Xbox Series S is barely 3 times more powerful than a XBOX One S, when talked about FLOPS alone, but Crysis Remastered on quality mode runs at 1080p on One S and at 4K on Serie S (that is 4 times more).
No. I don't have time to go through every game you bring up, by Crysis Remastered
doesn't use the same visual settings between the One S and the Series S.
The conversation that you initially replied to was "can NG run
Breath of the Wild at 4k60
without any customization." The answer is "probably not." You posted a video of a PC running 4k20 in emulation. That didn't change the answer.
The brute force alone is not the only factor here.
You're right, brute force alone isn't the only factor here, engine changes, settings changes, optimizations are all possible. Could
Breath of the Wild run at 4k60 on NG? Yes. Can it do it with just brute force, without DLSS or engine optimizations? No.
That's the conversation we're having. I'm not sure which of us is misunderstanding the other, but I think we're talking past each other.
You say that, at 3.4 Tfops, a Switch 2 is 8.8x stronger than switch 1. Zelda runs at 900p on 1. That from 4K is less than 6 times the difference. So, with 3.4 Tflops switch 2 has enough power to run Zelda at 4K easy. Suns the extra resource from CPU, memory and bandwidth and I can see Zelda runs 4K 60 FPS native on switch 2. Or am i missing some calcs here?
You're missing doubling the frame rate. The number of pixels that the GPU has to push is 12x. Just because a game might be CPU limited, doesn't mean that the CPU is the only barrier.
About the sub 720p games, it necessary see why they run that low. For example, the same hardware with a fast memory can make a better output?
Yes, this is exactly what I said. That's why I said "GPU limited games." But it's also why
engine optimizations matter. We're only talking about brute force solutions. Again, this was a converation about whether or not the BotW demo was running in backwards compatibility mode or not. I'm not talking about what's possible for a native app on NG, I'm talking about what's achievable through a BC layer.
And about the backwards compatibility, I believe it will be native for the new hardware, not emulated.
We know this is almost certainly not true. Sorry.
Like any new version of IOS or Android can run games and software of preview version even on new and stronger hardwares, the new OS will be able to play games came from the old one.
Nintendo Switch is built for speed - it doesn't use the sorts of technologies that make this possible, because they kill performance. The situation you are describing isn't technically feasible.