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Again its unlikely the demo was intended to wow people into buying the Switch 2. They likely had other demos to do that, we know they had the Matrix demo. It likely served a very basic purpose, to show something very specific to the developers who were in theory supposed to be the sole audience to ever see it, as we've speculated it could be something likeI dunno man, you might be right about developers looking at it differently but I keep pulling up these videos of 4K BOTW for years now and always being disappointed with how same it looks to me. Side-by-side huge difference, ya, and maybe on a HUGE screen the difference will be super clear as well... but on a medium size screen it feels very meh to me. The 60 fps is something that makes me desire it but that doesn't change the look. So I'm just wondering what was this really showing off?
Draw distances? Meh. Could they have implemented RTX in it? Has it been a testbed for all the wizbang new features of drake and they got something going that's pretty damn impressive?
"Look, we have a large enough power jump that at a bare minimum we can go from 900p/30 for BoTW to (much higher resolution)/60 on Drake" which if it is 4k, that isn't nothing, assuming they used DLSS to reach that which seems like a given.
Or it was, "Look at how easy it was for us to get old code running on our new API, it took (comparatively small amount of time) to get this".
Or it could even be a sell on how easy it is to use DLSS to get your game up to those resolutions on their system, ignoring even the pure computational jump.
They're trying to sell devs on the idea of working on their hardware, not on how Nintendo games will look. Sadly without knowing what exactly was said and shown its hard to say what the sell was.