the development had already been completed on Mario Kart years earlier.
I meant from more of a development standpoint you’re not going to get 3 from the ground brand new games like Mario Kart, Zelda, and Mario in the same year. Only reason it happened was because Mario Kart was a port and Zelda just happened to line up with a new system launch so they delayed it to launch for both.
 
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3DS had Zelda, Mario 3D Land and Mario Kart 7.

Switch had Mario Odyssey, Zelda and Mario Kart 8.
Not all 3 in a span of 3 months. I do think MK9 is possible this Q4, but I can only see two AAA 1st games total for Q4.

My point being is that Nintendo doesn't need to do this. Just two +10 million sellers is enough to carry switch 2 well into Q1. It gives breathing room for third parties and time to maximize sales and have another one ready in Q1 or beginning of Q2.

I wouldn't be surprised if we get another 1st party game, but smaller. XCX port in December m would be nice.

That also leaves MP4 up in the air. Probably 2025 release at this point.
As I've mentioned before, the CPU cores on smartphones are only running at high frequencies for very short bursts of time. Hence, a wide range of frequencies for the CPU cores on smartphones.

The CPU cores on Nintendo's new hardware on the other hand has to run at relatively high frequencies for sustained periods of time. And as I've mentioned before, assuming the Nintendo Switch's any indication, the CPU frequency for handheld mode and TV mode on Nintendo's new hardware has to be the same, especially since scaling up or down the CPU frequency is much more difficult than scaling up or down the GPU frequency.
Yeah I know it's their maximum, and wouldn't be the high for long. And handheld and docked cpu speeds would likely be the same to not break game logic, like the Switch.

I wouldn't be expecting those high clocks on switch 2, but looking at those numbers, suddenly 1.5-1.7 just looks low in comparison on Switch 2. Iol.

I wonder what the average speeds are on the latest phones are though🤔, and the total power draw to boot as well.
 
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RedGamingTech can't bother having the information about the CPU correct (here, here, and here).
xHbyYql.png

And he wants people to believe him? :ROFLMAO:
Good lord, literally EVERY SINGLE ONE of those points are either unconfirmed, baseless or just plain wrong lol

  • A78C, not A78AE
  • 12 SM, not 10
  • Node is unconfirmed, though highly expected to be 4N due to a variety of reasons brought up by many others here
  • 8GB RAM is very very unlikely; LPDDR5 is likely, but LPDDR5X has a chance
  • 7.91", not 7"; 1080p not 720p; LCD not OLED; 120Hz unlikely (granted, we don't have a lot of solid evidence for the screen, but Occam's Razor and all.)
  • 64GB eMMC is just... sigh.
  • DLSS 2 and FSR 3 is technically correct, but in reality it should be DLSS 3.5 (no frame generation); FSR 3 unconfirmable at this point?
  • Roughly on par with a PS4 when undocked (in raw raster; DLSS, modern architecture; much more modern CPU, etc. will make it punch well above that)
  • Similar Switch OLED design, says who? Extremely unlikely.
  • Full backward compatible game & acessories, see above, though back compat is more likely than not (even if partial).
 


just predictions but hey maybe there's a chance lil bro well respected 'heavy hitter' journalist knows something

Nintendo wouldn't launch a brand new 3D Mario and a brand new Mario Kart right next to each other. It makes more sense to space them out, especially in a year like this where there's already an overabundance of Mario games.

This is more of a software thread post, but I'm thinking the Switch 2 launches in September with 3D Mario and an EPD4 title, then October has Metroid Prime 4 and Mario Party, and Pokemon closes it out in November. MP4, Mario Party, and Pokemon are cross-gen.
 
Nintendo has released five consoles in a row with gimmicks. The DS had two screens, the Wii had motion controls, the 3DS had 3D screens, the Wii U had a extra tablet, and the Switch was a hybrid. I'd be willing to bet the Switch 2 has another gimmick, we just don't know what it is yet.
I know this is another point of disagreement that goes around and around, but I don't consider just being a hybrid a new gimmick in the same way motion controls or touch screen were. It doesn't change anything about how the games are played. And in that regard, Switch regressed and was their most straightforward machine since probably GBA. Considering they dialed back on the unique methods of interaction and found increased success, I would find it strange if the lesson they took was that the next thing must have something weird and new again.
If Nintendo manage to upstage their 2017 launch I think I'd have a full blown meltdown
Nintendo? Maybe not. Overall? Maybe, since it's safe to assume more notable year 1 third party support.
They are absolutely not a given. This is still a handheld, and in all likelihood, still a thin one. You can have analogue input without spring loaded linear triggers, and I am absolutely willing to rule them out as likely - they are not, unless the formfactor changes significantly.

(Also, gameplay informs controller design for Nintendo, and they know as well as we do how analogue triggers with full travel would negatively impact Splatoon, their marquee shooter series.)
Man, I really hope the days of major control decisions being based on specific games is over. "We can't have trigger parity with other controllers! It might harm precious Splatoon!"
[*]DLSS 2 and FSR 3 is technically correct, but in reality it should be DLSS 3.5 (no frame generation); FSR 3 unconfirmable at this point?
FSR3 could probably function on base Switch, just very poorly.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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