And the only thing I can hope is that they’ll improve with their smaller budget games and try giving them either more time or more budget.
just played the Peach Demo and got damn the frame rate is rough to the extent where is detracts from the experience. if first party games can't maintain a stable framerate they must understand a new system is more than overdue.
Many games that are clearly more demanding than PPS run without a hitch on Switch 1. Similarly, Good Feel's previous game, Otogi Katsugeki Mameda no Bakeru: Oracle Saitarou no Sainan!!, doesn't seem to be the most technically impressive game in the Switch 1's library, and yet also has fluidity problems. I couldn't agree more with Steve: it's all about time and budget, in other words, the absolutely crucial issue here is optimization.This is by no means a criticism of Good Feel, but rather an acknowledgement that development conditions are important, and that we can't constantly just talk about the hardware.
It's a question that extends far beyond Nintendo: transistors won't be able to shrink indefinitely, rapid power gains and the "pro" versions of such and such consoles won't be able to suffice indefinitely. Reducing everything to a question of chips or power at a time when Tears of The Kingdom has just received an award for its technology seems questionable, to say the least.
I'm not at all saying that power doesn't matter, of course. That's not what I think at all. However, by necessity, you have to deal with energy, economic, technical and release schedule constraints. Even when you're a Nintendo EPD and you're recognized for your expertise in optimization, you're impacted by all these constraints. We're already starting to think about the possible power of a Nintendo Switch 3 to rival the PS5, but the limits of the race for power even apply to home consoles at the moment, when unlike the Switch they don't have to deal with the limitations induced by the potentially portable nature of an hybrid console.
Of course, the exciting thing about technology is that things are always changing, and innovations can be unpredictable. However, after years and years of discourse centered on power gains, I get the impression that we might have entered the era of time gains. I'm the first to jump up and express my disagreement when I read that the developers of Mario Odyssey have supposedly "done nothing since". The fact remains that Nintendo is not immune to the problems raised by the significant increase in development time. They make huge efforts to optimize most of the time, but this has its drawbacks, or they also produce less demanding games, but this has other drawbacks, as we can see with sports games for instance. I think the solutions to this challenge lie in more than just power. And perhaps through automation processes that I don't necessarily find reassuring for developers.