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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

And all of that along with enhancing some settings and the portable mode battery life still beats the OG Switch?
Yes better battery vs OG switch.

Comparisons:

Max without charging:
V1 - 1785/460/1600. Battery 2H
V2 - 1963/921/1996.8. Battery 3H-3H:20M

Max with Oficial Charge:
V1 - 1785/921/1600 [Only official charger, Docked/ handheld with cable (no true handheld)]
V2 - 2397/1305/1996.8 [Only official charger, Docked/ handheld with cable (no true handheld)]

Mariko OC baterry life rocks, IDK why nintendo just dont OC oled and mariko switches, it really is good when you OC it.
 
Yes better battery vs OG switch.

Comparisons:

Max without charging:
V1 - 1785/460/1600. Battery 2H
V2 - 1963/921/1996.8. Battery 3H-3H:20M

Max with Oficial Charge:
V1 - 1785/921/1600 [Only offical charge, Docked/ handheld with cable (no true handheld)]
V2 - 2397/1305/1996.8 [Only offical charge, Docked/ handheld with cable (no true handheld)]
So Mariko at 1.9Ghz CPU, 921MHz GPU and nearly 2GHz on the RAM matches OG Switch Battery life on average.

And when docked it can push all the way up to 2.3GHz on the CPU (likely hitting diminishing returns on the A57s there, maybe bring it down to 2GHz flat and push the GPU clock higher if possible?), and 1.3GHz on the GPU.

And the current charger can keep it fueled without discharging when playing? Or nah?
 
So Mariko at 1.9Ghz CPU, 921MHz GPU and nearly 2GHz on the RAM matches OG Switch Battery life on average.

And when docked it can push all the way up to 2.3GHz on the CPU (likely hitting diminishing returns on the A57s there, maybe bring it down to 2GHz flat and push the GPU clock higher if possible?), and 1.3GHz on the GPU.

And the current charger can keep it fueled without discharging when playing? Or nah?
CPU and RAM has little impact on baterry because the moment you start using that amount of GPU OC, the switch is already using it max voltage.
To the last question, yes it is almost not, but yes. (battery stay at whatever porcent you left it).
 
In the case of GTA5, it’s primary motivating factor…why it’s consistently been ported since 2015…is GTA Online engagement. That’s it. That’s the only reason they still bother with GTA5 still.

At the end of the day, they look at Nintendo, especially the Switch, and lament it’s just not a place where people will choose to engage with GTA online. It’s userbase will not choose that for that platform.

So it’s not worth the cost/time/effort to bother with a port.
Not worth the cost/time/effort to release an online-less port of GTAV, but apparently worth it to port three less successful online-less PS2 predecessors to new engines. shrug
 
I recall a while ago there was a 60fps BotW mod for Switch, though the only video if it was on Erista. I wanted to see if there was a more recent one based on the OLED overclock discussion and here it is:
 
I recall a while ago there was a 60fps BotW mod for Switch, though the only video if it was on Erista. I wanted to see if there was a more recent one based on the OLED overclock discussion and here it is:

Yes BOTW is GPU heavy, and with that 1785/1267.2/2131.2 it can easly achieve 60fps. And also you can see than FAN is only at 21% with 40C max.
 
CPU and RAM has little impact on baterry because the moment you start using that amount of GPU OC, the switch is already using it max voltage.
To the last question, yes it is almost not, but yes. (battery stay at whatever porcent you left it).
Oh, I wasn't talking about the battery on the downclocking of the CPU, I was saying that the A57 CPU cores likely were hitting diminishing returns >2GHz so the power going to those CPU cores could rather be used going to the GPU, or just be reduced outright to allow the system to actually charge up when docked.
 
Oh, I wasn't talking about the battery on the downclocking of the CPU, I was saying that the A57 CPU cores likely were hitting diminishing returns >2GHz so the power going to those CPU cores could rather be used going to the GPU, or just be reduced outright to allow the system to actually charge up when docked.
Actually the max recommended is indeed 2GHz on CPU, it wont affect the max GPU OC or made the system actually charge. But it can go up to 2.3 but it has a unsafe mark. you can see everything about Marikos OC in this github link: https://github.com/KazushiMe/Switch-OC-Suite (is ok to link github here, if not please tell me to delate it)
 
I wonder if it was a wake up call for Nintendo when Rockstar was unable to bring GTA V to Switch because of Nintendo's poor online infrastructure.

I'm guessing not...
 
After 3 weeks with my homebrewed oled switch, playing games in battery handheld. Texture patched, 60 fps unlocks, cheats, etc with maximum OC in CPU and GPU. Games looks amazing, but battery is also very good. Aprox 2 minutes per porcent, or 3 hours and 20 mins at 1785/921/1600. This is better than OG switch launch battery with less than half power. Almost everything is "fixed", xeno 2 looks awesome, the witcher 3 doom eternal and wolfenstein 2 runs at 60 fps, tony hawk looks ultraphenomenal. But why nintendo dont want to just oc the oled with this batteries performance? IDK. But im quite sure that the oled is more than capable to bring us a respetable upgrade, especially in handheld mode. So everything I wanted to be fixed is already fixed for me atleast, Switch 2/pro can only open to even more amazing results. My hope is to nintendo goes for 3 hours mark battery like they did with og switches. Oled switch is awesome, but only if you can get it homebrewed, the most radical one for me was tonyhawk. I looks like Im playing on my ps5 but in a portable 7" oled screen at 720p 30 fps lock( big texture patch) and I love it.

If you have Xcom 2, can you try it out? 🤔
 
*waiting patiently those few weeks after GDC to hear some new rumblings....

I also can't wait for Nate's episodes after he contrasts his information. Luckily will be days/weeks instead of weeks/months. That would make the wait for new Xeno3 info more bearable lol
 
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I wonder if it was a wake up call for Nintendo when Rockstar was unable to bring GTA V to Switch because of Nintendo's poor online infrastructure.

I'm guessing not...
Why would it be a wake up call when other online heavy games have been ported to Switch? Without knowing the exact issues of “poor online infrastructure” there is no way of knowing wheee the hold up is. Even then they had plenty of options to pick from then & now.

As another post mentioned R* took the time to port a collection of single player only games on a new engine & fixing said collection because they are such poor quality; yet didn’t see any reason to port single player only GTAV.
 
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Would a delay to 2023 be a benefit to Nintendo/Nvidia by principle of being on better nodes?

And I don't just mean Nvidia's SoC. Wouldn't the ARM CPU also benefit, or is this particular model of ARM (Cortex-A78) node-specific? At what point can Nintendo still carry the Switch's momentum? I've heard people even say as late as 2024...
The delay would have had to happen a while ago to still hit 2023 if that was what they were trying to do.
I swear the SWOLED gave people PTSD or something. Everyone was hyped and yelling at Nintendo on Twitter about a Switch pro and then the OLED model somehow permanently killed all the excitement. Now they describe it like some emotional trauma, “oh man all this Switch talk the past few years has been so exhausting I can’t take it anymore”.

Like, that’s all it takes? One information mixup? You didn’t even sift through all the reports and information. You just reacted to it, acted like it was happening all along, but when it didn’t turn out exactly like Bloomberg stated, you go all sour grapes on even the idea of more powerful hardware.

Every new report or release of new potential info seems to push back a new Switch a year in these people’s minds. First it was 2023 because of the chip shortage, then 2024 because “Switch is selling so well”, then 2025 because of the “middle of life cycle” comments from Nintendo. Now there is new hardware coming soon, but it’s just a Pro and the REAL, true next-gen successor is coming in 2027 or something.

I’d think any Nintendo or heck even gaming fan would always be pumped at the idea of new hardware, but these days it’s like pulling teeth. And that’s fine and all, if they kept it to themselves. But it feels like us tech enthusiasts and dreamers get shut down at the mere mention of the next thing from Nintendo.

And don’t even get me started on the whole “successor vs revision” talk that any discussion inevitably spirals into. Or how Nintendo will pull another “Nintendo”, so it’s “best to keep expectations in check”. Why don’t you want to discuss it? Everyday we get closer to the end of the Switch’s lifecycle and Nintendo doesn’t have the luxury of adjusting their plans that likely started in 2019 on the fly in reaction to pandemics that happen to boost demand beyond the natural curve.

New hardware is coming whether you like it or not.
On some level I can understand some of the pessimistic/hostile attitude towards Nintendo hardware discussion (the "that game trailer was secretly running on unannounced hardware" thing has never not been a problem), but I agree that recently it's gotten rather extreme and a bit detached from reality. There doesn't really seem to be much understanding that hardware development by nature can't really be a super reactive process, and, if anything the shortages lock in any existing plans they had even further instead of pushing things back a year or two.
 
Yes better battery vs OG switch.

Comparisons:

Max without charging:
V1 - 1785/460/1600. Battery 2H
V2 - 1963/921/1996.8. Battery 3H-3H:20M

Max with Oficial Charge:
V1 - 1785/921/1600 [Only official charger, Docked/ handheld with cable (no true handheld)]
V2 - 2397/1305/1996.8 [Only official charger, Docked/ handheld with cable (no true handheld)]

Mariko OC baterry life rocks, IDK why nintendo just dont OC oled and mariko switches, it really is good when you OC it.
I'm aware of the v1 overclocking. I didn't know V2/OLED models were actually hackable to reach those profiles.

I did hear V2 could theoretically go up to +600 *GFLOPs GPU and 2Ghz bandwidth, and of course the 1.33x bandwidth speed for lpddr4x. That was from the leaked profiles for Mariko a few years back. I just never saw it in action for v2.

Are you saying 60fps doom was possible with v12 handheld clockspeeds or was it on v2 docked? you sounded like it was handheld docked speeds..

Do you know the wattage for each mode on v2? Crazy if you can do that for sustained periods. I'm okay with Nitnendo not allowing overclocking, because that would kind of screw V1 owners.

Wish DF was all over this. Somebody contact them. lol. And that battery time with that clocks speed for v2 is very respectable.


If the first number of that 3-set is the CPU then it very well might be able to, they nearly doubled the CPU Clock from 1Ghz to 1.78Ghz.
I didn't think it was possible still with those speeds to reach 60fps Doom. 2x CPU, 1.35x GPU, 1.33x Bandwidth. And that's not even the highest speeds (docked V2).

I thought the Doom games were bandwidth and CPU heavy.. Would like to see a 60fps video for sure. Least of all Witcher at 60fps on switch when it wasn't even that on xbone and PS4..
 
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Can we settle this once and for all?
Yes. When Nintendo finally announces something.

Until then, nevahr! It's a speculation thread and one should come here knowing what they're getting into.

So expect to be disappointed if Nintendo doesn't give you that one thing people are just trying to make best guesses at with the best of knowledge. That's not even taking into account that plans change, all the time.
 
up to +600 TFLOPs
Oh wow, the Series X can’t compete! 😂

2,000 mhz * 2 (DDR) * 64 (bus width in bits) / 8 (convert to bytes) = 32,000 MB/s
1,996.8 mhz * 2 * 64 / 8 = 31,948.8 MB/s

Hmm, the ram can't safely go up to 2,133 mhz? By spec, the LPDDR4X ram itself should be able to hit that. Guess it's the memory controller being the limiter then.
Thank you very much! A decent boost to the memory bandwidth situation on the switch.
 
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The fact that Nintendo keeps building its NSO emulation offerings (GBA leaked today) I think its a pretty strong suggestion that future systems (plural) will have BC with the Switch.

No way they rebuild all of this from scratch again for Drake or even some system releasing in 2027+.
 
I thought the Doom games were bandwidth and CPU heavy.. Would like to see a 60fps video for sure. Least of all Witcher at 60fps on switch when it wasn't even that on xbone and PS4..



Looks like Witcher's holding a more solid 60 there than DOOM, but I'm not sure if either or both are on Erista or Mariko. I'd definitely love to see Mariko specific 60 FPS mod videos.
 
NVN2 will not be addressed until I get confirmation/deconfirmation on the info I'm checking in on. While I have a solid lead on it, I'd like more to assure no mishap.
Thanks Nate!

What do you think (I think you mentioned Late 2022 as a possible date), when they will announce this upgraded Switch?

I mean, I could see them announcing it in June, they did this with the OLED too. But In regards to sales of the OLED version then? Unknown/Maybe Doubtful…

BTW: Do you have any insider knowledge of GameCube coming to the Expansion pack of NSO to push the service to new heights?
 
The fact that Nintendo keeps building its NSO emulation offerings (GBA leaked today) I think its a pretty strong suggestion that future systems (plural) will have BC with the Switch.

No way they rebuild all of this from scratch again for Drake or even some system releasing in 2027+.
Are there any problems with simply having the library already on there?

I can't say I'm any good on the technical know-how of consoles or anything like that.
 
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The fact that Nintendo keeps building its NSO emulation offerings (GBA leaked today) I think its a pretty strong suggestion that future systems (plural) will have BC with the Switch.

No way they rebuild all of this from scratch again for Drake or even some system releasing in 2027+.
This has been something they have been talking about since 2016 w/Iwata & (earliest) 2019 w/Furukawa. Even their latest quarterly results keep going in on how they must improve the service and retain customers.

It’s always been weird seeing people wring their hands about a Nintendo reset when Nintendo has been telling people they don’t wanna do that for years now.
 
This has been something they have been talking about since 2016 w/Iwata & (earliest) 2019 w/Furukawa. Even their latest quarterly results keep going in on how they must improve the service and retain customers.

It’s always been weird seeing people wring their hands about a Nintendo reset when Nintendo has been telling people they don’t wanna do that for years now.
Eh, it's fandom discourse as a result of fandom mythology regarding what they like.

You could say:

"There is a Switch Pro and it's only a matter of time before it'll be revealed."

A lot of people in whichever social media you use would probably believe it.
 
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Thanks Nate!

What do you think (I think you mentioned Late 2022 as a possible date), when they will announce this upgraded Switch?

I mean, I could see them announcing it in June, they did this with the OLED too. But In regards to sales of the OLED version then? Unknown/Maybe Doubtful…

BTW: Do you have any insider knowledge of GameCube coming to the Expansion pack of NSO to push the service to new heights?
I only have knowledge of GB/GBC.

Even following the leak, I cannot independently confirm GBA is coming -- though it wouldn't surprise.

I'm not aware of GCN plans at this moment.
 
Thanks Nate!

What do you think (I think you mentioned Late 2022 as a possible date), when they will announce this upgraded Switch?

I mean, I could see them announcing it in June, they did this with the OLED too. But In regards to sales of the OLED version then? Unknown/Maybe Doubtful…

BTW: Do you have any insider knowledge of GameCube coming to the Expansion pack of NSO to push the service to new heights?

I'm guessing Switch could handle a Gamecube emulator.

But I wonder if Wii and Wii U emulation would be reserved for Drake.
 
This has been something they have been talking about since 2016 w/Iwata & (earliest) 2019 w/Furukawa. Even their latest quarterly results keep going in on how they must improve the service and retain customers.

It’s always been weird seeing people wring their hands about a Nintendo reset when Nintendo has been telling people they don’t wanna do that for years now.
The Nvidia partnership was their reset.

As long as they stay will Nvidia, shit will be compatible.
 
If Switch can emulate GC (it can), then it can emulate Wii too. They will still milk Wii U 60€ games so I don't think we will see Wii U emulator
There a handful of games I doubt they’ll bring forward so those potentially are getting the emulation treatment
  • Paper Mario: Color Splash
  • Nintendo Land
  • Mario Tennis: Ultra Smash
  • Mario Maker
  • Wii Party U
  • Star Fox Zero
  • Mario Party 10
  • Wii Fit U
  • Wii Sports Club
  • Yoshi’s Wooly World
  • Kirby and the Rainbow Curse
  • Xenoblade Chronicles X(?)
The Nvidia partnership was their reset.

As long as they stay will Nvidia, shit will be compatible.
Yeah I know but even if the don’t go with NVIDIA again I doubt Nintendo wants to reset something their NSO ecosystem plus accompanying account system attached to it.
 
I think once Nintendo runs out of WiiU games they’ll probably start looking at certain GC & Wii games to bring over as remasters.
It’s not like they haven’t started to go for 3DS remasters. Albeit, only one.

But they are there it seems!


As an aside, I think people need to redefine their own ideas of “reset“ possibilities with Nintendo in say, 2027 as it has been mentioned. With this new partnership, whether it is in ink or it is not in ink., do not think of reset in the sense of Nintendo Wii U to Nintendo switch, think of reset as a Nintendo Console that is based on Nvidia technology and has arm-based CPU with this X concept that gets ditched the following generation for the same Nvidia based architecture and an arm-based CPU but with a different concept. The concept has been reset however the architecture has not been changed significantly to the point where they have to restart everything from zero again with respect to development.

Nintendo decides to ditch portable home console and goes for a VR device? They could do so. Nintendo decided to make a drone out of their hardware? They could do so. But the development would be carrying forward and maintains comparability as it is still based on the same architecture of ARM and an NVidia GPU IP.

Not a reset in the traditional sense.

I'm guessing Switch could handle a Gamecube emulator.

But I wonder if Wii and Wii U emulation would be reserved for Drake.
There has been recent development of CEMU on android. While it is still pretty fresh, I don’t doubt that Nintendo can do it for a Drake model, just that it is very difficult and probably not a priority at all as they are just porting the Wii U games to the Switch at the moment. Most of them anyway.

actually scratch that, considering that they are porting the titles over I doubt they’ll ever want to really do this. I feel that the emulation of the Wii U is more expensive R&D than just porting it to the switch.


Wii is difficult but not necessarily due to the performance, just that is in part due to its nature with motion controls of the system.
 
If Switch can emulate GC (it can), then it can emulate Wii too. They will still milk Wii U 60€ games so I don't think we will see Wii U emulator
No. The Wii is still more powerful than the GameCube. Sunshine ran on a GameCube emulator running at it's limits in Super Mario 3D All-Stars, Galaxy was a hybrid port/emulation combo
 
Quoted by: LiC
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BTW: Do you have any insider knowledge of GameCube coming to the Expansion pack of NSO to push the service to new heights?
I wouldn't expect GCN until there is new hardware. It's not technically impossible on the Switch, but the level of development effort required would be reduced greatly on a more powerful chip.
 
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No. The Wii is still more powerful than the GameCube. Sunshine ran on a GameCube emulator running at it's limits in Super Mario 3D All-Stars, Galaxy was a hybrid port/emulation combo
The reason Galaxy is run as a hybrid isn't because the Switch can't emulate it. It was recompiled so they could implement gyro and touch controls. The Tegra X1 in the Shield TV can and does fully emulate Wii games, including specifically Galaxy.
 
games won’t work though, probably.

Especially when they seem to be going all in on Nvidia proprietary tech, such as dlss.
Yeah Nintendo is kinda stuck with NVIDIA for now unless they can force DLSS to run on future AI-cores other than Tensor Cores without hassle.
 
It’s not like they haven’t started to go for 3DS remasters. Albeit, only one.

But they are there it seems!
I can see them do it but for very specific games like Pokémon, Zelda (OoT & MM), KI, but for most others they’ll just emulate.

They’ll probably end up doing a combo for most systems deposing on the game but I think Wii & GC are most likely to see certain remasters that I think Emily mentioned awhile ago.
 
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Looks like Witcher's holding a more solid 60 there than DOOM, but I'm not sure if either or both are on Erista or Mariko. I'd definitely love to see Mariko specific 60 FPS mod videos.

I can't watch the video right now, but did they change any preset developer settings to push it to 60fps (adjust detail, shadows, lighting, AA, resolution) or is this just by pure clock speed increase alone with Mariko?

edit: video description says Witcher 3 mod has low resolution. I wonder the exact numbers

edit 2: DF apparently tested this (version 1 switch) and got 60fps ok Witcher 3 at 468p resolution with the 921GHz GPU and 1.75Guz CPU

I wanna see docked V2 mod performance now. I'm assuming that botw mod is 🤔
Yes BOTW is GPU heavy, and with that 1785/1267.2/2131.2 it can easly achieve 60fps. And also you can see than FAN is only at 21% with 40C max.
I wonder what the resolution is.. 🤔
 
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While i do enjoy thr gc a loooot more than the n64 for example, the only must have games in it are the Primes and the 3d zeldas imo. Now, id like to see games like eternal darkness. Wonder if nintendo would do it lul
 
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I can't watch the video right now, but did they change any preset developer settings to push it to 60fps (adjust detail, shadows, lighting, AA, resolution) or is this just by pure clock speed increase alone with Mariko?
Here are the mod pages on gbatemp:
Witcher 3 60 fps mod
DOOM 60 fps mod

Witcher 3 actually had an update for Switch in 2020 which exposed more graphical settings to the user (sharpening, motion blur, etc.), the mod unlocked those settings before that patch was out, and allowed further modifications to dynamic res. DOOM mod mentions disabling SSDO and lowering anti-aliasing (all of these + overclock).

I wish we could play in those settings at 60 fps, even if it's a docked mode only option Bowser's Fury style. Certainly there are games like Skyrim and Dark Souls whose 60 fps patches aren't huge visual sacrifices.
 
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games won’t work though, probably.

Especially when they seem to be going all in on Nvidia proprietary tech, such as dlss.
Yeah Nintendo is kinda stuck with NVIDIA for now unless they can force DLSS to run on future AI-cores other than Tensor Cores without hassle.
DLSS is kind of a safe technology because it just augments existing code of games through machine learning, which they aren’t the only ones offering. So long as the core code is untouched, I don’t see much of an issue there.
But the tech other than DLSS like RT cores isn’t really above and beyond the challenge posed by most other prior platform changes. And they’ll likely stick with Nvidia for as long as they can, because they seem really well-equipped at designing performant and efficient mobile gaming SoCs; I don’t expect a change until that stops being true. It’ll be like the IBM/ATi phase, but less disappointing long-term.
 
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What would it need to be improved specifically to avoid any transparency dithering while maintaining 60fps? Is it a bandwidth issue?
I don't really know a lot about rendering techniques, but I always assumed it was probably a memory bandwidth thing, since dithering makes it so each individual pixel is either entirely one thing or another, rather than a combination of two things.
I'm guessing Switch could handle a Gamecube emulator.

But I wonder if Wii and Wii U emulation would be reserved for Drake.
If Switch can emulate GC (it can), then it can emulate Wii too. They will still milk Wii U 60€ games so I don't think we will see Wii U emulator
Being able to emulate a console isn't a binary thing. We have hard evidence that the Switch, at the clocks Nintendo has chosen, can emulate a GameCube game, but it's definitely struggling a bit, and the game probably wasn't even especially hard on the original hardware because of how it was infamously downgraded to 30fps at the last minute. It seems likely it might be a similar situation to Old 3DS and SNES, where clearly some games can be run at full speed in the context of dedicated collections, but the full library is a bit out of the hardware's reach. Wii's higher clocks will definitely exacerbate things, though difficulty of emulation is not always straightforward (often the difference comes from specialized things the original system could do in hardware that the host platform has to emulate in software).

All this is basically to say that I think it's entirely possible that broader GCN and Wii emulation might fall entirely on the Drake side, even if Switch could probably handle a decent chunk of at least the GCN games if given sufficient optimization. Wii U emulation, I think it's safe to say would definitely be Drake or beyond, though I think there's a pretty good chance Switch could at least handle emulating Old 3DS.
 
Here are the mod pages on gbatemp:
Witcher 3 60 fps mod
DOOM 60 fps mod

Witcher 3 actually had an update for Switch in 2020 which exposed more graphical settings to the user (sharpening, motion blur, etc.), the mod unlocked those settings before that patch was out, and allowed further modifications to dynamic res. DOOM mod mentions disabling SSDO and lowering anti-aliasing (all of these + overclock).

play in those settings, even if it's a docked mode only option Bowser's Fury style. Certainly there are games like Skyrim and Dark Souls whose 60 fps patches aren't huge visual sacrifices.
The good about Mariko switches is that dock only OC is achievable in handheld with very good battery life.
 
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The reason Galaxy is run as a hybrid isn't because the Switch can't emulate it. It was recompiled so they could implement gyro and touch controls. The Tegra X1 in the Shield TV can and does fully emulate Wii games, including specifically Galaxy.
I stand corrected, I didn't realize the Shield TV ports weren't AOT
 
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DLSS is kind of a safe technology because it just augments existing code of games through machine learning, which they aren’t the only ones offering. So long as the core code is untouched, I don’t see much of an issue there.
But the tech other than DLSS like RT cores isn’t really above and beyond the challenge posed by most other prior platform changes. And they’ll likely stick with Nvidia for as long as they can, because they seem really well-equipped at designing performant and efficient mobile gaming SoCs; I don’t expect a change until that stops being true. It’ll be like the IBM/ATi phase, but less disappointing long-term.
Yeah, Nintendo kinda stuck with IBM/ATI past the point where it really made sense anymore. Wii U is definitely, if not actually the final one, at least one of the last consumer devices with a PowerPC CPU inside.

The main risk to their current Nvidia partnership seems to be some minor doubts around the future of ARM, and the reference ARM cores in particular, but Nvidia is probably already decently well positioned to deal with that if necessary.
 
Please read this staff post before posting.

Furthermore, according to this follow-up post, all off-topic chat will be moderated.
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