Aufhebung RPG
History is tragedy becoming comedy
I mean, we need to move away from the big, all-encompassing mindset that so often is hamstringing our creativity with gameplay, and what I love about Nintendo is that they're very clear about that.
That’s why Nintendo wants their heavy hitters games to, actually hit. Like the switch in its first year was helped by good quality games, like odyssey, botw, Mario kart and xenoblade and especially Indie games, like we now have Indies directs because how helpful they were with the first year of the switch.Questioning this because we want a new console as FAST as possible is simply something I don't like. Yes, sports games are not Zelda. That doesn't mean it's a good thing to release games that are obviously incomplete, regardless of their scale or type, at least in my opinion.
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To each their own, but in my mind trying to squeeze a game built for two 4:3 screens onto a single 16:9 screen without modifying the game is inevitably going to turn out ugly. I get that not every game can be ported or remastered, I really do, but it would still be hard for me to not be disappointed if Nintendo just resorted to the original versions instead of making an effort to optimize the games around a single 16:9 screen.While I think Wii, 3DS and Wii U are inevitably only coming from ports, I still think we'll get a DS NSO app due to how small the games are, how simple the emulation is (relatively speaking), and how good it works on a single screen. I didn't use the "Top Screen TV, Touch Screen GamePad" on DS VC on Wii U, I used the single screen options and the games are still great.
I've always preferred Pepsi Max over Coke Cola. Glad Subway made the SwitchBig News!
Subway is switching to Pepsi
The sandwich chain's U.S. restaurants will make the switch from Coke to Pepsi beverage products in the U.S. starting in 2025. Such moveswww.restaurantbusinessonline.com
Because of the size and resolution of a Nintendo Switch screen, you're getting bigger viewports on Switch than on the DS anyway, even if there is serious pillarboxing in a stacked view. However, most DS games didn't have action split across two screens simultaneously, but one screen with action, and one with info. The main way I played DS games on Wii U was with the main screen enlarged to fill the GamePad top to bottom, against the left edge, with the other screen in the bottom right corner.To each their own, but in my mind trying to squeeze a game built for two 4:3 screens onto a single 16:9 screen without modifying the game is inevitably going to turn out ugly. I get that not every game can be ported or remastered, I really do, but it would still be hard for me to not be disappointed if Nintendo just resorted to the original versions instead of making an effort to optimize the games around a single 16:9 screen.
He directly addressed the growing pile of StreamLabs questions in the last episode; MVG has often been away focusing on his full-time job and has been why the episodes have been more sparse lately, although MVG did float the idea of a StreamLabs-only episode in the near future to clear out the backlog of questions.@NateDrake
Hey Nate, this is the 2nd episode without answering StreamLabs questions?
Whats the matter with those (I submitted a question months ago…)
This looks absolutely freaking crazy gorgeous. Damn near real life visuals. Nintendo with these visuals is probably 30 years out at this point but damn can I dream of seeing Metroid with these visuals or Star Fox or how crazy Zelda or Mario could look (with their own art styles of course).
Tech has come a long way and I got to say, Nintendo is feeling archaic as hell these days. I know I know, we've all been wanting anything new from Nintendo as this point. Really hope the Switch 2 us something special. Won't reach these visuals but I hope it's still a significant upgrade over the really dated tech we have now.
2025 is going to be HYPE!!!
Totally not into Marvel as an IP anymore, but love Amy Henning, so I'm interested. But "real-time in-engine" is still a bullshit marketing term. This year's "real-time, in-engine" is "2022 prerendered settings + a RTX 4090." Especially when we're looking at a cutscene.Marvel 1942: Rise of Hydra, a game from Amy Henning which I hear is a fully single player game with gameplay elements similar to the Uncharted series. The game was shown at the Unreal Engine 5.4 event today. Everything shown is real-time in-engime and they mentioned no trickery. Basically what you see is what you get:
Gonna go out on a limb and say "no." Just going from what (little) I know about Unreal development in the past, new platform support starts with forking the code. So on day 1 of working on Nintendo Switch 2 support, you freeze the version of Unreal on whatever is most up to date on that day. You don't sync with mainline until your port is stable.I wonder if the Gamescom demo showcased last year were already including these improvements (or at least a part of them)?
I'm not sure I like the word "filler" - what it is, 100% is cheaper and faster. Having Grezzo rebuild every single art asset from scratch in a Zelda only requires a couple of Nintendo employees total to review the work, and no serious game design time. Nintendo spends years on the big franchises just developing the game play concepts - even if that can be done by a small time, it's yeras of work that simply don't have to be done.The requirements to bring games of those generations to modern standards for a remaster don't really make them "filler" content to round out a schedule.
AMD is updating FSR upscaling, this is not a drill!
Switch 2 can now use FSR 3 Frame Generation WITH DLSS. That's absolutely awesome news! Now games that run at 38-55fps can be interpolated to 60 with little degredation to image quality (even if developers choose to use FSR)!
Well, maybe I used the word too harsh. The facts are that Nintendo has a schedule and it is faster to put out a remaster than a new game. Also, it isn't the big desired juicy content... it just fills in throughout Nintendo's schedule. Ergo, filler.I'm not sure I like the word "filler" - what it is, 100% is cheaper and faster.
Why do you think this? There's no reason that this needs to be the case. Games much older than the DS/written for much more primitive platforms are still continuing to be remastered using the original codebases.but there is no "remastering" a DS game, it requires assets rebuilt from scratch
AMD is updating FSR upscaling, this is not a drill!
Switch 2 can now use FSR 3 Frame Generation WITH DLSS. That's absolutely awesome news! Now games that run at 38-55fps can be interpolated to 60 with little degredation to image quality (even if developers choose to use FSR)!
Marvel 1942: Rise of Hydra, a game from Amy Henning which I hear is a fully single player game with gameplay elements similar to the Uncharted series. The game was shown at the Unreal Engine 5.4 event today. Everything shown is real-time in-engime and they mentioned no trickery. Basically what you see is what you get:
Trailer:
Tech presentation:
This looks absolutely freaking crazy gorgeous. Damn near real life visuals. Nintendo with these visuals is probably 30 years out at this point but damn can I dream of seeing Metroid with these visuals or Star Fox or how crazy Zelda or Mario could look (with their own art styles of course).
Tech has come a long way and I got to say, Nintendo is feeling archaic as hell these days. I know I know, we've all been wanting anything new from Nintendo as this point. Really hope the Switch 2 us something special. Won't reach these visuals but I hope it's still a significant upgrade over the really dated tech we have now.
2025 is going to be HYPE!!!
Nintendo just won an award for technology that run on a 2015 tablet. This here is just a natural thing of brute power = better visuals.Nintendo is not good in the ultra high budget space. They would be demolished by Sony and PC if they tried to compete on power. Better to make cheaper but worse hardware in a handheld form factor, where Nintendo has a competitive advantage.
To preface my comment, I do want to say that the general sentiment around this comment... isn't wrong. I do think Nintendo has been operating on older hardware for a while to the point that their software seems outdated and lower-budget overall, and that isn't strictly wrong. I don't think Nintendo is spending upwards of 200 million per game like with Naughty Dog's Last of Us Part 2 or 300 million with Insomniac's Spider-man 2. Even from a technology standpoint, while the games on Switch are impressive, they're impressive for the enclosed box they're making games in.Nintendo is not good in the ultra high budget space. They would be demolished by Sony and PC if they tried to compete on power. Better to make cheaper but worse hardware in a handheld form factor, where Nintendo has a competitive advantage.
To be fair, yes its a first party game but its not made in-house, based on datamines we kinda know its Good-Feel. And if you played Yoshi's Crafted World or seen gameplay of their recent Goemon-inspired game, its not uncommon for their games to have performance issues. Would better tech help, no doubt.just played the Peach Demo and got damn the frame rate is rough to the extent where is detracts from the experience. if first party games can't maintain a stable framerate they must understand a new system is more than overdue.
This has absolutely nothing to do with aging hardware. The game seems a little bit unoptimized.just played the Peach Demo and got damn the frame rate is rough to the extent where is detracts from the experience. if first party games can't maintain a stable framerate they must understand a new system is more than overdue.
The crisis in the entire game industry is caused by a ultra high budget. Using advanced technology for game creativity is what Nintendo will do, rather than investing too much in picture effects like Sony.作为我评论的序言,我确实想说,围绕此评论的总体情绪……并没有错。我确实认为任天堂已经在较旧的硬件上运行了一段时间,以至于他们的软件似乎已经过时且总体预算较低,这并不是完全错误的。我认为任天堂不会像顽皮狗的《最后生还者 2》那样在每款游戏上花费超过 2 亿美元,也不会像 Insomniac 的《蜘蛛侠 2》那样花费 3 亿美元。即使从技术角度来看,虽然 Switch 上的游戏令人印象深刻,但它们还是他们制作游戏的封闭盒子令人印象深刻。
也就是说,这是在与第七代游戏机硬件相当的封闭空间中观察任天堂。
我认为,在任天堂有时间展示之前,如果他们获得了更多更好的工具,就立即否定其潜在的实力是不公平的。其他公司仍然需要适应第 8 代游戏机,而且没有 Nvidia 技术或虚幻引擎的帮助,很多公司已经证明自己不太擅长。我们需要实际看看他们最终会做什么,然后才能判断他们运用它的能力。考虑到任天堂刚刚在现有硬件上获得了多项技术奖项,释放较弱硬件的链可以证明他们制作一流游戏的能力,虽然在图形上可能无法与其他游戏相媲美,但在游戏玩法方面绝对可以满足并超越它们。
最后,我要求你们做一件事,让任天堂做饭。让他们在再次被解雇之前证明自己的能力。
Their only attempts at the (non-ultra) high budget space were BotW and TotK. The former sold more units than any Sony game ever did, the second isn't far from doing the same without bundles or heavy discounts. So I have my doubts about them being bad (or good) at ultra high budgets or being demolished.Nintendo is not good in the ultra high budget space. They would be demolished by Sony and PC if they tried to compete on power. Better to make cheaper but worse hardware in a handheld form factor, where Nintendo has a competitive advantage.
Nintendo games rarely, if ever, use artstyles asking for ultra realistic graphics, they're often pretty clean in both presentation and art direction. I don't think it's because they can't do it, it's more because they're not interested in it. The Switch has made beautiful games with a power level somewhere between a PS3 and a PS4. I think Nintendo can make insanely beautiful games on a Switch 2 with a power level between a PS4 and a PS5. And in the end, that's what matters really. Not whether or not these games will look ultra realistic.Nintendo is not good in the ultra high budget space. They would be demolished by Sony and PC if they tried to compete on power. Better to make cheaper but worse hardware in a handheld form factor, where Nintendo has a competitive advantage.
That’s true, but it’s an unfortunate thing that first party titles, in-house or not, have performance problems. I really hope they introduce the new system soon and have games ready that run well again and keep up with Nintendo’s legacy of having excellent polish. Games like Showtime or Age of Calamity may run better, but maybe they won’t get a patch, so I hope that with a new system, we’re past the times of uneven frame rates and such. The fact that they’re still developing games for this chip is astonishing.To be fair, yes its a first party game but its not made in-house, based on datamines we kinda know its Good-Feel. And if you played Yoshi's Crafted World or seen gameplay of their recent Goemon-inspired game, its not uncommon for their games to have performance issues. Would better tech help, no doubt.
I still think the 5 week window between the end of this month and May 7 could very well be when they announce it.
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I would wager at the very least they will be more consistent. One game that it brought to mind was 3 Hopes, that game is very interesting cause it runs above 30 alot and sometimes hit 60 indoors. KT did not cap it, so theoretically on switch 2, lets say no patches, it could range in the 40-50s and hit 60 more often.That’s true, but it’s an unfortunate thing that first party titles, in-house or not, have performance problems. I really hope they introduce the new system soon and have games ready that run well again and keep up with Nintendo’s legacy of having excellent polish. Games like Showtime or Age of Calamity may run better, but maybe they won’t get a patch, so I hope that with a new system, we’re past the times of uneven frame rates and such. The fact that they’re still developing games for this chip is astonishing.
I disagree that Nintendo has no interest in photorealism: They use it when it suits the game, and even then, they will abreviate some aspects of photorealism to avoid making the games too mechanically tedious (i.e. Red Dead Redemption 2 syndrome).Nintendo games rarely, if ever, use artstyles asking for ultra realistic graphics, they're often pretty clean in both presentation and art direction. I don't think it's because they can't do it, it's more because they're not interested in it. The Switch has made beautiful games with a power level somewhere between a PS3 and a PS4. I think Nintendo can make insanely beautiful games on a Switch 2 with a power level between a PS4 and a PS5. And in the end, that's what matters really. Not whether or not these games will look ultra realistic.
To add on to this, Nintendo games simply don't cost that much because their games actually have a continued focus. They spend much more of their time in pre-production than in actual production.Their only attempts at the (non-ultra) high budget space were BotW and TotK. The former sold more units than any Sony game ever did, the second isn't far from doing the same without bundles or heavy discounts. So I have my doubts about them being bad (or good) at ultra high budgets or being demolished.
But the problem with ultra high budget is that while Sony is releasing 1 flagship game per year, Nintendo releases 2 flagships, 2~3 medium and 3~4 remasters per year with likely not much more resources. And those flagships went from selling 6M with a 20M budget (Uncharted 2) to selling 20~25M with a 200M budget (300 for SM2 because of the license), 10x the budget for 4x the sales. Meanwhile, MK8D sold 60M, ACNH sold 45M and Super Mario Party sold 20M. Why would Nintendo go there and burn money? Just to brag that their game has the most realistic graphics ever for a short while?
Valid take tbf. I somewhat forgot about Pikmin 4.I disagree that Nintendo has no interest in photorealism: They use it when it suits the game, and even then, they will abreviate some aspects of photorealism to avoid making the games too mechanically tedious (i.e. Red Dead Redemption 2 syndrome).
Case in point: Pikmin 4, which, incidentally, also runs in Unreal Engine 4.
I won't be surprised if EAD once again decided to use UE, or UE5 to make Pikmin V, which would be the perfect test case of using Nanite features like dynamic meshes (not to mention being able to zoom out of the map to see a photorealistic enviroment, abeit with small, cartoony characters). Instant environmental changes could make of some interesting gameplay scenarios, as they've already toyed with the idea of environments changing midday, but could expand it further with the new Nanite features.
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It's also worth noting that a lot of CPU bound tasks can be offloaded to a GPU. Switch 2 having it's own developer focus is in large part a boon for these ports, and there are entire studios that work with porting games to the Switch.Unfortunately, there are no systems out there with the Switch 2's CPU setup that also play games. So there is no real good test for that. And obviously there are some major unknowns on the CPU, like clock speed or cache size.
"Weak" relative to the consoles, "very weak" relative to the PC market. "Strongish" relative to the tablet, mobile space. That seems like a reasonable bet
My point is that Nintendo should stuck with handhelds, all their handhelds are success stories, while their home consoles trying to compete with Sony usually never stands a chance in that direct competition. The hybrid form factor plays to Nintendo's strengths, it would be suicide to think that Nintendo could challenge Sony on the home console space with a direct hardware competitor based on similar power and cost as the PS5. The AAA space is way to crowded with PC, PS and Xbox, so better to continue to target the type of gamers that are not obsessed with visual fidelity and top of the line performance, which i think is a huge market as evident by Nintendo's recent successses.Their only attempts at the (non-ultra) high budget space were BotW and TotK. The former sold more units than any Sony game ever did, the second isn't far from doing the same without bundles or heavy discounts. So I have my doubts about them being bad (or good) at ultra high budgets or being demolished.
But the problem with ultra high budget is that while Sony is releasing 1 flagship game per year, Nintendo releases 2 flagships, 2~3 medium and 3~4 remasters per year with likely not much more resources. And those flagships went from selling 6M with a 20M budget (Uncharted 2) to selling 20~25M with a 200M budget (300 for SM2 because of the license), 10x the budget for 4x the sales. Meanwhile, MK8D sold 60M, ACNH sold 45M and Super Mario Party sold 20M. Why would Nintendo go there and burn money? Just to brag that their game has the most realistic graphics ever for a short while?
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technically been true since at least Links Awakening.just played the Peach Demo and got damn the frame rate is rough to the extent where is detracts from the experience. if first party games can't maintain a stable framerate they must understand a new system is more than overdue.
I think it's simply because there was nothing to report. Given the reports that the demos were running on "target hardware" (i.e. a PC running an SDK) there wouldn't have been a physical device to show off. Hell, there might not have even been any hardware there, and it could have just been a video of the demos. But now that we know that bigger third parties are getting sent devkits, there could be a physical device present this time.I don't know, we kinda of expected the floodgates to open after the Gamescom demo reports and not only they didn't, but we basically had nothing at all iirc
Oh no, that person is likely being Ninja-followed and -watched now.
Nintendo also have booth in PAX East, but they surely dont not want something like Gamescom leak happen again. Ninjas are ready for duty.
We technically did with gamecom with the leak of the switch 2 using DLSS 3, backwards compatibility (enhancement unknown) matrix demo and slight specs details.I don't know, we kinda of expected the floodgates to open after the Gamescom demo reports and not only they didn't, but we basically had nothing at all iirc
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pretty impossible to avoid given what kind of meeting it is. the moment you let people behind the curtains, it will get outNintendo also have booth in PAX East, but they surely dont not want something like Gamescom leak happen again. Ninjas are ready for duty.
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