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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

"There was a misunderstanding on what happened at closed doors on Gamescom"
No it wasn't

First, I never talked about Press / Influencers getting the info (was always Mario Wonder)
Second, only selected devs had access to what was shown (Hardware related)
 
Posting to see the hidden stuff
secret.png
 
As well, wanted to note that English is not my first language, so sorry if I am slow to write
I really hope you dont turn out to be another Polygon, but at least we only have a couple of weeks to see if you legit, if i had to choose for one thing to be true is for the proper reveal Metroid Prime 4
 
So to backtrack quite a bit, Mont Blanc has casually come up a few times in the past dozen pages. Was that the chip intended for the planned 3DS successor, or is it something completely different?
 
Unpopular opinion but smash DLC > new Smash game. mechanically, I can’t see how the gameplay could get any better. And if they make a new game, there’s a chance ‘everyone’ won’t be there.

Most likely smash ultimate will get a 4K patch when the switch 2 comes out, so I can see why they’re returning back to the game to add new content.

We don’t even need new characters. New stages, new costumes (totk link, mario movie mario), and maybe a new mode (Smash Run?) would be more than enough.
 
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Unpopular opinion but smash DLC > new Smash game. mechanically, I can’t see how the gameplay could get any better. And if they make a new game, there’s a chance ‘everyone’ won’t be there.

Most likely smash ultimate will get a 4K patch when the switch 2 comes out, so I can see why they’re returning back to the game to add new content.

We don’t even the new characters, new stages, new costumes (totk link, mario movie mario), and maybe a new mode (Smash Run?) would be more than enough.
New smash on Switch 2 with rollback netcode > literally anything else they might do
 
With Switch 2 being a weaker console, but DLSS being a very good at specifically upscaling, it does not sound unreasonable for there to be cases of Switch 2 games being higher resolution than Series S equivalent, but with lower quality assets.
It would be cool if Switch 2 got features not on Series S (thinking specifically of Baldurs gate 3 splitscreen) due to not being as memory starved.
 
What a week!!!!! Friday here in Australia
I didn't expect this much info.

Excited for next weeks events. Happy weekend everyone
 
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portable mode for Switch sucessor, must have a good battery life
Why would a screen with a higher resolution than 1080p make sense for good battery life?

What is the goal in a 18:9 display over a 16:9 if TVs support 16:9, not 18:9, in the consumer space?

The leaks better have been taken with a potato camera or I'm not believing.
Considering these days we no longer live with potato cameras as an option, I have bad news for you….
Still much lower effective bandwidth than the Xbox one, which had 32 of esram which brought effective bandwidth up to a peak of 208 MB/S.

And yea, it's generations ahead in tech, but it's probably not enough to fully alleviate the bandwidth bottleneck, which is an unavoidable caveat with portable tech.
The 208GB(notMB) per second bandwidth that provided was bidirectional, it operated at 109GB/s in one direction and 109GB/s in the other direction. And it wasn’t used as much or as well as it could have been, opting to use it more like a cache for textures.

It was a 32MB of eSRAM

Development across platforms focused on the larger pool of 8GB (5GB for games) to simplify the development across all platforms. PS4 doesn’t use a 32MB of eSRAM but does have a large pool of GDDR5 memory in comparison with good bandwidth to boot.

And with the generation moving with whatever the PS4 did as the market leader, the 32MB became less of a benefit and more of an, “it’s their sort of thing”. Only exclusive games made use of that pool, but other than that it was a waste of space long term.

What they put their bets on, didn’t work out.

It worked in the 360 gen particularly due to the fact that the 360 got a head start with major third party developers, and was easier to develop for. That 10MB of eDRAM was put to serious use.


Biggest problem with going with a 1080p screen is that Switch 2 would have the same bandwidth as the Xbox One in undocked mode and we know how that fared against PS4 that has more than 2x the bandwidths.

Either most games use DLSS from 540p to 1080p or they go with a 720p screen again
No it wont??? Actually where did you get that? How do you know that??



The Switch did surprisingly well with only 25GB/s for some ports vs xbone. We already see a significant jump in performance unlocking lpddr4x (33% boost) with some fames. Having TX2 bandwidth (50GBs via 128 bus width bandwidth) would have helped out the Switch tremendously too.
There’s no change in that, tmk the ram is clocked in a way that makes it operate at delivering the same bandwidth as the original.

What likely caused a change in perf for like BOTW in Korok forest was the SoC change and there was a lowering in the latency, which helped, even if not intentional.

The 4X memory doesn’t go to 34GB/s basically.



I'm not sure what are you arguing here if the best case Switch 2 in dock will be subpar Xbox Series S, which is already 900p console, and in early UE5 game it struggles to sustain 720p. For multiplatform games, Switch 2 in dock will be 1080p console after DLSS, unless developers will sacrifice fidelity for bigger resolution for some reason.

How do you imagine Switch be comfortable with 1080p in portable mode in multiplatform titles specifically if 4TF desktop machine can't handle those games in the same resolution?
Series S suffers from “forgotten child” syndrome, so it’s not as well looked for or after as the other two. It’s hard to make that comparison work. I mean, and this is a pretty extreme example because of how much work they put in, but take a look at the Witcher 3.

The game is technically impressive for the PS4 and XB1, though it released in a poor state at the start, they did improve it though. Now they did it on the switch albeit downgraded for the device.

The system has less CPU cores, has lower speeds, lower RAM, lower GPU resources etc by a factor of being half or 1/6th of the other platform in comparison.

The port is very bespoke for the device though, they offloaded aspects from the CPU to the GPU and that freed up the CPU for other things.

But this only really happened because they had a single device they could have dedicated time for. Had it been with the others they’d drop it immediately in development because it would have cause more of a headache during the whole dev cycle.

I think it goes without saying, but when there is several platforms for development and uniqueness of a platform is something to be accounted for, having platform specific feature or optimization is less likely. Reasons stretch to budget limitation, time limitation, and human limitation.

A bespoke version ends up using more… unique ways to achieve a result than simply putting with it in a less optimized scenario in which time is a previous resource.


Like to illustrate what devs have to put up with for something like cross gen:

XBox One VCR
PS4
PS4 Pro
XBox One X
XBox Seires S
XBox Seires X
PS5
PC

And hesitantly, XBox One S but that’s the One clocked differently.

Issues are bound to creep up, platforms are bound to not get as close attention, games are bound to hit a wall. It’s a lot.


If, and this is if, if Drake gets shafted to the side again, it may be for the better. Or otherwise you’d get games that could perform worse than the XBox One version for example because devs just don’t have that much time or resources or are too busy to come up with creative ways to tackle a problem and give an elegant solution.


Cross Gen is ending, but I’m of the kind that wants Drake to get games late to avoid or reduce the scenario of a less than desirable version for it.

It gets all that attention to itself. No need to worry too much.

Or hell, imagine games are relatively fine but it wasn’t compressed in a way that’s better suited for the Drake system, and then they go back later with a patch that reduced the overall file size. Could have been done before but you know, resources are finite.

Happened with the PS5 and XBox Series games iirc, games getting updated and their file size is reduced.


Development has been streamlined these days, yes, however, not everything would benefit in the same way from streamlining. PS5 and the series X benefits the most, Series S benefits the least, why? Because it’s competing for time resources and because it’s farther from the other two it isn’t a priority for parity. X and 5 can have similar or identical settings, you can’t do that really for the S. And if you want a smart way of giving a similar enough result while also not outright removing something, you need more dedicated time and resources.

Which these days, again, it is finite.

And I’m not saying it’s magic, but humans are intelligent and they blossom when given the space to do so. If they aren’t in that space they are stifled and look for the quickest way of getting from A to B.
* Hidden text: cannot be quoted. *
I request we use an air fryer 🫠😛
 
So to backtrack quite a bit, Mont Blanc has casually come up a few times in the past dozen pages. Was that the chip intended for the planned 3DS successor, or is it something completely different?
Yes. Mont Blanc was the SoC planned for the INDY, the cancelled 3DS successor which first used the "Switch" product name before the NX. Which is why you might hear people talk about Mont Blanc in relation to the Switch.
 
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Is some kind of optimized frame interpolation possible on a hardware level?

Like what many TVs kinda do with their motion smoothing settings, usually for movies, but way more efficient and calibrated for supported games.
The most obvious example would be frame interpolation to make 30fps games visually run at 60fps while keeping, of course, the game logic and input detection at 30fps.
Sub-30fps and unstable games could still be an issue and I don't think that could work properly for them, but the point would be to "easily" make a lot of 30fps games look and feel better without requiring a specific patch from their developers.

The PC port of Ocarina of Time for instance does that, it allows for much higher framerates but keeps the gameplay and logic at their original 20fps and it feels great.

I'm not sure whether it could be achieved on this new hardware but as there's been talk about it's AI features (for DLSS but possibly other stuff too), this came to mind and I feel like it could be an amazing way to handle a "boost" mode for a lot of stable 30fps games; which I think are pretty common on Switch.
Of course that could also be used for next gen games that can't natively hit 60fps too.
 
This might sound crazy so hold onto your horses
but i bet there's huge potential for VR on the switch 2, far beyond what was done with the labo years ago.

look at the joy-cons, as a matter of fact, stare into their souls, because my golly are they literally PERFECT vr controllers design wise. All they would need is some internal modifications like better location sensors.

Design wise I'm imagining something like the samsung headset, where you slide the phone (switch 2 in this scenario) into the headset and potentially connect to an internal usb-c port, and wahaa! Your magical journey across the virtual cosmos begins!
"But..but...Mr.Saturn man! VR on a 1080p screen would look uglier than a pile of meatloaf on a school night!"
Use the same technology as the 3ds, Autostereoscopy, to trick the eyes into seeing a higher resolution image. Then apply DLSS to keep the resolution up to max and decent framerates. Not so bad now is it?

This is all just ideas flowing on my part, but they could easily market VR as the "third piller" to the already existing handheld and docked modes. It'd essentially be the "gimmick" of the console but also something that would be used effectively by a metric ton of developers that aren't named nintendo. (VR indie dev's mouths would water at even a glimpse of something like this)

I may be shooting for the stars here LOL, but if nintendo tried vr and pulled it off at least decently, it would be an absolute diamond. Especially as an affordable option too, the console would be slightly more expensive than the meta quest 2 (which is currently $299, most estimates for switch 2 seem to be $399), but capable of a thousand times more.
 
Use the same technology as the 3ds, Autostereoscopy, to trick the eyes into seeing a higher resolution image. Then apply DLSS to keep the resolution up to max and decent framerates. Not so bad now is it?
Would that even work with the screen being that close to your eyes
 
Would that even work with the screen being that close to your eyes
ngl...I'm not really sure. I was actually thinking about that the moment I submitted the post lmao. but even without autostereoscopy 1080p vr wouldn't look too bad. It would be a VERY noticeable step up from labo and around psvr 1 in visual quality.
 
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