rickyson33
Koopa
Enel just released a combat guide for the game haven't watched it yet but figured i'd post it here, he's made some pretty good combat guides to other games in the series in the past:
I don't have it all down but the basics I gather are:Can someone explain Chain Attacks to me and how certain moves boost TP? I don't understand it and am just pressing buttons randomly
I forgot to add this to the fami thread, the author of this messaged me over on era about their guide and interactive maps.What…the hell?? Like, what’s even the point of having all these named locations then? It’s really annoying when you need to go to a location but don’t remember where it is (or if you’ve even seen it yet)—like right now I have a quest where I need to find some items that can be found in a certain location, but because the quest objective is to find collectibles rather than reach a destination, the game doesn’t put a quest marker on the map, so I just have no clue where I’m supposed to be looking…
Surely this is something they’re going to patch in with updates…right?? I don’t understand how the map managed to be a downgrade from Definitive Edition, in multiple ways…
The very quick summary is that unlock classes on the non inheritors based upon an invisible stat called succession points. The only reason we know that name before datamining is one of the amiibo prizes is "succession points". The formula is something like thisIs not the same as progression affinity? I always thought that a character with an affinity of A towards a class will both learn it and progress through it faster than the others.