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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

I mean, we need to move away from the big, all-encompassing mindset that so often is hamstringing our creativity with gameplay, and what I love about Nintendo is that they're very clear about that.
 
Questioning this because we want a new console as FAST as possible is simply something I don't like. Yes, sports games are not Zelda. That doesn't mean it's a good thing to release games that are obviously incomplete, regardless of their scale or type, at least in my opinion.
That’s why Nintendo wants their heavy hitters games to, actually hit. Like the switch in its first year was helped by good quality games, like odyssey, botw, Mario kart and xenoblade and especially Indie games, like we now have Indies directs because how helpful they were with the first year of the switch.

Like we know absolutely nothing when it comes to their first party line up, the only thing we can expect is a new 3D Mario, other than that, we’re pretty silent. Like making games is stupidly hard and most of the time a miracle that it get released.
Plus that doesn’t account marketing which
Is the most importing factor. Like the Mario odyssey marketing was so goated and whimsical



The thing with the switch 2 is that there’s way too many things to factor, it’s not just only release date and third and first party games.

It’s marketing, mass production, social media, influencer's, bugs fixes and way more.

Sadly we’ll always have some sort of slop. Every company does it sadly, just so that they can hit their quota for the year. And the only thing I can hope is that they’ll improve with their smaller budget games and try giving them either more time or more budget.
(I’m still surprised that super mario party didn’t get DLC or support after release)
 
more from the second unreal presentation. I wanted to specifically highlight the environment segment, but the whole hour long feature is about the crazy optimization they did for this one project. a production model like this for a whole game is intensive, but the payoff is immense

 
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While I think Wii, 3DS and Wii U are inevitably only coming from ports, I still think we'll get a DS NSO app due to how small the games are, how simple the emulation is (relatively speaking), and how good it works on a single screen. I didn't use the "Top Screen TV, Touch Screen GamePad" on DS VC on Wii U, I used the single screen options and the games are still great.
To each their own, but in my mind trying to squeeze a game built for two 4:3 screens onto a single 16:9 screen without modifying the game is inevitably going to turn out ugly. I get that not every game can be ported or remastered, I really do, but it would still be hard for me to not be disappointed if Nintendo just resorted to the original versions instead of making an effort to optimize the games around a single 16:9 screen.
 
To each their own, but in my mind trying to squeeze a game built for two 4:3 screens onto a single 16:9 screen without modifying the game is inevitably going to turn out ugly. I get that not every game can be ported or remastered, I really do, but it would still be hard for me to not be disappointed if Nintendo just resorted to the original versions instead of making an effort to optimize the games around a single 16:9 screen.
Because of the size and resolution of a Nintendo Switch screen, you're getting bigger viewports on Switch than on the DS anyway, even if there is serious pillarboxing in a stacked view. However, most DS games didn't have action split across two screens simultaneously, but one screen with action, and one with info. The main way I played DS games on Wii U was with the main screen enlarged to fill the GamePad top to bottom, against the left edge, with the other screen in the bottom right corner.

When the secondary screen is the touch screen, this places it perfectly in reach of your right thumb to mess around with it without obstructing the action on the main screen. When organised like this, the main screen viewport is the size and shape of N64 NSO, which is quite a nice size! Meanwhile if the main screen is the touch screen, you get a huge canvas to poke, prod ans generally interact wirh, so better precision, though on Switch this will be a dire need due to the use of a finger or gyro rather than a stylus. You'll need bigger targets, but the bigger screen makes those a given.

Between my experience with DS on Wii U being a pretty one-screen experience, and the Wii U ports and follow-ups on Switch, I'm content to accept a one screen future. The functionality of a second screen has been replicated in a dozen different ways on Switch, and in many cases ways that are more fun, more comfortable, and more immersive.

The gyro pointer in Splatoon 2 and 3 is just second nature, in the first game, you have to take your hands off the controls to tap where you want to super jump. The map on the GamePad meant looking away from the action, so how is a translucent map behind a button input any worse?

Two screen gaming was COOL. But it's not NECESSARY. The biggest loss has been Pokémon's, going from PSS to PokéPortal was awful in UI, but even that gained functionality in the transition.

It's why I don't have any fear or desire around possible screen casting next generation. I think it's more likely we get a mixed reality headset from Nintendo than a "wireless docking" Nintendo Switch, even if I crave the cool, I know it's not practical.
 
@NateDrake

Hey Nate, this is the 2nd episode without answering StreamLabs questions?

Whats the matter with those (I submitted a question months ago…)
He directly addressed the growing pile of StreamLabs questions in the last episode; MVG has often been away focusing on his full-time job and has been why the episodes have been more sparse lately, although MVG did float the idea of a StreamLabs-only episode in the near future to clear out the backlog of questions.
 
This looks absolutely freaking crazy gorgeous. Damn near real life visuals. Nintendo with these visuals is probably 30 years out at this point but damn can I dream of seeing Metroid with these visuals or Star Fox or how crazy Zelda or Mario could look (with their own art styles of course).

Tech has come a long way and I got to say, Nintendo is feeling archaic as hell these days. I know I know, we've all been wanting anything new from Nintendo as this point. Really hope the Switch 2 us something special. Won't reach these visuals but I hope it's still a significant upgrade over the really dated tech we have now.

2025 is going to be HYPE!!!

I'm expecting the Switch 3 to be at least PS5 in power so unless this is a PC exclusive, the wait might just be 10 years out or so. How Nintendo will leverage that power is hard to say but I'm excited to see it.
 
Marvel 1942: Rise of Hydra, a game from Amy Henning which I hear is a fully single player game with gameplay elements similar to the Uncharted series. The game was shown at the Unreal Engine 5.4 event today. Everything shown is real-time in-engime and they mentioned no trickery. Basically what you see is what you get:
Totally not into Marvel as an IP anymore, but love Amy Henning, so I'm interested. But "real-time in-engine" is still a bullshit marketing term. This year's "real-time, in-engine" is "2022 prerendered settings + a RTX 4090." Especially when we're looking at a cutscene.

I wonder if the Gamescom demo showcased last year were already including these improvements (or at least a part of them)?
Gonna go out on a limb and say "no." Just going from what (little) I know about Unreal development in the past, new platform support starts with forking the code. So on day 1 of working on Nintendo Switch 2 support, you freeze the version of Unreal on whatever is most up to date on that day. You don't sync with mainline until your port is stable.

That said, we also know that the Gamescom demo wasn't running on a Switch 2, so maybe it was a pre-release of these optimizations, but not featuring any Switch 2 code at all. What I doubt is that it was both up-to-the-minute UE5 + Switch 2.

The requirements to bring games of those generations to modern standards for a remaster don't really make them "filler" content to round out a schedule.
I'm not sure I like the word "filler" - what it is, 100% is cheaper and faster. Having Grezzo rebuild every single art asset from scratch in a Zelda only requires a couple of Nintendo employees total to review the work, and no serious game design time. Nintendo spends years on the big franchises just developing the game play concepts - even if that can be done by a small time, it's yeras of work that simply don't have to be done.

When you've got your internal studios running full tilt to develop the Big Franchises for your first two years of totally new hardware, being able to ease the schedule pressure by being able to outsource a Mario title completely to a third party is a huge win.
 
AMD is updating FSR upscaling, this is not a drill! 🥳



Switch 2 can now use FSR 3 Frame Generation WITH DLSS. That's absolutely awesome news! Now games that run at 38-55fps can be interpolated to 60 with little degredation to image quality (even if developers choose to use FSR)!
 
AMD is updating FSR upscaling, this is not a drill! 🥳



Switch 2 can now use FSR 3 Frame Generation WITH DLSS. That's absolutely awesome news! Now games that run at 38-55fps can be interpolated to 60 with little degredation to image quality (even if developers choose to use FSR)!

The problem with frame gen at low fps was increased latency, right? Not so much image quality iirc.
 
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I'm not sure I like the word "filler" - what it is, 100% is cheaper and faster.
Well, maybe I used the word too harsh. The facts are that Nintendo has a schedule and it is faster to put out a remaster than a new game. Also, it isn't the big desired juicy content... it just  fills in throughout Nintendo's schedule. Ergo, filler.
 
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but there is no "remastering" a DS game, it requires assets rebuilt from scratch
Why do you think this? There's no reason that this needs to be the case. Games much older than the DS/written for much more primitive platforms are still continuing to be remastered using the original codebases.
 
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AMD is updating FSR upscaling, this is not a drill! 🥳



Switch 2 can now use FSR 3 Frame Generation WITH DLSS. That's absolutely awesome news! Now games that run at 38-55fps can be interpolated to 60 with little degredation to image quality (even if developers choose to use FSR)!

According to DF you'd have to run the game at least at 80fps after framegen being applied to make it not feel terrible due to the input lag it adds. I don't have an RTX 40 series card and don't own a game that supports either DLSS3 or FSR3 so i can't confirm it but DF has always been a very reliable source of information when it comes to stuff like this.

I'm not expecting Switch 2 to support 120Hz output at all, so even if it could make use of FSR3.1 framegen with DLSS upscaling, you'd only be getting 60fps max after framegen being applied, which might feel like playing a sluggish triple-buffer vsynced 30fps game (150-200ms of input lag) albeit looking like it's running at 60fps.

At that point i rather have no framegen and take either a locked 30fps or just an unlocked framerate with half the input lag. But that's just my personal preference if i had to pick my poison here.

But hey, it's good to see AMD finally fixing the terribleness of FSR upscaling after what feels like an eternity of nothing and having to accept its suckyness.
 
Marvel 1942: Rise of Hydra, a game from Amy Henning which I hear is a fully single player game with gameplay elements similar to the Uncharted series. The game was shown at the Unreal Engine 5.4 event today. Everything shown is real-time in-engime and they mentioned no trickery. Basically what you see is what you get:

Trailer:



Tech presentation:



This looks absolutely freaking crazy gorgeous. Damn near real life visuals. Nintendo with these visuals is probably 30 years out at this point but damn can I dream of seeing Metroid with these visuals or Star Fox or how crazy Zelda or Mario could look (with their own art styles of course).

Tech has come a long way and I got to say, Nintendo is feeling archaic as hell these days. I know I know, we've all been wanting anything new from Nintendo as this point. Really hope the Switch 2 us something special. Won't reach these visuals but I hope it's still a significant upgrade over the really dated tech we have now.

2025 is going to be HYPE!!!

Nintendo is not good in the ultra high budget space. They would be demolished by Sony and PC if they tried to compete on power. Better to make cheaper but worse hardware in a handheld form factor, where Nintendo has a competitive advantage.
 
I still think the 5 week window between the end of this month and May 7 could very well be when they announce it.

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Nintendo is not good in the ultra high budget space. They would be demolished by Sony and PC if they tried to compete on power. Better to make cheaper but worse hardware in a handheld form factor, where Nintendo has a competitive advantage.
Nintendo just won an award for technology that run on a 2015 tablet. This here is just a natural thing of brute power = better visuals.
 
Nintendo is not good in the ultra high budget space. They would be demolished by Sony and PC if they tried to compete on power. Better to make cheaper but worse hardware in a handheld form factor, where Nintendo has a competitive advantage.
To preface my comment, I do want to say that the general sentiment around this comment... isn't wrong. I do think Nintendo has been operating on older hardware for a while to the point that their software seems outdated and lower-budget overall, and that isn't strictly wrong. I don't think Nintendo is spending upwards of 200 million per game like with Naughty Dog's Last of Us Part 2 or 300 million with Insomniac's Spider-man 2. Even from a technology standpoint, while the games on Switch are impressive, they're impressive for the enclosed box they're making games in.

That said, that's observing Nintendo in the enclosed space that is on-par with 7th generation of game console hardware.

I think it's unfair to immediately dismiss Nintendo's potential prowess when given more and better tools before they're given the time to show it off. It still took other companies to adjust to the 8th generation of consoles, and that's without the help of Nvidia's technology or the Unreal Engine that plenty of companies have proven to not be too adept in themselves. We need to actually see what they end up doing before we can judge their ability to wield it. Considering Nintendo just won several awards for technology on their existing hardware, releasing the chains of weaker hardware can prove their ability in making stellar games that, while potentially not matching other games graphically, can definitely meet and surpass them in terms of gameplay.

At the end of the day, I'm asking for y'all to do one thing, let Nintendo cook. Let them prove their abilities before they're dismissed again.
 
just played the Peach Demo and got damn the frame rate is rough to the extent where is detracts from the experience. if first party games can't maintain a stable framerate they must understand a new system is more than overdue.
To be fair, yes its a first party game but its not made in-house, based on datamines we kinda know its Good-Feel. And if you played Yoshi's Crafted World or seen gameplay of their recent Goemon-inspired game, its not uncommon for their games to have performance issues. Would better tech help, no doubt.
 
Just found this low power Ampere mobile SKU with 2048 CUDA, 4.7 TFLOPS, 96 GB/s, and a 15 Watt TDP
Is this a closer PC match for GA20B than the 2050?
https://www.techpowerup.com/gpu-specs/geforce-mx570.c3919

fpsta7.png
kjai8z.png

Edit: RT/DLSS are disabled and it's even more memory starved than the 2050 in most configurations (4GB>2GB). Maybe not.
15 watts from a GA107 (which is 115w in the 3050) is interesting for scalability of SEC8N though.
 
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just played the Peach Demo and got damn the frame rate is rough to the extent where is detracts from the experience. if first party games can't maintain a stable framerate they must understand a new system is more than overdue.
This has absolutely nothing to do with aging hardware. The game seems a little bit unoptimized.
 
So, Aonuma wanted to dig holes and they just casually went and made one of the most technical impressive games ever on the Switch.

Legit can't wait what the "main/big" teams at Nintendo can achieve on ReDraketed, not only due to the massive increase in raw power, but also with all the modern tools at their hands.
 
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作为我评论的序言,我确实想说,围绕此评论的总体情绪……并没有错。我确实认为任天堂已经在较旧的硬件上运行了一段时间,以至于他们的软件似乎已经过时且总体预算较低,这并不是完全错误的。我认为任天堂不会像顽皮狗的《最后生还者 2》那样在每款游戏上花费超过 2 亿美元,也不会像 Insomniac 的《蜘蛛侠 2》那样花费 3 亿美元。即使从技术角度来看,虽然 Switch 上的游戏令人印象深刻,但它们还是他们制作游戏的封闭盒子令人印象深刻。

也就是说,这是在与第七代游戏机硬件相当的封闭空间中观察任天堂。

我认为,在任天堂有时间展示之前,如果他们获得了更多更好的工具,就立即否定其潜在的实力是不公平的。其他公司仍然需要适应第 8 代游戏机,而且没有 Nvidia 技术或虚幻引擎的帮助,很多公司已经证明自己不太擅长。我们需要实际看看他们最终会做什么,然后才能判断他们运用它的能力。考虑到任天堂刚刚在现有硬件上获得了多项技术奖项,释放较弱硬件的链可以证明他们制作一流游戏的能力,虽然在图形上可能无法与其他游戏相媲美,但在游戏玩法方面绝对可以满足并超越它们。

最后,我要求你们做一件事,让任天堂做饭。让他们在再次被解雇之前证明自己的能力。
The crisis in the entire game industry is caused by a ultra high budget. Using advanced technology for game creativity is what Nintendo will do, rather than investing too much in picture effects like Sony.
 
Nintendo is not good in the ultra high budget space. They would be demolished by Sony and PC if they tried to compete on power. Better to make cheaper but worse hardware in a handheld form factor, where Nintendo has a competitive advantage.
Their only attempts at the (non-ultra) high budget space were BotW and TotK. The former sold more units than any Sony game ever did, the second isn't far from doing the same without bundles or heavy discounts. So I have my doubts about them being bad (or good) at ultra high budgets or being demolished.

But the problem with ultra high budget is that while Sony is releasing 1 flagship game per year, Nintendo releases 2 flagships, 2~3 medium and 3~4 remasters per year with likely not much more resources. And those flagships went from selling 6M with a 20M budget (Uncharted 2) to selling 20~25M with a 200M budget (300 for SM2 because of the license), 10x the budget for 4x the sales. Meanwhile, MK8D sold 60M, ACNH sold 45M and Super Mario Party sold 20M. Why would Nintendo go there and burn money? Just to brag that their game has the most realistic graphics ever for a short while?
 
Nintendo is not good in the ultra high budget space. They would be demolished by Sony and PC if they tried to compete on power. Better to make cheaper but worse hardware in a handheld form factor, where Nintendo has a competitive advantage.
Nintendo games rarely, if ever, use artstyles asking for ultra realistic graphics, they're often pretty clean in both presentation and art direction. I don't think it's because they can't do it, it's more because they're not interested in it. The Switch has made beautiful games with a power level somewhere between a PS3 and a PS4. I think Nintendo can make insanely beautiful games on a Switch 2 with a power level between a PS4 and a PS5. And in the end, that's what matters really. Not whether or not these games will look ultra realistic.
 
To be fair, yes its a first party game but its not made in-house, based on datamines we kinda know its Good-Feel. And if you played Yoshi's Crafted World or seen gameplay of their recent Goemon-inspired game, its not uncommon for their games to have performance issues. Would better tech help, no doubt.
That’s true, but it’s an unfortunate thing that first party titles, in-house or not, have performance problems. I really hope they introduce the new system soon and have games ready that run well again and keep up with Nintendo’s legacy of having excellent polish. Games like Showtime or Age of Calamity may run better, but maybe they won’t get a patch, so I hope that with a new system, we’re past the times of uneven frame rates and such. The fact that they’re still developing games for this chip is astonishing.
 
That’s true, but it’s an unfortunate thing that first party titles, in-house or not, have performance problems. I really hope they introduce the new system soon and have games ready that run well again and keep up with Nintendo’s legacy of having excellent polish. Games like Showtime or Age of Calamity may run better, but maybe they won’t get a patch, so I hope that with a new system, we’re past the times of uneven frame rates and such. The fact that they’re still developing games for this chip is astonishing.
I would wager at the very least they will be more consistent. One game that it brought to mind was 3 Hopes, that game is very interesting cause it runs above 30 alot and sometimes hit 60 indoors. KT did not cap it, so theoretically on switch 2, lets say no patches, it could range in the 40-50s and hit 60 more often.
 
I am incredibly confused about how Starfield was nominated for “Best Technology” over Avatar at GDC.

What?

“The game was not great so we don’t want to give it any awards” is a stupid philosophy.

Avatar’s story being horrible does not mean that fucking Starfield had a better engine than it.

BG3 being nominated for best tech and TotK for best narrative also feels like “just nominate the best games for every award” a bit.

tfw, FF7 Rebirth wins best tech next year for some reason.
 
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Nintendo games rarely, if ever, use artstyles asking for ultra realistic graphics, they're often pretty clean in both presentation and art direction. I don't think it's because they can't do it, it's more because they're not interested in it. The Switch has made beautiful games with a power level somewhere between a PS3 and a PS4. I think Nintendo can make insanely beautiful games on a Switch 2 with a power level between a PS4 and a PS5. And in the end, that's what matters really. Not whether or not these games will look ultra realistic.
I disagree that Nintendo has no interest in photorealism: They use it when it suits the game, and even then, they will abreviate some aspects of photorealism to avoid making the games too mechanically tedious (i.e. Red Dead Redemption 2 syndrome).

Case in point: Pikmin 4, which, incidentally, also runs in Unreal Engine 4.

I won't be surprised if EAD once again decided to use UE, or UE5 to make Pikmin V, which would be the perfect test case of using Nanite features like dynamic meshes (not to mention being able to zoom out of the map to see a photorealistic enviroment, abeit with small, cartoony characters). Instant environmental changes could make of some interesting gameplay scenarios, as they've already toyed with the idea of environments changing midday, but could expand it further with the new Nanite features.
 
Their only attempts at the (non-ultra) high budget space were BotW and TotK. The former sold more units than any Sony game ever did, the second isn't far from doing the same without bundles or heavy discounts. So I have my doubts about them being bad (or good) at ultra high budgets or being demolished.

But the problem with ultra high budget is that while Sony is releasing 1 flagship game per year, Nintendo releases 2 flagships, 2~3 medium and 3~4 remasters per year with likely not much more resources. And those flagships went from selling 6M with a 20M budget (Uncharted 2) to selling 20~25M with a 200M budget (300 for SM2 because of the license), 10x the budget for 4x the sales. Meanwhile, MK8D sold 60M, ACNH sold 45M and Super Mario Party sold 20M. Why would Nintendo go there and burn money? Just to brag that their game has the most realistic graphics ever for a short while?
To add on to this, Nintendo games simply don't cost that much because their games actually have a continued focus. They spend much more of their time in pre-production than in actual production.

It reminds me of how your Marvel Movies will cost like 250,000,000 and look like crap. Meanwhile you have Godzilla on a 20,000,000-40,000,000 budget because they spent time hammering out the movie, used practical effects where necessary, and it still ended up looking better than most big budget movies.

Too many games are in the "let's fix it in post". Where the majority of the things that look good in games are the lighting, or post processing effects, rather than actually good looking art. A lot of art assets are from contractors nowadays, not in house.

Meanwhile, Nintendo pays their artists handsomely to create fantastic looking art, and then they sprinkle a little bit of tech on top of it to make it work.

That's not to mention that Nintendo prototypes like crazy. They pretty much have the entire game planned, all of the mechanics, and the scope before they even start development.

There is a reason a studio like Mercury Steam puts out rather average content, but with Nintendos processes, they put out an absolute banger like Metroid Dread.
 
I disagree that Nintendo has no interest in photorealism: They use it when it suits the game, and even then, they will abreviate some aspects of photorealism to avoid making the games too mechanically tedious (i.e. Red Dead Redemption 2 syndrome).

Case in point: Pikmin 4, which, incidentally, also runs in Unreal Engine 4.

I won't be surprised if EAD once again decided to use UE, or UE5 to make Pikmin V, which would be the perfect test case of using Nanite features like dynamic meshes (not to mention being able to zoom out of the map to see a photorealistic enviroment, abeit with small, cartoony characters). Instant environmental changes could make of some interesting gameplay scenarios, as they've already toyed with the idea of environments changing midday, but could expand it further with the new Nanite features.
Valid take tbf. I somewhat forgot about Pikmin 4.
 
Unfortunately, there are no systems out there with the Switch 2's CPU setup that also play games. So there is no real good test for that. And obviously there are some major unknowns on the CPU, like clock speed or cache size.

"Weak" relative to the consoles, "very weak" relative to the PC market. "Strongish" relative to the tablet, mobile space. That seems like a reasonable bet
It's also worth noting that a lot of CPU bound tasks can be offloaded to a GPU. Switch 2 having it's own developer focus is in large part a boon for these ports, and there are entire studios that work with porting games to the Switch.

We will have to see how things work out, but I think Switch 2 won't have as much of a problem getting these ports done than the Switch has had.
 
Their only attempts at the (non-ultra) high budget space were BotW and TotK. The former sold more units than any Sony game ever did, the second isn't far from doing the same without bundles or heavy discounts. So I have my doubts about them being bad (or good) at ultra high budgets or being demolished.

But the problem with ultra high budget is that while Sony is releasing 1 flagship game per year, Nintendo releases 2 flagships, 2~3 medium and 3~4 remasters per year with likely not much more resources. And those flagships went from selling 6M with a 20M budget (Uncharted 2) to selling 20~25M with a 200M budget (300 for SM2 because of the license), 10x the budget for 4x the sales. Meanwhile, MK8D sold 60M, ACNH sold 45M and Super Mario Party sold 20M. Why would Nintendo go there and burn money? Just to brag that their game has the most realistic graphics ever for a short while?
My point is that Nintendo should stuck with handhelds, all their handhelds are success stories, while their home consoles trying to compete with Sony usually never stands a chance in that direct competition. The hybrid form factor plays to Nintendo's strengths, it would be suicide to think that Nintendo could challenge Sony on the home console space with a direct hardware competitor based on similar power and cost as the PS5. The AAA space is way to crowded with PC, PS and Xbox, so better to continue to target the type of gamers that are not obsessed with visual fidelity and top of the line performance, which i think is a huge market as evident by Nintendo's recent successses.
 
just played the Peach Demo and got damn the frame rate is rough to the extent where is detracts from the experience. if first party games can't maintain a stable framerate they must understand a new system is more than overdue.
technically been true since at least Links Awakening.
 
I don't know, we kinda of expected the floodgates to open after the Gamescom demo reports and not only they didn't, but we basically had nothing at all iirc
I think it's simply because there was nothing to report. Given the reports that the demos were running on "target hardware" (i.e. a PC running an SDK) there wouldn't have been a physical device to show off. Hell, there might not have even been any hardware there, and it could have just been a video of the demos. But now that we know that bigger third parties are getting sent devkits, there could be a physical device present this time.
 
I don't know, we kinda of expected the floodgates to open after the Gamescom demo reports and not only they didn't, but we basically had nothing at all iirc
We technically did with gamecom with the leak of the switch 2 using DLSS 3, backwards compatibility (enhancement unknown) matrix demo and slight specs details.

With GDC we’ll might hear what games people are developing, hopefully see a better dev kit spec confirmation, because we’re currently speculating if the ram will either be 12-16.
 
Nintendo also have booth in PAX East, but they surely dont not want something like Gamescom leak happen again. Ninjas are ready for duty.
pretty impossible to avoid given what kind of meeting it is. the moment you let people behind the curtains, it will get out
 
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