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StarTopic Xenoblade 3 |ST| Σ Become One

So uh

Has anyone else noticed that hard mode halves the damage multiplier gains in a chain attack? I was wondering how everyone else was posting super high numbers when I felt like I was playing pretty damn well, so I finally watched Enel's guide and realized the numbers were literally just going higher than mine. One of the few things tipping me off was that hero bonuses that modify the damage ratio were only doing half of what they should've been, but I initially just figured the ratio itself was a lie like in XC1 ('x3" was actually x4, "x4" was x6 in that game).

Just as an example, on normal mode, a chain attack starts at 150% (or 50% more than normal). A "Cool!" rating always adds 100 percentage points to put it at 250%. On hard mode, a chain attack starts at just 125%, and a "Cool!" rating always puts it at 175% - a gain of just 50 percentage points.

I feel way less crazy now lmao. Can't find anything about this online, and while I only skimmed Enel's video I'm not sure he mentioned it.
 
Im greatly enjoying the game, but I do think this game has some pacing issues at times. Oddly enough, I’ve so far found that the odd numbered chapters are the best ones: Ch 1 has a great set up and intro to the main characters, Ch. 3 is where the game really opens up for exploration, and in Ch. 5 the world opens up even more and has the best story beats imo. On the other hand, Ch. 2 was a little too tutorial-heavy for my liking (plus desert levels are not my favorite), Ch. 4 felt very linear with corridor-ish level design, and Ch. 6 was oddly short yet still felt a little filler-y.

Looking forward to finishing the game so I can start listening to the OST without fear of spoilers!
 
After not having time to play and make actual progress for 2 weeks I just finished chapter 4 and I’m excited to keep going!! This game is so much fun and I was really missing it.

That was super cool, I feel like I’m really getting into the meat of the plot now with the characters starting to see There is something else going on with the world that they don’t understand. Also was not expecting Queen Melia to be a robot, but it sounded like the real melia is being kept elsewhere?? I wonder if she’s being used as some ether source or something to maintain the world? Because if you can use a robot to convince the soldiers the queen exists why keep the real one around?

I remember people commenting on Chapter 4 a lot and now I fully understand why from the Ethel/Cammuravi fight to the Melia fight it’s really really good. I also love Juniper and Ashera great heroes and colonies to put right after one another. And the Lost Exile class has been fun to play as, can’t wait for what’s next.
 
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So uh...

I may have had the wind taken out of my sails a bit. Question for those who have beaten the game:

I thought the Agnus Castle events were that classic Xenoblade mid-game rug-pull, and now that we've gotten to the place we've been trekking to this whole time (Swordmarch), a whole new world and big crazy story would be uncovered for the second half (like the Mechonis and its events, or Morytha and the World Tree), especially since I just got to the point where the Erythia Sea connects back around to the beginning fields in Aetia. So I've explored this world, now time for the big switch-up in the back half, right? That would track with my assumption that this game would have a similar number of chapters as XB2, and a similar story progression to 1 and 2.

Well I've been saying in this thread that I feel like I've explored the whole game world so far and I can't wait to see what cracks open for the second half, but I just ran across a little fact. There are apparently only seven chapters in this game? And I'm well into chapter 6 so...

My question for those who have finished is: am I actually almost done? Was Swordmarch the mid-game rug-pull and all my time spent sidequesting around Erythia was already the back half of the game?

Not looking for spoilers or anything, just kinda.. wondering if I'm actually almost done with the story or if chapter 6 and 7 are, as Lanz would want, a bit meatier?
You're almost done with the game
 
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I finished up the rest of the hero ascension quests I had remaining tonight. I was planning on moving the story forward (still in chapter 7), but I've just been doing side quest after side quest lol.
 
Did anyone here master all the classes for every character? Im willing to do it but i feel it will take allot of time. Im in chapter 4 btw
 
Did anyone here master all the classes for every character? Im willing to do it but i feel it will take allot of time. Im in chapter 4 btw
Like max out at level 20 or just make sure everyone has everything? I’ve done the latter and I’m at level 10 in nearly every job.
 
I'm certainly planning to get all six characters to rank 20 in every class. I want to be ready for Challenge Battle Mode (and I'm really excited for it).

But I want to reach level 99 naturally first without touching the bonus EXP, then I'll probably farm CP off whatever the easiest superboss is.
 
Well I did it again.

Instead of pushing forward with the story I spent the whole evening sidequesting. I found a couple ascension quests and thought it'd be smart to do them since I do use the classes I accidentally found the quests for. I was gonna just unlock them and then push ahead with the story but instead I kept grinding CP so I could max them out before I went any further and now it's 11:40pm and I just.. I don't know why.

Help me
 
Well I did it again.

Instead of pushing forward with the story I spent the whole evening sidequesting. I found a couple ascension quests and thought it'd be smart to do them since I do use the classes I accidentally found the quests for. I was gonna just unlock them and then push ahead with the story but instead I kept grinding CP so I could max them out before I went any further and now it's 11:40pm and I just.. I don't know why.

Help me
Uhhhhhh

If you're still in the same spot as last update
Just finished Mio's side story?
Then side quests make a little more sense to do - both canonically and just story pacing wise - after finishing chapter 6. I'm honestly surprised you broke away from the story when you did lol, even I didn't.
 
I had a funny visual glitch where one of the blue exclamation mark diamonds didn’t go away in a dramatic cutscene and it kept covering Lanz’ face lol.
 
Welp, the gameplay of XC3 is really good, but I didn't think that my inner completionist would make things harder. I mean I really like to complete all available side content, but because of this I'm overleveled, which in turn slows down class leveling considerably. Still like the game (most of it, still have my problems with the story).
 
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I just realized I’ve been confusing Zeon with Garvel for the last 90 hours. Apologies to Zeon only.
 
Well, after beating the main story and doing postgame stuff over the past few days, I think I have my thoughts mostly organized. And....this is a confusing one.

Let's get the easy stuff out of the way first....

Gameplay - Really enjoyed the combat system even if I never really got the hang of Chain Attacks in this one. I'd say this is tied with XC2 for me. I love having the the big party plus the Heroes. I do feel like some Bosses had ridiculous amounts of health and took forever to beat and chain attacks are way long, but maybe I wasn't playing efficiently enough lol. I always tried to stay equal level with story stuff.

Exploration was good in this one, but....I really feel the environments are probably the most boring out of all the Xenoblade games. It just felt like every area was lacking in little details and landmarks that really made them stand out. I feel like it was partly intentional because of what the world is supposed to be. But there's really very little interesting to seek out and find. The puzzle caves are neat and I don't mind Colonies instead of regular towns, but I feel like they could have have put more into the environments.

Music - Excellent as to be expected. I'm always impressed at how distinct they've been able to make each Xenoblade soundtrack so far. A lot of the music may not be instantly memorable or catchy, but when you really take the time to listen it's just beautiful.

Graphics - I'm really glad they brought Saito back as artist. His stuff really translates well into 3D and his style really grew on me XC2. Honestly though, I'm not a big fan of the artist that does the Heroes. Looks like the same artists that designed Minoth/Zettar in Torna. Just not a fan of their clothing designs.

They keep improving with every game in the animation department, especially facial expressions, so no complaints. I love a lot of the textures they use too for clothing/weapons.

Story/Characters - Oh....uh. Short SPOILER free version. Most confused/conflicted I've ever been about a Xeno game. This is probably the strangest Xeno game when it comes to it's story and character execution. Not really bad, but things....just feel off and unbalanced, and I can't tell if it's intentional or not.

I mean, the story and characters work. I really did like the main cast and their interactions. That's probably the best part, but the way some characters are developed and how some major story things are so vague or just plain unanswered......it's almost feels like pieces of the game are missing and I can't tell if that's design choice or not.

The rest will be in the SPOILER thread.

Overall I still enjoyed the game, but as the way it is, it's still going to rank low among all the Xeno games for me. Will still need to think about it some more over the months and see how the DLC story pans out.
 
How can I get a lot of CP very fast (this reads horrible) in post game? I need to level up a class from 1 to 10 in the least amount of time and I have only 16 nopon coins.
 
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Colony Mu is just the Xenoblade version of that In The Loop scene where Malcolm Tucker is baffled at how young all the American government staff are.

I’ve enjoyed the way the game has started to twist those Moebius encounters between Triton and Irma.
 
I mostly did side quests and more exploration tonight, but I did end on watching the cutscenes to enter what I believe is the final dungeon. I think I’m ready to roll credits, but there’s still plenty I want to do beyond that.

Chapter 7 spoiler and major ending spoiler from a JRPG from last year:

If Origin is indeed the final dungeon, I thought it was very funny Blue Reflection Second Light’s final dungeon from last year was also named Origin and was also a giant object floating in the sky that contains / manages the origin of the world lol.
 
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Uhhhhhh

If you're still in the same spot as last update
Just finished Mio's side story?
Then side quests make a little more sense to do - both canonically and just story pacing wise - after finishing chapter 6. I'm honestly surprised you broke away from the story when you did lol, even I didn't.
Yes, that's where I'm at still. 😅
I've been breaking away a ton, mostly because every time I get to an area I have a tendency to wanna explore it and unlock its heroes before moving on.

The reason I so freely broke away this time was because after the events of the beginning of chapter 6, the story stopped being about how desperately the party needed to get to Swordmarch and instead had this moment of "well let's take care of other things before going to wake the queen" which story-wise led to Mio wanting to go to Colony Omega but I took it as "let's take care of lots of other things." 😅

Anyway I'm at the Cloudkeep now. Saved right before I went in, we'll see if I manage to actually climb those steps and progress the story before the end of the week or if the long-ass staircase ends up giving me enough Mario 64 flashbacks that I turn and run away to somewhere else yet again. 😅
 
The very quick summary is that unlock classes on the non inheritors based upon an invisible stat called succession points. The only reason we know that name before datamining is one of the amiibo prizes is "succession points". The formula is something like this

If enemies are more then 5 levels below the parties you get 0 SP

If enemies aren't more than 5 levels below, you get SP based upon the number of characters in that class (including the hero) and of course class affinity impacts how quickly the class unlocks for each character.

If you have 6 characters in the class, even the D rank affinity character will unlock the class very quickly.

This was news to me - thanks! Will make it easier to unlock the classes =)

Also, I forgot that Amiibo support was a thing for the game, is there some amiibo that gives good stuff?
 
This was news to me - thanks! Will make it easier to unlock the classes =)

Also, I forgot that Amiibo support was a thing for the game, is there some amiibo that gives good stuff?
Besides for the Shulk amiibo giving you a different design for Noah's sword, none of the 3 a day prizes are really anything to write home about. You'll randomly get nopon coins, class points, succession points (probably the most useful thing), sets of items, or bonus exp from what I've seen. You can save scum your 3 a day amiibo prizes if you specifically want nopon coins or succession points, but I've long stopped bothering to scan my amiibo.
 
Yes, that's where I'm at still. 😅
I've been breaking away a ton, mostly because every time I get to an area I have a tendency to wanna explore it and unlock its heroes before moving on.

The reason I so freely broke away this time was because after the events of the beginning of chapter 6, the story stopped being about how desperately the party needed to get to Swordmarch and instead had this moment of "well let's take care of other things before going to wake the queen" which story-wise led to Mio wanting to go to Colony Omega but I took it as "let's take care of lots of other things." 😅

Anyway I'm at the Cloudkeep now. Saved right before I went in, we'll see if I manage to actually climb those steps and progress the story before the end of the week or if the long-ass staircase ends up giving me enough Mario 64 flashbacks that I turn and run away to somewhere else yet again. 😅
This is exactly where I am, but I’ve been stuck out of state for a few days. Hoping to be able to pick things back up tonight or tomorrow
 
This is exactly where I am, but I’ve been stuck out of state for a few days. Hoping to be able to pick things back up tonight or tomorrow
Yeah sadly I ain't gonna be able to pick it up tonight because uh..
<.<
>.>
Dragonball
 
I had a funny visual glitch where one of the blue exclamation mark diamonds didn’t go away in a dramatic cutscene and it kept covering Lanz’ face lol.
To be fair, "blue exclamation mark on the face" is sorta Lanz's whole mood
 
Damn, the bait and switch was great at the start of Chapter 6. I predicted that Consul M would join us as she realized N had gone off the deep end, but I got something even better - Mio's alive!!
 
BTW for anyone close to the end of Chapter 5, at the start of chapter 6 there are several big battles and cutscenes close together, I had to give up midway and go into sleep mode for next time since it's like 3am here lol. I wouldn't recommend starting this chapter short on time.
 
BTW for anyone close to the end of Chapter 5, at the start of chapter 6 there are several big battles and cutscenes close together, I had to give up midway and go into sleep mode for next time since it's like 3am here lol. I wouldn't recommend starting this chapter short on time.
I ran into this issue and ended up powering through till the end of that sequence and got maybe like three hours sleep that night? 😅
 
Finally beat the giant monke. So that's the end of my Xenoblade adventure!

Just kidding. Gonna finish chapter 7 this weekend.
 
On Ch. 5, first game I've ever started on Easy mode then switched to Normal later on because I don't want the game to end. ;_;
 
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I'm re-watching some cutscenes and wow the animations and expressions in the cinematics are stunning.

The expressions are state of the art for anime-style.
 
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Just realized something.

The "climax" part of the Moebius battle theme has still not triggered for me beyond the battle with K. Weird thing to nitpick but it's one of my favorite pieces of battle music so it sorta stood out to me that it did it the first time and in none of the subsequent battles. Is it playing during the end of the Moebius battles for everyone else? Is there some sort of requirement for it to trigger that I'm not fulfilling?

I miss it.
 
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Just realized something.

The "climax" part of the Moebius battle theme has still not triggered for me beyond the battle with K. Weird thing to nitpick but it's one of my favorite pieces of battle music so it sorta stood out to me that it did it the first time and in none of the subsequent battles. Is it playing during the end of the Moebius battles for everyone else? Is there some sort of requirement for it to trigger that I'm not fulfilling?

I miss it.
I'll have to go back and watch a playthrough of that part and a few others. The standard Moebius battle theme doesn't have a climax part IIRC, it's saved for the really important ones (which are currently marked "Interlink" online, but I don't think are exclusive to interlinked Moebius; can't wait for proper names) - and there's a few different climaxes they go to.
 
Played a part of chapter 5 and wow the game is becoming amazing now, I got chills multiple times already and I'm not even at half of the chapter.
Also a strange observation but in this game the night themes are pretty much always better than the day themes (except the day theme of the City which is insanely good and probably my favourite of the game for now)
 
Are there any heroes that you can miss in the game? Because I’m looking at the silhouette for one of them and…I don’t see how I could obtain them at this point.
 
Damn, some of these hero ascension missions can be like an hour long. And with over a dozen oft them, that's more hours than many games.

The side quest have been a big improvement over 2 which were an improvement over 1. I actually didn't mind 1s sidequests but I saw them as ways to earn more XP while I'm out exploring the world. 2's side quest had more narrative but most were just stand alone and not really connected to the rest of the world and story. 3's are still basic fetch and kill quests but they do a lot more world building than the previous games. They show how your actions in the main story have changed the different locations and how the different colonies are beginning to engage with each other. It also helps that that many of the quests are with the heroes/commanders or their inner circles, so you're returning to the same characters over and over again.
 
Damn, some of these hero ascension missions can be like an hour long. And with over a dozen oft them, that's more hours than many games.

The side quest have been a big improvement over 2 which were an improvement over 1. I actually didn't mind 1s sidequests but I saw them as ways to earn more XP while I'm out exploring the world. 2's side quest had more narrative but most were just stand alone and not really connected to the rest of the world and story. 3's are still basic fetch and kill quests but they do a lot more world building than the previous games. They show how your actions in the main story have changed the different locations and how the different colonies are beginning to engage with each other. It also helps that that many of the quests are with the heroes/commanders or their inner circles, so you're returning to the same characters over and over again.
I also like that most ascension quests I’ve done so far (not too many) involve the heroes interacting with other heroes, it really does build the world and make things feel more linked together.

And honestly Eunie’s ascension quest feels like it could/should have been part of the main plot. It deals with important characters and even has a fairly important reveal about something. Even if said thing probably isn’t vital, it is answering an interesting question about the world
 
I'll have to go back and watch a playthrough of that part and a few others. The standard Moebius battle theme doesn't have a climax part IIRC, it's saved for the really important ones (which are currently marked "Interlink" online, but I don't think are exclusive to interlinked Moebius; can't wait for proper names) - and there's a few different climaxes they go to.
it's the bit that starts at 18:46 here:

It played out this way on my playthrough, but I haven't heard it since. 🤷‍♂️
 
it's the bit that starts at 18:46 here:

It played out this way on my playthrough, but I haven't heard it since. 🤷‍♂️

Yeah, I don't know if that plays again. The theme that plays there isn't the regular Moebius theme from the jump; rather, it's a variant that I believe is saved for critical story fights. The "special" Moebius theme has three different low health variations it goes to on top of not being used very often, so you're not going to hear any of them very much.
 


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