Concernt
Optimism is non-negotiable
- Pronouns
- She/Her
That's interesting, what could we expect on the Deluxe though ?
There will not be a "TOTK Deluxe". There will be a next gen patch and a reprint.
That's interesting, what could we expect on the Deluxe though ?
110% certain. Those texture units accelerate intersection testing, like thr RT cores on Intel and Nvidia. What they don't do is accelerate BVH traversal or ray sorting. That's handled by the shader cores and is why they are so down on RT performance.Dedicated RT Cores in RDNA2? Are you sure about this? I'm not sure about RDNA3, but so far I believe they are still sharing the texturing-units to save die space.
But the texture units can't do their original job while doing this. That is why I made a difference to Nvidias Cores.110% certain. Those texture units accelerate intersection testing, like thr RT cores on Intel and Nvidia. What they don't do is accelerate BVH traversal or ray sorting. That's handled by the shader cores and is why they are so down on RT performance.
That hasn't been shown to be a detriment for AMD. The bottleneck for ray tracing is still bvh construction amd the time it takes to shade the pixels after ray hit tests. And there's nothing stopping accelerators from being multi-functional. Just like how Nvidia's tensor cores do non-tensor/machine learning workBut the texture units can't do their original job while doing this. That is why I made a difference to Nvidias Cores.
Props to you for posting this.I believe there's been grave miscommunication here.
...
You do not know how high i'd pile the bodies in order to achieve a series of next-gen patches for the Xenoblade games. Genuinely my biggest "This isn't needed, but goddamn i want it" for a potential Switch 2.watch Monolith do a massive next gen patch for the xenoblade trilogy on SW2, only to push the console to its limits already
Aha. I take your point. Apologies that it sounded like that.Did Phenom08 write that for you? Because it reads like you're saying Phenom08 is right and everyone else (including the mods) are wrong.
i mean hey same boat lol, adding in BOTW+TOTK, Splat 3 & other good first party games as wellYou do not know how high i'd pile the bodies in order to achieve a series of next-gen patches for the Xenoblade games. Genuinely my biggest "This isn't needed, but goddamn i want it" for a potential Switch 2.
I've held off on the following for my Switch 2 über patches:You do not know how high i'd pile the bodies in order to achieve a series of next-gen patches for the Xenoblade games. Genuinely my biggest "This isn't needed, but goddamn i want it" for a potential Switch 2.
Nearly sixty yeahs, you're all crazyFollow-up on this since people seemed interested, here's a picture
Cheers Fami !
Edit: FORTY-FOUR YEAH for a photo of a packaging Arceusdammit
I feel like Nintendo would have a contract with third parties saying "If you're going to put a game on our platform, you're going to have to use DLSS". If that isn't the case, there's a better than awful chance that some third parties will remain at 1080p or lower, or they'll attempt to use FSR and get mixed results on the device itself.Question to you lovely people.
There has been accusations of AMD forcing devs to not adopt DLSS in AMD sponsored titles as per John Linneman Comments.
What impacts, if any, do you think this will have on Switch 2 games having DLSS support? For example AMD sponsors a new multiplat game, does not have DLSS on pc, do you think it will have DLSS on Redacted?
There is no excuse for games to not support all three up scaling technologies given the required inputs and implementation is similar. So it grinds my gears a little that this money hatting is still going on, could really suck for drake games.
I don't think many games will be sponsored by AMD, in the past it was Nvidia, who used these tactics. On Switch NG it will be easy to implement DLSS and most studios will try this before investing more money than needed in optimizing the game for the Switch hardware. The feature will also be included in all big engines like Unreal and Unity.What impacts, if any, do you think this will have on Switch 2 games having DLSS support? For example AMD sponsors a new multiplat game, does not have DLSS on pc, do you think it will have DLSS on Redacted?
This will have no impact on Drake. This is only a PC thing and AMD seems to be walking it back anywayQuestion to you lovely people.
There has been accusations of AMD forcing devs to not adopt DLSS in AMD sponsored titles as per John Linneman Comments.
What impacts, if any, do you think this will have on Switch 2 games having DLSS support? For example AMD sponsors a new multiplat game, does not have DLSS on pc, do you think it will have DLSS on Redacted?
There is no excuse for games to not support all three up scaling technologies given the required inputs and implementation is similar. So it grinds my gears a little that this money hatting is still going on, could really suck for drake games.
Technically they don’t have dedicated hardware for RT, they have hardware that can do it but that’s not dedicated for it. Intel and Nvidia have cores dedicated solely for RT, AMD hasn’t made the area investment for that like nvidia and let alone Intel. They had extra logic for some of the TMUs to handle some aspects of RT but they don’t really have dedicated hardware. Still being ILRT.AMD does have dedicates RT cores. They also have significantly more power on tap too.
RTGI has the most effect on visuals and is also the most scalable due to techniques. But because it's still heavy, devs use an extremely low sample count, which could hurt Drake.
First game I'd try: Xenoblade DE
Second game: Xenoblade 2
Third: Xenoblade 3
watch Monolith do a massive next gen patch for the xenoblade trilogy on SW2, only to push the console to its limits already
I don't have much insight about marketing and such, but compared to the actual name of the console, how important would the branding and logo be?
Like, let's say they go forthe better name"Super Nintendo Switch" and while it communicates quite clearly, it somehow isn't as effective as "Switch 2".
In this case, to how degree could they compensate with the logo and its color for instance?
There was a clear distinction between 3DS which kept the actual Nintendo red color, and Wii U with light blue.
Now the Switch has kept the Nintendo red all along, do you think the successor will go a very different direction in this regard?
Something that might send a clear, instant message of "this is a new generation Switch"?
You also have my permission to rate my profile pic that took me way too long to make for what it is, lol
Thats allways the scary and worrying part about Nintendo.Fourth: Xenoblade Chronicles X DE
I would say i'd sell my car for that, but I am selling my car for different seasons.
I'm honestly at this point where I don’t have a clue what Nintendo will end up doing. Hardware aside, we have damn near nothing known about the system. I do agree that “Switch 2” would be the easiest, and most straightforward solution to communicate effectively with consumers. But knowing Nintendo, they don't just do straightforward.
Three months actually.I like speculating in the speculation thread. I am probably mostly wrong, but I won’t want to be belittled or made to feel like shit when I am wrong, nor would I want that of others.
So yeah. Ban away. It was only two weeks anyway.
I agree it looks bad. It meets the presumed goals of removing mention of Wii U and 3DS (confusing for many customers) and being super flexible in which platforms are supported (which could even include smartphones if they wanted, I guess?)This is so weird. The back just looks... Really not good. A giant wall of text followed by a giant wall of smaller text. Obviously something must be happening, but why didn't they wait until the next system released and then put it on there too? The old box has the Switch, Wii U and 3DS. No reason why they couldn't put the Switch 2 next to the Switch (1) in a year.
Thats allways the scary and worrying part about Nintendo.
Mods should probably update the ban text.Three months actually.
The bolded is a significant assumption with no evidence to confirm it. Meanwhile, we know from the last hardware transition that 3rd-parties absolutely dragged their feet on (a transition that also notably came with a massively larger labour investment in order to develop games) that the time from hardware launch to games being near-entirely PS4/XBO-only was 3 years. We are now approaching the end of PS5's 3rd year and the future release calendar that we know of is still absolutely littered with "AAA" cross-gen titles by comparison all the way into year 4, with the number of PS5/XBS-only titles being somewhere less than 10, well under half of all PS5 "AAA" 3rd-party software releases. PS4 had all but completed the phase-out of cross-gen by this moment, at a time when there was notable and confirmed reluctance towards the next generation at the time.That's not what I said. What i stated is that a lot of next gen games (hence the "most", didn't say "all") would have started around that time or 2020 because
They would still be mostly working on ps4/xbox one games around the time, and wrapping up development with them. Even if the studio does have a dev kit at 2018-2019, they could still be majorly occupied with working on last gen stuff that they wouldn't be fiddling with it too much until they have to opportunity to do so. They aren't suddenly gonna move on from projects because sony took a shiny new dump on their lawn.
If more games started dev for next gen when they first got dev kits we would've seen much more exlusives than we have now. Which we know isn't the case looking the ps5's very low amount of current exclusives.
Considering that games are larger and take longer to develop than ever now, the most you're gonna see in a 2-3 year timespan is ports and cross gens of last gen games. (Which is exactly what we're seeing now)
A larger increase in current gen exlusives starting with 2024 just makes sense.
Apologies if it sounds like I'm coming across as aggressive or anything. just wanted to correct a misinterpretation
One of AMD's hardware partners sure find their solution lacking compared to Nvidia's, or else they wouldn't be considering developing their own chip to do it better/more like Nvidia does.That hasn't been shown to be a detriment for AMD. The bottleneck for ray tracing is still bvh construction amd the time it takes to shade the pixels after ray hit tests. And there's nothing stopping accelerators from being multi-functional. Just like how Nvidia's tensor cores do non-tensor/machine learning work
3ds can run at x3 in actual switches so 2x for next switch will be disappointingShamelessly dropping my DS flipgrip + joycon concept from a few months back
The idea was adding a mic function to the the R joy-con since the Switch itself doesn't have one
Haven't made one for the 3DS but I can see a future where DS comes to Switch + Successor and 3DS is exclusive to successor (especially if the new console has a camera built in). Does anyone think 3DS games could be rendered in at least 2x resolution?
Keep it simple and to the point, Nintendo.I'm honestly at this point where I don’t have a clue what Nintendo will end up doing. Hardware aside, we have damn near nothing known about the system. I do agree that “Switch 2” would be the easiest, and most straightforward solution to communicate effectively with consumers. But knowing Nintendo, they don't just do straightforward.
Switch 2 is so boring. It just feels like Nintendo shrugging and falling in line with Sony.
AMD and ray tracing is a story I want a deep dive on. they were there when the standards were proposed but did nothing to really push it. either they were confident that no one was gonna go hardware like nvidia did or they were afraid their lack of research was really gonna showOne of AMD's hardware partners sure find their solution lacking compared to Nvidia's, or else they wouldn't be considering developing their own chip to do it better/more like Nvidia does.
first party games or also games funded by Nintendo like Bayonetta 3? it would be excelent if Bayonetta 3 got patched to run at a constant flawless 60fpsi mean hey same boat lol, adding in BOTW+TOTK, Splat 3 & other good first party games as well
Are these numbers assuming an alpha channel, as @Discostew mentioned?
I know only a little about video signal transmission, but just doing the math, 10-bit HDR uses 30 bits per pixel, and 4K resolution is 3840 x 2160 = 8,294,400 pixels, and we need to send that 60 times per second. 4:4:4 chroma means there's no subsampling and thus all 30 bits per pixel need to be sent. 8,294,400 x 30 x 60 = 149,299,200,00 bits sent per second, or a speed of 14.93 Gbps.
This is lower than the number from Wikipedia (and doing the calculation with 40 bpp for an alpha channel gives 19.91 Gbps instead of the 20.05 Gpbs in your table), so maybe there's some additional information or metadata in there, but the numbers without an alpha channel are what would be relevant to Nintendo's video output.
Do what they did for consoles like Super NES and GB Advance.Like, let's say they go forthe better name"Super Nintendo Switch" and while it communicates quite clearly, it somehow isn't as effective as "Switch 2".
In this case, to how degree could they compensate with the logo and its color for instance?
Switch 2 is so boring. It just feels like Nintendo shrugging and falling in line with Sony.
Does any other console manufacturer use the sequential naming system? Nintendo suddenly adopting it feels like an implicit creative surrender, and that is very much not something their current market position demands.That isn't a reason to not go with Switch 2 though.
Super Nintendo Switch, or any other name, is just needlessly confusing compared to Switch 2.
And it's not like PlayStation invented putting a 2 on the second version of a product.
I really hope Nintendo doesn't feel like they have to do something "unique" or "creative" or "Nintendo-like" with the name and end up shooting themselves in the foot for no reason
If they have a new concept for the new console, of course they go with a new name that fits. But if it's a new Switch, it has to be Switch 2.
Agree. They can put a name that show something new that only that machine will have, like the incredible and totally new 64 GB game cards. But how name it?Switch 2 is so boring. It just feels like Nintendo shrugging and falling in line with Sony.
the Switch sucessor will be named acording to the console main concept, like 3DS: dual 3D screen, or Switch itself meaning is a console you can switch/change between severals ways to play the gamesSwitch 2 is so boring. It just feels like Nintendo shrugging and falling in line with Sony.
I get it, but if there isn't some new gimmick to center the marketing around, and the system is mainly just a new, better Switch, it makes sense that they'll want to lean on the existing strength of the brand with an iterative name. Which is why their going with something like Super Nintendo Switch or Nintendo Switch Advance or Nintendo Switch Next seems to track.the Switch sucessor will be named acording to the console main concept, like 3DS: dual 3D screen, or Switch itself meaning is a console you can switch/change between severals ways to play the games
With a lot of the big franchises out of the way after this year (except for DK *record scratch* Donkey Kong)
Switch Advanced? It is the same boat Microsoft is in with Xbox naming conventions. Put a list on the wall and throw a dart.Serious question:
Assuming Nintendo names the next Switch the Super Nintendo Switch, what would they name a third one? Ultra Nintendo Switch? Nintendo Switch 3?
I would argue that such branding is fine for most people; however it isn't clear for "blue ocean" customers like parents and that may matter. One would assume that Nintendo is absolutely focus group testing branding and messaging strategies.The problem with "Super Nintendo Switch" is that it isn't future proof. What if they want to continue the Switch branding for another generation after this? They'll have a difficult time making those transitions make sense.
Like it's easy to tell that "Super Nintendo Switch" is better than "Nintendo Switch"........but it's much harder to communicate that "Ultra Nintendo Switch" or "Nintendo Switch Advance" will be better than "Super Nintendo Switch". It it a new generation? A refresh? The name wont tell you
Calling it Nintendo Switch 2 is clear, it communicates exactly what it needs too, and there's no chance someone can get confused that it's the next thing they need to buy.
Look at the examples on the market right now. Microsoft trips everyone up with confusing names possible for every device, you get people asking "Whats the Series X vs One X vs the Series S?" whereas Sony can just slap the next number on the box and call it a day.
The reason it worked for previous generations were that they had drastic graphical and form factor updates. You can tell a GBA is better than a GBC just from looking at it, but that's not really possible anyone since graphics will hit dimishing returns at some point, if they havent already. A lot of folks already cant tell the difference between 1080p and 4k, and the hybrid factor makes it so that they all need to have roughly a similar form factor too.
Nintendo Switchxty FourSerious question:
Assuming Nintendo names the next Switch the Super Nintendo Switch, what would they name a third one? Ultra Nintendo Switch? Nintendo Switch 3?
Serious question:
Assuming Nintendo names the next Switch the Super Nintendo Switch, what would they name a third one? Ultra Nintendo Switch? Nintendo Switch 3?
If only that worked for the Wii U. People liked the Wii, right? Surely they would have bought anything with the Nintendo and Wii name on the box.The giant NINTENDO on the box already does the job swimmingly! People bought the switch for the "nintendo" not the "switch"
I wouldn't bet on it that the console after the next switch will just be more of the same.Serious question:
Assuming Nintendo names the next Switch the Super Nintendo Switch, what would they name a third one? Ultra Nintendo Switch? Nintendo Switch 3?