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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

1080p would be great for now but as soon as third party exclusives arrive that push the hardware you have much more of a problem with frame rates, battery life, heat etc. I believe it's been long established that the same panel as the OLED is the likely candidate. Nintendo likes battery life & smooth frame rates and 720p is not terrible at all. 3DS XL now that had a pixel problem...
 
What type of phone and monitor do you use?
My phone has a 6.8 inch 1440p display, and I use a 49" 4K monitor alongside a 21" 1080p monitor at my desk. My Nintendo Switch has a 7" 720p display. I also happen to use it further away from my face than my phone. Phones have anamolously high resolutions for their size, due to their function as multimedia devices that need to display sharp text, HD video, and very high resolution images all at the same time. The Nintendo Switch doesn't.

Of my devices, it's actually my 4K monitor which has the lowest pixel density.
 
Man, that would be a huge jump. Forbidden West on the base PS4 is nothing short of impressive, so Nintendo with that level of tech would produce some insane visuals.
This is a little chewy to quantify, as Sony and Microsoft are using amd gpu's which use AMD Graphics Core Next streaming multiprocessors for their shaders while Nintendo is using Nvidia, which use Cuda Cores for their shaders.

These are actually two fundamentally different ways of providing highly parallelized computing power, and are as such difficult to directly compare using hardware metrics without matching benchmarks.

To make things even more confusing Nvidia and AMD like to advertise differently, Nvidia likes to state the Cuda shader cores numbers (which are contained in a block called a streaming multiprocessor, or sm) while amd likes to state their number of compute units (which contain the shaders inside).

Checking the PS4 amd Liverpool GPU it has 18 compute units with 64 shaders for each unit and a total of 1,152 shaders. It's clocked at 800 Mhz.

This took longer than I was planning, but I tried to find a comparable Nvidia GPU benchmark to Liverpool around the same time of release, on around the same fabrication node (28nm) that would run roughly comparably in resolution, performance and graphic settings, and I landed on a GTX 660. (If anyone has a better matchup already handy, please feel free lol)


So here we can see that Nvidias cuda architecture is running with about two hundred less cores, at about 200 Mhz lower frequency. (We don't know drake's clock frequencies yet).

Cool right? But then we see the Cuda shader architecture is keppler. Which is like a generation before maxwell (switch) and like 4 generations before Ampere (Drake/Switch whatever you wanna call it), and can not be directly compared to THOSE architectures.

It's really quite a load of shenanigans.
 
My phone has a 6.8 inch 1440p display, and I use a 49" 4K monitor alongside a 21" 1080p monitor at my desk. My Nintendo Switch has a 7" 720p display. I also happen to use it further away from my face than my phone. Phones have anamolously high resolutions for their size, due to their function as multimedia devices that need to display sharp text, HD video, and very high resolution images all at the same time. The Nintendo Switch doesn't.

Of my devices, it's actually my 4K monitor which has the lowest pixel density.


Your 49 inch monitor is not a true 4K monitor, there is a 5K and 4K version of these 32:9, but these are not the real 4K /5K resolution, only the X axis is part of it. Y axis is way lower, so it should be about 80-90 PPI --> thus a Full HD Monitor @27 inch I think.


The pixel density on the Switch Lite and Switch OG is good, but since the OLED is bigger it has broken the barrier to become pixelated. This is what I mean....
 
Your 49 inch monitor is not a true 4K monitor, there is a 5K and 4K version of these 32:9, but these are not the real 4K /5K resolution, only the X axis is part of it. Y axis is way lower, so it should be about 80-90 PPI --> thus a Full HD Monitor @27 inch I think.


The pixel density on the Switch Lite and Switch OG is good, but since the OLED is bigger it has broken the barrier to become pixelated. This is what I mean....
True this, true that. My display is a 4K display.

You realise OLED Model has a HIGHER pixel density than 90, right? Like. A lot higher.

The OLED has not "broken the barrier". It's a HD display that's less than 9" in size... by your logic, the PS Vita had a "pixelated", "low PPI" display, which is absolute bollocks.
 
I'm not just fine with a 720p screen, I would prefer it at this point in time. Steam Deck is currently 800p which is functionally 720p for 16:9 games, it lets the game push IQ, framerate and fidelity while saving battery. Not hearing many complaints about the Decks screen. I doubt mobile games render at the native res of retina displays either.

Finally got a chance to demo the OLED a few weeks ago, native 720p games on it look stunning. I really think any concerns over pixel density are overblown. Subnative games (coughxenobladecough) look poor but there is a chance for Drake to fix that. MK8 is a particular highlight on the display and the more games run 720p 60 the happier I'll be.

Key phrase is "at this point in time", of course. I expect the device after Drake to be higher res.
 
I think one legitimate reason Nintendo could be considering using a 1080p OLED display is if Nintendo wants to support VRR in handheld mode and TV mode. So far, mobile OLED displays that have VRR support have a display resolution of ~1080p at the minimum and a refresh rate of 120 Hz at the minimum (e.g. iPhone 13 Pro and iPhone 13 Pro Max). Nintendo did actually consider using a display with a resolution of ~480p and a refresh rate of 120 Hz for Project Indy.
Well yes and no. It's more that there's no DEMAND for 120hz 720p panels, but, reeaaally, that's more a limitation of the controller than the panel. OLED panels of any decent quality have the requisite low refresh time. 720p120 is an achievable goal, even if they don't change panels.
 

I don't know where they're getting this "NSW is used in Nvidia files" bit from or why that would even be relevant. If people want to get hyped about the private OLED video (Lite has been private since last July), that's fine, but let's not try to connect unrelated dots together.
 
I can’t remember being so hyped for a new console. I absolutely love my Switch, I’ve never bought so many games or had so much fun with a console. A new one with a big power bump is going to be just awesome. And this thread is totally feeding my hype ☺️
TOTALLY with you there! It's been a real blast and a fantastic console to own! Can't wait to see what's next!

Lite OLED? Nah. Mark my words, they will announce the Switch AAA, the ultimate AAA gaming console, MRSP $169.99*.

*AAA batteries are not included.

Ultimate because nobody will buy another one after how fast the AAA batteries will be drained.
Haha, it will be a big upgrade from the hand cranked version though!

I hope they have a slightly cheaper alternative with no OLED if I’m gonna be honest. OLED screens give me migraines.
I like the look of OLED screens a lot, but there is a different sensation to looking at one! Are there any rumblings of mini-LED screens making their way to any handheld devices? Or, are they pretty much LCD/LED or OLED with handhelds? I really like the look of the new mini-LED TVs recently, really impressive brights and nearly black blacks to them!
 
Well yes and no. It's more that there's no DEMAND for 120hz 720p panels, but, reeaaally, that's more a limitation of the controller than the panel. OLED panels of any decent quality have the requisite low refresh time. 720p120 is an achievable goal, even if they don't change panels.
I'm not saying that a 720p 120 Hz OLED displays are impossible. But is Nintendo willing to pay extra money for custom 720p 120 Hz OLED displays? That's the question that needs to be asked.

Are there any rumblings of mini-LED screens making their way to any handheld devices? Or, are they pretty much LCD/LED or OLED with handhelds? I really like the look of the new mini-LED TVs recently, really impressive brights and nearly black blacks to them!
The closest mobile device rumoured to have a mini LED display is the 14.1" iPad Pro targeting an early 2023 release.
 
I'm fine if they just stick with 720p, but a pixel density improvement would be welcome. Particularly for text heavy and/or menu driven games.
 
Not exactly. Drake has enough power to run current Switch games smoothly at 4K with a little headroom. Nothing spectacular. Remember, Xbox One X was a bigger jump from Xbox One than Xbox Series X was from Xbox One X. 4K is just expensive.
well this ain't that, it's better
 
I like the look of OLED screens a lot, but there is a different sensation to looking at one! Are there any rumblings of mini-LED screens making their way to any handheld devices? Or, are they pretty much LCD/LED or OLED with handhelds? I really like the look of the new mini-LED TVs recently, really impressive brights and nearly black blacks to them!
The mini-Led option was discussed pretty extensively in the past, because there were some rumors about Nintendo talking with a Taiwanese mini-LED panel manufacturer. The short answer is that mini-LED has the cost advantage over OLED when the panel is large, but much pricier than OLED for the handheld sizes. Only Apple can afford to use mini-LED on tablets (and charge you for the privilege).

If you are interested in purchasing a mini-LED TV, make sure that the TV's "game mode"doesn't disable or severely reduce the number of dimming zones. Some mini-LED TVs do that (probably not fast enough for gaming), and completely negate the main benefit of mini-LED.
 
The closest mobile device rumoured to have a mini LED display is the 14.1" iPad Pro targeting an early 2023 release.

Oooh, hadn't heard that rumor. Thank you for sharing! Kind of excited by that!

The mini-Led option was discussed pretty extensively in the past, because there were some rumors about Nintendo talking with a Taiwanese mini-LED panel manufacturer. The short answer is that mini-LED has the cost advantage over OLED when the panel is large, but much pricier than OLED for the handheld sizes. Only Apple can afford to use mini-LED on tablets (and charge you for the privilege).

If you are interested in purchasing a mini-LED TV, make sure that the TV's "game mode"doesn't disable or severely reduce the number of dimming zones. Some mini-LED TVs do that (probably not fast enough for gaming), and completely negate the main benefit of mini-LED.
Aaah, and now I'm not, haha! :ROFLMAO: Seems like OLED is kind of the go-to option! Interesting how size makes that much a difference. Also, great tips on the mini-LED TV, because I'm looking at buying one in about a year to replace a 10 year old budget smart TV, haha! Finally ready to upgrade! :ROFLMAO: Thanks again!
 
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Kimishima did not say that they would support the Switch "for 7 to 10 years". A NintendoSoup reporter made that up, and the other outlets copied his homework without changing it up a bit. What Kimishima said was:

"センサーやコントローラーは様々な機能がある。遊び方をさらに進化させることで5~6年以上販売を伸ばしたい。販売期間は長ければ長いほどいい。" ---> "The Switch has sensors and controllers with various functions. By further evolving the way people play, we would like to extend Switch sales beyond 5 to 6 years . The longer the sales period, the better."

Note that the Nikkei journalist was asking Kimishima whether the Switch could sustain its success from the first year to the second. So the answer really is about Nintendo's aspirational sales goal, and not a reveal of their product development roadmap. More importantly, Kimishima never said anything about support Switch for 7 or more years.

Furukawa, however, did address the "life cycle" subject a few times publicly. In this instance, NintendoLife ran the article based on nothing but a David Gibson tweet, whose translation differed from the official transcript ("has just entered the middle" instead of "barely in the middle").

Regardless, the last time Furukawa declared the Switch being "at the mid-point of its life cycle" was on Nov. 5, 2021 (4.5 years after the Switch launch). After repeating this talking point a few times in 2020 and 2021, he has not mentioned it even once this year. It might suggest that the Switch is now in the second half of its life cycle.
So you’re saying Team2023 will be victors?😛🤭
 
This took longer than I was planning, but I tried to find a comparable Nvidia GPU benchmark to Liverpool around the same time of release, on around the same fabrication node (28nm) that would run roughly comparably in resolution, performance and graphic settings, and I landed on a GTX 660. (If anyone has a better matchup already handy, please feel free lol)

Probably this.
 
Dumb but also fun. I’ve said it before - as long as people don’t get all angry if this doesn’t pan out we’re good
I can't lie, I would definitely be disappointed, but, yeah, not angry or anything. One can dream, though. One can dream.
 
Ha ha Redd, that's an AMD GPU, not an Nvidia gpu you cheater.
GTX 1050 is not much more, so that's a good, more modern comparison. hell, the upcoming 1630 is probably better. that's actually closer to what I expected from Dane at the top end

average-fps_1920_1080.png
 
I'm fine if they just stick with 720p, but a pixel density improvement would be welcome. Particularly for text heavy and/or menu driven games.
I think the only way you improve pixel density without increasing resolution is by shrinking the screen, so...
 
Like Dakhil said, it's likely going to be a 60hz 720p screen cause Nintendo wouldn't go out of their way for custom screens. They used old Samsung OLED screens for the OLED Switch. But could the 120fps be feasible through the dock? I'd imagine so, right?
 
Like Dakhil said, it's likely going to be a 60hz 720p screen cause Nintendo wouldn't go out of their way for custom screens. They used old Samsung OLED screens for the OLED Switch. But could the 120fps be feasible through the dock? I'd imagine so, right?
Depends on the resolution. 4K120 would have a restricted (very restricted) color space unless they introduced a new dock (which they have no reason to unless 4K120HDR is super important to them, but I doubt it).

It should be capable of 1080-1440p120, though.
 
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Someone explain to me how a holiday release this year is still in the cards. Not in terms of a reveal, but from Nintendo’s perspective. Don’t they have to relay info to dev partners and get manufacturing ready far in advance?

We’re in July. Is Nintendo really still thinking “hmmm…late 2022 or early 2023”? Like surely the decision itself would have to be locked in by now if it was in fact coming out this year.

Am I getting my question across clearly? This is probably something insiders might not know yet.
 
We've discussed screen size a lot. a 1080p screen is definitely not a "must"

Pros:
  • Some users like @Pokemaniac would no longer see pixel gutters
  • Those same users would likely see the additional detail and it would be rad for them
  • These users are a substantial minority of the userbase
  • 1080p screens may enable cool features like HDR/VRR
    • This isn't because the resolution is higher, but just because there aren't panels on the market with these features at 720p
Cons:
  • Unless the device can consistently delivery 1080p, those same users with good eyes will see worse images
    • 720p images on a 1080p screen look worse than 720p images on a 720p screen
    • Consider how many games struggle to hit 720p now, after cutting their frame rate in half on Switch
  • Right now 1080p screens will cost more
  • And they use more battery
    • We've already shoved this giant SOC into the machine, so battery is probably at a premium
  • Many users will not be able to see the visual improvements
    • The pixel density of the OLED model is in the "fine" region. It's retina at 15 inches, which is a little far but certainly not bad
 
Someone explain to me how a holiday release this year is still in the cards. Not in terms of a reveal, but from Nintendo’s perspective. Don’t they have to relay info to dev partners and get manufacturing ready far in advance?

We’re in July. Is Nintendo really still thinking “hmmm…late 2022 or early 2023”? Like surely the decision itself would have to be locked in by now if it was in fact coming out this year.

Am I getting my question across clearly? This is probably something insiders might not know yet.
According to Nate and others: Nintendo announced Lite and OLED the moment these did go in production , so in July.

Remember that PS5 and XSX also went in production about June/July for the 2020 release bwck then in November…
 
Ok, now we are talking and we really could be close to a reveal.

This guy has definitely sources in Japan.
Indeed it seems there’s some smoke growing by the hour... Maybe this is the start of some flow of rumours about production, dev kits and other plans (the kind of buzz we were expecting shortly after the GDC…). Next week can’t get here soon enough.
 
Someone explain to me how a holiday release this year is still in the cards. Not in terms of a reveal, but from Nintendo’s perspective. Don’t they have to relay info to dev partners and get manufacturing ready far in advance?

We’re in July. Is Nintendo really still thinking “hmmm…late 2022 or early 2023”? Like surely the decision itself would have to be locked in by now if it was in fact coming out this year.

Am I getting my question across clearly? This is probably something insiders might not know yet.
The launch timing would very likely have been nailed down by now, yes. I'm unsure what else you are asking. A July reveal for a 2022 launch is perfectly reasonable considering both of the previous revisions did just that.
 
  • 720p images on a 1080p screen look worse than 720p images on a 720p screen
Ugh yeah, in particular 720p pixel art games that look wonderful on native panels would look inferior if force upscaled to 1080p. And I don't accept the 3DS solution of just having the original 720p image letterboxed. Maybe forcing 1080p docked mode profiles could correct for a 1080p screen?

Or in the future we can integer scale to a 1440p screen. Honestly I want to see more integer scaling in general. My laptop with intel iris graphics has that as a fixed function feature of the integrated gpu so it can push 4k pixel art without taxing resources.
 
People have been dreaming of a more capable Switch since November 2016 🤣

Remember the first factory leak of the Red and Blue Joy-Con? Same leak also said there was a 4K dev kit being tested. In 2016. Before the Neon Red and Blue Joy-Con were revealed.

It's been a long time coming. Heck, it's been rumoured for LONGER than the Switch, whose rumours began in 2014 about being a hybrid.
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This is a little chewy to quantify, as Sony and Microsoft are using amd gpu's which use AMD Graphics Core Next streaming multiprocessors for their shaders while Nintendo is using Nvidia, which use Cuda Cores for their shaders.

These are actually two fundamentally different ways of providing highly parallelized computing power, and are as such difficult to directly compare using hardware metrics without matching benchmarks.

To make things even more confusing Nvidia and AMD like to advertise differently, Nvidia likes to state the Cuda shader cores numbers (which are contained in a block called a streaming multiprocessor, or sm) while amd likes to state their number of compute units (which contain the shaders inside).

Checking the PS4 amd Liverpool GPU it has 18 compute units with 64 shaders for each unit and a total of 1,152 shaders. It's clocked at 800 Mhz.

This took longer than I was planning, but I tried to find a comparable Nvidia GPU benchmark to Liverpool around the same time of release, on around the same fabrication node (28nm) that would run roughly comparably in resolution, performance and graphic settings, and I landed on a GTX 660. (If anyone has a better matchup already handy, please feel free lol)


So here we can see that Nvidias cuda architecture is running with about two hundred less cores, at about 200 Mhz lower frequency. (We don't know drake's clock frequencies yet).

Cool right? But then we see the Cuda shader architecture is keppler. Which is like a generation before maxwell (switch) and like 4 generations before Ampere (Drake/Switch whatever you wanna call it), and can not be directly compared to THOSE architectures.

It's really quite a load of shenanigans.
This is the reason people rightly or wrongly use Floating Point Operations for a quick, rough idea of what a GPU can do versus others. If Nintendo can hit 1TFLOP when handheld and 2TFLOPs when docked for the next Switch then they will be able to make some crazy good looking games and get a lot of great PS4/XBO ports the original Switch missed out on.
 
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Ugh yeah, in particular 720p pixel art games that look wonderful on native panels would look inferior if force upscaled to 1080p. And I don't accept the 3DS solution of just having the original 720p image letterboxed. Maybe forcing 1080p docked mode profiles could correct for a 1080p screen?

Or in the future we can integer scale to a 1440p screen. Honestly I want to see more integer scaling in general. My laptop with intel iris graphics has that as a fixed function feature of the integrated gpu so it can push 4k pixel art without taxing resources.
Speaking of, can’t wait to play Sea of Stars. Looks very gorgeous.
 
Someone explain to me how a holiday release this year is still in the cards. Not in terms of a reveal, but from Nintendo’s perspective. Don’t they have to relay info to dev partners and get manufacturing ready far in advance?

We’re in July. Is Nintendo really still thinking “hmmm…late 2022 or early 2023”? Like surely the decision itself would have to be locked in by now if it was in fact coming out this year.

Am I getting my question across clearly? This is probably something insiders might not know yet.
The missing piece for you seems to be the assumption that the planned timing would immediately leak.

Nate's "late 2022 to early 2023" is from October. He still hasn't heard otherwise, which is why he says the info remains accurate. That doesn't mean Nintendo doesn't already know themselves.
 
GTX 1050 is not much more, so that's a good, more modern comparison. hell, the upcoming 1630 is probably better. that's actually closer to what I expected from Dane at the top end

average-fps_1920_1080.png

GTX 1050 is a good one, and was going to be my next step if I didn't get off of work lol. (Hey, everything I could do for the day was finished, don't judge lol).

It only has 640 shader cores, but has 50% higher clock speeds, and is a pascal architecture.

I really like you bringing up the 1630 though. 1630 is Turing, which is amperes predecessor. Now we are just one gen away
This one has even less cuda cores at 530, it uses it's smaller fab node size to increase clocks nearly 2x the Liverpool, to get that comparable performance. We know that's not the route drake's going to take though.

We are, to my knowledge, lacking an ampere gaming product going low enough to match the general fill and flop performance of the Liverpool and 1630. But since we are only one gen apart , we have psuedo direct comparisons from the maker! (Caveat being this is essentially marketing material from the maker)

Here is a comparison that stuck with me. Nvidias Jensen claimed Ampere has 2X the performance per watt as Turing.

Now the way Jensen arrived at this claim, is a little sneaky, it's not about an increase in fps per watt, which would actually be a 30 something percent increase, but by matching like for like between Ampere and Turing, with ampere matching the performance of Turing. So if I am grokking them right, you take a hypothetical ampere gpu, with the same component specifications as the Turing gpu, and run the same game, matching the same exact performance, and Ampere can do it using half the power draw.

so Jensens boast goes, that 530 cuda Core 75 watt 1630, a hypothetical 530 cuda Core Ampere could match it's performance at around 37 watts. I don't know which fab node/manufacturer he was basing this off of though? My guess would be the most favorable one for the comparison at the time, so TSMC N7 over Samsung 8nm. I know that if we doubled the cores, like 1,060, we could match the performance at an even lower power draw, but it's not linear and I don't know the curve.


Of course the desktop ampere gpus rebuked the power savings and used more transistors and more power draw, for big gains.

For drake we are definitely getting the transistor increase in spades..... But the focus will be on power draw/clocks that runs off a battery... So the traditional better performance at lower power draw. Something more directly in line with Jensens original boast of Turing performance at half the power draw.

But, without any hard info on clocks or fab, this is where I run out of road.
 
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The launch timing would very likely have been nailed down by now, yes. I'm unsure what else you are asking. A July reveal for a 2022 launch is perfectly reasonable considering both of the previous revisions did just that.
Yeah that’s pretty much all I’m asking, thanks
 
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The missing piece for you seems to be the assumption that the planned timing would immediately leak.

Nate's "late 2022 to early 2023" is from October. He still hasn't heard otherwise, which is why he says the info remains accurate. That doesn't mean Nintendo doesn't already know themselves.
And it was pretty clear that he didn't hear that from Nintendo. He said (something along the lines of) third parties with devkits were told to aim to finish their games for that time period.

He does, but he also made the same last the last 2 years, IIRC

Yeah, he was in some article posted here a while back where they asked a few people to give their thoughts on the Switch Pro. Can't recall what he said.

Even people who could be potentially more insider-y may be posting nothing but second-hand smoke.
 
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