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StarTopic Nintendo First Party Software Development |ST| Nintendo Party Superstars

Eternal Darkness? Does Nintendo own that or did it die with Silicon Knights?
they do own it yeah, but i dont see them making another game for two reasons: no one to pick it up, and that the lead writer was arrested for owning child pornography in 2012.

There's also Endless Ocean, but that really doesn't seem like something Retro would ever touch.
While Nintendo's subsidiaries do have the freedom to choose what they want to do (at least Retro and probably Monolith do) i imagine Nintendo would prefer if they didn't work on the ultra niché series tbh. (Less than a million sellers)

Would you call the various racing/extreme sports games cartoon-y? I'm talking stuff like Wave Race, Excite Bike/Truck/Bots, 1080, that kinda thing.
Nintendo doesnt have too much love for them either, considering Monster Games loved doing them but Nintendo wanted them to become a support studio and then they vanished.

I think of most of Nintendo's IPs as highly stylized, so I was having trouble thinking up ones I personally wouldn't call cartoony, and wasn't coming up with anything other than Metroid. But it wasn't disagreeing with you :)
Yeah i know. Again, i apologize, i just had to deal with too many smart people in this forum who act like that.

I think Retro is very suited to making visual content in the "western" style, as it were, and that's partially just a product of it being a Western studio. There is a certain subset of people willing and able to work in Texas, period, and you staff up for a Prime game you're going to slant that hiring even more.
They sure are. They have a unique vision in all of their games that def sets them apart from the japanese studios.
When I think Retro, the defining characteristic, for me, isn't visual, it's their boss fights
Im mixed on this, for example... I think Prime 1's boss battles are absolutely mediocre, but id definitely agree with Prime 2 and 3.
Still, i think both are true. The Metroid Prime games just have some of the best artstyles of all Nintendo games and Retro has a tech team that is equally as good as their art direction team.

Which I suspect is an influence of Tanabe, as several Retro folk have talked about him being a sort of virtuoso of them, and often pushing the difficulty to the limit.
I do agree that he seems to enjoy higher difficulty, which he later apologized to the studio's staff. But i am also mixed on retro's boss quality being influenced by him: Although i didn't play the most recent paper mario game, i did hear that the battles and boss fights were a mixed bag.
 
they do own it yeah, but i dont see them making another game for two reasons: no one to pick it up, and that the lead writer was arrested for owning child pornography in 2012.

Kensuke Tenabe worked on Eternal Darkness. He could potentially champion and team up with a western (or Asian) developer to make a sequel like Nintendo did with the original (Silicon Knights). Nintendo obviously wouldn't have to work with the former lead writer. Now is the perfect time for a new ED given how much more popular survival horror action titles have become. Releasing on a much more successful platform wouldn't hurt either.
 
Kensuke Tenabe worked on Eternal Darkness. He could potentially champion and team up with a western (or Asian) developer to make a sequel like Nintendo did with the original (Silicon Knights). Nintendo obviously wouldn't have to work with the former lead writer. Now is the perfect time for a new ED given how much more popular survival horror action titles have become.

Well, Dyack also sucks (though far less) and the game sold terribly so there's just tons of baggage everywhere and there's no reason to do this instead of a new IP.
 
I don't see Metroid games as being realistic at all visually. The art direction is freaking wild. Imagine a place like Bryyo or Skytown or Sanctuary Fortress or Brinstar or Ghavoran or Norfair. Imagine all the crazy creatures in literally every game. How is any of that realistic?

I think about something like the Bottle Ship and I can see how aspects of it could be considered realistic...ish. But then I remember all the holograms, and just the sheer scale of the thing would not be possible to construct even in humanity's wildest dreams.

There are aspects of realism in there for sure (human characters and such), and everything (especially in Retro's games) is grounded within the context of the world itself, and perhaps that's more what people mean when they refer to realistic, but everything about the visuals to me is just so blatantly alien that I'd never refer to it as being realistic.
 
I don't see Metroid games as being realistic at all visually. The art direction is freaking wild. Imagine a place like Bryyo or Skytown or Sanctuary Fortress or Brinstar or Ghavoran or Norfair. Imagine all the crazy creatures in literally every game. How is any of that realistic?

I think about something like the Bottle Ship and I can see how aspects of it could be considered realistic...ish. But then I remember all the holograms, and just the sheer scale of the thing would not be possible to construct even in humanity's wildest dreams.

There are aspects of realism in there for sure (human characters and such), and everything (especially in Retro's games) is grounded within the context of the world itself, and perhaps that's more what people mean when they refer to realistic, but everything about the visuals to me is just so blatantly alien that I'd never refer to it as being realistic.

Okay, but this puts Horizon Zero Dawn into the cartoony category.
 
Well, Dyack also sucks (though far less) and the game sold terribly so there's just tons of baggage everywhere and there's no reason to do this instead of a new IP.

I sold decently in the US (around 350K). But yeah, it didn't do well worldwide. But it was released early on in GameCube's life and a month removed from Resident Evil remake, both of which hurt it's potential. And survival horror games are much more popular now than back then. I'm not saying it is a guarantee that an ED 2 would set the charts on fire now. Just that Nintendo owns the IP and it is in a genre that is very popular right now.
 
I sold decently in the US (around 350K). But yeah, it didn't do well worldwide. But it was released early on in GameCube's life and a month removed from Resident Evil remake, both of which hurt it's potential. And survival horror games are much more popular now than back then.

Okay, but you should still just make a new IP, the IP has strongly negative value.
 
To who? Does the general public know about the lead writer? Or even ED for that matter?

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If no one in the general public knows anything about Eternal Darkness... Why make another Eternal Darkness instead of a new IP like it?

The only addition you get from making ED2 instead of a new game are IGN articles going "remember the time Dennis Dyack tried to rip off Epic and got destroyed in court and the judge forced DD's company to destroy every copy of Too Human?"
 
Kensuke Tenabe worked on Eternal Darkness. He could potentially champion and team up with a western (or Asian) developer to make a sequel like Nintendo did with the original (Silicon Knights). Nintendo obviously wouldn't have to work with the former lead writer. Now is the perfect time for a new ED given how much more popular survival horror action titles have become. Releasing on a much more successful platform wouldn't hurt either.
There are certainly reasons to work on an horror game now than there were in the gc era.

Outlast popularized it so much a decade ago...
Okay, but this puts Horizon Zero Dawn into the cartoony category.
LMAOOOO

I would love a new eternal darkness or a spiritual sequel made by nintendo, its something that they havent replaced.
 
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If no one in the general public knows anything about Eternal Darkness... Why make another Eternal Darkness instead of a new IP like it?

The only addition you get from making ED2 instead of a new game are IGN articles going "remember the time Dennis Dyack tried to rip off Epic and got destroyed in court and the judge forced DD's company to destroy every copy of Too Human?"

Because it has a dedicated following for those who did play it that would appreciate the continuation of the series and the continuity rather than not-ED. Like I said before, give it a subtitle rather than a number. If SK is not involved in the development, I don't know why anyone would bring up Dennis Dyack or his court troubles.
 
dedicated followings aren't enough to bring back IPs. and we know how nintendo works with co-owned IPs, or IPs strongly tied to other studios: when they die, so does the IP. Silicon Knights is dead, Dyack is poison, etc. Nintendo has no reason to touch this with a ten foot pole no matter how you swing it. they genuinely are better off making a new horror game
 
its funny because i kept telling this at the metroid prime 4 thread only for you to ignore it smh.

If that's the case, my bad. I guess I was focused on the word realistic too much, and it is not a word that I strongly associate with Metroid. As I said a bit ago, it does have aspects of realism for sure, but it's so stylized that those elements aren't as prominent (to my eyes anyway). I've heard others say the Prime games have a realistic artstyle (without further expanding what they mean) and I just can't agree with that sentiment.

When I think of realistic graphics I think about stuff like Uncharted and The Last of Us. I think of Life is Strange, etc. Not crazy stylized sci-fi or fantasy stuff like Zelda and Metroid.

There is a lot of gray area, of course, and something like Horizon falls right in the middle of that for me... Kind of that middle point between being realistic and stylized.

I do appreciate your perspective though, I wasn't trying to ignore you or argue.
 
Since 2019 in comparison through: they are creating new roles, new divisions, and massively expanding everything. Not just concept artists but directors, producers, senior staff, writers, motion capture artists, etc.
I'd figure this has more to do with Retro's location and place in the industry as it expands in general -- it was always considered, as I recall, to put more of a western spin and vibe, and first releasing Metroid Prime probably contributed to that. Again, though, I don't think we can glean much from this regarding whether they might eschew cartoony-described games going forward, but I doubt they'd be putting that that limitation on themselves.

As for Star Fox, I can easily see it fitting under their umbrella without seeming out of place, but that doesn't mean they'd want to work on it.

I'm saying this genuinely - what Nintendo IPs are left if you eliminate "cartoony"?
I think we might need to define what is meant by "cartoony," actually, because this seems like it could be a contentious point -- but it also seems like one that's unlikely to actually have a strict definition; however, I'd add that I wouldn't consider something cartoony simply for being stylized or for depicting environments and scenarios that aren't realistic. It probably has more to do with the actual feeling.


Tangent - just realizing that Tanabe oversaw all of NLG's Nintendo games, all of Retro's games, and a decent chunk of NST's output. With Vanpool, Skip, and AlphaDream gone, the only Japanese company Tanabe has a working relationship with is Intelligent Systems.
It's a neat observation, and I do mostly think of him in relation to the western studios. I wonder if there's any intentional focus there and what sorts of partnerships he might further oversee.

Kensuke Tenabe worked on Eternal Darkness. He could potentially champion and team up with a western (or Asian) developer to make a sequel like Nintendo did with the original (Silicon Knights). Nintendo obviously wouldn't have to work with the former lead writer. Now is the perfect time for a new ED given how much more popular survival horror action titles have become. Releasing on a much more successful platform wouldn't hurt either.
I think I actually have this covered, courtesy of that FromSoft thread:
Beyond that, FromSoft Luigi's Mansion -- er, maybe we can find a way to keep incredible animations? -- or Eternal Darkness have a strange allure to them, and that's ignoring that Nintendo might even just want to partner for something new.

Okay, but you should still just make a new IP, the IP has strongly negative value.
I'm not going to expect Nintendo to make a new Eternal Darkness, but strongly negative value is a strong statement. I suspect it's closer to neutral but with a dash of "cult classic" thrown in.
 
If that's the case, my bad. I guess I was focused on the word realistic too much, and it is not a word that I strongly associate with Metroid. As I said a bit ago, it does have aspects of realism for sure, but it's so stylized that those elements aren't as prominent (to my eyes anyway). I've heard others say the Prime games have a realistic artstyle (without further expanding what they mean) and I just can't agree with that sentiment.

When I think of realistic graphics I think about stuff like Uncharted and The Last of Us. I think of Life is Strange, etc. Not crazy stylized sci-fi or fantasy stuff like Zelda and Metroid.

There is a lot of gray area, of course, and something like Horizon falls right in the middle of that for me... Kind of that middle point between being realistic and stylized.

I do appreciate your perspective though, I wasn't trying to ignore you or argue.
Metroid is not fully realistic, is more like stylied realism like the Pikimin franchise.
 
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To who? The vast minority of gamers? Does the general public know about the lead writer? Or even ED for that matter? It would essentially be a new IP for most. Just give it a subtitle instead of a number.
Nintendo is know for it child friendly family image, i dont see Nintendo creating a more mature IP, such a action adventure or horror, rated T or M, is more likely they create a franchise in a genre they didnt tackle like FPS like they did with Splatoon.
 
Clearly whether something is cartoony or not depends on the argument you want to make.
Pretty much; again, I don't think there's likely a clear delineation to be found for whether something is cartoony. To some extent, though, we can probably expect Nintendo's releases to be somewhat stylized, which I think is a strength of theirs.

Even among titles that would have been argued as more realistic in the past, those that hold up best visually probably have some sort of defined style.
 
Nintendo is know for it child friendly family image, i dont see Nintendo creating a more mature IP, such a action adventure or horror, rated T or M, is more likely they create a franchise in a genre they didnt tackle like FPS like they did with Splatoon.

Nintendo has released several T rated games just this gen with various Xenoblade Chronicles titles, two Fire Emblem titles, two (soon to be three) Metroid games, Astral Chain, Bayo 3 (Mature), etc. They also went out of their way to secure Elder Scrolls, Doom, the Witcher, Mortal Kombat, and Resident Evil titles for their platform. Even during the Wii era they published Pandora's Tower, the Last Story, and the "D" (mature) rated Zangeki no Reginleiv. Not to mention that they themselves released ED and secured Resident Evil on it's platform in a time when "Nintendo is teh kiddie" was probably at it's peak. I'm not saying ED is happening, but Nintendo having some image they want to maintain will not be one of the reasons why it won't.
 
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if Nintendo makes an M-rated game, it'll be a soft M at worst. someone like Monolith or Intelligent Systems (Fire Emblem) would make it probably. if Next Level and Retro ever got to make new IPs, I would think they would veer in the more realistic direction; hitting an M-rating, again, only by accident
 
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I still remember during the gamecube days when "Nintendo needs to make MATURE games for MATURE gamers" was going to be the only way they could ever succeed again. Instead they went with the Wii
 
Well, Dyack also sucks (though far less) and the game sold terribly so there's just tons of baggage everywhere and there's no reason to do this instead of a new IP.

Theres no baggage at all. Literally no-one cares that Dyack once owned the company that made the IP. There's good lore there, strong storytelling, and opportunity for taking it into different directions. A core audience would be hyped, and to build on something is always cheaper than to develop something new.
 
Does this dyack person need to be there? New people take over IP’s so…
no he doesn't.

but as I said before, we seen how Nintendo treated better selling co-owned IPs. Eternal Darkness does absolutely nothing to be deserving of differential treatment. being M-rated and realistically styled doesn't award it any points
 

ILCA was credited for planning and engineering on Pokémon Sleep, extending their involvement with the franchise into spin-off territory. Adjust your bets for the 2024 release accordingly.
anyone knows what happened to Yurie Hattori? she only had 2 credits (2015, 2020) in the last 8 years so I wonder what happened
She was listed on a patent from 2019 for a QoL device. I would guess she's been working on Pokémon Sleep and the GO Plus +.
Dang, she's not here. Maybe she's doing the peripheral but otherwise idk
 
I still remember during the gamecube days when "Nintendo needs to make MATURE games for MATURE gamers" was going to be the only way they could ever succeed again. Instead they went with the Wii
Well lets be honest in those games. The young adult male was the core demographic and the largest player base. Sure tastes do change over time, but i guess that it was not easy to think that gaming expanded soo much and also to certain other style games. Cutesy games that maybe cater more to women can become juggernauts nowadays , and other casual games as well, thanks to the larger 'casual' audience
 
Nintendo is know for it child friendly family image
And is likely to try to keep it that way, putting a particular focus on Mario and the Expanded DK-verse, as well as Splatoon, Pikmin, Animal Crossing, even Zelda, but that doesn't mean they never dabble in other areas.

i dont see Nintendo creating a more mature IP
Internally, it's not unlikely they eschew such, though some of their studios -- MonolithSoft, Retro -- might still manage at some point (and Tetsuya Takahashi has mentioned an interest in doing as much, though this hasn't come to fruition thus far).

However, Nintendo has historically not shied away from working with outside teams to create these. This particular line of discussion came from Eternal Darkness, after all.

is more likely they create a franchise in a genre they didnt tackle like FPS
Wasn't that Geist?



Does this dyack person need to be there?
Absolutely not, though I suspect he at least wouldn't be siphoning resources from this one to put toward something else.

Well lets be honest in those games. The young adult male was the core demographic and the largest player base. Sure tastes do change over time, but i guess that it was not easy to think that gaming expanded soo much and also to certain other style games. Cutesy games that maybe cater more to women can become juggernauts nowadays , and other casual games as well, thanks to the larger 'casual' audience
During that time, there was also a strong undercurrent of anything that wasn't "mature" being less-than, and there was definitely a strong opposition to anything viewed as being for "casuals" or "for girls." It was, very obviously, in Nintendo's best interest to avoid these markets so as to not be tainted. No true gamer would be able to take this company seriously.

Granted, these also are often desirable to a larger market, especially as the industry has grown, and a lot of their efforts geared more for this audience didn't pan out as would be hoped (likely in part because of the aforementioned stigmas attached to the company).

With the rumored DK game coming from EPD, we’ll probably never get a new DK game from Retro for a very very long time.
That's because they're replacing it with a sidescrolling Metroid.
 
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If Retro or NLG came up with a good plan for a new ED, I’d like to think Nintendo would look at it.
absolutely. The main problem as far as im aware is just the total lack of interest.

I wouldn't be surprised if an horror game outsold xenoblade for example, thanks to the huge horror renaissance that happened due to outlast.
 

ILCA was credited for planning and engineering on Pokémon Sleep, extending their involvement with the franchise into spin-off territory. Adjust your bets for the 2024 release accordingly.
Yeah at this point ILCA os one of their go-to partners. However I do not expect a title of from them next year (or a main pokemon game). Next year is the spinoff year: Mystery Dungeon, lets go!
 
I replayed ED a couple years ago for the first time since release and it definitely has some neat ideas. A sequel could be really cool for sure. I'm still kinda bummed Shadow of the Eternals didn't get funded... probably a combination of the Dyak baggage and ED just not being super popular.

I definitely agree that Retro and NLG would be the on the top of the list to make ED2, but I just can't see a scenario where NLG isn't making LM4. And if Prime 4 is even semi successful I don't see Retro not doing a Prime 5 after spending all these years building a foundation for modern Prime games.
 

ILCA was credited for planning and engineering on Pokémon Sleep, extending their involvement with the franchise into spin-off territory. Adjust your bets for the 2024 release accordingly.


Dang, she's not here. Maybe she's doing the peripheral but otherwise idk
Sleep was announced back in 2019, so I assume the game had issues and ILCA was brought on to help SELECT BUTTON.

ILCA didn't have too much staff on the game, but Jun Taniguchi (BDSP Planning Lead) is credited.
 
The fact that that there was a good chunk of Monolith staff that was only credited under Special Thanks in TotK was strange. PG2 might be working on a separate project after all.
 
Sleep was announced back in 2019, so I assume the game had issues and ILCA was brought on to help SELECT BUTTON.

ILCA didn't have too much staff on the game, but Jun Taniguchi (BDSP Planning Lead) is credited.
Funny thing is that Jun was a former major at Vanpool. Was he ever credited on any of ILCA's other games like One Piece Odyssey? Maybe he's indeed strictly doing Nintendo stuff still
 
Nintendo is know for it child friendly family image, i dont see Nintendo creating a more mature IP, such a action adventure or horror, rated T or M, is more likely they create a franchise in a genre they didnt tackle like FPS like they did with Splatoon.

Nintendo spent like a decade and 4 exclusive titles (that's probably giving too much credit to that 3ds game though, it's really 3 major games) trying to make fatal frame work as a horror series on Nintendo.

That, incidentally is why eternal darkness definitely isn't happening, Nintendo spent a lot of time trying to get horror to be a thing on Nintendo hardware, but it never took off.
 


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