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StarTopic Xenoblade 3 |ST| Σ Become One

Shania is a great character, yes. On paper.
In practice, her narrative is botched.
For two reasons. One i don't really understand, but the other I do:
They once again had to have her cackling evilly and have the time of her life betraying the crew and killing everyone she knows. Despite the fact that this is a broken, suicidal person fixated on their own inadequacy and failures.
It's very different to the unhinged, painful laughter that comes from N after M dies.
This is what I mean. They are beholden to the idea of what an antagonist should be, to the detriment of their own story and characters.

In terms of foreign movies, I always do subs. I'm sure the dub is bad because the US voice actors seem to only have one mode (Saturday morning cartoon!). You see that in Xenoblade too, with Consul X and Akhos/Patroka. Thank God for the primarily British cast of these games.
I don't have complaints about the dialogue in this game on a general level. It can be arch and awkward at times, sure, but it's also a localisation so whatever.

It's hearing the same thing again and again, or the characters repeating really obvious things, or being absurdly slow to understand anything that is happening, or the sermonising that makes up the entirety of the end third that I take issue with.
 
Quoted by: SiG
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Shania is a great character, yes. On paper.
In practice, her narrative is botched.
For two reasons. One i don't really understand, but the other I do:
They once again had to have her cackling evilly and have the time of her life betraying the crew and killing everyone she knows. Despite the fact that this is a broken, suicidal person fixated on their own inadequacy and failures.
It's very different to the unhinged, painful laughter that comes from N after M dies.
This is what I mean. They are beholden to the idea of what an antagonist should be, to the detriment of their own story and characters.

In terms of foreign movies, I always do subs. I'm sure the dub is bad because the US voice actors seem to only have one mode (Saturday morning cartoon!). You see that in Xenoblade too, with Consul X and Akhos/Patroka. Thank God for the primarily British cast of these games.
I don't have complaints about the dialogue in this game on a general level. It can be arch and awkward at times, sure, but it's also a localisation so whatever.
Did you do Sena's Side Quest?
 
Yes and those scenes shouldn't have been put there.
I cannot help but think they were posing Shania as a "dark reflection" of Sena's character: One who looks up to another, and while Sena took her friend's advice as a sign of strength, Shania took her's (Ghondor's) as a sign of weakness. It also doesn't help that Shania's mother has some rather unreasonable expectations of her, even scolding her to her grave...
 
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Things that needs to be patched:

  • All the various glitches
  • Memory leaks (if possible)
  • Toggle chain attack music for special battles
  • Toggle menu music
  • Manana's cooking
  • The bugged collectors card

Am I missing something crucial?
What's the issue with Manana's cooking?

Also, I'd ad an important thing to me: add main location names on the map (Yzana Plains and such). There's absolutely no indication of those anywhere unless you go directly to said location.
This kind of QoL improvements would be great!

(Oh and also, Succession Points can remain invisible but should be granted whatever level your ennemies are)
 
Things that needs to be patched:

  • All the various glitches
  • Memory leaks (if possible)
  • Toggle chain attack music for special battles
  • Toggle menu music
  • Manana's cooking
  • The bugged collectors card

Am I missing something crucial?

It's probably too late at this point for a lot of players, but i think they should let people level down during their first playthrough.

What's the issue with Manana's cooking?

People have run the numbers and the bonuses straight up don't work lol
 
I cannot help but think they were posing Shania as a "dark reflection" of Sena's character: One who looks up to another, and while Sena took her friend's advice as a sign of strength, Shania took her's (Ghondor's) as a sign of weakness. It also doesn't help that Shania's mother has some rather unreasonable expectations of her, even scolding her to her grave...
Yes, but none of this is handled well.
They had a young girl shoot herself in the head, but they did not do the groundwork necessary to justify that kind of imagery imo.

Beyond what you've said, Shania is a foil to the protagonists in general. They come to the city and idealise the "natural" human life. Shania does not see the beauty in parenthood because hers is abusive. She does not see her society as some shining beacon because it of the inequities that exist within it, inequities that she both benefits and suffers from. Her position in society does not give her any choice but to pursue something she inevitably fails at. And there no remedy to redemption for her failure. Natural human life benefits the powerful at the expense of the disadvantaged. Even the joy of partnership and parenthood can't be enjoyed by every individual.
So it's natural that she would have the opposite view when it comes to the Mobius' world: A world where most people are equal and if they die and fail, they'll just be born again.

All of this is good. On paper.
But it is poorly presented and very underdeveloped.

Here's an example:
When the city is blown up, all Shania does is smirk. Her mother, all her friends, everyone she just knows, has died, practically by her hand, and all she can do is smirk.

I want to contrast this to what I think is the best bit of writing in the game:
The scene in which Mio laments at the time she has left, and is frustrated by the slow progress at the party. When Noah tells her that she chose to go on this path, she stutters,
"Yes.. I.. I know I did... But..."
And in that one line, she conveys more information than paragraphs of exposition could express. She seems thoroughly human in her ambivalence.
In many moments in both 3 and 2, the protagonists second-guess themselves and question everything they're doing, despite the fact that all of their actions are clearly for the good of all. Even the villains in 2 do this, albeit ham-fistedly.

Shania just killed everyone she ever knew, and she just smirks.
And I think the reason for that is the same reason that her backstory is relegated to a side-quest that can only be embarked upon after she's dead:
It is more important for the writers that you hate Shania than it is that you see her as a complex human being.

That's the formula for the villains in this series: You hate them, and then they die, and then you feel sorry for them. Listen to that sad music! Aren't you sad!

Also can I suggest spoiler tagging your post.



Edit:
I'm going to be constructive here and say how this could have been handled better.
Firstly, when the party goes to the memorial hall and sees founders, they learn that there can only be six ouroborus at one time, and that Shania was one of those that lost out. They also talk about how beautiful natural human life is, how precious it is, and how they will fight to bring that to everybody.
The camera cuts to Shania looking torn. This was the perfect moment for the flashback where she has been positioned as a substitute and her mother berates her for not meeting expectations.
Secondly, collecting shit during the prison sequence is the most boring-ass part of the main quest. They could have Ghondor join the party at this moment, so that as you were collecting things, you talk to her. About her relationship with her mother and why she calls her bitchqueen, about how she ended up in prison. And she would naturally ask how Shania is fairing in the outside world. Maybe sarcastically talk about how she's probably loving that Ghondor is in prison and so Shania can be out of her shadow. Maybe mention that she was never any good at fighting, and perhaps she should have pursued her passion for art instead.
Just this, this alone, would have made things better. Would have made us understand Shania better when she tells Sena that she is just like her, etc.
 
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Things that needs to be patched:

  • All the various glitches
  • Memory leaks (if possible)
  • Toggle chain attack music for special battles
  • Toggle menu music
  • Manana's cooking
  • The bugged collectors card

Am I missing something crucial?

I guess in glitches you include the one about monsters disappearing mid fight and then reappearing again with full health.

It would be great if they could implement, at least, a line of text of where you can find some of the materials/monsters needed for crafting gems. Ideally, you should have a monster-pedia detailing how the monter look and what placer you would be able to find it, but whatever.
 
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I hit max affinity with everyone and did every quest. Sitting just shy of 142 hours. I did wander a bit more into the final cave, but it’s filled with elites ten levels above me so I think I’m good stopping here for now until DLC 2 drops to see what it brings. Very curious how they’ll add the hero character given how the game works for the most part. Had an absolute blast playing this game from start to finish and enjoyed it even more the longer I played. Really impressed how all of the characters and colonies develop and how it all starts coming together.
 
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Things that needs to be patched:

  • All the various glitches
  • Memory leaks (if possible)
  • Toggle chain attack music for special battles
  • Toggle menu music
  • Manana's cooking
  • The bugged collectors card

Am I missing something crucial?
Fast travel should default to the current time of day as in previous Xenoblades instead of morning
 
I cannot help but think they were posing Shania as a "dark reflection" of Sena's character: One who looks up to another, and while Sena took her friend's advice as a sign of strength, Shania took her's (Ghondor's) as a sign of weakness. It also doesn't help that Shania's mother has some rather unreasonable expectations of her, even scolding her to her grave...
PLEASE don't post big spoilers untagged like this, especially that last bit.
 
Guys, I know that Moebius are absolutely evil, and hammy. And kind of obsessed with self importance, while not being particularly talented or interesting in any way. That doesn't particularly make them bad characters.

That's kind of the point. Considering Xenoblade 3 is a scathing criticism of late stage capitalism, that is kind of the point. We have so much of the 1% who are in fact even more brazen, and even more of a "villain of the week". We have so many people in our current society who aren't actually smart, and simply just got power from where they are. That's why so many a such massive pieces of shit. It's really on the nose here in an impressive way.
 
Seems it doesn't work either, it's food bonuses in general, not only Manana. You can still do it for fun or placebo until it's patched though :)
That's so lame
Thanks for the info, at least I won't spend Silver coin for the food anymore
 
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Seems it doesn't work either, it's food bonuses in general, not only Manana. You can still do it for fun or placebo until it's patched though :)

So, its basically as useless as the flame clock mechanic and the danger level one. Yeah, they may have a small impact... but it's so ridiculous small that I don't even understand why they are there. They are explained at the beggining of the game like a central thing to the developing of the adventure and you forget about them in like ten minutes because they don't impact in any significant way.
 
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Guys, I know that Moebius are absolutely evil, and hammy. And kind of obsessed with self importance, while not being particularly talented or interesting in any way. That doesn't particularly make them bad characters.

That's kind of the point. Considering Xenoblade 3 is a scathing criticism of late stage capitalism, that is kind of the point. We have so much of the 1% who are in fact even more brazen, and even more of a "villain of the week". We have so many people in our current society who aren't actually smart, and simply just got power from where they are. That's why so many a such massive pieces of shit. It's really on the nose here in an impressive way.
Another angle people don't consider is that the game takes place over a century since Moebius actually won. From where I am in the story, it seems like the only "goal" they really have is maintaining their win. They are supposed to largely be hedonistic caricatures warped by how long they have used Aionios as their playground.
 
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Flame Clock mechanic only existing at the very beginning of the game is a fun bit of world building and misdirection. It serves a purpose of explaining the status quo and how the usual soldier lives. I knew from pre release that it wasn't likely to stay,but for someone just picking up the game I can imagine a sense of relief to break free from it once the characters progress in the story.
 
Flame Clock mechanic only existing at the very beginning of the game is a fun bit of world building and misdirection. It serves a purpose of explaining the status quo and how the usual soldier lives. I knew from pre release that it wasn't likely to stay,but for someone just picking up the game I can imagine a sense of relief to break free from it once the characters progress in the story.
Exactly this. As for the danger level one, I think it's indicating that more/more dangerous soldier squads from Keves/Agnus can be found here and there, but even lore-wise it makes sense and it's the main purpose I guess, just like the flame clock at the beginning.
 
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Flame Clock mechanic only existing at the very beginning of the game is a fun bit of world building and misdirection. It serves a purpose of explaining the status quo and how the usual soldier lives. I knew from pre release that it wasn't likely to stay,but for someone just picking up the game I can imagine a sense of relief to break free from it once the characters progress in the story.

I fully understand that, but is that sense of relief achieved by it? The mechanic it's not oppressive in any way when in use because you don't perceive any of its imapct anywhere. It's not like seeing the moon over your head getting closer and closer to fall over you.

Flame clock as it is, is another indicator in an already clustered UI (and a fairly big one) that serves no purpose at all. I even had to check a YT video to see if it really did anything at all and it seems it makes you miss more attacks when it is low.. Which doesn't even correlate with its story meaning. Famous ludonarrative dissonance at play here.
 
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0
Things that needs to be patched:

  • All the various glitches
  • Memory leaks (if possible)
  • Toggle chain attack music for special battles
  • Toggle menu music
  • Manana's cooking
  • The bugged collectors card

Am I missing something crucial?
Find a way to add locations to the map

And this is a tiny nitpick of mine, but toggle the location markers on and off. I'm okay with them just being in the minimap but having a big red shape hanging on the horizon is a little ugly to my eyes in a game that's so gorgeous.
 
So I watched Everything Everywhere All At Once and the writing reminds me a lot of Xenoblade 3. Both in dialogue (philosophizing /converstions between characters) and plot. This is the type of writing I’m talking about. Whoever did that movie played JRPGs and watch anime 100%.

@catonkatonk @linkwashere Have y’all seen the movie? What do y’all think?
 
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I'm confused about this whole "doom" effect with Noah, is it just random when you use attacker classes? I've never seen it happen.
I believe it's the instakill effect associated with Unlimited Sword's Dimension Ripper
 
I'm confused about this whole "doom" effect with Noah, is it just random when you use attacker classes? I've never seen it happen.
I've read that it's a random effect that can happen with any one of his Unlimited Sword arts. It seemed pretty random when I'd get it.
 
I've read that it's a random effect that can happen with any one of his Unlimited Sword arts. It seemed pretty random when I'd get it.
Interesting. My guess is that when you draw Lucky Seven, the game overwrites Noah's current skills loadout with a special one for Unlimited Sword and that class, and one of the Attacker skills is something like "10% to inflict Doom when using Arts." It would explain why people weren't able to Soul Hack with Unlimited Sword active, since if Noah was being used as the Soul Hacker, the game would overwrite the Soul Hack skill
 
Interesting. My guess is that when you draw Lucky Seven, the game overwrites Noah's current skills loadout with a special one for Unlimited Sword and that class, and one of the Attacker skills is something like "10% to inflict Doom when using Arts." It would explain why people weren't able to Soul Hack with Unlimited Sword active, since if Noah was being used as the Soul Hacker, the game would overwrite the Soul Hack skill
Yeah, from how it behaves, I've definitely been thinking Lucky Seven is probably some sort of pseudo-class that overrides Noah's current class. That seems like the only real explanation for where the random doom comes from.
 
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I'm confused about this whole "doom" effect with Noah, is it just random when you use attacker classes? I've never seen it happen.

When you activate Unlimited Sword, your Arts are "overwritten" by a special set of unique Arts.
This isn't stated anywhere, but your Skills are also overwritten with a new set of unique Skills.
This is temporary, and only lasts until Unlimited Sword ends, in which case your Arts and Skills return to normal.

The unique set of Arts and Skills Noah gets when using Unlimited Sword depends on whether Noah is currently equipped with an Attacker, Defender, or Healer class. The Unlimited Sword Arts and Skills are the same across all Attacker classes, Defender classes, and Healer classes. Each class role has its own set.

As for Doom, one of Noah's Attacker Skills he gets from Unlimiter Sword essentially amounts to "every attack has a high chance of inflicting Doom".

Defender classes get a low chance of inflicting Doom, while Healers get no such effect whatsoever (although if I recall, one of the Healer Arts has a chance of inflicting Doom)
 
My favorite part about Attacker Unlimited Sword is that you have this nice set of cool arts to use and the optimal strategy is basically always "spam that one positional Art you have, then spam the ridiculously powerful Talent Art"
 
Interesting. My guess is that when you draw Lucky Seven, the game overwrites Noah's current skills loadout with a special one for Unlimited Sword and that class, and one of the Attacker skills is something like "10% to inflict Doom when using Arts." It would explain why people weren't able to Soul Hack with Unlimited Sword active, since if Noah was being used as the Soul Hacker, the game would overwrite the Soul Hack skill
Not just arts. I've had it inflicted on the first auto attack lol
This is NOT the open spoiler thread 🥲
Edit: You too @NabiscoFelt
 
My favorite part about Attacker Unlimited Sword is that you have this nice set of cool arts to use and the optimal strategy is basically always "spam that one positional Art you have, then spam the ridiculously powerful Talent Art"
That sounds way more complicated than what I do. I just spam all the Arts on fusions, hit Lv. 3 Interlink, go Ouroboros and try to hit two Origin Blades, and then if they're still not dead go for a Chain Attack and try to hit a Gravity Blow Smash towards the end
 
I beat that part of the game. It didn't make me cry or anything, but I gotta admit it was really well done.
 
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Things that needs to be patched:

  • All the various glitches
  • Memory leaks (if possible)
  • Toggle chain attack music for special battles
  • Toggle menu music
  • Manana's cooking
  • The bugged collectors card

Am I missing something crucial?
Make it so skipping the "are you sure want to proceed?" non-voiced scene before walking into the final boss room doesn't also skip the actual cutscene before the final boss
 
If we're talking features, it'd be nice if they brought back the ability to sort accessories by effect. Which I believe Xenoblade 2 had.

Also the music in
city
doesn't loop properly.
 
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Make it so skipping the "are you sure want to proceed?" non-voiced scene before walking into the final boss room doesn't also skip the actual cutscene before the final boss
Lmao this is a huge one. I actually exited the game and restarted as soon as I realized what I'd just done.
 
Make it so skipping the "are you sure want to proceed?" non-voiced scene before walking into the final boss room doesn't also skip the actual cutscene before the final boss
Lmao this is a huge one. I actually exited the game and restarted as soon as I realized what I'd just done.
I didn’t do this at the final boss part, but I did have a similar issue in Sena’s Ascension Quest when it shows a scene of a Levnis flying you over to the City, which has played multiple times before when traveling there by that method and is a pretty long animation, so I assumed it was just another repeat of that same scene that I’ve already seen before and therefore safe for me to skip, but nope—doing that skips the rest of the cutscenes after that, too, so I had to close out of the game and restart that whole sequence again. .-. lol
 
That sounds way more complicated than what I do. I just spam all the Arts on fusions, hit Lv. 3 Interlink, go Ouroboros and try to hit two Origin Blades, and then if they're still not dead go for a Chain Attack and try to hit a Gravity Blow Smash towards the end
How the hell do you hit 2 of them?
 
I hate clicking the right stick so I never used dash in battle. I hope there's a button reassignment option I'm missing. It doesn't seem to have much utility unless youre a healer class needing to revive someone though ?
 
nope, Ouroboros talent arts charge when you use arts. with heat gauge reduction you can use enough arts to get two talent arts
I think he means the Noah talent art which changes to a more powerful version just before overheating iirc.

Anyway I don't use unlimited sword because it isn't fun
 
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Lmao this is a huge one. I actually exited the game and restarted as soon as I realized what I'd just done.
I just waited until after I finished and watched it in the event theater. I didn't fully understand what happened at first, initially, I thought it was a daring choice to go right into the battle without a scene lol
 
Make it so skipping the "are you sure want to proceed?" non-voiced scene before walking into the final boss room doesn't also skip the actual cutscene before the final boss
My brother skipped the animation for shaking the prison door the third time and was brought all the way to the end of chapter save lmao
 
Just left Colony 4 in Chapter 3 and holy shit, this game should not look as good as it does running on Switch hardware.
I don't want to Start Shit but I don't find the game much of a looker

The main character models are well done and the backgrounds are gorgeous, but the textures of the actual terrain you walk on are all pretty samey. Grass doesn't feel like grass, rock doesn't feel like rock, they all just feel like "Xenoblade ground"

I also think the character animations can be a bit lacking. I would have gladly taken a reduction in game scope for a little more attention to detail for things like that (okay that's gotta be blasphemy I'll go now I'm sorry)
 


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