• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.
  • Do you have audio editing experience and want to help out with the Famiboards Discussion Club Podcast? If so, we're looking for help and would love to have you on the team! Just let us know in the Podcast Thread if you are interested!

StarTopic Nintendo Direct Speculation |ST3| Speculate Chronicles 3

WHEN


  • Total voters
    355
  • Poll closed .
Status
Not open for further replies.
A PlayStation portable would be a huge blow to Nintendo Switch, and anyone who believes otherwise isn't taking the threat that Sony poses seriously. If Nintendo is once again an enemy of PlayStation, it will not be victorious.
LOL, talk about a blast from the past; I remember similar talk when the PSP released and again with the Vita.
 
Koizumi reading the Direct script from the teleprompter and casually says out loud to the filming crew: so that was another Direct without EPD Tokyo game? Oh man, they really think my team is doing nothing. Fuck
 
If the August ST subtitle isn’t “the low budget iterative sequel to the July ST” then I don’t know what to tell you
 
My big want for the next BotW2 trailer is the music needs to blow me away

For whatever reason the E3 2021 trailer music didn’t really capture me. Both E3 2016 and Switch presentation trailers for BotW had amazing music
 
Damn, Nintendo Switch Sports is still number 3 on the e-shop two months later. So much for it being a failure lol. For perspective, Mario Strikers and Fire Emblem Warriors aren't even in the top 10.
I mean, one of these games is a successor to one of the most popular games of all time, and is available at a budget price, and the other two are spin-offs. Switch Sports always had the potential to be a 'sleeper' hit, like Ring Fit Adventure.
I don't even know what to think about this
VuHuIEq.png
Just looks like different shots of menu screens from Xenoblade tbh
 
about the fact that „economical“ frames a decision as somehow good or smart, and you try to tell people they should use this word. Those decisions might even be smart, but the products ARE low-effort. Strikers for example had less content than its predecessor, and that’s NOT because of lazy devs or something, but because of the decision to go with few characters, few stages, few modes. I won’t call that „economical“ because I can’t applaud these decisions.

Right.... but.... which reason is management choosing to use these Tour tracks as DLC?

a) it costs less time and money for what will still be a substantial return for the company; time is important because these devs will be working on The Next Thing sooner than later. Money is important because it's money.

or

b) Less work. Work is hard!


One of these can properly be described as "economical", the other can properly be described as "lazy"
 
Right.... but.... which reason is management choosing to use these Tour tracks as DLC?

a) it costs less time and money for what will still be a substantial return for the company; time is important because these devs will be working on The Next Thing sooner than later. Money is important because it's money.

or

b) Less work. Work is hard!


One of these can properly be described as "economical", the other can properly be described as "lazy"
that’s understandable, yeah. But this line of thinking shouldn’t be followed for too long since every new release could be „economically“ reduced to maximize profit and that leads to bad products.
 
My big want for the next BotW2 trailer is the music needs to blow me away

For whatever reason the E3 2021 trailer music didn’t really capture me. Both E3 2016 and Switch presentation trailers for BotW had amazing music

I’m still salty the Switch presentation trailer music wasn’t in the game so I hope they won’t do that again to me
 
it’s very clear to me who has and who has not worked in a job where you’re collaborating on a creative project by how they talk about game development efforts/budgets etc
 
I mean, one of these games is a successor to one of the most popular games of all time, and is available at a budget price, and the other two are spin-offs. Switch Sports always had the potential to be a 'sleeper' hit, like Ring Fit Adventure.

Just looks like different shots of menu screens from Xenoblade tbh
Oh I know. I was more or less referring to the people on youtube that were calling it a failure because it wasn't talked about as much as other games.
 
that’s understandable, yeah. But this line of thinking shouldn’t be followed for too long since every new release could be „economically“ reduced to maximize profit and that leads to bad products.
I think the thing to remember regarding the Mario Kart DLC is that

1) they spent money on making content for Tour

2) they have this massive hit game that keeps selling millions and millions year after year but have zero post-launch support for it

3) they have a subscription service that they want people subscribed to where subscribers get access to first party DLC, and they could use this as a way to get people into that

A + B + C = put Tour tracks on the subscription for MK8DX

And frankly the tracks aren’t “bad products.” Are they as good as the base game’s tracks? Not necessarily. But they aren’t bad by any means. I have some very casual friends and they love the new tracks.
 
Koizumi reading the Direct script from the teleprompter and casually says out loud to the filming crew: so that was another Direct without EPD Tokyo game? Oh man, they really think my team is doing nothing. Fuck

Koizumi at every meeting:

Bernie-new-text.jpg
 
0
I would more understand the MK8 DLC complaints if the pricing wasn’t as good as it was.

Nintendo isn’t trying to paint these as on par with the base MK8 ones, it’s clear by the pricing model (both the low price to purchase it AND it being included on NSO).

it’s quite literally the cherry on top MK8DX which was already an enhanced content stuffed definitive edition.
 
This may be nothing but did anyone else catch Square-Enix being highly cagey about resolution and performance with the Switch version of Crisis Core: Final Fantasy VII: Reunion?

That's according to producer Mariko Sato, who told IGN (via NME) that the remaster will be "visually aligned and up to the standards of the Final Fantasy 7 Remake", meaning it should run at 120fps on PC, and 60fps on PS5 and Xbox Series X.

As for Nintendo Switch? Sato reportedly didn't expand on that, only saying that there would be “differences” in the resolution and FPS on Nintendo's handheld system.
Source: https://www.eurogamer.net/crisis-co...s-to-run-at-120fps-on-pc-and-60fps-on-console

Considering they were confirming on Twitter that Nier: Automata would be running at 30 fps on Switch the same day of the announcement (thank you Chris Carter @ Dtoid), it's very odd that they don't want to say anything about the performance on this other title a few couple weeks later.

If anyone has new a Nintendo hardware dev kit Square-Enix would probably be the safest bet after partners like Tecmo-Koei.

It's certainly possible though that the game runs like a bit like shit currently on stock hardware and they actually haven't finished their optimization pass so they don't know what resolution it needs to run at to hit 30 fps on the hardware.

Also, I wouldn't be surprised in the least if they're looking at FFVIIR Integrade hitting Switch and or the new model. Working out the kinks on Crisis Core certainly feels like a dry run for whatever compromises they need to make for a much larger game.

Also also possible S-E smoke (and much more of a reach): Forspoken was delayed a second time for "strategic purposes" 🤔
"As a result of ongoing discussions with key partners, we have made the strategic decision to move the launch date of Forspoken to January 24, 2023. All game elements are now complete, and development is in its final polishing phase,"
Source: https://www.eurogamer.net/forspoken-delayed-until-2023

it’s very clear to me who has and who has not worked in a job where you’re collaborating on a creative project by how they talk about game development efforts/budgets etc
All the "Yeah!"s to this. I don't even work in games programming but having worked as a developer for various companies shed a ton of insight into why and how things happen with coprorate and collaborative products.
 
Last edited:
that’s understandable, yeah. But this line of thinking shouldn’t be followed for too long since every new release could be „economically“ reduced to maximize profit and that leads to bad products.
I agree, but regardless, that would still have nothing to do with the actual developers making the game.

"Lazy" and "low effort" inherently describe thr people actually doing dev work. Higher-up management isn't lazy on behalf of anyone else.
 
0
I would be happy with a pokemon presents tbh, but would prefer a FP direct with a pokemon trailer instead
 
0
both of these are also threats.

I've been seeing a lot of ads for cloud gaming recently, and these services have been pitched similarly to the Switch: if you're playing on a portable screen, you can seamlessly switch to a TV.
It's highly debatable if any of these could mount a serious threat to Switch.

Steam Deck is a highly niche product that simply doesn't exist at the scale necessary to threaten the Switch yet, and isn't going to anytime soon. Maybe at some point in the future a successor to it could be a contender, but it seems more likely to me that it will just stay mostly inside the handheld PC niche it exists in today.

A new portable PlayStation would play well among the "why won't people buy a Vita?" crowd, but it's going to have an uphill battle even just justifying its own existence after the Vita, especially with Sony somehow being even more culturally allergic to handhelds now. x86 is also going to be more of a liability than an asset in a handheld. Any assistance I'm porting would be very outweighed by the increase in power consumption.

As for cloud, Switch is more of an existential threat to cloud streaming than the other way around. It executes on the "play anywhere" vision more completely and elegantly than cloud streaming could ever hope to.
 
My big want for the next BotW2 trailer is the music needs to blow me away

For whatever reason the E3 2021 trailer music didn’t really capture me. Both E3 2016 and Switch presentation trailers for BotW had amazing music
As someone who's studied the BotW soundtrack obsessively since E3 2016 (and built a nice lil' YouTube channel around it cough link in signature cough) I agree. There are some nice new elements, like the increased orchestra size, use of African percussion and reworked BotW motifs, but the trailer as a whole sounds overly truncated and the music suffers as a result. I get the feeling that a large chunk of music is missing between the key changes for example, and there's obviously a missing buildup before the brass starts.

Of course I was super happy to finally see more of the game, but the (lack of!) communication around it makes me wish that the games industry was less secretive.
 
Last edited:
I would more understand the MK8 DLC complaints if the pricing wasn’t as good as it was.

Nintendo isn’t trying to paint these as on par with the base MK8 ones, it’s clear by the pricing model (both the low price to purchase it AND it being included on NSO).

it’s quite literally the cherry on top MK8DX which was already an enhanced content stuffed definitive edition.
The only two complaints that I've felt are valid are

A) MK8D's anti gravity gimmick wasn't used at all in the first wave, making those two cups the only one in the game to not have anti-gravity.

B) That it's only course dlc and not new characters or costumes, since they're pulling courses from tour it'd be cool if they also pulled some of the tour exclusive characters like Funky Kong or Pauline.

Now I'm personally fine with Nintendo prioritizing pure quantity of tracks over things like characters or other features, and point A might not remain true over the remaining 40 tracks. In general though the criticism of the booster pass has always felt overblown.
 
Oh I know. I was more or less referring to the people on youtube that were calling it a failure because it wasn't talked about as much as other games.
Oh, I see! I watch very little on YouTube these days so hadn't come across that. It'll certainly be interesting to see where the 3 games stand when Nintendo give official figures next month.
 
0
MK8 DLC tracks are separated from the original set during course selection, and I take that as a "hey here's some other stuff that has a different character to it!". While I agree that some of the art in the Booster Pass does not hold up (lots of flat coloured textures), the music surprisingly does (even though they could've just used the Tour variants) and the track designs are still fantastic - with Shroom Ridge in particular entering the upper echelon of MK8 tracks.

Some tracks look great though: Tokyo and Ninja in particular.

MK8 has entered the Unreal Tournament spheres of a). perfect gameplay and b). reams and reams of content. And just like UT the moods (and detail levels) of the tracks are all over the place, but the gameplay is bliss.
 
0
The only two complaints that I've felt are valid are

A) MK8D's anti gravity gimmick wasn't used at all in the first wave, making those two cups the only one in the game to not have anti-gravity.

B) That it's only course dlc and not new characters or costumes, since they're pulling courses from tour it'd be cool if they also pulled some of the tour exclusive characters like Funky Kong or Pauline.

Now I'm personally fine with Nintendo prioritizing pure quantity of tracks over things like characters or other features, and point A might not remain true over the remaining 40 tracks. In general though the criticism of the booster pass has always felt overblown.
Expect for half the tracks in the whole game to not have anti-gravity once it fully releases.
 
Status
Not open for further replies.


Back
Top Bottom