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So uh
Has anyone else noticed that hard mode halves the damage multiplier gains in a chain attack? I was wondering how everyone else was posting super high numbers when I felt like I was playing pretty damn well, so I finally watched Enel's guide and realized the numbers were literally just going higher than mine. One of the few things tipping me off was that hero bonuses that modify the damage ratio were only doing half of what they should've been, but I initially just figured the ratio itself was a lie like in XC1 ('x3" was actually x4, "x4" was x6 in that game).
Just as an example, on normal mode, a chain attack starts at 150% (or 50% more than normal). A "Cool!" rating always adds 100 percentage points to put it at 250%. On hard mode, a chain attack starts at just 125%, and a "Cool!" rating always puts it at 175% - a gain of just 50 percentage points.
I feel way less crazy now lmao. Can't find anything about this online, and while I only skimmed Enel's video I'm not sure he mentioned it.
Has anyone else noticed that hard mode halves the damage multiplier gains in a chain attack? I was wondering how everyone else was posting super high numbers when I felt like I was playing pretty damn well, so I finally watched Enel's guide and realized the numbers were literally just going higher than mine. One of the few things tipping me off was that hero bonuses that modify the damage ratio were only doing half of what they should've been, but I initially just figured the ratio itself was a lie like in XC1 ('x3" was actually x4, "x4" was x6 in that game).
Just as an example, on normal mode, a chain attack starts at 150% (or 50% more than normal). A "Cool!" rating always adds 100 percentage points to put it at 250%. On hard mode, a chain attack starts at just 125%, and a "Cool!" rating always puts it at 175% - a gain of just 50 percentage points.
I feel way less crazy now lmao. Can't find anything about this online, and while I only skimmed Enel's video I'm not sure he mentioned it.