• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.
  • Do you have audio editing experience and want to help out with the Famiboards Discussion Club Podcast? If so, we're looking for help and would love to have you on the team! Just let us know in the Podcast Thread if you are interested!

StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Hypothetically speaking if next gen hardware were to release early 2024, how soon do you guys think we could expect the next installment in the Mario Kart franchise? Is it very likely to see that as a launch title?
Depends on how long they want to ride out those Booster Course sales and exactly when they wanna release it. I can see it being an October title for 2025 with a June reveal, that way you can have a short turn around while squeezing out the last of that DLC before the announcement.
 
0
Hypothetically speaking if next gen hardware were to release early 2024, how soon do you guys think we could expect the next installment in the Mario Kart franchise? Is it very likely to see that as a launch title?
I’m honestly expecting a Mario Kart 8 Deluxe Ultra/Plus whatever at this point. Maybe a proper MK successor two years after that
 
gSKEidl.jpg
 
I’m honestly expecting a Mario Kart 8 Deluxe Ultra/Plus whatever at this point. Maybe a proper MK successor two years after that
I can't see this happening, especially if Drake is backwards compatible with the Switch. MK8D is still selling gang-busters and the BCP is successful; I don't see the need to release yet another version when Nintendo is already profiting off of what's already available and will very likely continue to sell well for a while.
 
Last edited:
Mario Kart Ultimate.

Everyone's here (again).
lmaoo

I can't see this happening, especially if Drake is backwards compatible with the Switch. MK8D is still selling gang-busters and the BCP is successful; I don't the need to release yet another version when Nintendo is already profiting off of what's already available and will very likely continue to sell well for a while.
Good point. Maybe Mario Kart 8 Deluxe will be one of many crossgen titles that will carry support to the OG Switch for a year or two

And just like that, the gained a bit of momentum, nice.
?
 
…especially if Nintendo wants to fade out V2 and sell more OLEDs.
I believe they are going to keep trying to sell Switch 1s at a lower price even after the Switch 2 launches, but since I think they are going to keep the same basic concept I wonder how Nintendo is going to try to distinguish Switch 2 from 1 so average consumer understands it’s a NEW upgraded product. Like there’s no confusing the PS4 and PS5.
 
I believe they are going to keep trying to sell Switch 1s at a lower price even after the Switch 2 launches, but since I think they are going to keep the same basic concept I wonder how Nintendo is going to try to distinguish Switch 2 from 1 so average consumer understands it’s a NEW upgraded product. Like there’s no confusing the PS4 and PS5.
I believe Furukawa has stated that they aren't planning to drop the price yet. Personally, I don't expect a price drop until two years after Drake is out, that would also be when I assume they'll release a Lite model for Drake with around the same price as the OLED.
 
If they can keep selling Switches at $299.99, they’ll do it. If they reach a point where there’s still an amount of OG Switch inventory they need to get rid of, they’ll price drop and probably bundle with a game. Probably a game still getting DLC like MK8D
 
I appreciate the summary as always, however in 2022 is it not possible he tweeted fake insider stuff in response to Bloomberg reports, it got him a lot of engagement and so in June 2022 he formulated his own stream of info to keep that engagement going?
That’s within the realm of possibility, but it’d be a very long con (account registered in 2009). I don’t know the person, and cannot vouch for him.

Sorry it was an attempt at a joke based on an urban legend/horror trope. The Nikkei article claims that the next-gen console is “rumored for release in 2024” without citing any sources. Since the most recent “2024” rumor published by a major press was from Nikkei themselves, I found it a bit sneaky that they reinforce their own story (which didn‘t cite any sources either) without explicitly saying so.
 
If they can keep selling Switches at $299.99, they’ll do it. If they reach a point where there’s still an amount of OG Switch inventory they need to get rid of, they’ll price drop and probably bundle with a game. Probably a game still getting DLC like MK8D
Now that you mention it, I can see that happening after Drake is released and there's enough cross-gen games available to justify holding off for something cheaper.
 
That’s within the realm of possibility, but it’d be a very long con (account registered in 2009). I don’t know the person, and cannot vouch for him.


Sorry it was an attempt at a joke based on an urban legend/horror trope. The Nikkei article claims that the next-gen console is “rumored for release in 2024” without citing any sources. Since the most recent “2024” rumor published by a major press was from Nikkei themselves, I found it a bit sneaky that they reinforce their own story (which didn‘t cite any sources either) without explicitly saying so.
lmaoo got it

Now that you mention it, I can see that happening after Drake is released and there's enough cross-gen games available to justify holding off for something cheaper.
I believe the 3DS was discontinued three years after the Switch’s release. If so, this could be a fine timeline:
• A year, one and a half or two before discontinuing the Switch
• Second to third year and they’ll discontinue the OLED
 
I think they release a brand new Mario Kart with a new gimmick and new levels within the first 18 months of the Switch 2 launch.
I know this was discussed awhile back, but I think it's gonna take a lot more than a gimmick to make the next Mario Kart stand out. A part of me wants to say open world or to take notes from other racers, like Crash Team Racing, but I feel Nintendo would want to go above and beyond whatever concept they want to tackle. Also, I know it'll upset a lot of y'all, but Nintendo Kart would be pretty based, imo >:)
 
Fair enough. I just feel like making it exclusive is too great of a risk, when having it on Switch can at least give it more than Dread's numbers. Plus, with Remastered, I can trust Retro to make it look as presentable as possible on dated hardware (even if Prime 4 isn't cross-gen, I can see it getting patched to look better on Drake).
If the game don't have a exclusive function, like Nintendoland, then they can release it on switch via cloud game.
 
Quoted by: D36
1
When I made the suggestion of October 2023-March 2024, I was thinking for 2024 aspect is that “2023, but they recognize the potential delay and it comes out by the end of the fiscal year ending March 2024 at the latest”

Because it makes no sense for them to target an H1 release unless they have a delay in place.


Like no one is expecting a May or June launch for the new console in 2024…. Right?
 
One option is to remove SD card, and offer models with internal storage from 128GB to 512 GB (or even 1TB).

The 128GB one will be $399, while the most expensive one can be $699

Just like what the smart phone industry has done years ago.
Certainly don't want that removed, especially if Drake is BC with Switch games. But with that in mind....

Drake has hardware file decompression, so that makes it that much more important to have fast storage mediums. Steam Deck and other handheld PCs have no problem with having microSD slots because they are bottlenecked by the CPU having to decompress game assets. We're already thinking about the possibility of eUFS used for internal storage, but what about external storage? If physical games don't require installation, then those would need to have a boost in transfer speeds, and that would definitely raise the price. How much? Don't know. What about external rewritable media? There's UFS cards, but are those even being produced anymore?

I get the feeling that Drake is going to require mandatory installation to internal storage, simply because the pricing and availability of external media to prevent the need for that is just not going to be available. I know there's others like (micro)SD Express, but unless I'm mistaken, those have various problems associated with them. So, if it would require mandatory installation, then two things need to come into play. First being that internal storage needs to be of a decent size. I'd say no less than 256GB, considering Drake is going to get games like CoD. Second is that Drake games should be installable (but not runnable) on microSD, making it available to copy to internal. Similar to PS5 and Series using ext HDDs. Heck, in this case, allow an ext HDD hooked up to the dock for holding those games to, to which then you could transfer to either internal or microSD. Allow that with both Drake and Switch games (but obviously no game can run on an ext HDD).

I did have one other idea, and that would be proprietary storage. My thought on the form factor is like a battery + cover together, but it's storage. Imagine that Drake has an empty compartment on the back, with a cover that is held on by a screw on one side, and hooks on the other. You remove the screw, and tilt the cover off to remove it completely. The storage module fits into this compartment, and has its own hooks and slot for the screw. You tilt the module in, push it in so it is flat, and screw it closed. I had thought about a clip like what battery covers have, but those clips might be too long, and it could break. The module is exposed on the opposite side of the cover to allow touching against a heat-dissipating solution, if needed. It would be for adding more storage on top of what is already internal, though I guess this setup could also be used to replace the existing storage.
 
Based on what we know about the hardware and speculated about it, has anyone (significant knowledge on the topic) attempted to calculate the potential production cost of the Switch 2?

Of course Nintendo would try to keep it under whatever price point they are aiming for.
 
#Team2023 😌


Like a fellow user suggested: I think Nintendo is juggling between Super and 2.


Excuse my ignorance, but what gives you this impression?
More conservative in the sense that he's a lot more "by the books" than Iwata. They leaned much more into the "fun and wacky" style of games in every way under Iwata; between the marketing (E3 2015) and the games centralizing around hardware gimmicks for big releases within established IP (Skyward Sword, Star Fox Zero, countless DS games). Ever since Kimishima, Direct formats have become standardized normal presentations (do you see current Nintendo doing a Robot Chicken skit where Reggie vaporizes a Mother 3 fan with eye lazers?) and the vast majority of Switch games haven't done anything special with the Joy-Con's ability - while it's absolutely not a big series, the fact that WarioWare of all things avoided using hardware gimmicks for its Switch entry is very telling. Furukawa has done nothing to alter this course.
 
Did anyone speculate about if a Drake Pro could be on 3nm? What nodes are able to be downsized? Because I remember hearing 8nm was a dead end node.
no. I think it just depends on what Nvidia is moving to within the next 4 years. Assuming a Drake Pro does happen, I highly doubt it though.
 
Hypothetically speaking if next gen hardware were to release early 2024, how soon do you guys think we could expect the next installment in the Mario Kart franchise? Is it very likely to see that as a launch title?
I don't think they'd have MK8DX DLC running to late 2023 if they were going to launch an all-new game in early 2024. BUT I think it will still be a fairly early game for the system, as all Mario Karts are. Late 2024 I'd believe.
I believe they are going to keep trying to sell Switch 1s at a lower price even after the Switch 2 launches, but since I think they are going to keep the same basic concept I wonder how Nintendo is going to try to distinguish Switch 2 from 1 so average consumer understands it’s a NEW upgraded product. Like there’s no confusing the PS4 and PS5.
I feel like they could change the font for the system name and be doing more than Sony does.
 
What's the baseline of good GFX for you? I would be quite happy if MP4 can match and surpass Halo 4 GFX, but I understand that's a low bar.
It's not like it's a giant dealbreaker for me. BotW is one of my favorite games of all time, but since it released there's always the thought in my head of "this is run smoother, look crisper, load faster, etc on other hardware in this day and age." Hell I loved No More Heroes 3 despite it running like dogshit on Switch lol.

Obviously I'm not expecting MP4 to be as good looking as Dead Space 2023 or Returnal as those are on consoles essentially 2 generations ahead of Switch, but having the baseline be PS4/XB1 level would have been the next best thing. Again, I'm sure it'll look very good for Switch. And it'd be crazy for them to just skip it and make it Switch 2 only.
 
Certainly don't want that removed, especially if Drake is BC with Switch games. But with that in mind....

Drake has hardware file decompression, so that makes it that much more important to have fast storage mediums.
I'm not sure this follows. If you have very fast storage, why bother compressing assets, when it's faster to just read them straight to memory? If your storage is slow, then compressed assets make more sense - it costs time and CPU power to decompress, but reducing how much you have to read off storage makes it a win.

I get the feeling that Drake is going to require mandatory installation to internal storage, simply because the pricing and availability of external media to prevent the need for that is just not going to be available.
The Xbox One X and the PS 4 Pro used 5400 RPM HDDs, both of which capped out at 80MB/s. GameCard speeds are technically unknown and hard to benchmark, but a reasonable guess is 100MB/s.

Games targeting REDACTED's likely performance profile will be well served by just running off the GameCard.
 
More conservative in the sense that he's a lot more "by the books" than Iwata. They leaned much more into the "fun and wacky" style of games in every way under Iwata; between the marketing (E3 2015) and the games centralizing around hardware gimmicks for big releases within established IP (Skyward Sword, Star Fox Zero, countless DS games). Ever since Kimishima, Direct formats have become standardized normal presentations (do you see current Nintendo doing a Robot Chicken skit where Reggie vaporizes a Mother 3 fan with eye lazers?) and the vast majority of Switch games haven't done anything special with the Joy-Con's ability - while it's absolutely not a big series, the fact that WarioWare of all things avoided using hardware gimmicks for its Switch entry is very telling. Furukawa has done nothing to alter this course.
I can clearly see your point. It’s true. They’re focused in consistency of software versus creativity
 
I'm not sure this follows. If you have very fast storage, why bother compressing assets, when it's faster to just read them straight to memory? If your storage is slow, then compressed assets make more sense - it costs time and CPU power to decompress, but reducing how much you have to read off storage makes it a win.


The Xbox One X and the PS 4 Pro used 5400 RPM HDDs, both of which capped out at 80MB/s. GameCard speeds are technically unknown and hard to benchmark, but a reasonable guess is 100MB/s.

Games targeting REDACTED's likely performance profile will be well served by just running off the GameCard.

The PS4 and Xbox One had very bad load times, I don't really understand this argument at all.

If Nintendo has a budget of X dollars for how much they want each Switch 2 to cost, I would rather have $40 of those dollars go to very fast internal storage that had required installs instead of the GPU.
 
Last edited:
I can clearly see your point. It’s true. They’re focused in consistency of software versus creativity
I don't know about that. With Switch, every game INHERENTLY adopts handheld, TV and/or tabletop play. Switch Lite also somewhat limited what games could do, but really, Warioware isn't NOT using the gimmicks! It's using the BEST gimmick: multiple playmodes. It's intentionally so simple that you can play with a single Joy-Con, or a Pro Controller, or on a Lite, or on an NSO NES controller.

That reminds me of how early in the Switch's lifespan (up until the end of 2018), mandatory single Joy-Con play wasn't that unusual, with games continuing to provide it as an option in some cases long after that date, while other games were built with the limitations of single Joy-Con play in mind, like ARMS.

With all that said. My expectations for the next generation is zero control differences. Maybe pressure sensitive triggers and better joysticks. Even if I really, really, really want them to implement better motion controls, I don't expect it. I have the feeling that single Joy-Con play maybe won't die out, but will become an even smaller niche.
 
I'm not sure this follows. If you have very fast storage, why bother compressing assets, when it's faster to just read them straight to memory? If your storage is slow, then compressed assets make more sense - it costs time and CPU power to decompress, but reducing how much you have to read off storage makes it a win.
If assets were not compressed, then we'd be looking at extremely large game sizes. I guess we'd need to know just how fast Drake's hardware decompression is to know where storage speed should balance around. It becomes a waste if storage is faster than it, but becomes a bottleneck if storage is quite a bit less. Compression makes sense with slow storage mediums, but now that we have massive games, compression has become critical beyond transfer speeds.
The Xbox One X and the PS 4 Pro used 5400 RPM HDDs, both of which capped out at 80MB/s. GameCard speeds are technically unknown and hard to benchmark, but a reasonable guess is 100MB/s.

Games targeting REDACTED's likely performance profile will be well served by just running off the GameCard.
The microSD slot in the Switch is certainly able to handle 90MB/s+, but we don't see those results because of software decompression being the bottleneck in asset loading. If Drake's hardware decompression can't handle more than 100MB/s input, then microSD would be fine, though disappointing.

Hidden content is only available for registered users. Sharing it outside of Famiboards is subject to moderation.
 
The PS4 and Xbox One had very bad load times, I don't really understand this argument at all.

If Nintendo has a budget of X dollars for how much they want each Switch 2 to cost, I would rather have $40 of those dollars go to very fast internal storage that had required installs instead of the GPU.
there are other parts to load times that spending more on storage doesn't fix, like decompression, which the PS4 and XBO did slowly
 
I'm probably in the minority in thinking I would prefer that MP4 be a next console exclusive game so that they could really go nuts with it without being held back by Switch (MP Remaster looked great, but it is still a remastered Gamecube game).

That said, there is basically no chance that that would ever happen especially considering the install base of Switch by now. But I could totally see it being cross gen. Though with that there's also the question of how Switch games will work on the next console.
in regard to Metroid Prime 4 been a potencial cross-gen game for Nintendo next hardware, i believe/predict Nintendo will follow a similar path they followed with Breath of the Wild(been as the final first party game for this console and released on the next console, with almost no changes between each version, because if Switch sucessor version of Metroid Prime 4 is substancialy better then Metroid Prime 4 on Switch, everyone that bought the game on Switch, will be furious at Nintendo, they need to release near identical versions of Metroid Prime 4 on both consoles, like they did with Breath of the Wild, to not anger everyone, of course i would love Metroid Prime 4 to be a visual showcase for next hardware, but sadly despite Metroid been a amazing franchise, it sadly is not a system seller like Legend of Zelda or Mario)
 
there are other parts to load times that spending more on storage doesn't fix, like decompression, which the PS4 and XBO did slowly

Yes, but everyone here is convinced the Switch 2 will use Drake which seems to have a decompressor.

Having a decompressor with very slow transfer speed would be better than Switch/PS4/Xbox One, but kind of a waste if they have a decompressor good enough to deliver near instant load times but without the transfer speeds to do so.
 
in regard to Metroid Prime 4 been a potencial cross-gen game for Nintendo next hardware, i believe/predict Nintendo will follow a similar path they followed with Breath of the Wild(been as the final first party game for this console and released on the next console, with almost no changes between each version, because if Switch sucessor version of Metroid Prime 4 is substancialy better then Metroid Prime 4 on Switch, everyone that bought the game on Switch, will be furious at Nintendo, they need to release near identical versions of Metroid Prime 4 on both consoles, like they did with Breath of the Wild, to not anger everyone, of course i would love Metroid Prime 4 to be a visual showcase for next hardware, but sadly despite Metroid been a amazing franchise, it sadly is not a system seller like Legend of Zelda or Mario)
i think there is an obvious understanding that the next console will be more powerful, people dont act as if the ps5 being more powerful than the ps4 is something outrageous.

BOTW looked basically the same on switch and wii u because these consoles arent that different specs wise, but Metroid Prime is a series that thrives on taking its respective console to its limits, so it makes sense that Retro will add an extra flair to the switch 2 version.
 
If assets were not compressed, then we'd be looking at extremely large game sizes. I guess we'd need to know just how fast Drake's hardware decompression is to know where storage speed should balance around. It becomes a waste if storage is faster than it, but becomes a bottleneck if storage is quite a bit less. Compression makes sense with slow storage mediums, but now that we have massive games, compression has become critical beyond transfer speeds.

The microSD slot in the Switch is certainly able to handle 90MB/s+, but we don't see those results because of software decompression being the bottleneck in asset loading. If Drake's hardware decompression can't handle more than 100MB/s input, then microSD would be fine, though disappointing.

* Hidden text: cannot be quoted. *
in regard to file size to Nintendo next hardware, it would depend on the game scale/complexity, smaller scale games like a WarioWare i believe would be 10-20GB, with the average file size been 25-30GB, and more ambitous large scale games such as a 3D open world Mario or the next Legend of Zelda been 50-60GB, i could be wrong of course in my estimates of how file size could be on Nintendo next hardware
 
If assets were not compressed, then we'd be looking at extremely large game sizes. I guess we'd need to know just how fast Drake's hardware decompression is to know where storage speed should balance around. It becomes a waste if storage is faster than it, but becomes a bottleneck if storage is quite a bit less. Compression makes sense with slow storage mediums, but now that we have massive games, compression has become critical beyond transfer speeds.

The microSD slot in the Switch is certainly able to handle 90MB/s+, but we don't see those results because of software decompression being the bottleneck in asset loading. If Drake's hardware decompression can't handle more than 100MB/s input, then microSD would be fine, though disappointing.

* Hidden text: cannot be quoted. *
I believe you can speak about it here since it is meant for speculative and discussion purposes, just not piracy and the sort.

But modding that has useful information about the hardware is fine from what I’ve seen.
 
0
Yes, but everyone here is convinced the Switch 2 will use Drake which seems to have a decompressor.

Having a decompressor with very slow transfer speed would be better than Switch/PS4/Xbox One, but kind of a waste if they have a decompressor good enough to deliver near instant load times but without the transfer speeds to do so.


I mean, this is an integrated hardware-software device in the mobile space. Nintendo had input on the decompression, and has the final say on storage.

When you MAKE THE SHOE for your OWN FOOT, it tends to fit!

There's also nothing wrong with being unable to literally saturate the decompression system given that really isn't what you want to be doing anyway.
 
in regard to file size to Nintendo next hardware, it would depend on the game scale/complexity, smaller scale games like a WarioWare i believe would be 10-20GB, with the average file size been 25-30GB, and more ambitous large scale games such as a 3D open world Mario or the next Legend of Zelda been 50-60GB, i could be wrong of course in my estimates of how file size could be on Nintendo next hardware
Tears of the Kingdom is massive in scale and only 16GB. Relax.

The next system will have access to even better compression as well as AI systems dedicated to upscaling. Both of these together can be used to make economical use of textures, something Nintendo is already very good at.

Remember, Nintendo Switch has half the RAM of Xbox One, but its games can be a third the size or smaller. Specific optimisations, compression, and platform specific tricks help file size a lot. There's no reason to expect Nintendo games will considerably balloon in size unless they decide to do something unusual for them like using 8K, uncompressed textures like some Xbox games.
 
Tears of the Kingdom is massive in scale and only 16GB. Relax.

The next system will have access to even better compression as well as AI systems dedicated to upscaling. Both of these together can be used to make economical use of textures, something Nintendo is already very good at.

Remember, Nintendo Switch has half the RAM of Xbox One, but its games can be a third the size or smaller. Specific optimisations, compression, and platform specific tricks help file size a lot. There's no reason to expect Nintendo games will considerably balloon in size unless they decide to do something unusual for them like using 8K, uncompressed textures like some Xbox games.
Wait how do we know Tears is only 16gb? Been out the loop so not sure if i missed something
 
I'm not sure this follows. If you have very fast storage, why bother compressing assets, when it's faster to just read them straight to memory? If your storage is slow, then compressed assets make more sense - it costs time and CPU power to decompress, but reducing how much you have to read off storage makes it a win.
I think that we have to look at it from a different perspective. I’m going to use a PlayStation 5 as an example, and I’m gonna use the Nintendo 64 as another example. Both were made with a feature that allows for instant load times or very low load times. However, the difference is that the two have a magnitude of difference in terms of speed of loading from its source into an actual game. It’s not so much that Sony wanted to point out the super fast SSD as the sole feature on the PlayStation5, it’s also about how they can have that much data at any given time compared to before per second.


And they want things to be built around that, to have such high throughput. It isn’t like they couldn’t have that in the PS4 and XB1 gen with the slow speed, but they would be making games for those slow storages in mind if they wanted fast load times. And those are harder to sell if things look… like PS2-3 games still lol





not that I mind. They have a unique charm to them (ignore the brown in the latter case)


Granted, this may not really be what you are looking for, but more of a case for why faster storage may be a benefit here. More aspects or PoVs to it.
 
More musings from me since I’m desperately trying to put off work: I’m looking forward to getting more details about Nvidia Thor, if for no other reason to see where the future of hybrid consoles could go. Not a lot of details on it right now, but I imagine it’ll be like the other automotive SoCs Xavier and Orin (with variations like AGX and NX). The highest AGX of Orin is 5.3 TFLOPS. I wonder what a full throttle Thor will be? Could it be about 8 TFLOPS? Knocking on PS5’s door? But for the sake of hybrid efficiency/functionality, I’d imagine a Switch based on Thor would be 4 TFLOPS handheld (Series S), and maybe 6 TFLOPS docked (XBoneX).

Thanks for allowing me to scream into the void.
 
Yes, but everyone here is convinced the Switch 2 will use Drake which seems to have a decompressor.

Having a decompressor with very slow transfer speed would be better than Switch/PS4/Xbox One, but kind of a waste if they have a decompressor good enough to deliver near instant load times but without the transfer speeds to do so.
the decompressor is to alleviate the cpu from decompressing data. you compress data to overcome the slow transfer speeds. my point is that having faster memory isn't going to do you any good if you're still decompressing data on the cpu. the XBO/PS4 having a SATA SSD didn't help load times because the bottleneck was elsewhere, namely, decompression

More musings from me since I’m desperately trying to put off work: I’m looking forward to getting more details about Nvidia Thor, if for no other reason to see where the future of hybrid consoles could go. Not a lot of details on it right now, but I imagine it’ll be like the other automotive SoCs Xavier and Orin (with variations like AGX and NX). The highest AGX of Orin is 5.3 TFLOPS. I wonder what a full throttle Thor will be? Could it be about 8 TFLOPS? Knocking on PS5’s door? But for the sake of hybrid efficiency/functionality, I’d imagine a Switch based on Thor would be 4 TFLOPS handheld (Series S), and maybe 6 TFLOPS docked (XBoneX).

Thanks for listening as I scream into the void.
with Thor being lovelace, and possibly 4N, then Drake isn't going to be much different from it. similar to how the TX1+ wasn't too different from the TX2
 
Tears of the Kingdom is massive in scale and only 16GB. Relax.

The next system will have access to even better compression as well as AI systems dedicated to upscaling. Both of these together can be used to make economical use of textures, something Nintendo is already very good at.

Remember, Nintendo Switch has half the RAM of Xbox One, but its games can be a third the size or smaller. Specific optimisations, compression, and platform specific tricks help file size a lot. There's no reason to expect Nintendo games will considerably balloon in size unless they decide to do something unusual for them like using 8K, uncompressed textures like some Xbox games.
isnt this options extremely expensive for Nintendo
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
Last edited:


Back
Top Bottom