I’m talking about all clocks, not just gpu. And I’m not comparing it to 300w ps4 that doesn’t have to factor in tensor core usage…for obvious reasons. I don’t know why you are. And Switch’s portable mode clocks still exist, ya know (unless you think they are just going to disable DLSS/tensor cores when undocked)
We don't have information on drake's clocks. And your statement on the switches clock was blatantly wrong.
You should be comparing it to a mobile platform like the switch, which is what I said, and did, as they are both mobile platforms with mobile gpu's.
I was saying if it were a 300w home console that can up all the clocks with extreme cooling…then yea the 12 SM wide setup could be considered overkill for just Botw2 4K/60fps
Now you have completely contradicted your previous paragraph.
Again. You should be comparing it to a mobile platform like the switch, which is what I said, and did, as they are both mobile platforms with mobile gpu's.
Botw2 is not a game designed for a 300w home console, which is why your argument is nonsensical.
Botw2 is being designed for a mobile 2015 era Maxwell chipset with 256 shader cores, taking around 15 watts. Not 300.
Drake is also a mobile chipset, they are starting from the same foundation. It is developed on a much smaller manufacturing node than the switch, so it can provide a whole lot more horsepower, with less power draw. And that's coming in the form of 6X the shader processors, than the switch has. And undoubtedly the rest of the system, that matches the 6x shader power boost.
6X the power of the switch for botw2 4k is extreme overkill, especially when none of that 6X power is going to be used for 4k. That's handled by specialized hardware called tensor cores.
We are talking about DLSS usage and tensor cores and a completely portable system here, with all the conservative Nintendo power usages to be expected
Once again, the tensor cores that perform dlss are completely different dedicated processors, than the Cuda cores that generate environments textures and effects. What you are saying is nonsensical.
They are specialized fixed function hardware that can build a 4k image in a fraction of the time and power draw that using the shaders takes to do it.
What you are saying, is nonsensical.
What’s currently the lowest end DLSS capable ampere gpu right now? RTX 3050 found in laptops?
That’s a 80w gpu that runs at 2x the clock frequency that the current Switch does. (Let’s forget for a sec that Nitnendo also has to factor in cpu power draw and clocks)
That’s a gpu with 2048 CUDA, at 1.5 ghz, and has 64 tensor cores. Forget about 4K, It runs a game like Control at 1080p/60fps at medium presets
Now, Drake appears to be ~500 less CUDA cores, ~20 less tensor cores, at half the clock frequencies with a lower power draw….and I’m supposed to believe that this being used to run BotW2 4K/60fps DLSS is overkill??
Yes, because natively running a game like botw2, a game designed for a quad core arm57 and a 2015 era Maxwell GPU with 256 shader cores, on a RTX 3050 and it's 2048 cuda cores is even so much
more overkill than the Drake, that it's a complete and absolute joke.
That system can EMULATE a switch running Botw2 in 4k without breaking a sweat.
Nah.
Again, I think the hardware choices for Drake are kind of necessary to effectively DLSS Switch games giving the Nitnendo hybrid parameters
I can't even parse this, but it likely also comes from a place of misunderstanding of how tensor cores are dedicated hardware that take the load of rendering at higher resolution off of the rest of the GPU.