That's what I was expecting as well. Doesn't look like it'll be feasible.
Have fun with whatever this ends up to be I suppose. Probably won't be as bad as the Wii U
I can’t help you here. I don’t think you understood the video. That’s okay. Technology is complicated. But this notion that 1080p60 is somehow ruled out - or conversely, that games which can't get 1080p on the Big Boy consoles should be able to get there on a handheld, and it's disappointment otherwise - doesn't track.
I'm sorry you don't like it, you're welcome to whatever your opinion is, but I'm not sure your technical conclusions hold water.
These tests are mostly equivalent to the Switch 2's docked mode though. Like yeah I would hope that the docked switch 2 outperforms the steam deck, but devs are going to have to be able to make their games run in handheld mode too.
Yes, on a 1080p screen? We’ve been saying this for a year.
Half of 1440p, pixel-wise is 1080p. So, in general, with half the GPU power then whatever settings and frame rate you’re getting in 1440p docked should be native screen res in handheld. I've said it before, but I think handheld is actually the stronger mode of the two.
I think DS was a decent idea on paper, but the VRAM limitation kinda irked me.
One thing to keep in mind - Digital Foundry has a suite of games setup as their "benchmark games." These are games they have extensive testing data on for comparison, and which are shown to generally scale well with GPU, instead of being GPU bound, and where they have close console matched settings. So practically speaking those are the games that DF is stuck with.
The decision to use
Death Stranding was actually a suggestion by me, for two reasons. DS was one of the first games with a great PC port that supported DLSS and checkerboarding, so it was the basis for a lot of early DLSS videos, and it showed a lot of DLSS's weaknesses. And second, the Decima Engine is extremely well optimized for AMD's hardware. If you look at DF's benchmarks,
Death Stranding will perform as well or better on equivalent AMD hardware, where other games will favor Nvidia. So it was a sort of stress test for "the worst case scenario."
That the footage looks so good shows how well DLSS has improved since those early days in dealing with flicker and ghosting. And that it performs in the PS4/PS4 Pro realm shows how strong the hardware is even under less-than-ideal workloads.