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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Not sure why people keep expecting otherwise
Because the cost of cross-gen support is higher than single platform.

Because exclusives and higher end experiences drive hardware sales, which are necessary for third party support, which in turn brings in massive revenue through Nintendo’s cut.

Because early adopters are “whales” who purchase a higher number of software units at full price than late stage purchasers who are more price sensitive.

I don’t know what Nintendo’s software strategy is, but arguing that the longest cross-gen period in history is the only obvious path is a little silly.

Nintendo has historically had counter cyclical software sales already - by selling for the handheld platform while the TV console is in its sunrise/sunset period. The point of moving to a unified platform was to give them flexibility, and Detective Pikachu shows they’ll move games to the more successful platform.

I suspect that they’ll support both as long as it makes them money, and the unified platform means that have strong discretion about when to end support for the old platform.

But when I think of Nintendo cross-gen period, I’m not looking to the PS4c I’m looking to the DS
 
One prediction I’m feeling okay about is that I think region locking is coming back.

The Bank of Japan is trying to establish inflation expectations at 1-4% and that makes sense and is good, but it’s crushed the yen in the process. The only ways to stop most Japanese consoles from being scalped are:

1. Charge an incredibly high price in Japan

2. Make the consoles useless outside of Japan

And to accomplish 2…
 

Posted this on Era but wanted to see Fami's thoughts as well on what price you think the Switch 2 will be.
 
It is really funny going on Era and seeing people's reactions to the "rumoured" price of $399 and $449; everyone is like "Yeah, that's what I expect! Day 1!"

Huge difference between Switch when $299 meant "DOA"
It’s good everyone has been conditioned, online, to a $399 price point lol. We won’t get any overreactions when the price is announced.
 
I can see Nintendo dipping their hand into VR/AR again. Honestly even just a VR world tour mode were you casually stroll around various game worlds with online multiplayer would be a killer app for me. Imagine chilling in a Monolith RPG watching monsters fight each other or talking with you're buddies in a random village as npc's pass by
 
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One prediction I’m feeling okay about is that I think region locking is coming back.

The Bank of Japan is trying to establish inflation expectations at 1-4% and that makes sense and is good, but it’s crushed the yen in the process. The only ways to stop most Japanese consoles from being scalped are:

1. Charge an incredibly high price in Japan

2. Make the consoles useless outside of Japan

And to accomplish 2…
Not in a million years. Nintendo was called archaic for years for having region locking and it was one of the big step forwards for them with the Switch that everyone liked and agreed was good. Going back on that would just be a mess for a variety of reasons, not only for PR either.
 
God of War Ragnarok is on pace to sell well over 25m copies
? the last update was that it sold up to 11 million by February after 5.1 after the opening week, while impressive its probably nowhere close to 25M yet, let alone guaranteed to go past 25M, especially since GOW 18 didn't pass 25M yet
 
One prediction I’m feeling okay about is that I think region locking is coming back.

The Bank of Japan is trying to establish inflation expectations at 1-4% and that makes sense and is good, but it’s crushed the yen in the process. The only ways to stop most Japanese consoles from being scalped are:

1. Charge an incredibly high price in Japan

2. Make the consoles useless outside of Japan

And to accomplish 2…

Nope!

This is a system that you can easily travel with, I lived in Japan shortly after the Switch launched and bought Super Mario Odyssey in Japan, it would suck if I couldn't play it because I had an American Switch.

Region locking is dead and it can stay gone.
 
Not in a million years. Nintendo was called archaic for years for having region locking and it was one of the big step forwards for them with the Switch that everyone liked and agreed was good. Going back on that would just be a mess for a variety of reasons, not only for PR either.

The yen is so weak right now that if the Switch 2 launched at $400 in the US, it would have to launch at 60000 yen in Japan to avoid being scalped.

For comparison, the Switch OLED was and is 38000 yen.

It’s either locking it, charging an extremely high (and prohibitive) price in Japan, or having all the systems scalped to the US and Europe and having a limited Japanese user base.
 
I don't think a Japanese company would use "NG" as a code name because it means Not Good lol.

Also, the pricing of consoles usually gets determined 3 - 5 months before the launch not a year prior fyi.
I mean, not necessarily. The Vita's codename was NGP, which by that logic makes it the "Not Good Portable"... which, fair, is an accurate description of the device*, so maybe you're onto something. :unsure:

*I kid. I kid. The Vita had issues but I don't actually think it was bad, I just thought it was a funny punchline. Let's not start a debate on how good or not good the Vita was.
 
One prediction I’m feeling okay about is that I think region locking is coming back.

The Bank of Japan is trying to establish inflation expectations at 1-4% and that makes sense and is good, but it’s crushed the yen in the process. The only ways to stop most Japanese consoles from being scalped are:

1. Charge an incredibly high price in Japan

2. Make the consoles useless outside of Japan

And to accomplish 2…
why the hell would nintendo care about any of that?
 
The yen is so weak right now that if the Switch 2 launched at $400 in the US, it would have to launch at 60000 yen in Japan to avoid being scalped.

For comparison, the Switch OLED was and is 38000 yen.
Have you ever ordered anything from Japan before? Scalping will mostly be deterred simply by shipping rates and shipping times.
 
The yen is so weak right now that if the Switch 2 launched at $400 in the US, it would have to launch at 60000 yen in Japan to avoid being scalped.

For comparison, the Switch OLED was and is 38000 yen.

It’s either locking it, charging an extremely high (and prohibitive) price in Japan, or having all the systems scalped to the US and Europe and having a limited Japanese user base.
Lol or you know Nintendo doesn’t go back to archaic times and they figure it out like everyone else is.
 
I can't think of what else Nintendo can do Redrakted NG's controls that can work for dock, handheld, and tabletop modes that aren't just advancements to what's already there. Is haptic feedback feasible on something like the Joy-Cons?
They could make it so that it takes better advantage of gyro in any mode without needing to, say, rotate the entire console, or just make it more comfortable to use. I had this idea when I saw that this controller existed, the NeGcon. I think being able to rotate one Joy-Con up to around 180° while also being able to lock it up in a certain angle could provide a better gaming experience.
 
See I ain't concerned about Game Freak. I know they'll struggle.

Elden Ring would definitely be huge.
In an ideal world, Pokemon fully utilizing NG's hardware would be a step above what we're seeing with Genshin Impact. I think generally speaking, open world games will receive a big bump up on NG due to the CPU increase and the memory bandwidth bottleneck being alleviated.

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Just imagine these environments sprawling with Pokemon and other trainers or landmarks. Pokemon swimming, flying, galloping, and what have you. NG wouldn't The world would be more interactive as well. Not quite BoTW/ToTK but just enough to be engaging.

As for Elden Ring that doesn't even run on PS5 at a smooth 60fps so if it did come to Drake, I can see it being solid running on NG at 30fps but wouldn't be shocked to see a performance mode of some kind. I don't have Elden Ring on PC so I am not sure how well it scales and the most taxing parts on the HW.
 
In an ideal world, Pokemon fully utilizing NG's hardware would be a step above what we're seeing with Genshin Impact. I think generally speaking, open world games will receive a big bump up on NG due to the CPU increase and the memory bandwidth bottleneck being alleviated.



Just imagine these environments sprawling with Pokemon and other trainers or landmarks. Pokemon swimming, flying, galloping, and what have you. NG wouldn't The world would be more interactive as well. Not quite BoTW/ToTK but just enough to be engaging.

As for Elden Ring that doesn't even run on PS5 at a smooth 60fps so if it did come to Drake, I can see it being solid running on NG at 30fps but wouldn't be shocked to see a performance mode of some kind.
Except it's not the hardware with Game Freak. It's them. It's their insane philosophy of constantly pushing out games with poor quality assurance.
 
In an ideal world, Pokemon fully utilizing NG's hardware would be a step above what we're seeing with Genshin Impact. I think generally speaking, open world games will receive a big bump up on NG due to the CPU increase and the memory bandwidth bottleneck being alleviated.



Just imagine these environments sprawling with Pokemon and other trainers or landmarks. Pokemon swimming, flying, galloping, and what have you. NG wouldn't The world would be more interactive as well. Not quite BoTW/ToTK but just enough to be engaging.

As for Elden Ring that doesn't even run on PS5 at a smooth 60fps so if it did come to Drake, I can see it being solid running on NG at 30fps but wouldn't be shocked to see a performance mode of some kind. I don't have Elden Ring on PC so I am not sure how well it scales and the most taxing parts on the HW.

We will be lucky if Pokemon on Switch 2 looks like a Switch game.

Currently, Pokemon on Switch looks like an early Xbox 360 game.
 
We will be lucky if Pokemon on Switch 2 looks like a Switch game.

Currently, Pokemon on Switch looks like an early Xbox 360 game.
that is being very generous even. 360 game had textures and lighting even if it was all brown. it's like some early PS2 stuff.
 
Because the cost of cross-gen support is higher than single platform.

Because exclusives and higher end experiences drive hardware sales, which are necessary for third party support, which in turn brings in massive revenue through Nintendo’s cut.

Because early adopters are “whales” who purchase a higher number of software units at full price than late stage purchasers who are more price sensitive.

I don’t know what Nintendo’s software strategy is, but arguing that the longest cross-gen period in history is the only obvious path is a little silly.

Nintendo has historically had counter cyclical software sales already - by selling for the handheld platform while the TV console is in its sunrise/sunset period. The point of moving to a unified platform was to give them flexibility, and Detective Pikachu shows they’ll move games to the more successful platform.

I suspect that they’ll support both as long as it makes them money, and the unified platform means that have strong discretion about when to end support for the old platform.

But when I think of Nintendo cross-gen period, I’m not looking to the PS4c I’m looking to the DS
Yeah Nintendo dropped DS support immediately after the 3DS released. The last game they made I think is from 2010, Mario vs Donkey game. The last game that was published by Nintendo was Pokemon BW2 and that was 2012, 3DS was released in 2011. I think it's very important to focus on the new hardware immediately to accumulate as much hardware sales as possible in order to encourage third party releases.
 
The yen is so weak right now that if the Switch 2 launched at $400 in the US, it would have to launch at 60000 yen in Japan to avoid being scalped.

For comparison, the Switch OLED was and is 38000 yen.

It’s either locking it, charging an extremely high (and prohibitive) price in Japan, or having all the systems scalped to the US and Europe and having a limited Japanese user base.
This will be a problem, yes. Weak yen make it so that Switch 2 will be expensive for japanese people and desirable for scalpers. Specially given it will be a very in-demand device. I've talked about this extensively with sales people friends and the conclusion we reached was that Nintendo will loss lead in Japan, by keeping the 100 yen = 1 dolar exchange ratio, and that they will work with retailers to implement a check so that consoles being sold by stores in Japan are being sold to the country citizens rather than Rest of the World scalpers. When PS5 had lotteries, retailers implemented a adress check to guarantee that the consoles were being sold to japanese people, so that will be something easy to be done. And, of course, Nintendo will need to have a robust and wide reaching volume/stock of Switch 2 consoles so that demand is satisfied all around the globe and exporting/scalping is discouraged.

Basically, they will loss lead in Japan as to keep the console accesible to japanese people and implement checks so that consoles are sold to people who reside in the country. The idea of Japan only region-lock was also considered, but it's too big of a headache in terms of PR.

Whatever happens though, Nintendo will be keen to not lose Japan market, neither make the console inaccessible and neither so that the majority of consoles aren't staying in the country and destroying the software ecosystem in the process. It's an interesting point of discussion and I think the solution talked above does take care of this problem.
 
I can see Nintendo dipping their hand into VR/AR again. Honestly even just a VR world tour mode were you casually stroll around various game worlds with online multiplayer would be a killer app for me. Imagine chilling in a Monolith RPG watching monsters fight each other or talking with you're buddies in a random village as npc's pass by
Same here, now seems like a good time with Amiibos especially if they might be layering camera, AI, and NFC tech for some kind of AR features. Now, I am not that big into collecting Amiibos or anything but was surprised at how popular they are and it would probably make people enjoy them even more. There are lots of things they can leverage this tech for but that's the first thing that came to mind because I am not as creative as the folks over there.

If it happens to be something else entirely... I am totally on board with whatever gimmick will ship with NG.

Nintendo is always going to try new things and that's fine.

My only conditions are:

-the console maintains a hybrid identity and that its prioritized
-backward compatibility with the Switch
-that it isn't half-baked or forced in any way and ultimately goes underutilized
-that most games that utilize the tech do not get trapped on the hardware

When I think of stuff they've done in the past, I still think nothing has topped the Wii and DS. People hated on those gimmicks but hot damn did Nintendo, 2nd and 3rd parties create some all-time classics on those machines. If Wii U faired better I think we could've had a lot more unique gameplay experiences on there as well.

Perhaps it's not so bad to have machines have such distinct feature sets or inputs since it can make playing those games on future platforms a bit tricky. I think they can find a middle ground though.
 
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that is being very generous even. 360 game had textures and lighting even if it was all brown. it's like some early PS2 stuff.

That's why Namco should develop it.

Pokemon Snap made by Namco
pokemonwater.jpg


Pokemon Scarlet & Violet made by GameFreak
Pokemon-Ugly.jpg



And I get that S&V is an open-world game, but that doesn't matter when you compare it to Tears of the Kingdom.
 
They could make it so that it takes better advantage of gyro in any mode without needing to, say, rotate the entire console, or just make it more comfortable to use. I had this idea when I saw that this controller existed, the NeGcon. I think being able to rotate one Joy-Con up to around 180° while also being able to lock it up in a certain angle could provide a better gaming experience.
I've never seen that kind of controller before. The concept definitely sounds interesting.
 
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Honestly, a trackpad combined with the Joycons' HD Rumble could be great. Imagine if you could actually feel when you move your cursor over a menu item. Or maybe you're playing a first-person game, rotating the camera with the trackpad, and you can actually feel the direction and speed of the camera's movement. You can achieve a level of immersion that you can't get with a typical mouse.

Whatever the new features end up being, I think they'll serve to make games seem more intuitive and immersive. Nintendo's changed a lot since the days of the Wii, but they still value forms of interactivity that rise above standard buttons and sticks. Who knows, maybe Nintendo will get a bit crazy with it and add dynamic physical texturing to the back of the Joycons, or something.
 
They could make it so that it takes better advantage of gyro in any mode without needing to, say, rotate the entire console, or just make it more comfortable to use. I had this idea when I saw that this controller existed, the NeGcon. I think being able to rotate one Joy-Con up to around 180° while also being able to lock it up in a certain angle could provide a better gaming experience.
So here for NeGcon posting. Doing this with Switch 2 (or ever again at all) would be wild.
 
How would people feel if the Switch 2 had a significantly evolved Kinect included
Terrible. The Kinnect practically killed the 360 at the end and it never amounted to any experiences people are going back to today. Raising the price of the system by 100 or more dollars for a glorified camera is just a terrible idea in itself.
 
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Kinect found better use outside of gaming. I don't see it coming back. Maybe as a part of motion tracking
Wouldn't that kind of thing take up a lot of space? If we're talking motion tracking like VR does, don't they have 2-4 cameras that make up a square? I really only have used a Valve Index, though.
 
Just saying, I’d temper your expectations when it comes to whatever gimmick the Switch 2 will have. I’m sure there will be something unique, but it’ll probably be something along the lines of the IR camera on the Switch 1. A small interesting feature, but nothing that massively changes the way you play like the Wii Remote & can easily be ignored by developers.
 
This thread is getting dangerously close to software speculation again...
Funny (true) story - a few pages ago I decided to put everyone initiating or even responding to a software discussion on ignore (all of them very nice people otherwise) and loe and behold, this thread has become completely software discussion free for me.
 
Just saying, I’d temper your expectations when it comes to whatever gimmick the Switch 2 will have. I’m sure there will be something unique, but it’ll probably be something along the lines of the IR camera on the Switch 1. A small interesting feature, but nothing that massively changes the way you play like the Wii Remote & can easily be ignored by developers.
honestly i'd love for them to bring back the IR stuff the Wii had. Pointer controls with gyro just aint the same.
 
Part of the reason switch has good momentum compared to previous is that they haven’t announced it “early”
I don't know why this concept is so difficult for many to grasp.

Wii U =\= Switch

New hardware is great but let's not forget where we were and where we are now.
 
Just saying, I’d temper your expectations when it comes to whatever gimmick the Switch 2 will have. I’m sure there will be something unique, but it’ll probably be something along the lines of the IR camera on the Switch 1. A small interesting feature, but nothing that massively changes the way you play like the Wii Remote & can easily be ignored by developers.

I don't think anyone has any expectations for the gimmick; I'm pretty sure most people just want it to be a more powerful Switch.

With themes and a faster eshop
 
This is just based on personal perception, but it's funny that before the Switch landed, the general sentiment appeared to be 'why can't Nintendo just make a regular console with no gimmicks', and now there's a non-trivial amount of people that fear the new console won't have any gimmicks at all.

Not that I don't personally want the console to come with interesting new doodads, but realistically they're only going to be used by Nintendo due to the way multiplatform development usually works. And if that old rumor about Nintendo trying to cut costs holds any weight, it'd make sense for Switch 2 to be an iterative upgrade. Nothing wrong with that— the GBA didn't have any crazy gimmicks in comparison to the GB/GBC and that was still an awesome console.
 
This is just based on personal perception, but it's funny that before the Switch landed, the general sentiment appeared to be 'why can't Nintendo just make a regular console with no gimmicks', and now there's a non-trivial amount of people that fear the new console won't have any gimmicks at all.
I don't think anyone is scared it won't have any gimmicks, at least here. We're just discussing what we expect because every console since the Wii has had some sort of gimmick and interviews indicate Nintendo wants to bring something "new" to the table every console. Wii, motion controls and a TV remote controller. DS, 2 screens. Wii U, async and off TV play. 3DS, 3DS. I like to think the majority of people would breathe a sigh of relief if the Switch 2 ended up a more powerful Switch with a normal control scheme.
 
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This is just based on personal perception, but it's funny that before the Switch landed, the general sentiment appeared to be 'why can't Nintendo just make a regular console with no gimmicks', and now there's a non-trivial amount of people that fear the new console won't have any gimmicks at all.

Not that I don't personally want the console to come with interesting new doodads, but realistically they're only going to be used by Nintendo due to the way multiplatform development usually works. And if that old rumor about Nintendo trying to cut costs holds any weight, it'd make sense for Switch 2 to be an iterative upgrade. Nothing wrong with that— the GBA didn't have any crazy gimmicks in comparison to the GB/GBC and that was still an awesome console.
This is literally the only place where I see fear of there not being a gimmick. It’s still a trivial number of people in the grand scheme of things.
 
Would inside out tracking like the quest pro controllers be too cost prohibitive for a next gen joycon? Could make motion based gaming for switch not feel like it’s drifting after being held for a few seconds.
 
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