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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I really hope they improve the DAC on drake. I often have to take double tests to see whether or not the game's audio is some sub 128kbps garbage or if it's just a problem on my cable/headphone.
Plugging it on my TV, the HDMI output generally sounds better for some reason (might just be the loss of intimacy and detail when listenning from speakers than headphones, idk). I also tried the apple USB-c to 3.5mm dongle (one of the best DACs out there*) coupled with a usb-c to usb-a adapter on the back of my switch's dock and it seems to be an improvement over using the switch's headphone jack.

I even tested two of my friend's switches to see if it's some connection issue with my unit but theirs sounded the same, a bit scratchy, not detailed enough, kinda like listening to sub 100kbps tracks on a record that isn't that well mastered to begin with.

I won't even touch the whole speakers debacle (and yes, I've listened to the OLED speakers and they're nearly as bad as the 2019's one) - way too quiet, elevated midrange, non-existing bass and poor treble, somewhere in-between "nasally" and "tinny".

*for the price
 
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Well if they go with 8nm, that means they would have to go for the drastic design departure for a die shrink since it's a dead end node, right? What would a theoretical Drake lite be on? Maybe it'd be so good that they actually release a mid-gen refresh this time, so we get both the lite and "new" models? Would it be on 4N or Samsung 5nm?

Simple solution to this problem
Hear me out…

No die shrink or lite
 
Simple solution to this problem
Hear me out…

No die shrink or lite
I don't think they can really go without a Lite. Not unless they do a really short upgrade cycle and have one out of the gate for the system after.

The system serves a really important role as a lower priced entry point to the ecosystem.
 
I don't think they can really go without a Lite. Not unless they do a really short upgrade cycle and have one out of the gate for the system after.

The system serves a really important role as a lower priced entry point to the ecosystem.
Yeah, especially since Drake is likely to cost $399-449. A lite would be the only way to for many younger people or those looking for a cheaper option to get Pokemon gen 10 or ACNH2 in 2025/2026 for $299 or below.
 
Hello and Merry Christmas to everyone.
I missed the last few pages of discussions, but if I haven't misunderstood there are some new elements on the production process... Based on these elements, what is the conceivable TFlops range for Drake?
 
It's quiet right now because leaks don't happen in November/December when the entire supply chain is crazy busy.

I'd give it until mid January until we could maybe start hearing more rumblings. Before then it's much harder to get information from contacts.
ESRB rating for botw came out in February 2017, We just got the ESRB rating for TOTK that comes out in may. What if the reason TOTK comes out in may is because Nintendo needs time to prepare for the launch of Drake?
 
Come to think of it, the results were similar to what someone here had simulated before. (GPU only)
Screenshot_20220922_015203.jpg
 
Come to think of it, the results were similar to what someone here had simulated before. (GPU only)
Screenshot_20220922_015203.jpg
Where did the results come from that people are talking about and do you have a link to a post from this thread showing them? Completely missed that.
 
Well if they go with 8nm, that means they would have to go for the drastic design departure for a die shrink since it's a dead end node, right? What would a theoretical Drake lite be on? Maybe it'd be so good that they actually release a mid-gen refresh this time, so we get both the lite and "new" models? Would it be on 4N or Samsung 5nm?
I think thats highly exaggarated honestly. They had no problem shrinking the TX1 from a planar process to a finfet process. This time, Nvidia has much better AI tools for die shrinks.
 
Recently I used GSMarena's phone finder tool and found out that ~ ≤ 250$ phones with 8GB of RAM are considerably more common now than 6GB phones around ~ ≤ 350$ during 2015~2017 (switch pre-release - release period).

I also found out how even at ≤ 250$, 128GB of storage is pretty common now and, at ≤ 300$, that amount of storage coupled with 12GB of RAM instead of 8 isn't that unusual.

I know phone prices aren't perfect indicators considering how manufacturers often subsidize costs in ways that nintendo couldn't. But I still think it's a "decent enough" indicator of how the technology has become cheaper.

If the argument ~100+ pages ago ITT about how much nintendo's making from 300$ switches (~40-50ish $ per unit) is indeed true, then I'd like to first know how much nintendo's making from switch oled and switch lite sales before guessing what their profit targets for hardware units are.

From what I've looked up on parts websites, by estimating DOWN costs, I'm assuming nintendo's making about 20-30$ tops per unit with the switch OLED.
If most components on that device were being reutilized for a drake console (minus ofc, the memory, SoC and some cheap PCB components on the tablet and the dock) I guess they could get away with a similar profit at around 450$ if they kept the storage at 64GB.

The key here is guessing how much two 6GB LPDDR5 modules would cost and around how much nvidia would charge for an SoC with the specs of drake.
 
Recently I used GSMarena's phone finder tool and found out that ~ ≤ 250$ phones with 8GB of RAM are considerably more common now than 6GB phones around ~ ≤ 350$ during 2015~2017 (switch pre-release - release period).

I also found out how even at ≤ 250$, 128GB of storage is pretty common now and, at ≤ 300$, that amount of storage coupled with 12GB of RAM instead of 8 isn't that unusual.

I know phone prices aren't perfect indicators considering how manufacturers often subsidize costs in ways that nintendo couldn't. But I still think it's a "decent enough" indicator of how the technology has become cheaper.

If the argument ~100+ pages ago ITT about how much nintendo's making from 300$ switches (~40-50ish $ per unit) is indeed true, then I'd like to first know how much nintendo's making from switch oled and switch lite sales before guessing what their profit targets for hardware units are.

From what I've looked up on parts websites, by estimating DOWN costs, I'm assuming nintendo's making about 20-30$ tops per unit with the switch OLED.
If most components on that device were being reutilized for a drake console (minus ofc, the memory, SoC and some cheap PCB components on the tablet and the dock) I guess they could get away with a similar profit at around 450$ if they kept the storage at 64GB.

The key here is guessing how much two 6GB LPDDR5 modules would cost and around how much nvidia would charge for an SoC with the specs of drake.
I don't think GSM Arena separates by the type of ram, so all those results are most likely LPDDR4/4X. not that it matters since a lot of LPDDR5 phones are on the higher amount of ram anyway
 
I don't think they can really go without a Lite. Not unless they do a really short upgrade cycle and have one out of the gate for the system after.

The system serves a really important role as a lower priced entry point to the ecosystem.
They have the OG Switch for that market now, dont think a Drake Lite will be as important as the Switch Lite was to original Switch Line.

Its gonna be years until it would make really sense to introduce a Drake Lite instead of just continue the OG Switch models at a lower price point.

Drake Lite is also never really gonna get 'cheap' in the traditional sense, them selling Drake without a Dock might be the most we get.
 
They have the OG Switch for that market now, dont think a Drake Lite will be as important as the Switch Lite was to original Switch Line.

Its gonna be years until it would make really sense to introduce a Drake Lite instead of just continue the OG Switch models at a lower price point.

Drake Lite is also never really gonna get 'cheap' in the traditional sense, them selling Drake without a Dock might be the most we get.
Yeah I don't really see Drake as being positioned like "Switch 2" in the sense that it'll just be a new generation with all of those expectations. It will be in the same overall ecosystem as the current one and by that virtue won't have to repeat the same steps exactly, a Lite being one of the things that might be on the chopping block.
 
I don't think GSM Arena separates by the type of ram, so all those results are most likely LPDDR4/4X. not that it matters since a lot of LPDDR5 phones are on the higher amount of ram anyway
True. Another counterpoint besides the price subsidizing.
How more expensive is LPDDR5 over LPDDR4 though?
 
Drake Lite doesn't make much sense to when it serves the purpose as the most premium handheld experience already with an OLED screen and improved processing power (and I can imagine A) nothing unimportant could really be removed to cut costs, and 2) parents are not keen on buying their 7 year old kid the most expensive possible toy that could easily be dropped when the Lite serves the purpose already at a fraction of the price when it plays the same games).

This also goes in line with thinking that this would be positioned as a revision as opposed to a successor. Whatever the next Switch 2 is, I believe that chip would offer a die shrink that could easily allow for a Switch 2 Lite
 
Drake Lite doesn't make much sense to when it serves the purpose as the most premium handheld experience already with an OLED screen and improved processing power (and I can imagine A) nothing unimportant could really be removed to cut costs, and 2) parents are not keen on buying their 7 year old kid the most expensive possible toy that could easily be dropped when the Lite serves the purpose already at a fraction of the price when it plays the same games).

This also goes in line with thinking that this would be positioned as a revision as opposed to a successor. Whatever the next Switch 2 is, I believe that chip would offer a die shrink that could easily allow for a Switch 2 Lite
I love to think of this as a revision for a variety of reasons but there is no reasonable approach to Drake being replaced soon enough to make a Lite not important.

This is NVN2. From a silicon perspective, this is Switch 2. I'm pretty sure it's all we're gonna get for a long time, and it needs to have a future
 
True. Another counterpoint besides the price subsidizing.
How more expensive is LPDDR5 over LPDDR4 though?
I couldn't answer that, but economies of scale might favor LPDDR5/5X since LPDDR is now usable in larger devices like laptops and HPC. so the volume could increase in ways that LPDDR4 started to see
 
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2001: GBA
2003: GBA SP
2004: DS
2005: GB Micro
2006: DS Lite
2008: DSi
2009: DSi XL
2011: 3DS
2012: 3DS XL
2013: 2DS
2014: New 3DS, New 3DS XL
2017: Switch, New 2DS XL
2019: Switch Lite
2021: Switch OLED
If we get Drake next year, the odds of a revision coming in 2025 are extremely high. Maybe it's finally the era of the TV only Switch, but if I had to put down cash, I'd bet on a cost reduced version of Drake, replacing the red box Switch.
 
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I love to think of this as a revision for a variety of reasons but there is no reasonable approach to Drake being replaced soon enough to make a Lite not important.

This is NVN2. From a silicon perspective, this is Switch 2. I'm pretty sure it's all we're gonna get for a long time, and it needs to have a future
That's fair, I concede that point. That being said, however, don't we also have to accept the node is going to be better than 8nm if it's considered mature and can't be die shrunk further? If Nintendo is planning long term with Drake, certainly they have to find a middle ground with last gen tech and bleeding edge to carry it another ten years that would preclude a Lite model. It would make even less sense to R&D a new chip that can maintain compatibility just for the sake of a Lite.

I can't see a future where Nintendo would outfit Drake with a 1080p screen just to downgrade Drake Lite with a 720p screen in order to cut costs, and I don't think even after three years on market, cutting the chip that allows it to dock to a TV will cut $100 or even $50 off the pricetag.

So, I guess if it does end up being 7nm or better just so we get a Drake Lite, everything turns out better than expected and we can release the hostages?
 
They have the OG Switch for that market now, dont think a Drake Lite will be as important as the Switch Lite was to original Switch Line.

Its gonna be years until it would make really sense to introduce a Drake Lite instead of just continue the OG Switch models at a lower price point.

Drake Lite is also never really gonna get 'cheap' in the traditional sense, them selling Drake without a Dock might be the most we get.
They'll be able to get by doing that for a little while, but it's going to become a limiting factor on install base eventually.
 
They have the OG Switch for that market now, dont think a Drake Lite will be as important as the Switch Lite was to original Switch Line.

Its gonna be years until it would make really sense to introduce a Drake Lite instead of just continue the OG Switch models at a lower price point.

Drake Lite is also never really gonna get 'cheap' in the traditional sense, them selling Drake without a Dock might be the most we get.
I mostly agree with this in terms of the "Drake will be upscale and Mariko will continue" idea, but the only thing that hangs me up is the Drake exclusives we've heard about.

Pretty soon it'll suck for consumers to have to buy the "premium model" in order to play a chunk of the library, so I'd expect that after some time on the market either Drake will be price dropped into being the new "standard model" and Mariko models discontinued, or we will get a cheaper Drake Lite so that consumers who need the lower entry point have access to the whole library.

I just don't see Nintendo building an ecosystem where a portion of the library is locked behind a premium SKU. I know Drake will likely launch that way but i'd be surprised if it stayed that way for long.
 
I mostly agree with this in terms of the "Drake will be upscale and Mariko will continue" idea, but the only thing that hangs me up is the Drake exclusives we've heard about.

Pretty soon it'll suck for consumers to have to buy the "premium model" in order to play a chunk of the library, so I'd expect that after some time on the market either Drake will be price dropped into being the new "standard model" and Mariko models discontinued, or we will get a cheaper Drake Lite so that consumers who need the lower entry point have access to the whole library.

I just don't see Nintendo building an ecosystem where a portion of the library is locked behind a premium SKU. I know Drake will likely launch that way but i'd be surprised if it stayed that way for long.
I have a different idea: Drake will outright replace Mariko, but will be priced competitively. The OLED Switch will remain, but will actually be replacing the Lite as the value-proposition unit. Lite units will still remain and be priced cheaper than either two for as long as they exist, but I expect them to sell-through them with the OLED becoming the only fall-back option eventually. This strategy would both account for inflation and both as an incentive to upgrade.

That means that, yes, the flagship unit will be more expensive than the typical Switch price, but when positioned with the OLED, it doesn't seem so bad considering the significant upgrade's it's getting.
 
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Nintendo has released a cheaper, more durable version of every handheld they've ever made - the Game Boy Pocket, the Game Boy Micro, the DS Lite, the 2DS, the New 2DS XL, and the Switch Lite. They're released a model with a larger/better screen for every handheld as well. The Game Boy Color, the Game Boy Light, the GBA SP, the GPA SP Light, the DSi, the 3DS XL, the New 3DS XL and the Switch OLED.

When the VirtualBoy was a failure, Nintendo retrenched to the GameBoy, when Pokemon was a hit, they put out the GameBoy color to squeeze more out of the line while they got the GBA out. They DS quickly followed, with promises to support the GBA, which were cut the moment the DS took off. The exact same thing happened with the New 3DS and the Switch.

Drake will get exclusives, and Nintendo will promise to support the base units as a "second pillar". The instant Drake takes off, they will begin to move to aggressively retire the old units, and as soon as that happens, there will be a Drake revision. This has been Nintendo's strategy for 34 years, and they've executed it with the Switch like clockwork.

Nintendo doesn't want to support two platforms in perpetuity. By 2025, the kids who got a Switch Lite for their 12th birthday will be starting college. Meanwhile, the new batch of 12 year olds will have ray tracing iPhones, and the TSMC 16nm process that is used to make Mariko will be 12 years old and ready for retirement.

Maybe Nintendo's "adult" model will be TV only, and give them a few extra years for process nodes to mature. Or perhaps Mini/Mico-LED tech becomes commonplace in phones and gives Nintendo the sort of screen leap that OLED did over LCD, or perhaps being on Samsun 8nm leaves them plenty of room for a move to N4 once Ada production begins to make way for Blackwell.

But there will be a new hardware revision, in 2025, one way or another. And the odds of it being some form of "Lite" are extremely high.
 
the problem with a Drake lite is that the Mariko lite didn't prove very popular, probably due to the lack of switching. finding another way to artificially lower the price would be the name of the game for Drake. it would also allow them to not need a die shrink like with the Lite model. if they can make 8nm last (or maybe make a smaller efficiency jump), that would mean they can squeeze out more for their next system, whenever that is
 
the problem with a Drake lite is that the Mariko lite didn't prove very popular, probably due to the lack of switching. finding another way to artificially lower the price would be the name of the game for Drake. it would also allow them to not need a die shrink like with the Lite model. if they can make 8nm last (or maybe make a smaller efficiency jump), that would mean they can squeeze out more for their next system, whenever that is
I don't understand where the idea that the Switch Lite was not successful is coming from.

The Lite sold over 20m+ units and provided an incremental value to the Switch family. It was pivotal to bring the Pokémon/AC audience on board. Even if it doesn't sell as much as the main SKU, it still represents a very significant increment.

Re: the Drake talk, the biggest issue for a Drake Lite is the price. Not being able to die-shrink is a big limitation on many fronts for a console.

It is probably the biggest reason why I believe Samsung 8nm is unlikely. Even if it is the better financial deal day one, it is doubtful to be the case during the whole lifecycle of the platform.
 
I don't understand where the idea that the Switch Lite was not successful is coming from.

The Lite sold over 20m+ units and provided an incremental value to the Switch family. It was pivotal to bring the Pokémon/AC audience on board. Even if it doesn't sell as much as the main SKU, it still represents a very significant increment.

Re: the Drake talk, the biggest issue for a Drake Lite is the price. Not being able to die-shrink is a big limitation on many fronts for a console.

It is probably the biggest reason why I believe Samsung 8nm is unlikely. Even if it is the better financial deal day one, it is doubtful to be the case during the whole lifecycle of the platform.
well you're not getting it from my post since I didn't say it wasn't successful, just not too popular. it doesn't sell any faster than the other models. I don't think Nintendo will go towards a separate production line for a similar product if they can slim down costs on their hybrid model for a cheaper sku. taking the Sony route rather than their current route of the hybrid and lite
 
well you're not getting it from my post since I didn't say it wasn't successful, just not too popular. it doesn't sell any faster than the other models. I don't think Nintendo will go towards a separate production line for a similar product if they can slim down costs on their hybrid model for a cheaper sku. taking the Sony route rather than their current route of the hybrid and lite
I believe the market is heading toward more price stability for the main models and that a lower price will be achieved by models removing a few features (Lite, Digital Edition, etc).

If Nintendo is able to reduce the price of its main model, then it is able to reduce it even further by removing components. The situation where they keep the main model at the same price and have a newer cheaper one with a good price gap (at least 100$) is the most profitable to them imo.
 
Nintendo always does a cheaper entry point to their infrastructure, I do not doubt for one second that there will be a similar cheap entry point for Drake, this is another possibility I would like to entertain below:

Drake is on Samsung 5nm, It always was, Nintendo did not want to have to offer a V2 of the console to fix battery life issues this time so their initial requirement to Nvidia was 4+ hours. Samsung had lots of capacity and is providing a screen, ram, UFS storage and also partnering with Nintendo to make EUFS Card a thing so the price was decent. Moving Ampere to Samsung 5nm was a cost swallowed by Nintendo but wasn't as exorbitant as past costs due to Nvidia utilising their AI tools to speed up the process.

Drake will be £400+ on launch, this is the new price for Nintendos standard model, but Nintendo launches it with premium materials, when Nintendo launches the drake slim, its simply a drake unit with a fixed, rigid body like the lite but sharing the same dimensions and screen, it can Dock, but doesn't come with a Dock or charger and uses cheap plastics versus the premium feeling drake model, it's £300, the price the Mariko switch used to occupy, which is also discontinued when the rigid body drake launches.

There is no cost to shrink the chip, so the new drake lites R and D costs consist of redesigning plastics and packaging. As the SoC is being made on the same node for many, many years and in high volumes, yields continue to increase making the system even cheaper to make and increasing margins. This allows Nintendo to Nintendo a little and Instead of a premium model akin to the OLED model they release some wacky accessories that also contain a mature T239, like an AR/VR headset. Nintendo uses data from the sales of these wacky ideas as the basis for their next platform.

As others have stated, drake will be a switch 2, so expect a cheaper version to be made in line with the past few decades of Nintendo handheld consoles.
 
The Lite maybe don‘t sell well by Switch or DS standards. Though it still managed to do 20 million units until now. For sure it wasn‘t the success Nintendo probably was hoping for, but I wouldn‘t say that there is no market for a handheld-only/focused Switch.

I think the main problem with the lite is that it dosen’t add enough portability over the regular Switch. The majority of buyers see little reason to give up the other features of the Switch to have a device that is just a little bit smaller.

I could see a GBA SP style foldable Switch about the size (maybe not thickness) of a 3DSXL/PS Vita doing very well. At least way better than any form of a TV-only Switch, but I feel like that we are running in circles with that discussion.
 
Nintendo has released a cheaper, more durable version of every handheld they've ever made - the Game Boy Pocket, the Game Boy Micro, the DS Lite, the 2DS, the New 2DS XL, and the Switch Lite. They're released a model with a larger/better screen for every handheld as well. The Game Boy Color, the Game Boy Light, the GBA SP, the GPA SP Light, the DSi, the 3DS XL, the New 3DS XL and the Switch OLED.

When the VirtualBoy was a failure, Nintendo retrenched to the GameBoy, when Pokemon was a hit, they put out the GameBoy color to squeeze more out of the line while they got the GBA out. They DS quickly followed, with promises to support the GBA, which were cut the moment the DS took off. The exact same thing happened with the New 3DS and the Switch.

Drake will get exclusives, and Nintendo will promise to support the base units as a "second pillar". The instant Drake takes off, they will begin to move to aggressively retire the old units, and as soon as that happens, there will be a Drake revision. This has been Nintendo's strategy for 34 years, and they've executed it with the Switch like clockwork.

Nintendo doesn't want to support two platforms in perpetuity. By 2025, the kids who got a Switch Lite for their 12th birthday will be starting college. Meanwhile, the new batch of 12 year olds will have ray tracing iPhones, and the TSMC 16nm process that is used to make Mariko will be 12 years old and ready for retirement.

Maybe Nintendo's "adult" model will be TV only, and give them a few extra years for process nodes to mature. Or perhaps Mini/Mico-LED tech becomes commonplace in phones and gives Nintendo the sort of screen leap that OLED did over LCD, or perhaps being on Samsun 8nm leaves them plenty of room for a move to N4 once Ada production begins to make way for Blackwell.

But there will be a new hardware revision, in 2025, one way or another. And the odds of it being some form of "Lite" are extremely high.
I agree there will definitely be a cheaper revision at some point but it doesn't need to be the exact same situation as the Switch Lite. They can do something else entirely, like sell it without a dock or sell a version with less storage, no joycons, no WiFi (seems unlikely tho), something like that.

They don't necessarily need a die shrink.
 
The Lite maybe don‘t sell well by Switch or DS standards. Though it still managed to do 20 million units until now. For sure it wasn‘t the success Nintendo probably was hoping for, but I wouldn‘t say that there is no market for a handheld-only/focused Switch.

I think the main problem with the lite is that it dosen’t add enough portability over the regular Switch. The majority of buyers see little reason to give up the other features of the Switch to have a device that is just a little bit smaller.

I could see a GBA SP style foldable Switch about the size (maybe not thickness) of a 3DSXL/PS Vita doing very well. At least way better than any form of a TV-only Switch, but I feel like that we are running in circles with that discussion.

I think when it comes to the Lite model Nintendo was introducing a system they felt would best encourage current Switch owners to purchase multiple cheaper devices. What happened though was in comparison, the full hybrid model is still the better buy overall and why this model drastically outsells the Lite at every chance. Again I could still see another Lite being introduced even if it's to utilize binned Drake chips, but I expect the models to sell for a premium over the current Switch being either $300-400 or $350/450 for the Lite/Hybrid respectively.
 
Come to think of it, the results were similar to what someone here had simulated before. (GPU only)
Screenshot_20220922_015203.jpg
Well, if this test is correct I don't see any reason to worry about Samsung's 8nm. Drake doesn't need to have the same battery as Mariko, Erista in my experience already handles the job very well. Unlike a portable system like the 3DS, the first thing I do with the Switch is dock it when I get home. There were really very few times that my V1's battery bothered me, only on long trips when I was playing Zelda and the battery reached 10% 1 hour before arriving at the destination.
 
Nintendo always does a cheaper entry point to their infrastructure, I do not doubt for one second that there will be a similar cheap entry point for Drake, this is another possibility I would like to entertain below:

Drake is on Samsung 5nm, It always was, Nintendo did not want to have to offer a V2 of the console to fix battery life issues this time so their initial requirement to Nvidia was 4+ hours. Samsung had lots of capacity and is providing a screen, ram, UFS storage and also partnering with Nintendo to make EUFS Card a thing so the price was decent. Moving Ampere to Samsung 5nm was a cost swallowed by Nintendo but wasn't as exorbitant as past costs due to Nvidia utilising their AI tools to speed up the process.

Drake will be £400+ on launch, this is the new price for Nintendos standard model, but Nintendo launches it with premium materials, when Nintendo launches the drake slim, its simply a drake unit with a fixed, rigid body like the lite but sharing the same dimensions and screen, it can Dock, but doesn't come with a Dock or charger and uses cheap plastics versus the premium feeling drake model, it's £300, the price the Mariko switch used to occupy, which is also discontinued when the rigid body drake launches.

There is no cost to shrink the chip, so the new drake lites R and D costs consist of redesigning plastics and packaging. As the SoC is being made on the same node for many, many years and in high volumes, yields continue to increase making the system even cheaper to make and increasing margins. This allows Nintendo to Nintendo a little and Instead of a premium model akin to the OLED model they release some wacky accessories that also contain a mature T239, like an AR/VR headset. Nintendo uses data from the sales of these wacky ideas as the basis for their next platform.

As others have stated, drake will be a switch 2, so expect a cheaper version to be made in line with the past few decades of Nintendo handheld consoles.
Kind of going off what you said.. I wouldn't surprise me if we got two skus to help offset cost, if up on a newer node like 5nm vs 8nm, though if Nintendo goes with Samsung for everything else, it could be very affordable.

But anyway:
-$400 entry price point for the lowest model with 128 GB of storage
-$450 for the higher priced one at 256-512 GB storage, and maybe something else like a physical accessory or digital thing. _450 sounds kinda insane though.

I would absolutely love Drake to be launched at $350 and $400, even if it means storage gets down to 64 GB and 128-256. But OLED Switch would have to get like a 20-25% price drop price drop at Drake's launch, which doesn't seem like it's happening in year 1. Most I see is $50 drop for previous models at Drake's launch, which I hate the idea.

Could Drake be made with at a profit at $400 or break even at $350? I feel like it should in theory, when we consider the age of tech relative to tx1 in 2017.. But Nintendo getting kind of greedy/arrogant with not changing their price of consoles this late in the game and milking it..

So... 15% off current switch models and pack a game in the best case scenario perhaps... OLED at $300, Lite at $170. Maybe run out V2 for good to end of year. And perhaps one SKU of Drake at $400.
 
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They will still cost more than the current models but Samsung 8nm is cheap enough to use the same chip in Drake and a Drake Lite.
 
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Samsung processes:

8N
- Samsung have had a few different manufacturing processes referred to as 8nm (which are updated versions of their older 10nm process), but for Nvidia they've always used 8N, which is the Nvidia-specific version of their 8nm family. This has been used for all Ampere gaming GPUs, and is being used for Orin, so is unsurprisingly the default choice for another Ampere-based SoC. Density, performance and power consumption on the process are all well-known (and would have been known during development of Drake), so not much more to add here.

7LPP/6LPP - 7LPP was Samsung's first process using EUV, and was used in a variety of smartphone SoCs and more recently for some IBM CPUs. Outside of IBM it hasn't seen any new chips in several years, and IBM are a bit of a special case, both in terms of their longer time-to-market and their R&D involvement (I believe Samsung's 7LPP leverages IBM R&D). With EUV tools in short supply, Samsung would have also been eager to move production lines over to 5nm/4nm processes, which would bring in more revenue. 6LPP was announced as an improved version of 7LPP, but later disappeared off roadmaps with no chips ever manufactured on it. I would consider 7LPP or 6LPP very unlikely at this stage.

5LPE/5LPP - Samsung considers 5LPE and 5LPP to be their second generation EUV process, and lists them alongside 7LPP as part of the same family (see here). Here 5LPE is the early version of the process, and 5LPP the improved version. They're largely compatible with 7LPP designs, which would explain why they replaced 7LPP so quickly with the exception of IBM. The 5nm family is a possibility for Drake, but the lines between Samsung's "5nm" chips and their "4nm" chips is a little blurry, as I'll mention below.

4LPE/4LPP/4LPX - There are currently three different processes referred to as "4nm" by Samsung. Originally, Samsung listed 4LPE as an evolution of the 7LPP/5LPE line, but in 2021 they started listing 4LPE (along with the new 4LPP) as a new branch on their slides. According to TechInsights, 4LPE is a "a major process node change with pitch scaling", and 4LPP seems to be an evolution of it. There is, however, another process called 4LPX, which was used for the Snapdragon 8 Gen 1, and is, according to TechInsights again, "essentially a 5LPE technology".

Samsungs's 5nm and 4nm processes have been used for a variety of smartphone SoCs from Qualcomm and Samsung themselves (and Qualcomm continue to use them for chips like the Snapdragon 6 Gen 1). Most news about chips made on these processes is that they have very poor yields, and aren't very power efficient. On the power efficiency side, they're certainly behind TSMC's N5/N5P/N4 processes, but something like 4LPE is still a big improvement over 8N, bringing performance somewhere in the ballpark of TSMC's N7/N6.

On yields, there's some important context required about the type of yield. SemiAnalysis reported that, for the Exynos 2200 (the first 4LPE SoC), "the parametric yields were horrendous even though catastrophic yields were fine". Catastrophic yields here means "is the chip physically functional or not?", whereas parametric yields mean "can I clock the chip to my expected speed with my expected power draw?". Effectively, it looks like Samsung Foundry were producing chips which were fully functional, but not meeting their customer (Samsung LSI's) expectations in terms of clocks and power draw. This is a big difference from a manufacturing line that is pumping out massive numbers of useless chips, and speaks more to Samsung Foundry overselling the performance of the process rather than anything else.

If we look at the actual chip in question, the main limiting factor was reportedly the GPU, namely the new RDNA2 GPU which Samsung LSI have licensed from AMD. Reports suggest that the initial plan was to clock the GPU at 1.69GHz, and by release this was reduced to 1.29GHz to improve parametric yields (reportedly to "around 80%"). To me, the idea of using a desktop GPU architecture in a smartphone and expecting it to clock to almost 1.7GHz seems crazy in the first place, but it puts a bit of context around the yields. RDNA2 clocks higher than Ampere in general, but I wouldn't expect Nintendo to be nearly as aggressive on clocks, and a Switch form factor obviously has the benefit of active cooling.

I think either Samsung's 5LPP or 4LPE processes would be a reasonable choice for Drake. A solid performance improvement over 8N, it would be in the ballpark of TSMC's N7/N6 on performance and power consumption while likely beating them a bit on transistor density. The biggest argument against it is that Nvidia isn't using the same process for any other chips. It's also worth noting that, if Nintendo and Nvidia were making this decision back in late 2019/early 2020, Samsung's 5nm/4nm yield and performance would have been unknown, which would have made it a riskier choice than the well-known TSMC N7 (which Nvidia was already manufacturing A100 on).

3GAE/3GAP - I'm including these partially for completeness, but also because they're the only Samsung process we know Nvidia is using other than 8N. According to a report a month ago, Nvidia is one of a number of clients due to use a new Samsung 3nm process, with volume shipments due in 2024. This is later than we expect for Drake, but Samsung originally expected 3GAE to being volume manufacturing in 2021, so it's been long delayed. They started low-volume production of 3GAE back in June, and I think the expectation is that a Exynos SoC will be produced in low volumes on 3GAE next year, followed by external customers in 2024 (possibly on 3GAP).

3GAE is Samsung's first process using GAAFET (Gate All Around Field Effect Transistors) which is the first fundamental change in transistor structure since the introduction of FINFET with the 14nm/16nm nodes. 3GAP will be the improved version of this process. Samsung's claims for their 3nm processes would make them roughly competitive with TSMC's 5nm and 4nm processes.

So, would Nintendo and Nvidia have chosen Samsung 3GAE/3GAP back in late 2019 or early 2020 and been blindsided by an unexpected delay, leaving us pushed back to 2024? I don't think so. For one thing, the delay to 2024 was publicly known back in June 2021, and would have been known to partners like Nvidia before that. It's also hardly surprising that Samsung's attempts to beat the rest of the industry to GAA by several years would have some issues, and it would have been the riskiest possible option available for Nintendo and Nvidia at the time they were choosing a process (certainly riskier than TSMC's FINFET 3nm processes, which are already in volume production). They could have got the same performance from a TSMC 5nm/4nm process like 4N (which Nvidia's using for almost everything else) with very low risk, so it wouldn't really make any sense to roll the dice on Samsung's 3nm processes.

I am curious what Nvidia are using 3GAE/3GAP for, though. It's not likely to outperform 4N, so it doesn't really make sense for a successor to Hopper, Ada, or Grace. Thor perhaps? It's due to hit production vehicles in 2025, so volume manufacturing in 2024 would make sense. Still, I would guess that ASIL certification takes some time, and is likely more straight-forward on an established manufacturing process (Orin's 8N is pretty bleeding edge by the standard of automotive chips), so I would have assumed 4N would again be the safer option. Maybe Altan was a 4N design, and Samsung's offered Nvidia a good enough deal for them to replace it with a 3GAP-based Thor.

I realize I am replying to old messages here, but this damn thing is gonna get announced soon, and I want to make sure I get it right before the game ends :ROFLMAO:

Warps = Compute Shaders = Pixel Shaders. Drake's SMs have the same number of partitions, registers, register memory, and CUDA cores as desktop SM, but for some reason limits the number of warps available to 3/4 of the capacity of desktop. This is not VTG - vertex/tessellation/geometry - shaders. Usually this is half the number of warps, but it's not for Drake.

My understanding is that pixel shaders have become far less common than vertex shaders in modern games. Because everything else is the same, this is either a software limitation, or they've pulled scheduling hardware for compute out of the SM. I can't imagine this saves power, but it might save die size. RT runs at the compute stage of the pipeline, but I don't know if those shaders are scheduled the same way.

Does anyone have strong knowledge of how the lack of compute shaders relative to VTG shaders might impact perf?

This might have been covered in the last few pages (I only skimmed through them), but I think 48 warps per SM is actually the same as desktop Ampere (and Ada). Per Nvidia's Ada tuning guide:
The maximum number of concurrent warps per SM is 48, remaining the same compared to compute capability 8.6 GPUs
Desktop Ampere is compute capability 8.6 (vs 8.0 for A100, which supports 64 warps per SM). I would guess that A100 and Orin would be considered compute-focussed designs, and necessitate the greater number of concurrent compute shaders compared to gaming-focussed hardware like desktop Ampere and Drake.

Nvidia gets good deals on process nodes by having multiple products on the same node. Right now, Nvidia manufactures chips on three nodes - TSMC 7nm (datacenter ampere), Samsung 8nm (desktop Ampere), TSMC 5nm (Ada). Nvidia has no major new product lines to manufacture. It would be very strange to have a product not on one of those three nodes, and would drive up costs.

20nm wasn't a weird choice by Nintendo, it was Nvidia building an integrated SOC out of their mature GPU tech. Kepler was on 28nm, so the K1 was on 28nm.

Hardware testing with Nvidia GPUs by Thraktor, Orin documentation, and power tests by third parties all suggest an 8W minimum for Drake's GPU at 620+Mhz. The listed power ranges are a 50% reduction in power.

Drake has a new power saving technology called FLCG. However, FLCG is also in Ada chips according to internal documentation. Nvidia reports a 50% reduction in power usage for Ada at the same performance level as Ampere, with both FLCG and the node shrink together. Early power tests with 4090 suggest that power reduction is actually optimistic.

Either
  1. Nvidia and Nintendo are spending extra money to be on a process node with no other shared products, or...
  2. They're on the same node as Lovelace, releasing after Lovelace, but still not running Lovelace ,or...
  3. Drake has power saving magic that is not on any other device in the Nvidia product line, including their top of the line cards, but is so simple that it's still the same Ampere architecture, or...
  4. The wattage numbers in the test don't mean what we think they mean.
1) Has happened before, when Nvidia went with 20nm for the TX1, but it's worth noting they planned on moving Maxwell over to it, and were very unhappy with the yields and didn't make the move. 2) Is insane, but I've theorized it was possible myself. 3) I simply do not believe. 4) Seems likely

When it comes to sharing manufacturing processes, I don't think it's just about cost (although I'm sure they can negotiate better wafer prices with larger orders). I suspect another part of it is just allowing them to be more responsive to demand on individual products. Say they manufacture Drake on Samsung 4LPE, and they make orders for a given number of wafers from Samsung, then if the new Switch doesn't sell well, Nvidia can't use those 4LPE wafers for anything else but Drake. Conversely, if the RTX 4090 underperforms, they can use up their 4N orders on AD103, AD104, Hopper, Grace, etc.

Also, I wouldn't say no. 2 is insane. I'd say it's probably unlikely at this point, but not insane. SoCs designed to release around the same time as CPUs or GPUs don't typically use the full latest architectures (see PS5/XBS/etc.), and it seems likely to me that, for their target release window, using the full Ada arch on 4N wasn't on the table. So if they wanted to push things to get the best chip possible, then as I see it they could have had two options: either push the architecture, or push the manufacturing process. That is, stick with 8N and spend your R&D time on back-porting whatever Ada features you can, or forget any architectural upgrades and spend that R&D time on porting vanilla Ampere to 4N.

For a power-limited device like the Switch, pushing the manufacturing process makes way more sense to me. The architectural improvements in Ada are largely improved tensor core performance (which they could have had on Ampere with Orin's double-size tensor cores), and improved ray tracing performance. The latter would be nice, but hardly essential. There's also the updated OFA and whatever else is necessary for DLSS 3.0, but as previously discussed I don't think DLSS 3.0 really makes sense for a device like the Switch, even if the hardware was there.

Conversely, moving Ampere to 4N would be an obvious and big win. They could have started as soon as gaming Ampere chips taped out (early/mid 2020?) and it would have been a pretty straight-forward and low-risk job.
 
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Come to think of it, the results were similar to what someone here had simulated before. (GPU only)
Screenshot_20220922_015203.jpg

Well, if this test is correct I don't see any reason to worry about Samsung's 8nm. Drake doesn't need to have the same battery as Mariko, Erista in my experience already handles the job very well. Unlike a portable system like the 3DS, the first thing I do with the Switch is dock it when I get home. There were really very few times that my V1's battery bothered me, only on long trips when I was playing Zelda and the battery reached 10% 1 hour before arriving at the destination.
There were several errors in this calculations. @Zomble made a better estimation of Orin GPU power consumption. It is higher than what I estimated.

TDLR : 8 nm is dead. Just let it die just like the TX1. Embrace 5 nm.
 
They have the OG Switch for that market now, dont think a Drake Lite will be as important as the Switch Lite was to original Switch Line.

Its gonna be years until it would make really sense to introduce a Drake Lite instead of just continue the OG Switch models at a lower price point.

Drake Lite is also never really gonna get 'cheap' in the traditional sense, them selling Drake without a Dock might be the most we get.
Yeah. But on the other hand I think Nintendo will prefer people to buy a Drake Lite for their eventual exclusives and third parties while still being able to play Switch games rather than people buying an aging Switch which won't play future games.
 
I agree there will definitely be a cheaper revision at some point but it doesn't need to be the exact same situation as the Switch Lite. They can do something else entirely, like sell it without a dock or sell a version with less storage, no joycons, no WiFi (seems unlikely tho), something like that.

They don't necessarily need a die shrink.
They aren't gonna do a version without wi-fi like the Wii Mini, at least the Wii had a huge physical only library. While it didn't make much sense even then, you can sort of understand the logic if you squint hard enough. Not only would it make no sense to do that now, it would actually make far more sense to do a digital only console these days, like what Playstation & Xbox have done for their entry consoles.

I highly doubt they'd do a no Joy-con model, at least not at normal retailers, too many people would be confused and pissed at getting a machine which is pretty much unusable out of the box. Maybe as a Nintendo Store exclusive model, almost like the Switch Customize that Japan offers, but that's the only way I see that happening.

Different tiers of storage are possible, but I doubt it would even be the focus if they did them. I'd look at Switch OLED & Wii U Deluxe as example, yes both had extra storage, but neither really had that as their selling point. The former had the better display, and the latter had Nintendo Land, plus a bunch of accessories for the bump up in price. Storage was a secondary concern, and for good reason, realistic if you were to go digital heavy on either console you'd still need to pick up external storage anyways, so it really didn't really matter that much.

A dockless model could be likely though, depends on how much they change the dock for the next gen Switch. If they decide to just rebrand the OLED Dock for the next Switch then yeah, I could see that being done for sure, hey, maybe they'll get rid of the charging cable while they're at it! You know. for that nostalgic New 3DS XL experience!:LOL:
 
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Real good stuff here, thanks. I was actually under the impression that all of Nvidia's Tegra chips had been on the same process node as the GPUs they originated on but the TX1 and the TX1+ appear to have essentially been solo projects on those nodes.


This might have been covered in the last few pages (I only skimmed through them), but I think 48 warps per SM is actually the same as desktop Ampere (and Ada). Per Nvidia's Ada tuning guide:

Desktop Ampere is compute capability 8.6 (vs 8.0 for A100, which supports 64 warps per SM). I would guess that A100 and Orin would be considered compute-focussed designs, and necessitate the greater number of concurrent compute shaders compared to gaming-focussed hardware like desktop Ampere and Drake.
I had been confused by the earlier Ampere documentation which is A100 focused. I was grasping at straws trying to find any source of power savings in Drake.

When it comes to sharing manufacturing processes, I don't think it's just about cost (although I'm sure they can negotiate better wafer prices with larger orders). I suspect another part of it is just allowing them to be more responsive to demand on individual products. Say they manufacture Drake on Samsung 4LPE, and they make orders for a given number of wafers from Samsung, then if the new Switch doesn't sell well, Nvidia can't use those 4LPE wafers for anything else but Drake. Conversely, if the RTX 4090 underperforms, they can use up their 4N orders on AD103, AD104, Hopper, Grace, etc.
Yeah, absolutely. A point I've found difficulty communicating. The flexibility of having multiple products on the same node, especially products that might counter cyclical to each other, is something that can't be replicated by negotiating down the price of a bespoke node.


Also, I wouldn't say no. 2 is insane. I'd say it's probably unlikely at this point, but not insane.

Heh, I mean, like I said, I've theorized it before myself. If I hadn't discovered the foundry define, I would be waffling between that and 8nm+Magic.

I have been trying to get a decent guess at how much power savings FLCG actually offers. Nvidia claims 50% power draw, iso performance for Ada vs Ampere. I'm wondering if that is against Desktop Ampere or the A100 (which is often the baseline they use when talking about Ampere performance). If it's against desktop ampere, that's actually not great, with a near 3x increase in transistor density. FLCG is a feature backported from Ada*, so I would love to get some power estimates out of that, but the proportional amount of silicon spent on RT and Tensor cores fouls up those estimates quite a bit.


*I had reason to suspect this wasn't the case, but I have been convinced otherwise.
 
Yeah. But on the other hand I think Nintendo will prefer people to buy a Drake Lite for their eventual exclusives and third parties while still being able to play Switch games rather than people buying an aging Switch which won't play future games.

That's obvious, in my opinion. Using the old switch as a cheaper option for the upcoming years isn't sustainable, or they will never move on from the 2017 model. Once the new console releases, even though both machine will probably share the same eShop, Nintendo's objective should be, I believe, to transfer everyone to the new system.
 
Random thought: I'm like 3 hours into Scarlett and really noticing just how bad the game performs and looks, especially in the main city. It's a noticable step down from Arceus Legends, and I don't recall it looking ever this bad in trailers or screenshots.

I think someone brought this up before, but it really does feel like it was made with stronger hardware in mind first, and then down ported on Switch. I recall a video someone made with Mariko switch with boosted clocks, and saw it ran at 60 fps.

So yeah the game is unoptimized, but would be funny if it was made initially on Drake or Mariko switch and then down ported. This game definitely has to be a top contender for a patch on Drake. 4k 60fps, with or without DLSS.
 
Yes we're near the deadline. At this point if there's leak, it will be close to the announcement.
Though if the next thing is a standard nintendo direct by february, brace yourselves.
The shambles on twitter if there’s only february direct will be a sight to behold 💀
 
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