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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

Just before E3 most likely.
I'm going to be an uber pessimist and say it misses E3 , despite leaks galore, and gets its own presentation after E3. Assuming it's a 2022 release.

My gut still tells me they will end up delaying it to 2023 and do a reveal either in early 2023 if its a summer/fall 2023 launch or in late 2022 if it slots in the same March launch date as the OG Switch.
 
I'm going to be an uber pessimist and say it misses E3 , despite leaks galore, and gets its own presentation after E3. Assuming it's a 2022 release.

My gut still tells me they will end up delaying it to 2023 and do a reveal either in early 2023 if its a summer/fall 2023 launch or in late 2022 if it slots in the same March launch date as the OG Switch.
I don't rule out missing E3, but Nintendo needs to be prepared for a deluge of leaks. devs had kits for a long time by then and they'd be eager to talk now that they know many more have kits as well
 
I'm going to be an uber pessimist and say it misses E3 , despite leaks galore, and gets its own presentation after E3. Assuming it's a 2022 release.

My gut still tells me they will end up delaying it to 2023 and do a reveal either in early 2023 if its a summer/fall 2023 launch or in late 2022 if it slots in the same March launch date as the OG Switch.
You can't just...Delay a hardware launch with partnerships with big box stores and major advertising firms.

If it's intended for 2022 (It is, it is intended to launch with BOTW2 which still is intended to launch in 2022). Then once we get like....2 months into 2022, it is too late to push the console launch out into 2023, by that point the 2022 release is locked.

Software can be delayed without much objective hassle (The hassle comes with marketing and consumer fallout)
Hardware at the scale Nintendo, Msoft, Sony.etc play at is next to impossible once you get into the year of projected release internally.
 
I don't rule out missing E3, but Nintendo needs to be prepared for a deluge of leaks. devs had kits for a long time by then and they'd be eager to talk now that they know many more have kits as well

You can't just...Delay a hardware launch with partnerships with big box stores and major advertising firms.

If it's intended for 2022 (It is, it is intended to launch with BOTW2 which still is intended to launch in 2022). Then once we get like....2 months into 2022, it is too late to push the console launch out into 2023, by that point the 2022 release is locked.

Software can be delayed without much objective hassle (The hassle comes with marketing and consumer fallout)
Hardware at the scale Nintendo, Msoft, Sony.etc play at is next to impossible once you get into the year of projected release internally.
I hope you are right. I've been wanting a stronger Switch for along time, but my hopes keep getting dashed.
 
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You can't just...Delay a hardware launch with partnerships with big box stores and major advertising firms.

If it's intended for 2022 (It is, it is intended to launch with BOTW2 which still is intended to launch in 2022). Then once we get like....2 months into 2022, it is too late to push the console launch out into 2023, by that point the 2022 release is locked.

Software can be delayed without much objective hassle (The hassle comes with marketing and consumer fallout)
Hardware at the scale Nintendo, Msoft, Sony.etc play at is next to impossible once you get into the year of projected release internally.

Zelda's a reasonable indicator for me because launching new hardware even 6 months after the launch of that title sounds absurd. But let's say they're a tad bat shit and would actually release Zelda without the revision - they'd still be screwing over 3rd parties.

Bloomberg's article from a while back mentions aiming for H2 2022:
"Developers declined to speculate on Nintendo’s plans for another console but said they expect to release their 4K Switch games during or after the second half of next year."

Nate also mentioned titles supporting the platform for 2022:
The third-party software I'm aware of has been targeting 2022 -- not specifically exclusive.
 
You can't just...Delay a hardware launch with partnerships with big box stores and major advertising firms.

If it's intended for 2022 (It is, it is intended to launch with BOTW2 which still is intended to launch in 2022). Then once we get like....2 months into 2022, it is too late to push the console launch out into 2023, by that point the 2022 release is locked.

Software can be delayed without much objective hassle (The hassle comes with marketing and consumer fallout)
Hardware at the scale Nintendo, Msoft, Sony.etc play at is next to impossible once you get into the year of projected release internally.
I mean they did just that with the original switch.
 
I mean they did just that with the original switch.
I would assume then that if it targets 2022 but in the situation of a delay, gets put to 2023 Q1

It seemed like they were only able to delay from one quarter to another.


That said, a million internet years ago, I believe they delayed the N64 by two years of intended release.
 
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2GB is gonna make RT practically impossible. games already hit the wall hard with laptop gpus low clock and memory bandwidth. no amount of TGP will fix that

Dane won't have that problem, though it would increase the amount of power consumed unless they find a way to resolve low resolution ray tracing. many games already are running at ½ rays per pixel, on a 720p image, that's 640x360 rays. lord help you if you use DLSS. Digital Foundry already shown the difference in ray tracing when the screen resolution is low with their Matrix video, and that was 1 ray per pixel
 
How can some people believe a Switch 2 will come early 2023 when the Switch is selling more than almost any other gaming console in videO game industry, and Nintendo is still developing big games on it (Kirby, BoTW2, MP4, Xenoblade 3, probablmy the next 3D Mario with the movie next year, Fire Emblem, Pokemon gen 9, etc) ? I can't see a Switch 2 before at the very least late 2023 (but more likley in early/late 2024, depending how of a potential Switch Pro with BoWT2 next year or how the Switch is selling).
 
2GB is gonna make RT practically impossible. games already hit the wall hard with laptop gpus low clock and memory bandwidth. no amount of TGP will fix that

Dane won't have that problem, though it would increase the amount of power consumed unless they find a way to resolve low resolution ray tracing. many games already are running at ½ rays per pixel, on a 720p image, that's 640x360 rays. lord help you if you use DLSS. Digital Foundry already shown the difference in ray tracing when the screen resolution is low with their Matrix video, and that was 1 ray per pixel
How likely are they to resolve low resolution ray tracing? I wonder if it's just something of a stretch goal on their chip design.

Alternatively could it be one of thoese docked only features?
 
How can some people believe a Switch 2 will come early 2023 when the Switch is selling more than almost any other gaming console in videO game industry, and Nintendo is still developing big games on it (Kirby, BoTW2, MP4, Xenoblade 3, probablmy the next 3D Mario with the movie next year, Fire Emblem, Pokemon gen 9, etc) ? I can't see a Switch 2 before at the very least late 2023 (but more likley in early/late 2024, depending how of a potential Switch Pro with BoWT2 next year or how the Switch is selling).
The same way they didn’t need to reveal the 3DS so soon when the DS still had a few more years left to it, or Sony “needed” a PS3 when the PS2 was selling so well.

It selling well is not the sole determinant of when they release a platform, they release a new platform based on other factors as well.
 
How can some people believe a Switch 2 will come early 2023 when the Switch is selling more than almost any other gaming console in videO game industry, and Nintendo is still developing big games on it (Kirby, BoTW2, MP4, Xenoblade 3, probablmy the next 3D Mario with the movie next year, Fire Emblem, Pokemon gen 9, etc) ? I can't see a Switch 2 before at the very least late 2023 (but more likley in early/late 2024, depending how of a potential Switch Pro with BoWT2 next year or how the Switch is selling).

Switch is at saturation point in Japan, hardware peak was 2020. Next year there will be a decline in hardware sales even as software should peak in 2022. Early 2023 really makes sense as it is in the sweet spot of replacing the Switch while Nintendo still has momentum.
 
How can some people believe a Switch 2 will come early 2023 when the Switch is selling more than almost any other gaming console in videO game industry, and Nintendo is still developing big games on it (Kirby, BoTW2, MP4, Xenoblade 3, probablmy the next 3D Mario with the movie next year, Fire Emblem, Pokemon gen 9, etc) ? I can't see a Switch 2 before at the very least late 2023 (but more likley in early/late 2024, depending how of a potential Switch Pro with BoWT2 next year or how the Switch is selling).
because you don't need to align software and hardware so closely anymore. just have a high framerate and resolution mode for those games and they're "future proof". it's not like the old days where you had hard start/stop points. gaming consoles are finally doing what phones and especially PCs have been doing for a long time

How likely are they to resolve low resolution ray tracing? I wonder if it's just something of a stretch goal on their chip design.

Alternatively could it be one of thoese docked only features?
it's definitely something Nvidia is working on. in their DLSS documentation, they include some ray tracing data to assist in the upscaling process, which could resolve some low rpp errors (my assumption anyway).

it could be used for docked and handheld, but it's probably more important for handheld mode as that will need all the help it can get
 
I agree with you but I still think it's way too early to talk about a Switch 2. The world might be about to enter a new lockdown, which might be a good way to sell lots of Switch again. Without even talking about numerous games still not announced. I may be wrong because these are my only arguments as someone who doesn't follow tech news, but as I said I think it's really to early. Personally I would be disappointed to see a Switch 2 in early 2023, but i don't believe in this idea anyway, so we'll see. Are there real evidence of a Switch Pro before a Switch 2 ?
 
I agree with you but I still think it's way too early to talk about a Switch 2. The world might be about to enter a new lockdown, which might be a good way to sell lots of Switch again. Without even talking about numerous games still not announced. I may be wrong because these are my only arguments as someone who doesn't follow tech news, but as I said I think it's really to early. Personally I would be disappointed to see a Switch 2 in early 2023, but i don't believe in this idea anyway, so we'll see. Are there real evidence of a Switch Pro before a Switch 2 ?
the issue with using the pandemic and chip shortage as a gauge is that you can't accurately predict what will happen. those that can are already advising companies like Nintendo and chip manufactures. given the process of chip ordering and fabrication, you have to wait until your turn for manufacturing. if Nintendo waits too long (like for signs of the pandemic slowing) then they're so far down the list, they won't make their desired date.

point is, waiting doesn't have many benefits, while hedging your bet and starting early doesn't have many drawbacks. at the end of the day, revenue is more important than some arbitrary sales number. and if they can make revenue go up by putting out a more expensive system and it sells well, then job well done, even if the current switch doesn't outsell the PS2
 
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I agree with you but I still think it's way too early to talk about a Switch 2. The world might be about to enter a new lockdown, which might be a good way to sell lots of Switch again. Without even talking about numerous games still not announced. I may be wrong because these are my only arguments as someone who doesn't follow tech news, but as I said I think it's really to early. Personally I would be disappointed to see a Switch 2 in early 2023, but i don't believe in this idea anyway, so we'll see. Are there real evidence of a Switch Pro before a Switch 2 ?
The switch 2 and pro are the same thing hardware wise.

And the leap is more indicative of a generational leap, especially with Nate ans other reliable leakers saying exclusives for it are targeting 2H 2022.

And hardware can't easily be delayed, you can't even push a console release like this back a quarter once you get too close to the projected release date.

So again, once we get like 2-3 months into 2022 and BOTW2 is still set for 2022, Switch 2/Dane (The name of the SoC) is more or less locked for 2022.

Hardware releases give 0 crap about the eviorment they come out in as making a reactionary hardware release to try to maximize profits is a recipe for diaster if you go into it with any sort of critical lens when you have to consider the years of planning, testing, setup with marketing/retailers.etc it takes for a hardware launch.

So yeah, 2022-1Q 2023 is pretty much the range locked now and the later is if they push BOW2 into 2023 like in the first week of January
 
Zelda's a reasonable indicator for me because launching new hardware even 6 months after the launch of that title sounds absurd. But let's say they're a tad bat shit and would actually release Zelda without the revision - they'd still be screwing over 3rd parties.

Bloomberg's article from a while back mentions aiming for H2 2022:


Nate also mentioned titles supporting the platform for 2022:
To be clear: a dev looking to have a game done in H2 2022 doesn't have to equal a late 2022 launch. Example: Sony wanted most PS5 launch software submitted for certification by September.
 
I agree with you but I still think it's way too early to talk about a Switch 2. The world might be about to enter a new lockdown, which might be a good way to sell lots of Switch again. Without even talking about numerous games still not announced. I may be wrong because these are my only arguments as someone who doesn't follow tech news, but as I said I think it's really to early. Personally I would be disappointed to see a Switch 2 in early 2023, but i don't believe in this idea anyway, so we'll see. Are there real evidence of a Switch Pro before a Switch 2 ?
To make it interesting of a perspective, let’s assume Nintendo delays it from a hypothetical year of 2023 to 2025. This would mean the Nintendo filed the contracts for the fab in 2020 ish/2021-ish, for a 2023 release and pushed it back two more years till 2025. So now Nintendo is taking up space that other companies would also like to get on, but they already paid upfront. If they delay their products they’re not gonna maintain that spot for two more years, they’re going to be pushed to the back of the line because the other companies collectively would be above what Nintendo would pay as a whole, and Samsung gains nothing by taking one customer who pays one amount versus several customers who pay a much higher amount collectively.

Nintendo is not like Apple who makes up a large chunk of a semiconductor business’ customer, mind you Apple does not go with Samsung, but the point is that Nintendo is insignificant compared to other companies as a whole and in semiconductor it is a lot more competitive to get a spot not only from the semiconductor customers but from the semiconductor companies themselves. On top of this, Nintendo would be for a game console while nvidia does more than just for a game console, they are also in the automotive industry and the AI industry as well as the GPU industry, so if Nintendo takes up spots for two whole years they’re going to take up the space of other nvidia products that collectively can bring in more revenue than what a Nintendo switch does in its lifetime. Potentially.

NVidia is their vendor and Nintendo is their customer, and again this is assuming a 2023 release but it gets delayed to their new projected 2025. If they project 2025 they likely wouldn’t get it until 2026/27 and pay again for what they already paid for but didn’t use.


(And cause some ill will for wasting someone’s time :p)
 
So yeah, 2022-1Q 2023 is pretty much the range locked now and the later is if they push BOW2 into 2023 like in the first week of January
March 2023 is also a possibility.

To make it interesting of a perspective, let’s assume Nintendo delays it from a hypothetical year of 2023 to 2025. This would mean the Nintendo filed the contracts for the fab in 2020 ish/2021-ish, for a 2023 release and pushed it back two more years till 2025. So now Nintendo is taking up space that other companies would also like to get on, but they already paid upfront. If they delay their products they’re not gonna maintain that spot for two more years, they’re going to be pushed to the back of the line because the other companies collectively would be above what Nintendo would pay as a whole, and Samsung gains nothing by taking one customer who pays one amount versus several customers who pay a much higher amount collectively.

Nintendo is not like Apple who makes up a large chunk of a semiconductor business’ customer, mind you Apple does not go with Samsung, but the point is that Nintendo is insignificant compared to other companies as a whole and in semiconductor it is a lot more competitive to get a spot not only from the semiconductor customers but from the semiconductor companies themselves. On top of this, Nintendo would be for a game console while nvidia does more than just for a game console, they are also in the automotive industry and the AI industry as well as the GPU industry, so if Nintendo takes up spots for two whole years they’re going to take up the space of other nvidia products that collectively can bring in more revenue than what a Nintendo switch does in its lifetime. Potentially.

NVidia is their vendor and Nintendo is their customer, and again this is assuming a 2023 release but it gets delayed to their new projected 2025. If they project 2025 they likely wouldn’t get it until 2026/27 and pay again for what they already paid for but didn’t use.


(And cause some ill will for wasting someone’s time :p)
I don't think Nintendo's the one that makes contracts with foundry companies, but rather Nvidia. But the point probably still stands with Nvidia.

On unrelated news, Samsung announced that consumer Turing and Ampere GPUs will support the HDR10+ Gaming standard, with drivers adding HDR10+ Gaming support scheduled to be released in 2022. So theoretically speaking, there's nothing stopping Nintendo from adding HDR support to the DLSS model*. But of course, Nintendo makes the final decision at the end of the day.
 
Actually, I think a late 2023 could maybe be possible but when I read some people talking about a late 2022 or a early 2023 release, I just can't believe it at all (again, I don't follow the news on the topic, but still).
 
March 2023 is also a possibility.
My bad, I was meaning that BOTW2 getting pushed to 2023 occurring in the first week of January 2022 being an example of how early in 2022 BOTW2 would need to be pushed out into 2023 for Switch 2/Pro/Dane to be pushed into 2023 as well.
 
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Actually, I think a late 2023 could maybe be possible but when I read some people talking about a late 2022 or a early 2023 release, I just can't believe it at all (again, I don't follow the news on the topic, but still).
Probably should read the major thread marks then, as there is a lot of stuff that indicates Late 2022/Early 2023 as the prime release window.

Like, stuff independent of Nintendo's control really (AKA Nvidia)
 
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How can some people believe a Switch 2 will come early 2023 when the Switch is selling more than almost any other gaming console in videO game industry, and Nintendo is still developing big games on it (Kirby, BoTW2, MP4, Xenoblade 3, probablmy the next 3D Mario with the movie next year, Fire Emblem, Pokemon gen 9, etc) ? I can't see a Switch 2 before at the very least late 2023 (but more likley in early/late 2024, depending how of a potential Switch Pro with BoWT2 next year or how the Switch is selling).
2 is easy to answer. They will pull an "Xbox Series" strategy where they have a year or 2 of cross gen. Same OS, same digital store, tweaked joy cons, enhanced bc.

They will allow third parties to do exclusives, but they won't themselves.
 
March 2023 is also a possibility.


I don't think Nintendo's the one that makes contracts with foundry companies, but rather Nvidia. But the point probably still stands with Nvidia.

On unrelated news, Samsung announced that consumer Turing and Ampere GPUs will support the HDR10+ Gaming standard, with drivers adding HDR10+ Gaming support scheduled to be released in 2022. So theoretically speaking, there's nothing stopping Nintendo from adding HDR support to the DLSS model*. But of course, Nintendo makes the final decision at the end of the day.
Yeah but in an indirect way, since Nintendo pays nVidia who pays Samsung, by the power of transitive property, Nintendo pays Samsung ;)


As for the HDR10+, this may open up some marketing deal with Samsung for the next model in some way if they so choose, like the XBox has one with XBox. Or it can be some marketing tie in with the LG TVs (not necessarily the OLED ones). Sony has a marketing tie in with themselves :p.

And, maybe G-Sync for the Dane? lol

An extra feature that’s nice to have.

2 is easy to answer. They will pull an "Xbox Series" strategy where they have a year or 2 of cross gen. Same OS, same digital store, tweaked joy cons, enhanced bc.

They will allow third parties to do exclusives, but they won't themselves.
I don’t think they would do a cross gen that short with the way games are these days.
 
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How can some people believe a Switch 2 will come early 2023 when the Switch is selling more than almost any other gaming console in videO game industry, and Nintendo is still developing big games on it (Kirby, BoTW2, MP4, Xenoblade 3, probablmy the next 3D Mario with the movie next year, Fire Emblem, Pokemon gen 9, etc) ? I can't see a Switch 2 before at the very least late 2023 (but more likley in early/late 2024, depending how of a potential Switch Pro with BoWT2 next year or how the Switch is selling).
Coast too long on something popular, you can end up with a Wii -> Wii U transition. DS was the hottest thing ever, peaked 4-5 years after launch, had its successor ready by 6.5 years after launch. The only times Nintendo hardware has gone longer than 6.5 years without a successor are the original Famicom and Game Boy.

Releasing a new thing doesn't mean total cessation of support for the old hardware either, especially if cross-gen is as friendly as it is for PlayStation and Xbox.
 
Coast too long on something popular, you can end up with a Wii -> Wii U transition. DS was the hottest thing ever, peaked 4-5 years after launch, had its successor ready by 6.5 years after launch. The only times Nintendo hardware has gone longer than 6.5 years without a successor are the original Famicom and Game Boy.

Releasing a new thing doesn't mean total cessation of support for the old hardware either, especially if cross-gen is as friendly as it is for PlayStation and Xbox.
Your talking like putting a console out is cheap, it's a multi billion $ investment. PS4 peaked in 2016 and was not replaced until 2020.
 



So wait, they're gonna mandate the change to this new certification, but won't allow manufacturers to disclose that anywhere in marketing or consumer materials? Let alone relying on manufacturers being truthful in what optional features a cable might include like this fancy new SBTM?

That's wack.
 
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Coast too long on something popular, you can end up with a Wii -> Wii U transition. DS was the hottest thing ever, peaked 4-5 years after launch, had its successor ready by 6.5 years after launch. The only times Nintendo hardware has gone longer than 6.5 years without a successor are the original Famicom and Game Boy.

Releasing a new thing doesn't mean total cessation of support for the old hardware either, especially if cross-gen is as friendly as it is for PlayStation and Xbox.
I think the problem with 3DS was they had to split their resources with ramping up with the Wii U , hopefully they could avoid that this time.
Yeah, 3DS wasn't a late release, it was just very much hampered by lack of software. Wii U i felt, given the nature of the Wii, was the late console. Nintendo should have replaced that thing with a Wii HD in 2010/2011, even if it's literally just a Wii with HD graphics and let that ride out until they could execute the Switch or a proper Wii with a tablet concept much later.
 
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Your talking like putting a console out is cheap, it's a multi billion $ investment. PS4 peaked in 2016 and was not replaced until 2020.
Not if you count the pro?

And what is the difference between a refresh and next gen? Imo it comes down to software comparability.

Dane Switch could act as a refresh for a couple of years, before it becomes next gen.
 
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Your talking like putting a console out is cheap, it's a multi billion $ investment. PS4 peaked in 2016 and was not replaced until 2020.
Nintendo and Sony also operate in very different ways with very different revenue models.
 
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Your talking like putting a console out is cheap, it's a multi billion $ investment. PS4 peaked in 2016 and was not replaced until 2020.

Sony and Nintendo are very different. Sony is the market leader and benefits on having a powerful brand (PlayStation) while Nintendo has had hit or miss with their hardware (mostly home consoles)
 
want to talk about DLSS on Dane given the information in the documentation. games made with DLSS in mind or ports given the time and effort might reap more benefits from DLSS than the pc counterparts (when looked at with like for like resolution).

currently, the requirements for dlss are
  • The raw color buffer for the frame (in HDR or LDR/SDR space).
  • Screen space motion vectors that are: accurate and calculated at 16 or 32 bits per-pixel; and updated each frame.
  • The depth buffer for the frame.
  • The exposure value (if processing in HDR space)

however there are optional data that can be implemented
  1. G-Buffer:
    1. Albedo (supported format – 8-bit integer)
    2. Roughness (supported format – 8-bit integer)
    3. Metallic (supported format – 8-bit integer)
    4. Specular (supported format – 8-bit integer)1
    5. Subsurface (supported format – 8-bit integer)
    6. Normals (supported format – RGB10A2, Engine-dependent)
    7. Shading Model ID / Material ID : unique identifier for drawn object / material, essentially a segmentation mask for objects - common use case is to not accumulate, if the warped nearest material identifier is different from the current, (supported format – 8-bit or 16-bit integer, Engine-dependent)
  2. HDR Tonemapper type: String, Reinhard, OneOverLuma or ACES
  3. 3D motion vectors - (supported format – 16-bit or 32-bit floating-point)
  4. Is-particle mask: to identify which pixels contains particles, essentially that are not drawn as part of base pass (supported format – 8-bit integer)
  5. Animated texture mask: A binary mask covering pixels occupied by animated textures (supported format – 8-bit integer)
  6. High Resolution depth: (supported format – D24S8)
  7. View-space position: (supported format – 16-bit or 32-bit floating-point)
  8. Frame time delta (in milliseconds): helps in determining the amount to denoise or anti-alias based on the speed of the object from motion vector magnitudes and fps as determined by this delta
  9. Ray tracing hit distance: For Each effect - good approximation to the amount of noise in a ray-traced color (supported format – 16-bit or 32-bit floating-point)
  10. Motion vector for reflections: motion vectors of reflected objects like for mirrored surfaces (supported format – 16-bit or 32-bit floating-point)

some games with DLSS are probably using some of the optional buffers to improve DLSS, but with games made with DLSS in mind from the start, I think we'll see a much high level of clarity from lower resolution inputs. though I figure more inputs might correspond to higher computation time on the tensor cores
 
Sony and Nintendo are very different. Sony is the market leader and benefits on having a powerful brand (PlayStation) while Nintendo has had hit or miss with their hardware (mostly home consoles)
Sony was the market leader. Nintendo has been the market leader for the last three years.
 
Your talking like putting a console out is cheap, it's a multi billion $ investment. PS4 peaked in 2016 and was not replaced until 2020.
Then it's a good thing Nintendo is a multi-billion dollar corporation, making over $10 billion in operating profit from their current hardware, which is calculated after the R&D expenses they've likely already incurred for this new hardware.
 
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I think their strategy of releasing the console in March and then having another boost of sales, compared to the launch period, in November/December was spot on so I hope they repeat it.

But I think releasing the Zelda BotW2 for Switch on Nov/22 and re-releasing it on March 23 with 4k res, fps boost, etc could be a little complicated and generate some criticism unless they offer an upgrade option for a really discounted price. They might just delay the game and release it for both platforms in March, as they did with the first one.
 
I think their strategy of releasing the console in March and then having another boost of sales, compared to the launch period, in November/December was spot on so I hope they repeat it.

But I think releasing the Zelda BotW2 for Switch on Nov/22 and re-releasing it on March 23 with 4k res, fps boost, etc could be a little complicated and generate some criticism unless they offer an upgrade option for a really discounted price. They might just delay the game and release it for both platforms in March, as they did with the first one.

There shouldn't even be a discount, it should be a free patch. Smart delivery.
 
That doesn't mean anything.

There's literally nothing in their history that shown them operating like that because there was no hardware that allowed to patching in high fidelity modes

You have a good point.

I just have this belief because in my perception (and this is just a personal thing) Nintendo is not the most consumer-friendly company when it comes to some decisions regarding their old games.
 
You have a good point.

I just have this belief because in my perception (and this is just a personal thing) Nintendo is not the most consumer-friendly company when it comes to some decisions regarding their old games.

Part of the point of releasing a Pro/DLSS model is to try to keep up (or not fall too far behind) the Ps5 & Xbox X/S. I think that makes it likely that free upgrade patches (for select titles) will be a thing. If they're releasing Dane in Q1 2023, it'll probably be leaked (if not announced) by Nov 2022 - the guesstimated/hopeful release date for BotW2. I think announcing BotW2 will get a free upgrade in 3 months would be more beneficial than simply delaying it (if the game is otherwise ready, that is).

I can imagine a scenario where the official Dane reveal is just before BotW2 release and including announcements of a free upgrade for BotW2 (and others). That would just increase the hype and would not really harm its sales. Any holdouts would be forking over their money 3 months later, plus a whole lot more for Dane. (though I suppose there would be a tiny segment of people who would choose not to purchase BotW2 to save for Dane). Anyway, this isn't hardware speculation at all :censored:
 
but we're talking about Nintendo here

Games released on the old 3DS before the new 3DS came out, like Hyrule Warriors legends, had framerate updates, better draw distance, and enabled 3D on the new model when it couldn't before. They didn't re-release it as a new 3DS exclusive. I'm pretty sure Monster Hunter Ultimate came out when both old and new were on the market, with texture and framerate enhancements on the new model.

I don't think any visual enhancements will be locked to a Switch 2 SKU, in the scenario where BotW2 comes out for original Switch in late 2022 and Switch 2 comes out in early 2023. If there even will be a Switch 2 box for BotW2, they may just slap a label on it with "Switch 2 enhanced".
 
You have a good point.

I just have this belief because in my perception (and this is just a personal thing) Nintendo is not the most consumer-friendly company when it comes to some decisions regarding their old games.
While they do like to charge a premium for updated versions of already-released software, I think the Dane upgrades present a unique marketing opportunity. A lot of people have invested in a Switch and a game library, and charging for upgrades could lead to customers being either upset because they don't want to pay for this stuff all over again, or indifferent about the Dane because they already have a Switch that plays their games just fine and they don't need a new system with newer, flashier games yet (similar to what happened with the horribly-marketed WiiU, the "oh we already have a Wii at home, we don't need one with a tablet" problem).

But if they market it as "new, more powerful Switch, and will automatically upgrade many of the games you already have," that would give a major incentive for people who have already invested in the ecosystem to buy this new console (plus fall in line with Nintendo wanting to keep the user experience simple). People who wouldn't even be interested in the Dane otherwise might jump on board to see how it improves their library. Hell, I'm one of those people. And I'd hope Nintendo knows that.
 
I don't think any visual enhancements will be locked to a Switch 2 SKU, in the scenario where BotW2 comes out for original Switch in late 2022 and Switch 2 comes out in early 2023. If there even will be a Switch 2 box for BotW2, they may just slap a label on it with "Switch 2 enhanced".

Nintendo has expressed repeatedly (or maybe I've just read it on here repeatedly) that they want households with multiple Switches, so I think they'll make it very clear (not just on the label) when games can be played on all Switch's (old & new, 1 & 2, slow & Pro, plain & Dane) using the same cartridge.
 
Sony is the market leader? That's news to me.
I am assuming by revenue , Sony's FY 2021 revenue ending March 2021 was around $24.4 billion and Nintendo's was $16.5 billion and that's with a massive increase on Nintendo's side from $12 billion the year prior.

Sony is making bank on subscription fees and DLC, it's why Nintendo's going that route with their NSO service.
Nintendo's challenge is to retain those people paying for services in their ecosystem when they transition to a new console. Switch 2 is their best shot ever since we're no longer dealing with isolated technology islands. BC I think is important.
 
I think their strategy of releasing the console in March and then having another boost of sales, compared to the launch period, in November/December was spot on so I hope they repeat it.
That was not ever an intentional strategy. Their original plan was to launch it in 2016 but they had to delay it so more software was ready.

And it's not exactly like it's a free bonus holiday, think about all of the sales and revenue they missed out on in Q3 2016.
 
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