- Pronouns
- He/Him
Send me your strength, friends!
Send me your strength, friends!
Just gotta get through the work day. I need to be productive so I can have less work to do over the weekend. Then I can play Zelda. I'll have time off from work, and I can play all the Zelda I want, and I'll have an absolute blast...but I need to get through this work day.
Send me your strength, friends!
TotK is sucking the air out of the room honestly. Like I’d be interested in Fuga but I don’t know when I would get to itI want to buy Fuga melodies of steel 1 to someone. Not sure if the thread is drowning or the interest is just low.
Fuga: Melodies of Steel 2 is out!
I know most of us are in a Zelda mood, but let's not overlook this little series. The first game reached a new milestone:famiboards.com
Excuse me, did you say new Daft Punk, holy crap this day keeps getting better“new” Daft Punk single
a “new” Daft Punk single
TotK and a “new” Daft Punk single in one day? Best day ever.
Excuse me, did you say new Daft Punk, holy crap this day keeps getting better
My last parental leave was literally three days. America!here’s a trick you can use to ensure you have the day off the next time a massive Zelda game is released: paternal leave
is this about your game?Hey folks.
You may think you're ready.
You're not ready.
Get ready.
My Zelda pro controller is also waiting for me at Best Buy!I get the text message. She's waiting for me at Best Buy!
God I wishis this about your game?
Praise be!
Being the son of the owner has perks I guess. Nepo baby ftw? This country is terrible.My last parental leave was literally three days. America!
Anyways, how is that baby thing going?
Godspeed to your wife.Being the son of the owner has perks I guess. Nepo baby ftw? This country is terrible.
Anyway! This whole having two kids thing isn’t too bad so far. My wife has been taking care of the baby, and I’ve been taking care of the two year-old. The real challenge will come when I go back to work, and my wife will have both of them by herself. I have no idea how that’s gonna work!
Update: I've tried cleaning the left stick with a q-tip, resetting the controller, resetting my Switch, controller updates, and as i said controller calibration. All with no improvement, within Mario Kart at least. I'm going to try out Mario Odyssey now.Hey all. My Switch pro controller is sadly drifting, the left stick of it specifically. It happens now when i'm playing Mario Kart.
Strangely enough when i enter the calibration menu it stays perfectly still. But when i hop back in Mario Kart it's like it has a will on it's own, drifting all over the place.
Is it possible it's a Mario Kart specific issue? I'm going to try out some other games now to see if it's just Mario Kart.
The irrational side of me thinks that it may have something to do with the launch of TOTK. I know it sounds silly, but i don't know, maybe the servers are overloaded or something like that? I just think it's a little suspicious it starts drifting on this particular day after years of loyal and flawless service, but it could be a coincidence.
I'd really appreciate some help and tips here.
Did you maybe turn on the auto-steering by accident? That happened to me before.Hey all. My Switch pro controller is sadly drifting, the left stick of it specifically. It happens now when i'm playing Mario Kart.
Strangely enough when i enter the calibration menu it stays perfectly still. But when i hop back in Mario Kart it's like it has a will on it's own, drifting all over the place.
Is it possible it's a Mario Kart specific issue? I'm going to try out some other games now to see if it's just Mario Kart.
The irrational side of me thinks that it may have something to do with the launch of TOTK. I know it sounds silly, but i don't know, maybe the servers are overloaded or something like that? I just think it's a little suspicious it starts drifting on this particular day after years of loyal and flawless service, but it could be a coincidence.
I'd really appreciate some help and tips here.
Nope, that isn't it.Did you maybe turn on the auto-steering by accident? That happened to me before.
Glad you got it sorted out for now. I have noticed that sometimes my pro controller will randomly drift for like, five seconds and then stop. It's very rare so I have no idea if it's like a piece of dust getting stuck or something.Nope, that isn't it.
Good news though, i booted up Mario Odyssey and there were 0 signs of drift.
Then i went back to Mario Kart and strangely enough, the drift seems to be gone there too. I played through a time trial on Baby Park (i used that to detect drift since it's mostly a straight path) and i experienced zero drift. It quite literally vanished as mysteriously as it appeared.
I'm honestly so confused right now. I think it's still a bit too early to declare victory over the drift, but i'm cautiously relieved. I just hope it doesn't come back.
Absolutely no idea what caused it. If you lot have any ideas feel free to let me know. If the drift returns i will let you know.
Honestly a very fascinating question to ponder! I think back to some of the more fondly remembered and memorable dungeons, and I think the ones like Arbiter's Grounds and Snowpeak Ruins in TP fit that perfect blend of Lock-and-Key design, as well as Ancient Cistern from Skyward Sword (and damn does Koloktos still rank as my all-time favourite boss fight)Hello everyone, another Friday, and oh dear did I have to forcefully tear myself away from my Switch to make this, the second weekly poll!
Last week, I asked you which the best direct sequel to a Zelda game was. Here are the results:
1. Majora's Mask: 15 votes
2. A Link Between Worlds: 10 votes
3. Link's Awakening: 6 votes
4. Zelda II: The Adventure of Link: 2 votes
5. Phantom Hourglass: 1 vote
With Tears of the Kingdom out, many have wondered and hoped whether or not the game will feature more and better dungeons, some wanting more "traditional" dungeons. This week, lets ask ourselves - what's your favourite kind of Zelda dungeon?
This poll is grounded in Mark Brown's reasoning that there are three different kinds, or templates, of Zelda dungeons, which I will now relay for you all as a groundwork for this poll. Mark Brown runs the YouTube channel Game Maker's Toolkit, in which he analyzes and researches games and game design, and he has done a lot of work analyzing Zelda dungeons. Keep in mind that this is his personal reasoning that I've chosen to base the poll on.
For the three different kinds of dungeons that he has analyzed, here are the following:
There are dungeons that are combat-focused "gauntlets". These dungeons places emphasis on combat, packing the rooms of the dungeon full with deadly enemies for Link to conquer and defeat. The puzzle aspect of these dungeons are usually light, instead, the dungeons mostly serve as massive, dangerous tests of combat and endurance. The Shadow Temple in Ocarina of Time is an example of such a dungeon.
Then there's the "puzzle box" dungeons. These are the most puzzle-rich dungeons where the puzzles doesn't only contain themselves to individual rooms. Instead, the entire dungeon is the puzzle, where actions in one room affects other rooms as well, and where advanced thinking is needed to properly get a grasp of the entire map in order to progress. With so much emphasis on puzzle solving, these dungeons are usually lighter on enemies. The Water Temple in Ocarina of Time is an example of such a dungeon.
Then, there's the "lock-and-key" dungeons. These dungeons are an even blend of combat and puzzles, where puzzles are often confined to individual rooms that sometimes yields keys that are needed in order to progress, while some rooms are filled with enemies to defeat, to progress further in other areas. The lock-and-key dungeons are the most common ones in the series. The Forest Temple in Ocarina of Time is an example of such a dungeon.
What's your favourite Zelda dungeon type? - Online Poll - StrawPoll
What's your opinion? Vote now: Lock-and-key, Puzzle box, Gauntlet...strawpoll.com
Which type of dungeon do you feel clicks with you the most?
For me it's definitely "Puzzle Box". I love the dungeons that have a massive puzzle element or 'gimmick' of some sort that affects the entire dungeon and how you solve it: Stuff like the Column with ice wedges in Snowhead Temple, the upside-down mechanic of Stone Tower Temple, the time stone in Sandship, the bridge-control water direction/central room in the Lakebed Temple, and many others. These often fall into "there's a big central room that's the most important and then everything branches off of there" in structure, but even with that sometimes-similar feel I can't get enough of them. IMO most of the best dungeons in the series are this type.Hello everyone, another Friday, and oh dear did I have to forcefully tear myself away from my Switch to make this, the second weekly poll!
Last week, I asked you which the best direct sequel to a Zelda game was. Here are the results:
1. Majora's Mask: 15 votes
2. A Link Between Worlds: 10 votes
3. Link's Awakening: 6 votes
4. Zelda II: The Adventure of Link: 2 votes
5. Phantom Hourglass: 1 vote
With Tears of the Kingdom out, many have wondered and hoped whether or not the game will feature more and better dungeons, some wanting more "traditional" dungeons. This week, lets ask ourselves - what's your favourite kind of Zelda dungeon?
This poll is grounded in Mark Brown's reasoning that there are three different kinds, or templates, of Zelda dungeons, which I will now relay for you all as a groundwork for this poll. Mark Brown runs the YouTube channel Game Maker's Toolkit, in which he analyzes and researches games and game design, and he has done a lot of work analyzing Zelda dungeons. Keep in mind that this is his personal reasoning that I've chosen to base the poll on.
For the three different kinds of dungeons that he has analyzed, here are the following:
There are dungeons that are combat-focused "gauntlets". These dungeons places emphasis on combat, packing the rooms of the dungeon full with deadly enemies for Link to conquer and defeat. The puzzle aspect of these dungeons are usually light, instead, the dungeons mostly serve as massive, dangerous tests of combat and endurance. The Shadow Temple in Ocarina of Time is an example of such a dungeon.
Then there's the "puzzle box" dungeons. These are the most puzzle-rich dungeons where the puzzles doesn't only contain themselves to individual rooms. Instead, the entire dungeon is the puzzle, where actions in one room affects other rooms as well, and where advanced thinking is needed to properly get a grasp of the entire map in order to progress. With so much emphasis on puzzle solving, these dungeons are usually lighter on enemies. The Water Temple in Ocarina of Time is an example of such a dungeon.
Then, there's the "lock-and-key" dungeons. These dungeons are an even blend of combat and puzzles, where puzzles are often confined to individual rooms that sometimes yields keys that are needed in order to progress, while some rooms are filled with enemies to defeat, to progress further in other areas. The lock-and-key dungeons are the most common ones in the series. The Forest Temple in Ocarina of Time is an example of such a dungeon.
What's your favourite Zelda dungeon type? - Online Poll - StrawPoll
What's your opinion? Vote now: Lock-and-key, Puzzle box, Gauntlet...strawpoll.com
Which type of dungeon do you feel clicks with you the most?
I think lock-and-key and puzzle box dungeons are both doing the same thing, testing your ability to consider and navigate the dungeon as a contiguous space rather than a series of isolated rooms, and that other dungeons would probably be better described as "non-traditional", for their break from that defining focal point of the design of Zelda dungeons.Hello everyone, another Friday, and oh dear did I have to forcefully tear myself away from my Switch to make this, the second weekly poll!
Last week, I asked you which the best direct sequel to a Zelda game was. Here are the results:
1. Majora's Mask: 15 votes
2. A Link Between Worlds: 10 votes
3. Link's Awakening: 6 votes
4. Zelda II: The Adventure of Link: 2 votes
5. Phantom Hourglass: 1 vote
With Tears of the Kingdom out, many have wondered and hoped whether or not the game will feature more and better dungeons, some wanting more "traditional" dungeons. This week, lets ask ourselves - what's your favourite kind of Zelda dungeon?
This poll is grounded in Mark Brown's reasoning that there are three different kinds, or templates, of Zelda dungeons, which I will now relay for you all as a groundwork for this poll. Mark Brown runs the YouTube channel Game Maker's Toolkit, in which he analyzes and researches games and game design, and he has done a lot of work analyzing Zelda dungeons. Keep in mind that this is his personal reasoning that I've chosen to base the poll on.
For the three different kinds of dungeons that he has analyzed, here are the following:
There are dungeons that are combat-focused "gauntlets". These dungeons places emphasis on combat, packing the rooms of the dungeon full with deadly enemies for Link to conquer and defeat. The puzzle aspect of these dungeons are usually light, instead, the dungeons mostly serve as massive, dangerous tests of combat and endurance. The Shadow Temple in Ocarina of Time is an example of such a dungeon.
Then there's the "puzzle box" dungeons. These are the most puzzle-rich dungeons where the puzzles doesn't only contain themselves to individual rooms. Instead, the entire dungeon is the puzzle, where actions in one room affects other rooms as well, and where advanced thinking is needed to properly get a grasp of the entire map in order to progress. With so much emphasis on puzzle solving, these dungeons are usually lighter on enemies. The Water Temple in Ocarina of Time is an example of such a dungeon.
Then, there's the "lock-and-key" dungeons. These dungeons are an even blend of combat and puzzles, where puzzles are often confined to individual rooms that sometimes yields keys that are needed in order to progress, while some rooms are filled with enemies to defeat, to progress further in other areas. The lock-and-key dungeons are the most common ones in the series. The Forest Temple in Ocarina of Time is an example of such a dungeon.
What's your favourite Zelda dungeon type? - Online Poll - StrawPoll
What's your opinion? Vote now: Lock-and-key, Puzzle box, Gauntlet...strawpoll.com
Which type of dungeon do you feel clicks with you the most?
I loathe those buggersBoy, Rune Factory 5 sure threw a curveball at me with instakill monsters. I thought the guide was joking!
I feel like there isn’t much difference between puzzle box and lock-and-key, but I guess the latter in this case.Which type of dungeon do you feel clicks with you the most?
As outlined, Puzzle Box for sure. The Water Temples are always my favorite for this reason.Hello everyone, another Friday, and oh dear did I have to forcefully tear myself away from my Switch to make this, the second weekly poll!
Last week, I asked you which the best direct sequel to a Zelda game was. Here are the results:
1. Majora's Mask: 15 votes
2. A Link Between Worlds: 10 votes
3. Link's Awakening: 6 votes
4. Zelda II: The Adventure of Link: 2 votes
5. Phantom Hourglass: 1 vote
With Tears of the Kingdom out, many have wondered and hoped whether or not the game will feature more and better dungeons, some wanting more "traditional" dungeons. This week, lets ask ourselves - what's your favourite kind of Zelda dungeon?
This poll is grounded in Mark Brown's reasoning that there are three different kinds, or templates, of Zelda dungeons, which I will now relay for you all as a groundwork for this poll. Mark Brown runs the YouTube channel Game Maker's Toolkit, in which he analyzes and researches games and game design, and he has done a lot of work analyzing Zelda dungeons. Keep in mind that this is his personal reasoning that I've chosen to base the poll on.
For the three different kinds of dungeons that he has analyzed, here are the following:
There are dungeons that are combat-focused "gauntlets". These dungeons places emphasis on combat, packing the rooms of the dungeon full with deadly enemies for Link to conquer and defeat. The puzzle aspect of these dungeons are usually light, instead, the dungeons mostly serve as massive, dangerous tests of combat and endurance. The Shadow Temple in Ocarina of Time is an example of such a dungeon.
Then there's the "puzzle box" dungeons. These are the most puzzle-rich dungeons where the puzzles doesn't only contain themselves to individual rooms. Instead, the entire dungeon is the puzzle, where actions in one room affects other rooms as well, and where advanced thinking is needed to properly get a grasp of the entire map in order to progress. With so much emphasis on puzzle solving, these dungeons are usually lighter on enemies. The Water Temple in Ocarina of Time is an example of such a dungeon.
Then, there's the "lock-and-key" dungeons. These dungeons are an even blend of combat and puzzles, where puzzles are often confined to individual rooms that sometimes yields keys that are needed in order to progress, while some rooms are filled with enemies to defeat, to progress further in other areas. The lock-and-key dungeons are the most common ones in the series. The Forest Temple in Ocarina of Time is an example of such a dungeon.
What's your favourite Zelda dungeon type? - Online Poll - StrawPoll
What's your opinion? Vote now: Lock-and-key, Puzzle box, Gauntlet...strawpoll.com
Which type of dungeon do you feel clicks with you the most?
Oh you finally saw the Mario Bros movie?Is… is this Nintendo’s first “Oscar bait”?
It's weird and cringey, but I also like it.PR social media accounts for multi-national and multi-billion dollar companies slapping each other on the back will never not be weird and cringey