I've made this mistake.
Watch NERD get a patent about upscaling without anti aliasingAs someone who knows shit about hardware, i just hope whatever this is will allow nintendo to be liberal with antialiasing lmao
Hopefully. But it seems like he could just talk about the details of the NVN2 leak with MVG (ie, the 12 SM Ampere GPU) without discussing any new target dates or updated production/release windows.This is the big one from Nate. He got the info he needed for actually NEW updated information
True, but he also said he didn't want to piecemeal his info. I think this will be discussing what he could source about the system and he finds relevant to discuss, and he won't be doing a definitive edition soon after.
Could be wrong, of course. We'll see in a week.
Good to know! I was a little amazed to think they were hosting it like that before I'd even downloaded it...welp, there goes that. It was a gif of Leia saying the classic line "Help us, Nate, you're our only hope."I've made this mistake.
Fyi ezgif deletes the stuff you make after a few minutes. You have to save the gif you made and post it to a place like imgur.
The calm before the storm baybeeThis time last year we were getting blown up with a new Bloomberg article every few weeks and the hype was through the roof. A year later here we are and it just seems so quiet.
Your effort is recognized and appreciated.Good to know! I was a little amazed to think they were hosting it like that before I'd even downloaded it...welp, there goes that. It was a gif of Leia saying the classic line "Help us, Nate, you're our only hope."
Hahaha thank youYour effort is recognized and appreciated.
Already forgotten the exact quote and am on mobile but the quote was the next gen successor won’t come until at least 2024, right?Then he says "Not until 2024 at the latest"
Makes sense to me!Already forgotten the exact quote and am on mobile but the quote was the next gen successor won’t come until at least 2024, right?
If Drake is positioned as a revision, then he’s not contradicting himself. I took that line to mean “yeah, you won’t see a next gen successor before 2024 - and likewise you won’t see a revision(Drake) in 2024+.” So hypothetically Drake comes out FY2023 as we all hope and then his comment the next gen hardware window doesn’t even begin until 2024+.
I don’t think he actually meant that he expects next gen in 2024 or even 2025. Just that, after Drake and once we enter 2024, what lies ahead will be next gen hardware.
I don’t think that came out as clearly in text as it was in my head, I hope you follow what I’m trying to get at
I think people are too focused on Nanite. it's amazing, but if you don't have the workforce to support such high resolution models, then I don't think you'll be making meshes that would be so crippling to current hardware. besides, there's a fallback for unsupported devices like mobile
I'd be more worried about Lumen. if more and more devs jump on the lumen train, then scaling down will be more work.
for example, here's what the Matrix city looks like at night when lumen is off
@NateDrake in case you forgot@NateDrake can you do me 1 favor, a single request, and this is for your next podcast.
Can you ask MVG to clarify what he means by “100% is not possible for BC unless they have the hardware inside it”?
And by that I mean, is he saying that unless they pull a “Wii inside the Wii U” scenario, then it cannot have BC in any fashion?
Or, is he saying “100% (as in every single title) will not run” and expecting absolutely every single title to run out the box is unrealistic, but that a situation like the PS5 (which has like 99% compatibility with the previous titles and needed a patch to run on the PS5) is a more realistic stance to have with respect to expectation?
The only thing, possibly ad verbatim.
Or, “are you saying 100% BC like the Series consoles is not possible, or are you saying a PS5 scenario who isn’t 100% compatible, but 99% compatible is what’s possible, but the 100% isn’t and need a patch for that 1%?”
The sole request.
Also on that note @NateDrake , maybe clarify what you meant by the 2024 statement?
I don't see why Lumen can't run on drake when all the necessary precautions are taken. The Matrix is intended to be a heavy hitting demo from the start, so it's not the best barometer.
And Nvidia already has a scalable RT GI tool.
Yeah, and considering RTXGI is a plugin in UE4/5, it shouldn't be too hard to swap Lumen out for it considering they likely work off the same data right?Clearly, you already know about a sufficient alternative so I'm not sure why you'd be worried about devs jumping on the Lumen train. If they don't make their games scalable enough, that's on them.
Different approaches to achieve the same effect. Lumen uses screen tracing and signed distanced fields, RTXGI uses probe grids that have a hard limit on grid size due to the use of irradiance textures (the GPU limit on texture resolutions is the problem here), so the placement of the lighting captures for either solution is going to be different, unfortunately.Yeah, and considering RTXGI is a plugin in UE4/5, it shouldn't be too hard to swap Lumen out for it considering they likely work off the same data right?
I'm personally curious as to how the City demo would run with RTXGI and DLSS on a NVIDIA card versus Lumen and UE-TSR
It's not really right to say we've determined anything about Drake when we have only partial specs, which could be subject to change, and extrapolations from them. Taking the things speculated about in this thread as a foregone conclusion is asking for trouble.Haven’t we already determined that Drake is overkill for a simple “revision”? How much of a leap would a 2025 device provide anyway over Drake?
Probably the difference between PS4 and XB1X or PS4 Pro. Yes, I didn’t use the XB1 here as the bump would be bigger (4x increase vs 2-3x increase)How much of a leap would a 2025 device provide anyway over Drake?
here's what gets me about this whole thing:if we assume that drake is indeed a revision and even if it wasn't based on nvidias latest tegra chip and they had anything newer to actually work with by 2024 mvg has largely dismissed the idea of switch games being playable on a device that uses different architecture.....which drake does.so assuming that mvg is right, is the argument that this is an xbox one x/ps4 pro style revision....that doesn"t play any existing switch games?Already forgotten the exact quote and am on mobile but the quote was the next gen successor won’t come until at least 2024, right?
If Drake is positioned as a revision, then he’s not contradicting himself. I took that line to mean “yeah, you won’t see a next gen successor before 2024 - and likewise you won’t see a revision(Drake) in 2024+.” So hypothetically Drake comes out FY2023 as we all hope and then his comment the next gen hardware window doesn’t even begin until 2024+.
I don’t think he actually meant that he expects next gen in 2024 or even 2025. Just that, after Drake and once we enter 2024, what lies ahead will be next gen hardware.
I don’t think that came out as clearly in text as it was in my head, I hope you follow what I’m trying to get at
"Positioned as a revision" doesn't really mean anything with regards to the hardware internals. It can use the latest Tegra and still be treated as a revision by Nintendo if they think that's the best way to market it. It does definitely imply it will have backward compatibility, though.here's what gets me about this whole thing:if we assume that drake is indeed a revision and even if it wasn't based on nvidias latest tegra chip and they had anything newer to actually work with by 2024 mvg has largely dismissed the idea of switch games being playable on a device that uses different architecture.....which drake does.so assuming that mvg is right, is the argument that this is an xbox one x/ps4 pro style revision....that doesn"t play any existing switch games?
this whole thing just feels like a really weird hill for nate to choose to die on.like,none of this makes a lick of sense.
It basically encapsulates what we want Drake to be capable of. Plus fast data streaming (SSDs or similar).In fact, procedurally produced Nanite assets + DirectX ray-traced reflections + RTXGI = Indie cheat code for scalable, photorealistic AAA graphics.
EDIT:
Also, NVIDIA Omniverse is great for indies.
.....my point is that how do you market this thing as an xbox one x style revision that runs existing games better(as nate has suggested) if according to mvgs past comments it flat out couldn't play existing switch games on it anyway?"Positioned as a revision" doesn't really mean anything with regards to the hardware internals. It can use the latest Tegra and still be treated as a revision by Nintendo if they think that's the best way to market it. It does definitely imply it will have backward compatibility, though.
All this revision/2024 stuff is a mixture of speculation, getting hung up on definitions around hardware vs. marketing, and general wheel spinning from the lack of new info. Again, I hope we hear updated info about the device that we already know exists, and can set aside this very circular discussion.
Pretty sure MVG's comments were not that it flat-out couldn't play existing Switch games, it was that it wouldn't play Switch games very well natively without some sort of emulation layer running for the GPU. Which, IIRC, is what they did with Mario Galaxy in 3D All-Stars......my point is that how do you market this thing as an xbox one x style revision that runs existing games better(as nate has suggested) if according to mvgs past comments it flat out couldn't play existing switch games on it anyway?
Not to mention that RTXGI being an open resource that can be implemented into any engine theoretically means that it has far more flexibility than Lumen beyond what it has in unreal alone.@Alovon11
After thinking on it a bit more, I probably seem very biased in favor of RTXGI, so there are a few things I'd like to share about Lumen that I think provide a better experience for developers working on their projects:
Lumen pros over RTXGI:
If a dev doesn't want to have to fuss about with lots of parameters and settings in order for the global illumination solution to look as desired, then Lumen is going to be the better option for that dev.
- More inclusive in terms of light sources and lighting contributions (real skydomes can be captured and not just HDRI maps that represent skylight)
- More simplified workflow (there is less fiddling to get the lighting to look accurate and most of the default settings are sufficient)
That being said, personally, I will sacrifice ease of workflow when the performance difference is so drastic. Yes, you will have to make sure your DDGI volumes are "just right" in your scenes with RTXGI, but the time it takes to do that is not that big of a deal to me and I think it's totally worth the trade-off in productivity.
Also, a lot of the drawbacks with RTXGI in Unreal are due to Unreal issues and not inherently the technology itself, so those drawbacks will be mitigated as the plugin compatibility improves over time.
here's what gets me about this whole thing:if we assume that drake is indeed a revision and even if it wasn't based on nvidias latest tegra chip and they had anything newer to actually work with by 2024 mvg has largely dismissed the idea of switch games being playable on a device that uses different architecture.....which drake does.so assuming that mvg is right, is the argument that this is an xbox one x/ps4 pro style revision....that doesn"t play any existing switch games?
this whole thing just feels like a really weird hill for nate to choose to die on.like,none of this makes a lick of sense.
Maybe he meant no next gen first party exclusives until 2024. Gets treated like a pro model until then. Better performance for the same games. Where switch 2 can play switch games via backwards compatibility is another thing all together .Also on that note @NateDrake , maybe clarify what you meant by the 2024 statement?
Based on everything we can tell Drake/T239/The FY23 system is a generational leap hardware wise over OG Switch, so it would be very weird/impossible to get even more performance in 2024/2025 for a "True Next Gen"
Considering the headroom they get from Drake from the looks of it, they could brute force this if they wanted to.Pretty sure MVG's comments were not that it flat-out couldn't play existing Switch games, it was that it wouldn't play Switch games very well natively without some sort of emulation layer running for the GPU. Which, IIRC, is what they did with Mario Galaxy in 3D All-Stars.
oh,i'm not saying it's impossible,microsoft already proved there are work arounds after all.even so between recompiling at least the most popular 100 or so switch games and incorporating brand new architecture this is an awful lot of work for a device that will supposedly only be on the market for a year.I'm not sure dismissed is the right word, Nintendo didn't use the ptx for future compatability, that means the compiled Maxwell shaders aren't going to be automatically recognized, so the easy way is out, true. They need to be recompiled, there are solutions for that. Shoot, maybe they can be dynamically recompiled with the extra grunt.
We will get more leak within the next months, I guess.I think Nate and MVG are mixing in their own theories (worth about as much as a random forum member) and believes with what they actually heard from sources, And it’s not always clear what’s what.
I think the stuff about “ampere can’t do bc”, exactly how it will be positioned, and definitely about a “real next gen” platform in 2024+ goes under the former category. It’s not gospel.
To me, it’s extremely illogical that Nintendo will release the best hardware Nvidia can offer them in 2022/2023 while simultaneously working on a “real next gen” platform for a couple of years after that. And don’t get me started about BC.
I think Nate and MVG are mixing in their own theories (worth about as much as a random forum member) and believes with what they actually heard from sources, And it’s not always clear what’s what.
I think the stuff about “ampere can’t do bc”, exactly how it will be positioned, and definitely about a “real next gen” platform in 2024+ goes under the former category. It’s not gospel.
To me, it’s extremely illogical that Nintendo will release the best hardware Nvidia can offer them in 2022/2023 while simultaneously working on a “real next gen” platform for a couple of years after that. And don’t get me started about BC.
Let’s put it more to context so you can see something that’s crazy about what you just said, and it’s not because it’s wrong because it isn’t wrong, it’s right in a way:I mean if the Steam Deck, which has a completely different architecture (arm vs x86) can do a pretty good job of emulating an entire Switch, then wouldn't it stand to reason that Drake could emulate the Switch GPU really well? Or (and I have no idea if this is possible) maybe they emulate just the necessary "precompiled shader" portion of Switch?
wouldn't it be way further than 2024/2025 for any hardware that could be called switch 2 if drake is considered the entry point in that example.Re: Drake positionning.
If Microsoft released the Xbox Series S as a premium revision of the Xbox One, it would have looked like this :
Holiday 2013 : Xbox One
Q3 2016 : Xbox One S, replacement SKU
Holiday 2017 : Xbox Series S, a premium revision
Holiday 2020 : Xbox Series X, Series S repositionned as the entry model
Which would translate to this for the Switch :
Q1 2017 : Switch
Q3 2019 : Switch v2, replacement SKU
October 2021 : Switch OLED
Q4 2022/Q1 2023 : Drake, premium revision, OLED becomes entry SKU.
2024/2025 : Switch 2, Drake becomes the entry SKU.
Focused on the main Switch rather than the Lite since we are talking about the next hybrid model.
So basically, it is something that could indeed work. It is probably even smarter than the current release strategy of releasing a Pro SKU that would have a very few years of support.
Under the pretense of launching a revision, you are starting the next generation early.
Under this scenario, Drake and Switch 2 has 100% library parity?Re: Drake positionning.
If Microsoft released the Xbox Series S as a premium revision of the Xbox One, it would have looked like this :
Holiday 2013 : Xbox One
Q3 2016 : Xbox One S, replacement SKU
Holiday 2017 : Xbox Series S, a premium revision
Holiday 2020 : Xbox Series X, Series S repositionned as the entry model
Which would translate to this for the Switch :
Q1 2017 : Switch
Q3 2019 : Switch v2, replacement SKU
October 2021 : Switch OLED
Q4 2022/Q1 2023 : Drake, premium revision, OLED becomes entry SKU.
2024/2025 : Switch 2, Drake becomes the entry SKU.
Focused on the main Switch rather than the Lite since we are talking about the next hybrid model.
So basically, it is something that could indeed work. It is probably even smarter than the current release strategy of releasing a Pro SKU that would have a very few years of support.
Under the pretense of launching a revision, you are starting the next generation early.
I would feel more like saying 2025/2026 yeah. PS4 Pro was 3 years after the Ps4 for instance.wouldn't it be way further than 2024/2025 for any hardware that could be called switch 2 if drake is considered the entry point in that example.
Yes (at least until Switch 2 Drake). Not expecting a generational gap between the two but more something like XSS/XSX.Under this scenario, Drake and Switch 2 has 100% library parity?
tbh iirc it was already speculated drake could be refreshed later on by going from 8nm to 5nm later which could apply to the scenario you're talking about.I would feel more like saying 2025/2026 yeah. PS4 Pro was 3 years after the Ps4 for instance.
Yes (at least until Switch 2 Drake). Not expecting a generational gap between the two but more something like XSS/XSX.
Because he never said that......my point is that how do you market this thing as an xbox one x style revision that runs existing games better(as nate has suggested) if according to mvgs past comments it flat out couldn't play existing switch games on it anyway?