Mr.Gamerson
Octorok
IMO this is fine because it relates to the hardware that is within the device itself. With mesh shaders, games of the PS5/ Series X/Series S would be easier to bring to Drake without having to do as aggressive cuts, the GPU will bette handle the geometry in a more efficient manner that reduces memory bandwidth constraint and memory footprint compared to the last generation of systems. So you can do more with less relative to say, the PS4 or XB1. With mesh shader, culling is also more efficient or feasible: you have what you need, you don’t show what you don’t see so it’s not needed, hence more efficient.
Also allows for more complex geometry and environments for say, xenoblade. So, to use another example even if they’ll probably still mess it up, a series like Pokemon which has a lot of creatures moving about as of the most recent game to attempt to make the world believable can make excellent use of Mesh Shaders/Task Shaders to achieve the goal while also not absolutely tanking the framerate as much as SV did.
And can fit higher textures and other things to make the world look better or more believable and cohesive.
Though in their case that’s not a miracle that they need.
A game like Alan Wake 2 would be a case where the Switch 2 Docked vs Ps4 PRo comparison would be more favorable to the Switch 2 when compared to a last gen game, correct?