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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

We know the colored buttons are not a coincidence because:
a) The odds of various companies (incluiding Nintendo) releasing games with the exact same color scheme for the buttons in the same timeframe (and some of them with previous entries in Switch which do not present colored buttons) are pretty low.
Ys X and Trails are made by the same developer, Fashion Dreamer is following its own color theme, SMRPG is a SNES remake. Something can be a coincidence and still understandable.

b) The most important: Necrolipe confirmed that it was a guideline provided by Nintendo.
If that was the case, I guess every developer except Falcom and Marvelous ignored them.
 
It does look good though right? Yeah I was exaggerating, but it's definitely impressive for the hardware and doesn't seem like something that'd be on the Switch.

I feel like that's a problem that won't happen as much with the Switch 2. A lot, and I mean a lot, of Gen 9 games are running on PS4 hardware and a lot of current gen exclusives feel like, with a little bit of elbow grease, could run on 8th gen hardware. Gonna refer to my argument of "The power of the hardware is no longer proportional to the amount of effort you can expect to be put into a game". The main innovations are primarily through optimisation of software solutions, such as Ray-reconstruction, Frame Generation and upscaling, the innovations through software solutions are slowly coming down to "making it easier to implement" such as ray-tracing.

Granted, I agree that the hardware should be more power, especially since it'll allow the Nintendo powerhouses such as EPD, Monolith Soft and Retro Studios to make games on much larger scales and push hardware more, but the third-party problems we had with the Switch 1 won't be nearly as big or egregious. Hell, we were lucky to get current-gen games at all with the Switch 1, noone expected to get games like Witcher 3 or Doom Eternal. The fact we're talking about current gen games running on the Switch 2 already says a lot about the differences between the Switch 1 and 2.

You will need to account for the fact that the PS5/current gen won't remain static, and will eventually start pushing greater boundaries. It's all well and good the Switch 2 could get games for those systems NOW, but what about in 5 years?
 
You will need to account for the fact that the PS5/current gen won't remain static, and will eventually start pushing greater boundaries. It's all well and good the Switch 2 could get games for those systems NOW, but what about in 5 years?
I still mildly disagree due to, again, how hard it is to "push" those boundaries at all in the game industry as it is right now. I get that we will push boundaries, but the amount of effort it's taking to get to that point, while still avoiding overworking employees to death, is getting harder and harder. It might change over time as games get slightly easier to develop due to evolving tools and simplifying the processes, but I have a feeling that isn't happening as soon as people think.

Don't take this as a knock against your general stance btw. I fully understand why the Switch 2 needs to be powerful, especially when the 10th generation releases and becomes extremely hard to keep up with for every type of game. I'm just saying that games are hard to develop, and even harder to relentlessly push boundaries and keep being bigger in scope while remaining profitable and avoiding PR disasters when the game runs at 3 FPS because the game launched in an unpolished state as a result of crunch deadlines... and that's all ignoring the actual quality of the game itself.
 
Stupid question for the experts here.
How difficult would it be to have people's smartphones act as a second screen? eg the base tablet has a detachable appendice where you can attach a phone, and you get a nintendo DS without the burden of having to physically manufacture and increase the cost of the base switch 2.
Asking because I have seen many apps where phones stream something from either a computer or something else.
Is this feasible you think ?
 
I still mildly disagree due to, again, how hard it is to "push" those boundaries at all in the game industry as it is right now. I get that we will push boundaries, but the amount of effort it's taking to get to that point, while still avoiding overworking employees to death, is getting harder and harder. It might change over time as games get slightly easier to develop due to evolving tools and simplifying the processes, but I have a feeling that isn't happening as soon as people think.

Don't take this as a knock against your general stance btw. I fully understand why the Switch 2 needs to be powerful, especially when the 10th generation releases and becomes extremely hard to keep up with for every type of game. I'm just saying that games are hard to develop, and even harder to relentlessly push boundaries and keep being bigger in scope while remaining profitable and avoiding PR disasters when the game runs at 3 FPS because the game launched in an unpolished state as a result of crunch deadlines... and that's all ignoring the actual quality of the game itself.
I'd also like to state that pushing the boundaries of Xbox One and PS4, like say, The Witcher 3, could still make it to Nintendo Switch. Meanwhile, T239, sure, it's SLOWER than the SOCs of the home consoles, but it straight up has MORE features. It appears to be designed in a way that, no matter how far you push the home consoles, if you put in the time to optimise the game, it can still function on NG Switch.

It's not a handheld PS4, it's a next gen handheld, with next gen features and near enough next gen speeds. At the lowest end of its performance is 1.8-2.2TF of performance, targeting 1080p... After DLSS and other upscaling. Which when paired with a modern featureset, yeah, that's a lot more next gen than it is last gen.
 
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Fine!
switch2fastmockup2.png
Really like that desing with color buttons
Just swap the button colors on the left Joy-Con for color parity in single Joy-Con mode, then it'll be perfect.
61q0e24E4DL._AC_UF894,1000_QL80_.jpg
And with the buttons like that it will look a lot better

I like the SNES controller desin. too. So, if we put all together:
Brinks apart, this is how it looks:
JqqpnfI.png
 
Stupid question for the experts here.
How difficult would it be to have people's smartphones act as a second screen? eg the base tablet has a detachable appendice where you can attach a phone, and you get a nintendo DS without the burden of having to physically manufacture and increase the cost of the base switch 2.
Asking because I have seen many apps where phones stream something from either a computer or something else.
Is this feasible you think ?
It's perfectly feasible, and a number of games, like Splatoon 3, and Animal Crossing New Horizons already do that to serve as quick menus or text input, while Fallout 4 used it as a menu interface. Xbox Smart Glass was a thing a little over a decade ago. Now, we see PS and Xbox becoming extremely capable of streaming video with low latency to mobile devices. However, it's a bit of a matter of juice not being worth the squeeze. Simple menus are relatively easy and already possible on Nintendo Switch with the NSO App. Streaming an entirely seperate view rendered on the console is possible but more difficult. However, that difficulty, that expense, that engineering, is predicated on the assumption of people having a controller grip for their phone, or propping it up on a coffee table, or laying it on their lap. Trying to use the Wii U GamePad for menus while using another controller was never terribly convenient.

In short, Nintendo Switch can already do this in a small way, but I wouldn't expect NG Switch to go beyond this, though a Zelda game that lets you use the NSO app as inventory management would be extremely cool, and possible with existing technology.
 
Really like that desing with color buttons

And with the buttons like that it will look a lot better

I like the SNES controller desin. too. So, if we put all together:

Brinks apart, this is how it looks:
JqqpnfI.png
I wonder how that would look with black controller shells, and a light grey circle around both sets of face buttons. That's sort of what I expect, I think the light grey look might look a bit dingey in this day and age.
 
I'd also like to state that pushing the boundaries of Xbox One and PS4, like say, The Witcher 3, could still make it to Nintendo Switch. Meanwhile, T239, sure, it's SLOWER than the SOCs of the home consoles, but it straight up has MORE features. It appears to be design in a way that, no matter how far you push the home consoles, if you put in the time to optimise the game, it can still function on NG Switch.

It's not a handheld PS4, it's a next gen handheld, with next hen features and near enough next gen speeds. At the lowest end of its performance is 1.8-2.2TF of performance, targeting 1080p... After DLSS and other upscaling. Which when paired with a modern featureset, yeah, that's a lot more next gen than it is last gen.
Thanks man!

Also considering that the device only really needs to hit 60/30FPS 1080p handheld (or, when docked, 4K Ultra Performance DLSS preset which uses a rendering scale starting from 720p iirc). Combine all those factors, and you've got one reasonably beefy handheld. Granted, it's not a guarantee that it'll get every game during the late 9th or early 10th gen, but it'll get far more than the current "let's port every game from pre-2014" initiative that was occurring during the Switch era. We'll have to see how powerful the device is when DF drops their T239 video.
 
It's perfectly feasible, and a number of games, like Splatoon 3, and Animal Crossing New Horizons already do that to serve as quick menus or text input, while Fallout 4 used it as a menu interface. Xbox Smart Glass was a thing a little over a decade ago. Now, we see PS and Xbox becoming extremely capable of streaming video with low latency to mobile devices. However, it's a bit of a matter of juice not being worth the squeeze. Simple menus are relatively easy and already possible on Nintendo Switch with the NSO App. Streaming an entirely seperate view rendered on the console is possible but more difficult. However, that difficulty, that expense, that engineering, is predicated on the assumption of people having a controller grip for their phone, or propping it up on a coffee table, or laying it on their lap. Trying to use the Wii U GamePad for menus while using another controller was never terribly convenient.

In short, Nintendo Switch can already do this in a small way, but I wouldn't expect NG Switch to go beyond this, though a Zelda game that lets you use the NSO app as inventory management would be extremely cool, and possible with existing technology.
Thank you!
On the part that people need some place to put their phone, what I meant was something similar to the patent published recently: if the console can take a detachable second screen, means it has a rail of sorts (just like for the joycons). So could that rail not be used to attach some element that will then firmly hold the phone vertically ? Either way, highly hypothetical I know, but just to entertain the possibility.
 
FAMIly... I'm stopping to believe in the colored buttons...

I'm thinking this is just a coincidence now. Nintendo doing it because Mario RPG being from the SNES and Paper Mario because whatever. And the Ys X and Trails just being a Falcom thing to differentiate them from the PS and especially Xbox icons.

The only thing that's keeping me on life support is that fashion game with colored buttons but my faith is fading away.
 
Is this a video to watch out for? Maybe missed an earlier comment which gave more insight as to what its about.
To my understanding it explores theoretical performance of T239 (Switch successor SoC). Rich from DF has received some input from Oldpuck here too - not sure what type of input that is but hopefully the video is full of content that is relevant to this thread (T239 SoC, DLSS, etc).
 
Is this a video to watch out for? Maybe missed an earlier comment which gave more insight as to what its about.
TL : DR: The specs of the T239 aligns very similarly to the 2050/3050 mobile GPUs. Digital Foundry ran tests on underclocked laptops that have similar spec sheets to that processor and are reporting what the expected benchmarks for the device should be. It should be very insightful, however the "actual" power of the device will be seen when it actually releases. It's more "what to expect" than 100% accurate information, but DF know their shit, so I trust them to do good reporting.
 
8nm seems like a n64 cartridge level of fuck up, they just can’t get a device that will run cod for the next 5 year with that, anything less than 300mb/s ufs storage also send stupid.
 
Safe to assume they'll also use DLSS in handheld mode. Ultra Performance can get the native resolution down to 360p for a 1080p target.
Ooh, yeah definitely. Probably not as needed, but it'll be useful nevertheless because it means the device can underclock and still meet performance benchmarks, all the while increasing battery life.
 
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To my understanding it explores theoretical performance of T239 (Switch successor SoC). Rich from DF has received some input from Oldpuck here too - not sure what type of input that is but hopefully the video is full of content that is relevant to this thread (T239 SoC, DLSS, etc).
That sounds very interesting indeed, will keep a look out. Thank you Darthdiablo!
 
FAMIly... I'm stopping to believe in the colored buttons...

I'm thinking this is just a coincidence now. Nintendo doing it because Mario RPG being from the SNES and Paper Mario because whatever. And the Ys X and Trails just being a Falcom thing to differentiate them from the PS and especially Xbox icons.

The only thing that's keeping me on life support is that fashion game with colored buttons but my faith is fading away.

Necrolipe said something along the lines that it was recommended to developers to use them for (yet) unknown reasons. I wouldn't throw out the baby with the bathwater. I'm still a firm believer.
 
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Safe to assume they'll also use DLSS in handheld mode. Ultra Performance can get the native resolution down to 360p for a 1080p target.
See this shit is what's so exciting to me. 2.2TF with a target resolution of 360p. 3.45TF with a target resolution of 720p. Imagine the kind of visuals you can pull off with that much overhead. The next Xenoblade will gobsmack, I guarantee it.

Plus because upscaling is so baked in, we could see some (I'm not saying all or even most) games that are multiplat having higher output resolutions on NG Swirch vs. home consoles, even if there are other caveats (like a low internal resolution). We already saw a taste of this with Nier Automata's crisp 1080p presentation on Nintendo Switch.
 
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Dunno if DF puts Disclaimers before such "Target Hardware Tests", but it feel like it wouldn't hurt to note that there's quite a few differences between the actual ReDraketed console and a PC "imitating" it's speculated hardware.

OS overhead, to name one example.
 
See this shit is what's so exciting to me. 2.2TF with a target resolution of 360p. 4.35TF with a target resolution of 720p. Imagine the kind of visuals you can pull off with that much overhead. The next Xenoblade will gobsmack, I guarantee it.

Plus because upscaling is so baked in, we could see some (I'm not saying all or even most) games that are multiplat having higher output resolutions on NG Swirch vs. home consoles, even if there are other caveats (like a low internal resolution). We already saw a taste of this with Nier Automata's crisp 1080p presentation on Nintendo Switch.
Considering the reports of Monolith Soft's new IP, it means they'll have experience of the hardware before jumping head-first into the next Xenoseries game. Probably going to be the best game of all time, fr fr.
 
Thank you!
On the part that people need some place to put their phone, what I meant was something similar to the patent published recently: if the console can take a detachable second screen, means it has a rail of sorts (just like for the joycons). So could that rail not be used to attach some element that will then firmly hold the phone vertically ? Either way, highly hypothetical I know, but just to entertain the possibility.
I think that's possible and if the included grip is this transforming, phone-affixing multitool, I would be ecstatic. Weird Nintendo is back! They could port fully featured Wii U and DS games. Have the grip link the L and R controllers in TV Mode, expand it once to slot a phone in, expand again for landscape mode, flip it around and attach it to the console for dual screens on the go.

I certainly don't think this is likely, but it's POSSIBLE, and that's exciting to me. We're here to speculate, after all.
 
TL;DR: The specs of the T239 aligns very similarly to the 2050/3050 mobile GPUs. Digital Foundry ran tests on underclocked laptops that have similar spec sheets to that processor and are reporting what the expected benchmarks for the device should be. It should be very insightful, however the "actual" power of the device will be seen when it actually releases. It's more "what to expect" than 100% accurate information, but DF know their shit, so I trust them to do good reporting.
Did they state what OS they used? They should use a light, gaming-focused OS like SteamOS instead of Windows. Same thing happened with the original Switch where the tests using the Shield TV underperformed because they were using Android, which is pretty unoptimized for gaming rather than the light, gaming-focused Horizon.
 
Dunno if DF puts Disclaimers before such "Target Hardware Tests", but it feel like it wouldn't hurt to note that there's quite a few differences between the actual ReDraketed console and a PC "imitating" it's speculated hardware.

OS overhead, to name one example.
Yeah - I think that might be one of things Oldpuck was working on with Rich from DF too for this video too.. how to try to account for those differences (because we cannot really 100% simulate a custom SoC on a PC). (found old Oldpuck comments, I might have misremembered, all I can find mentions of is Oldpuck did a technical review of the video)

So hopefully the video will be a bit more than just finding PC specs that closely match the T239 specs.
 
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Considering the reports of Monolith Soft's new IP, it means they'll have experience of the hardware before jumping head-first into the next Xenoseries game. Probably going to be the best game of all time, fr fr.
I hope we see NG Switch get Xenoblade X Remastered before they jump into a new IP. I really think feeling it out with a remaster, then a new IP, then a new Xenoblade would pay dividends.
 
No one is doing a target resolution of 360p outside of some truly fucked up shit.

Target internal rendering resolutions this gen will probably be

Switch 2 handheld: 540p
Switch 2 docked: 720p
PS5: 1080p
Xbox Series X: Somewhere between 1080p and 1440p
PS5 Pro: 1440p
 
Did they state what OS they used? They should use a light, gaming-focused OS like SteamOS instead of Windows. Same thing happened with the original Switch where the tests using the Shield TV underperformed because they were using Android, which is pretty unoptimized for gaming rather than the light, gaming-focused Horizon.
We have so much evidence to suggest Horizon will hop skip and jump onto NG Switch that I dare to say I DO have hope for T239 being considerably more performant than RTX3050 in real world scenarios.

Also isn't it funny how with Switch, the comparison was "it's a bit better than an Android TV box", and now it's "it's a bit better than a discrete GPU". 😅
 
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Did they state what OS they used? They should use a light, gaming focused OS like SteamOS instead of Windows. Same thing happened with the original Switch where the tests using the Shield TV underperformed because they were using Android, which is pretty unoptimized for gaming rather than the light, gaming-focused Horizon.
Annoyingly, I don't know. It's also worth mentioning that, however good the x86-64 Steam OS actually is, it is not a good/accurate replacement for the ARM Switch OS. Not only due to the different architecture, but Proton (the fancy layer used to play on SteamOS) isn't faultless when it comes to running games. This is the one major snag that comes with replicating any of the dedicated hardware of any system, it's never 1 to 1.
I hope we see NG Switch get Xenoblade X Remastered before they jump into a new IP. I really think feeling it out with a remaster, then a new IP, then a new Xenoblade would pay dividends.
Xenoblade X is probably going to be Monolith's Launch Year game. Enough time has passed since Xenoblade 3 and FR for them to get the work done on something like that, so it's not impossible. Regardless, gonna be a damn impressive looking game, especially if they take the "Xenoblade DE" approach to a remaster and redo a bit of the artstyle to fall in line with what came after. Xenoblade DE is still probably the best remaster of all time because it's honestly touching the line between "remaster" and "remake".
 
Dunno if DF puts Disclaimers before such "Target Hardware Tests", but it feel like it wouldn't hurt to note that there's quite a few differences between the actual ReDraketed console and a PC "imitating" it's speculated hardware.

OS overhead, to name one example.
so would this mean that, due to windows having a greater toll on the hardware, we could expect something better than what they show? or just something different?
 
so would this mean that, due to windows having a greater toll on the hardware, we could expect something better than what they show? or just something different?

Well, i don't wanna generally say better ... let's say different and likely more efficient?

Just for the OS example, the lightweight OS of Switch for example needs much less resources reserved for it (RAM, for example) than a full blown Windows.
Less resources you need to "block away" for stuff like this means more resources available for actual processing of a game.
 
so would this mean that, due to windows having a greater toll on the hardware, we could expect something better than what they show? or just something different?
I'd say better. Newer Tensor cores, RT cores, generally better hardware as a whole, ARM-based OS leading to better optimisation and that's before mentioning that developers optimise for the console, meaning that the T239 can a lot better than the 2050 despite having similar hardware. Also Nintendo can do all sorts of techno-wizard fuckery on their end to get the games running far better than you'd reasonably expect.
Why wouldn't they? If they can get extra performance for essentially free, they should, especially on an 8-inch tablet screen where the occasional visual error is much less noticable.
Someone posted a video of Cyberpunk 2077 running DLSS from 360p to 1080p iirc and, outside of some issues with the shadows, the game generally looked very solid. Would work on a handheld, even at 1080p DLSS Ultra Performance on an 8-inch screen.
 
Dunno if DF puts Disclaimers before such "Target Hardware Tests", but it feel like it wouldn't hurt to note that there's quite a few differences between the actual ReDraketed console and a PC "imitating" it's speculated hardware.

OS overhead, to name one example.
I have no doubts they will explain the differences and how it's just an useful guide rather than final level of performance.

so would this mean that, due to windows having a greater toll on the hardware, we could expect something better than what they show? or just something different?
Something better, absolutely. Remember that Switch 2 will be a console, with thin OS and API layer and fixed hardware that will be explored to its maximum by the developers. Case in point, DF tested Resident Evil 5 Android running on a Tegra X1 (Which, remember, runs at higher clocks that Switch) and the game runs at 720p30-60 (Unlocked framerate). The Switch version of Resident Evil 5 runs at 1080p60. That's how big of a difference it is.

Edit: Another example. Crysis 3 running on Switch (Again, Switch is underclocked compared to stock Tegra X1) at 900p30 with graphical enhancements. Crysis 3 was demoed for Tegra X1 (Stock at full clocks) Android years and that version was a graphically pared back version at lower resolutions and framerates.
 
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TL : DR: The specs of the T239 aligns very similarly to the 2050/3050 mobile GPUs. Digital Foundry ran tests on underclocked laptops that have similar spec sheets to that processor and are reporting what the expected benchmarks for the device should be. It should be very insightful, however the "actual" power of the device will be seen when it actually releases. It's more "what to expect" than 100% accurate information, but DF know their shit, so I trust them to do good reporting.
Exactly. I believe that Richard has contacts in the industry that greenlit this video. I assume said contacts deemed the content faithful enough to whatever they can extract from Drake.

On a side note, he likely already has the details we are missing (clockspeeds/memory quantity/storage) and he might even be knowledgeable about the cartridge media used in the final hardware. After all, he is the one who disclosed the exact clockspeeds of the Switch SoC seven years ago.
 
so would this mean that, due to windows having a greater toll on the hardware, we could expect something better than what they show? or just something different?
Rather than OS overhead, I think the thing that really makes the comparison uncompelling (for me personally) is that nobody has ever built a game for a downclocked 2050 Mobile. All this is really testing is the inherent scalability of PC games built with different, and very likely higher, minimum specs in mind. That's just not the same as a Switch successor game where the only hardware configuration being targeted is exactly the successor's hardware. Things like "optimization" and "OS overhead" are at risk of being used as handwaves, but I think this is a real issue.
 
Exactly. I believe that Richard has contacts in the industry that greenlit this video. I assume said contacts deemed the content faithful enough to whatever they can extract from Drake.

On a side note, he likely already has the details we are missing (clockspeeds/memory quantity/storage) and he might even be knowledgeable about the cartridge media used in the final hardware. After all, he is the one who disclosed the exact clockspeeds of the Switch SoC seven years ago.

We have heard from
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I've watched the DF video now and I recommend everyone to watch it later!

Rich readily concedes that it's a very imperfect comparison and of course software will be optimized for the specific hardware of the new hardware.

Having said all that, the most important finding is that upscaling to 4k from 720p with DLSS takes about 18ms. That is obviously longer than a single frame time for 60fps and also untenably high for 30fps. He did mentioned though that the T234 has special ML-accelarating hardware, and if the T239 retain some of that, those figures could well be lower.

But the TL:DR I got out of the video is that we shouldn't except 4k output and we shouldn't expect current generation titles to run at 60fps. It will be even harder than with Series S to eke out an acceptable performance mode.

But again, lots we don't know about the hardware and lots that can be achieved with smart optimization against a specific hardware target.
 
Since it's being discussed, I'll say personally I'm not too worried about more advanced current gen games coming to Switch 2 in the same way as Switch 1, simply because of how far graphics have advanced, even massive downgrades won't look as intensely compromising as they did on Switch 1. And I'm saying this after having seen the Ark Ascended trailer and the Avatar previews, which I think both finally show a true graphics leap beyond PS4. I don't feel that many games before these two were really showing as dramatic a leap.

PS4 gen games were (for the most part) the first to get truly lush, densely populated wooded/forest/jungle environments for example. Porting to Switch 1 might have meant cutting the leaf count in half in a wooded environment's trees, for example from a density of X leaves-per-tree on PS4 to X/2 leaves-per-tree on Switch 1.
If X is 1,000 on PS4 and 500 on Switch, that's a very noticeable change. All of a sudden the environment doesn't even look like a forest/jungle on Switch any more, it just looks like a lightly wooded area. Some devs don't think it's worth that sacrifice, the game's setting is fundamentally different, it's not even the same category of environment in the Switch 1 version. So devs either skip the Switch 1 or keep the leaf count high-ish and butcher the resolution hard instead, rendering the game unplayable in docked mode.

But on current gen, if the starting X is 6,000 leaves-per-tree on PS5 and we cut down to 3,000 on Switch 2, suddenly the Switch 2 version is still very much looking like a forest/jungle, and the original intent of the game is still being delivered. That's the beauty of diminishing returns. Note that I pulled these numbers and ratios out of my ass, they're not based on real examples at all, nor is the concept of devs cutting leaf-counts, these examples are just to illustrate my theory.

I HOPE the dev tools for most games are set up to work in this way, to accommodate this kind of scalability. Maybe I'm wrong, but this is my current hope 🤞
 
Well, i don't wanna generally say better ... let's say different and likely more efficient?

Just for the OS example, the lightweight OS of Switch for example needs much less resources reserved for it (RAM, for example) than a full blown Windows.
Less resources you need to "block away" for stuff like this means more resources available for actual processing of a game.

I'd say better. Newer Tensor cores, RT cores, generally better hardware as a whole, ARM-based OS leading to better optimisation and that's before mentioning that developers optimise for the console, meaning that the T239 can a lot better than the 2050 despite having similar hardware. Also Nintendo can do all sorts of techno-wizard fuckery on their end to get the games running far better than you'd reasonably expect.

Someone posted a video of Cyberpunk 2077 running DLSS from 360p to 1080p iirc and, outside of some issues with the shadows, the game generally looked very solid. Would work on a handheld, even at 1080p DLSS Ultra Performance on an 8-inch screen.

I have no doubts they will explain the differences and how it's just an useful guide rather than final level of performance.


Something better, absolutely. Remember that Switch 2 will be a console, with thin OS and API layer and fixed hardware that will be explored to its maximum by the developers. Case in point, DF tested Resident Evil 5 Android running on a Tegra X1 (Which, remember, runs at higher clocks that Switch) and the game runs at 720p30-60 (Unlocked framerate). The Switch version of Resident Evil 5 runs at 1080p60. That's how big of a difference it is.

Something better in most cases, I would say.

Rather than OS overhead, I think the thing that really makes the comparison uncompelling (for me personally) is that nobody has ever built a game for a downclocked 2050 Mobile. All this is really testing is the inherent scalability of PC games built with different, and very likely higher, minimum specs in mind. That's just not the same as a Switch successor game where the only hardware configuration being targeted is exactly the successor's hardware. Things like "optimization" and "OS overhead" are at risk of being used as handwaves, but I think this is a real issue.
thank you to all 5 of you who responded lol! i appreciate the clarification.

will be interesting to see if DF makes this distinction in their video.
 
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