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StarTopic Nintendo Direct Speculation |ST3| Speculate Chronicles 3

WHEN


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if you've got a problem with 3D World
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now hold on now thread, we don't think 3D World looks bad, do we? because if you've got a problem with 3D World you've got a problem with me
Nah 3D World has a great look. If they were just going to do a bog standard new 2D Mario that should be the visuals they aim for.

But I'm assuming they're going to do something different.
 
The theme park draws inspiration from both 3D World and NSMBU, but 3D World was the dominant inspiration. An example of NSMBU influence is the different types of Baby Yoshi's in the Yoshi's Adventure ride.
 
They should make a 2D Mario based on real sections of the theme park. Use real photographs as the backgrounds, characters in suits as the sprites.
 
I don't know how feasible it is in a game but I hope they look at stuff like Spider-Man Into the Spider-Verse that blends 2D and 3D (aside from the framerate ofc).
 
Just beat Metroid Dread on hard mode. What a great game! I feel like I accomplished something today.

I'm all set for that Metroid Prime remaster now.
 
I'm more than fine with 2D Mario sticking closer to the safer 3D World aesthetic, if it means DK (be it 2D or 3D) gets to be much more adventurous.
 
now hold on now thread, we don't think 3D World looks bad, do we? because if you've got a problem with 3D World you've got a problem with meIt
It's the best version of the 'default' Mario look, but the complete lack of grounding to any of its environments made levels feel more lifeless than they could have been. However, Bowser's Fury completely fixed that issue and it is most definitely one of the best-looking Nintendo games in recent memory:

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Hot take: 3d world is one of the cleanest looking games on switch and has a more cohesive art style than odyssey


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this is not an unpopular opinion at all

Odyssey has a lot going for it but it has some visual weirdness that, intentional or not, puts in below 3D World for many (myself included)
 
Hot take: 3d world is one of the cleanest looking games on switch and has a more cohesive art style than odyssey


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I wouldn‘t say that it is a hot take. Odysseys Art style is definitely less cohesive. It makes sense to use 3D World as the go to artstyle for the Theme Park, that Mariomaker 2 theme or a lot of official Mario artworks and stuff. But Odysseys style is much more interesting, more immersive, less formulaic and more ambitious from a technical perspective.
 
today I learned that Mario platformers are supposed to look different from each other
 
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3D World? More like Super Mario Mario OH NO World + Lack Of Depth Perception.

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bowser's fury is precious though, i'll give you that
 
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Is Joy-Cons drift still a thing? I haven't had any ever since I got the Skyward Sword Joy-Cons.
The joy con on my animal crossing system haven't drifted yet and it's been my daily driver since March 2020.
 
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Since people are talking about it, as someone who still has their WiiU plugged in to their TV, is the 3D world switch port worth it for Bowser’s Fury alone?

If you're into the concept, then yeah, I'd say so. It's, like, a couple of hours of incredible platforming fun that is also very repayable. If you still think it looks fun but quite not full-price fun, then absolutely get it for a discount.
 
It's frustrating when Nintendo hit on great ideas and don't follow them up. Reimagining Nintendo Land for Switch should be on the agenda, as should porting over NES Remix, and then working on SNES Remix and GameBoy Remix and Game & Watch Remix

REMIX THE THINGS NINTENDO
 
I can really appreciate how Nintendo's 2 biggest IP (Mario and Zelda) have always had different art direction to where we are spoiled.

I've always though that 2d mario games (I might include 3d world for the purpose of this statement) are generally very very pleasing to the eyes because their art direction is sublime and relaxing (I dont want to say simple).

While the 3d Mario games are showcases for set pieces and world building that make you feel like a kid at Christmas opening gifts and being drowned in dopamine every time you find a new present (area in game).
 
That moment when Disney Dreamlight Valley (apparently it's actually good?!), Temtem, and Splatoon 3 come out this week and you don't have the spare cash to buy any of them because you haven't found a place yet -_-
 
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Real talk though I hope the GameBoy systems are on NSO in a few weeks or certainly within a month or two. Having a rough time of things so replaying old favourites in the next few months is getting more and more appealing.

Good job Metroid Prime HD is coming, really.
 
It's frustrating when Nintendo hit on great ideas and don't follow them up. Reimagining Nintendo Land for Switch should be on the agenda, as should porting over NES Remix, and then working on SNES Remix and GameBoy Remix and Game & Watch Remix

REMIX THE THINGS NINTENDO
I would love to see a NintendoLand sequel on Switch. Keep 6-8 of the original games and introduce that many new ones as well.
 
It's frustrating when Nintendo hit on great ideas and don't follow them up. Reimagining Nintendo Land for Switch should be on the agenda, as should porting over NES Remix, and then working on SNES Remix and GameBoy Remix and Game & Watch Remix

REMIX THE THINGS NINTENDO
I got tired of waiting for NES Remix on Switch that I just bought the collection on Wii U and Ultimate NES Remix for 3DS.
 
Odyssey isn't supposed to look cohesive. It's an odyssey across unique worlds with their own aesthetics.

But 3D World is one of my favorite looking games ever. It feels like you are looking down on a beautiful diorama of Mario.
 
Since people are talking about it, as someone who still has their WiiU plugged in to their TV, is the 3D world switch port worth it for Bowser’s Fury alone?
The 3D World port changes quite a lot for gameplay on top of adding Bowser's Fury. I'll quote all of the changes listed from the Super Mario Wiki article for Super Mario 3D World + Bowser's Fury but I will say Bowser's Fury is a very good experience that at least would be a major factor of getting the Switch version alone.

Now, for the changes in 3D World quoted from the Super Mario Wiki article for the port:

Gameplay​

Several enhancements are made to the overall gameplay compared to the original Wii U release. For example, all characters except Captain Toad move approximately 40% faster than in the original game, in both levels and the world map. Cutscenes that serve as the intermissions between gameplay are now able to be skipped. Various basic character movements and abilities have been enhanced: for example, characters bouncing off of an enemy while Long Jumping now automatically perform another Long Jump, rather than a standard jump, and characters jumping while facing a wall with no directional input now slide against the wall, enabling them to Wall Jump. Additionally, Side Somersaults are now able to be performed while walking. When carrying objects or other characters, players no longer are required to hold Y; pressing the button again is instead required to throw the object or character. Due to this change, Rosalina can no longer spin while holding an object or character. Throwing distance for objects and characters has also been increased. Performing handstands atop trees has varying distances with directional inputs. When handstanding, characters turn clockwise if the player holds right, and counterclockwise if they hold left, which is reversed compared to the original version. When crouched on a slope, characters remain crouched for about one second before beginning to slide down it, rather than sliding the moment they touch the slope. When jumping while crouched and sliding down a slope, characters now perform a Long Jump instead of a regular jump. Rosalina has some tweaks to her gameplay: her jump is slightly less floaty and she lands slightly faster.

Gameplay improvements inspired from Super Mario Odyssey are implemented in the game. In addition to four save files now being present instead of three, they are saved, loaded, and copied in the same manner as in Super Mario Odyssey. Characters can now roll in midair, similar to the dive, and they can perform a roll or Ground Pound Jump immediately after landing from a Ground Pound. Characters can also fall through upright Warp Pipes when performing a Ground Pound through the center from above. Similarly, characters now enter sideways Warp Pipes immediately when rolling through the center without their momentum being interrupted. The sped-up variant of the Warp Pipe sound effect from Super Mario Odyssey is reused upon entering Warp Pipes in either of these ways.

To accommodate for the change in character speed, some levels, such as Conkdor Canyon, have had minor alterations to the objects within them. Some general improvements include changing behaviors and properties of various objects and camera controls. Rows of coins triggered to appear by collecting certain lone coins finish appearing faster than in the original game. The camera no longer zooms if the player remains idle in some areas, such as the beginning of Piranha Creeper Creek, and the idle zoom does not reset if the player presses Y as it does in the original release. If players lose a life after collecting a Green Star or a Stamp, they keep it instead of having to collect it again; this does not apply to Captain Toad's levels, however. The Goal Pole can no longer be jumped over, as characters now snap to the top if they attempt to pass it.
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The Propeller Platforms from the Wii U version (top) have been replaced with standard Lifts in the Nintendo Switch version (bottom).​

Power-ups have also received improvements and alterations to their functionality. Green Shells can no longer be occupied idly; the shell always slides in the direction the user is facing when entered, but it can be stopped by the touch cursor. They also move faster than in the original game. Fireballs move faster and cover a longer distance. They also have a slightly different angle when thrown. The Cat forms now allow characters to climb higher. Additionally, the form's claw dive continuously dives until the character touches the ground, similarly to Super Mario Maker 2, though it does stop eventually at extremely long distances. For characters in the Tanooki Suit, the window to perform a charge jump while crouched during a tail spin is now much smaller, and most attempts are cancelled out by a normal charged jump instead. It is also more difficult to perform a Long Jump while using a tail spin, as it is usually cancelled with a normal Long Jump.

In the world map, the yellow path that connects levels is created more quickly when a new level is unlocked. After exiting a level, the player regains control of the characters quicker, as the game now saves in the background. Switching between the map, course list, and Stamp chart is now done by pressing the L and R buttons, rather than buttons on the screen.

Multiplayer mode now supports both local wireless and Nintendo Switch Online connections. Up to two players can play on a single system in local wireless mode. In these modes, entering a bubble to rendezvous with other players can now only be performed by pressing L and R together instead of either one alone. Captain Toad's Adventures can now be played with up to four players, unlike in the original release where these levels were single-player only. For these levels, additional players play as the Toad Brigade members, with all players being able to select one to play as before a level begins. Similarly to normal levels, the game ranks each player's points in multiplayer in the Captain Toad levels as well, though the winning player does not get a crown.

Improvements and alterations introduced in Captain Toad: Treasure Tracker are retained in the Captain Toad levels for this game. Captain Toad's headlamp can now defeat Boos and Peepas, similarly to the Light Box. The pause menu now features the ability to retry a course, rather than having to return to the world map to do so. In TV mode, gyroscopic pointer controls replace the touchscreen controls of the Wii U version, which are activated by pressing R, and an emblem of the character controlling the pointer is present. Due to the lack of a microphone on the Nintendo Switch console, Propeller Platforms have been replaced in every level where they appeared; they are replaced by Lifts in Captain Toad Goes Forth and Puffprod Peaks, invisible clouds in Blast Block Skyway, and Touchstones in Captain Toad's Fiery Finale.

Luigi Bros. can now only be unlocked by defeating Meowser in The Great Tower of Bowser Land; having New Super Luigi U save data on the system through ownership of New Super Mario Bros. U Deluxe no longer unlocks it from the beginning. There is also now an option to quickly exit to the title screen from Luigi Bros., as opposed to being forced to exit to the Home Menu.

Functionality for amiibo has been added. A complete list of functionalities for them can be found in the corresponding section.

Due to the lack of Miiverse on the Nintendo Switch, Miis no longer appear on the overworld nor when revisiting a cleared stage, and Stamps are now used as decorations for the new Snapshot Mode, which is similar to the one seen in Super Mario Odyssey.

Aesthetic​

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The graphics and user interface in the Wii U version (top) and the Nintendo Switch version (bottom). As you may notice, the camera angle has also been changed at the start of this level.

The user interface has received minor changes. The Item Storage has been revamped with a dark translucent circle and new button icons. The interior shadows and the "×" icon between the images and numbers in the UI for lives and coins have also been removed. The pause menus have a different interface, with the UI being smaller than in the original Super Mario 3D World.

Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of Pipeline Lagoon, characters now walk on the seafloor instead of floating on the surface of the water, and the camera stops following their movement while they are doing so. Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk that was not present in the original Super Mario 3D World. If a Captain Toad's Adventures level is completed as a character in their small form, their victory pose is with their mouth open, instead of closed as in the original game.

Some of the colors have been changed compared to the original game. Button prompts are red with white characters, as opposed to white with red characters and outlines. When entering a Captain Toad's Adventures level, the loading screen is red with dark red spots instead of white with red spots. The images of Stamps are now colored, rather than being black and white, and they are more spread out on the Stamps page.

A few visibility effects have been changed. A light source on top of the broken Koopa Chase in The Great Tower of Bowser Land has been removed, and the rain particle effect in said level is now slightly more visible. At the end of the swimming section in Champion's Road, the Clear Pipe becomes invisible within the moving body of water.

Changes have been made to how text and icons are presented. The typeface used for menus and general text has changed from Seurat to Rodin NTLG, which belongs to the same font family as the typeface used in Super Mario Odyssey and Super Smash Bros. Ultimate. On the world map, the Sprixie Princess' "Help!" text before a world's castle is completed has been changed to "HELP!" During gameplay, touch input prompts now show only a hand, instead of a hand with the Wii U GamePad. The English version of the game always shows the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region.

In the original version, jingles in the following pitches play after collecting each Red Coin in a group of eight: C#, D, D#, E, F, F#, G, G. This has been changed to a more natural progression: C, C#, D, D#, E, F, F#, G.

All of these changes create an experience that feels very new because of how different it is and feels to play which I thoroughly enjoyed from this port as I played the Wii U version quite a bit. Overall, I heavily recommend this version even if you own the original Wii U version for Bowser's Fury and all of the changes to the base game.
 
Reimagining Nintendo Land for Switch should be on the agenda
So here's a fun thing I didn't know until embarrassingly recently. Nintendo Land came from one of the directors of Wii Sports Resort, who went on to direct Nintendo Switch Sports. In the interim he helped out with A Link Between Worlds and Super Mario Maker.

What I'm getting at here is that the troubled development of Nintendo Switch Sports likely robbed us of a really good project that would've come after by now.
 
Since people are talking about it, as someone who still has their WiiU plugged in to their TV, is the 3D world switch port worth it for Bowser’s Fury alone?
As someone who also still has their Wii U plugged in, Super Mario 3D World is one of the only Wii U ports I've picked up, mainly for Bowser's Fury, although I love 3D World enough that I was also perfectly happy to have an excuse to play it again and to have a fully portable version. Bowser's Fury is excellent, and the package of both 3D World and Bowser's Fury together firmly cement the game as the best 3D Mario in my eyes, but Bowser's Fury is also not super-long, as I believe I did everything in it in around 8 hours. So it's up to you whether you consider that worth $60.
 
I want a hand drawn 2d Mario
We have the technology to make a 2D Mario game that looks like a Saturday morning cartoon with Yoichi Kotabe's art style with tight 60 fps gaming. That's all I'm asking for with my 2D Mario.

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But the real determining factor to how enjoyable it can be is if they finally denounce the Bah!Bah! soundtrack and make it something pleasant to listen to.

I have no qualms with the 3D art aesthetic for SM3DW/Odyssey, but whatever it is for NSMB just...gets on my nerves, and that makes me sad.
 
Since people are talking about it, as someone who still has their WiiU plugged in to their TV, is the 3D world switch port worth it for Bowser’s Fury alone?
3D World is more fun than ever with the speed that has been buffed up, and most importantly yeah Bowser's Fury is incredible.
If it was a full game and not just some kind of extension, it would be my favorite Mario game ever. It's that good !

Also worth playing just in order to wonder where they'll take 3D Mario next, design wise. They're clearly experimenting on how to make an open world fun for a collectaton platformer while still being more "platformer" focused than, say, Odyssey was for instance, which was more exploration focused.
 
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