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StarTopic Nintendo First Party Software Development |ST| Nintendo Party Superstars

why would MS buy art outsourcing studios?! (conversely, why would Nintendo buy them)

they buy studios/publishers because they come with IP and experience/prestige/unique identities/specialties. what's the point of buying outsourcing houses, what's the benefit of "owning" them?
 
why would MS buy art outsourcing studios?! (conversely, why would Nintendo buy them)

they buy studios/publishers because they come with IP and experience/prestige/unique identities/specialties. what's the point of buying outsourcing houses, what's the benefit of "owning" them?

The benefit of owning them would be so that you don't need to compete for bidding with other studios and to sabotage the competition.

Microsoft just can't buy any more publishers without probably drawing EU scrutiny (Sega is pretty much the only one left) so smaller devs are what is left if they still want to buy shit.
 
Because you need thousands and thousands and thousands of art people to make modern AAA games. You can't rely on just one.
Nintendo business model is not to release a handfull of AAA games every year, their model is to pump out many AA games every year. That is why they can work on so many games at the same time with around 800 devs in the different Nintendo EPDs. That won't change on Switch 2. 3D Zelda is not the norm for Nintendo game development.
 
There's been some DLC speculation happening in the Pikmin community due to some images appearing on the Japanese site of scenarios not reproducible in the game. What are the chances of a multiplayer-focused DLC announcement happening at the TGA's or a Feb Direct? When you think about there haven't been much EPD projects without content updates, maybe true co-op wasn't in the base game because Nintendo thinks it's enough added value to save it for an expansion.


I don’t think Pikmin is TGA announcement-caliber, but February seems likely.

Better yet, will SMB Wonder get any sort of DLC or updates later?
 
The benefit of owning them would be so that you don't need to compete for bidding with other studios and to sabotage the competition.

Microsoft just can't buy any more publishers without probably drawing EU scrutiny (Sega is pretty much the only one left) so smaller devs are what is left if they still want to buy shit.
is this an actual issue or are you creating this issue in your head right now
 
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Nintendo business model is not to release a handfull of AAA games every year, their model is to pump out many AA games every year. That is why they can work on so many games at the same time with around 800 devs in the different Nintendo EPDs. That won't change on Switch 2. 3D Zelda is not the norm for Nintendo game development.

Prime 1 Remastered relies on half a dozen outsourcing art studios and Prime 4 will likely rely on even more?
 
Prime 1 Remastered relies on half a dozen outsourcing art studios and Prime 4 will likely rely on even more?
My point is that the reason why Nintendo can release so many more first party games than Sony studios even though Sony studios absolutely dwarfs Nintendo EPD in size is because they don't develop games at the same scale and budget at all and that will continue to be the case.
 
My point is that the reason why Nintendo can release so many more first party games than Sony studios even though Sony studios absolutely dwarfs Nintendo EPD in size is because they don't develop games at the same scale and budget at all and that will continue to be the case.

idk, Nintendo relies on a ton of art outsourcing studios.
 
My point is that the reason why Nintendo can release so many more first party games than Sony studios even though Sony studios absolutely dwarfs Nintendo EPD in size is because they don't develop games at the same scale and budget at all and that will continue to be the case.
Part of the reason for this is because Nintendo's buisness model revolves around releasing a consistent stream of first party games to drive up sales and player interest. Nintendo has never relied on Third parties they same way Sony does, so they have to maintain a steady release slate to keep interest in their consoles up.

We've seen what happened when Nintendo could release enough games to meet demand before with systems like N64 early 3DS days, Wii U.
 
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My point is that the reason why Nintendo can release so many more first party games than Sony studios even though Sony studios absolutely dwarfs Nintendo EPD in size is because they don't develop games at the same scale and budget at all and that will continue to be the case.
I would argue part of the reason they have been able to do this is also because the past 3 consoles were underpowered.
 
So does SIE and every developer. I think the key difference is SIE doesn't believe in the A/AA model and seems to just bank on fewer AAA big budget games a year.

Sure, I'm just saying that there is some risk of art studios getting gobbled up now that Microsoft is more legally limited in what they can gobble.
 
Sure, I'm just saying that there is some risk of art studios getting gobbled up now that Microsoft is more legally limited in what they can gobble.
again, is there actual risk? I don't see how there is risk of anyone going on an acquisition spree for asset farms. The beauty of them is that there are lots of them and you don't have all the operational overhead.
 
DLSS does not work on assets, only output resolution. You're thinking of AI art stuff that is still a few years away and is production side.
Thanks for the clarification, I didn't know. I thought that if you could get 4K output resolution from a native resolution of 1080, that meant you didn't need to increase the resolution of the assets.
 
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again, is there actual risk? I don't see how there is risk of anyone going on an acquisition spree for asset farms. The beauty of them is that there are lots of them and you don't have all the operational overhead.

I've just thought about it after Nintendo bought an animation studio (that had done Death Stranding etc) and them had them work on Mario Wonder.

I don't know if it's likely, but I could see it.
 
I've just thought about it after Nintendo bought an animation studio (that had done Death Stranding etc) and them had them work on Mario Wonder.

I don't know if it's likely, but I could see it.
with the animation studio you can read a clear purpose into it though. having that be like a guiding nexus for transmedia IP like Mario so things can go back and forth and/or establishing specialists for certain things. animation is a uniquely specialized field compared to something that is imo more broadly viable to do just as work for hire on spec (modeling assets, texture work).
 
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This also stands out on one of the new listings though:

II8Y7Jv.png


So it seems they have two projects in production for Nintendo (one for Studio 2 one for Studio S? don't quite get the split there):
  • 3D Action Game (possibly a remaster / remake?)
  • 2D Action Game
That sounds familiar to what EPD Tokyo have hired for but i'm more inclined to assume the 2D game in this case is Smash?
Looking into this further, that listing isn't' actually new. It's been up since at least early January. The page itself wasn't archived then, but you can still see it on the job board.


Compare that to just a month earlier, where it doesn't seem to be there:

 
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Outsourcing Anxiety is a common Fami-concern, though I always find it odd that people seem to think Nintendo are uniquely vulnerable when this is an industry standard practise. It's also funny coming off of the back of Super Mario Bros Wonder, a major and successful EPD title made with a minimum of outsourcing, in part thanks to Nintendo acquiring old and new partners (SRD and Dynamo, now Nintendo Pictures).

If anything, Namco reorganising around their partnerships with Nintendo is a positive sign for Nintendo and helps to make this partnership a more solid entity in the future. Hard not to see Studio S as Studio Smash, and I genuinely do wonder if we're going to see a core 20 to 30 person EPD team in Tokyo producing and leading the next Smash title in partnership with Studio S, perhaps with Sakurai attached in a supervisory role (or continuing as a freelance director).
 
Outsourcing Anxiety is a common Fami-concern, though I always find it odd that people seem to think Nintendo are uniquely vulnerable when this is an industry standard practise. It's also funny coming off of the back of Super Mario Bros Wonder, a major and successful EPD title made with a minimum of outsourcing, in part thanks to Nintendo acquiring old and new partners (SRD and Dynamo, now Nintendo Pictures).

If anything, Namco reorganising around their partnerships with Nintendo is a positive sign for Nintendo and helps to make this partnership a more solid entity in the future. Hard not to see Studio S as Studio Smash, and I genuinely do wonder if we're going to see a core 20 to 30 person EPD team in Tokyo producing and leading the next Smash title in partnership with Studio S, perhaps with Sakurai attached in a supervisory role (or continuing as a freelance director).
Funny that Nintendo has worked with that part of Namco so much that Bandai Namco is willing to reorganize that part of its company to better fit with Nintendo.

Collaboration with Nintendo used so much that it caused a new part of a company to be formed.
 
Thank you for posting this, always interesting to see how its organized and outside of BNS existing we didn't know how the teams are divided out there

Its intersting to me though how Bandai Namco unlike the other jp companies made an entire new company with the developers under their division and now this very new subsidiary has divisions too lol
Spinning Bandai Namco Studios from Bandai Namco Entertainment is probably kind of the reason why they take work from Nintendo now. Besides the financial relationship between BNSI and BNEI, the two's relationship as a game development studio and a publisher respectively is not very different from BNSI with Nintendo. Kind of like how Nintendo considers their own development subsidiaries external contractors and how Monolith Soft and Brownie Brown sometimes even work with 3rd party publishers (instead of Nintendo) until the end of the 3DS/Wii U era.

Interestingly, Bandai Namco Studios was formed on April 2, 2012, which coincides with the release of Kid Icarus: Uprising. Smash "for" started development shortly after KIU's release. It's possible Nintendo is the reason Bandai Namco Studios was formed in the first place.
 
Interestingly, Bandai Namco Studios was formed on April 2, 2012, which coincides with the release of Kid Icarus: Uprising. Smash "for" started development shortly after KIU's release. It's possible Nintendo is the reason Bandai Namco Studios was formed in the first place.
Now that makes sense. Hopefully more is to come with this relationship and they become a new Hal Laboratory for Nintendo.
 
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i see who Nintendo can partner them to, to help on the art departament?
Each "internal" EPD group already has a support studio dedicated to assets, sans for EPD10

EPD3 (Zelda) -> Monolith Tokyo. They also help with the planning and level design
EPD5 (Splatoon, AC) -> Monolith Kyoto
EPD8 (3D Mario) -> 1-UP Studio. They also help with game and level design. At this point, maybe NST too
EPD9 (Kart, ARMS) -> Studio 2/S. They also help with programming
EPD10 (2D Mario, Pikmin) - ???

Plus EPD4 worked with 1-UP for Ring Fit (and with various small companies for smaller games, but this is beyond the asset discourse).

I see no need to worry about the future. All Nintendo teams are covered, and we'll probably see more from Nintendo Pictures. Yes, Namco plays a big role, but they've been playing that role for more than a decade, and at this point, it's clear it works both for them and Nintendo.

In a few years, Studio 2/S might be seen as a new HAL or IntSys -- technically independent from Nintendo, but an integral part of Nintendo's pipeline.
 
The case of Smash is very specific because of the importance of the involvement of sakurai who is not a Nintendo employee.

Even in the many games published by Nintendo that appeal to external development studios, EPD is largely involved. It’s a normal contracting process in the industry. When Mercury Steam does Metroid, it’s under the supervision of Sakamoto and his team. When Bamco works on Mario kart, it is a subcontractor for EPD 9 who directs the project. Same for EPD 2 which is dedicated to external projects but supervises them.

This is not at all the same scheme for Smash. Banco is the main developer and sakurai is the director and supervisor. Neither of them belongs to Nintendo EPD. Basically sakurai plays the role that EPD producers usually play in this series. I don’t know of any other license in Nintendo’s top 5 bestsellers in this situation. The exception is obviously Pokémon but the Pokémon company that runs the license is very directly related to Nintendo so it’s different.
 
Increasing your internal capabilities doesn't mean giving up on outsourcing, it seems to me. There will always be some. On the other hand, it's questionable to depend so heavily on Bamco for two of the Switch's best-selling games, including the best-selling game by far.

It's not that subcontracting is going to stop, it's just that strategically having such huge series completely dependent on an external partner for delivery and industrial viability is a critical vulnerability.

I mean, when Nintendo relies on Monolith for Zelda and Splatoon, nobody thinks that's crazy. When Mario games are developed entirely in-house, because even the many support studios required are in-house, nobody thinks that's crazy. Because Nintendo's entire value in this industry lies in its know-how, in its control, in its ability not to depend on anyone else to create its own unique competitive edge. And of course this doesn't mean never outsourcing anything, because of course that's totally impossible. But an asset as fundamentally essential as Mario Kart cannot be so heavily dependent on external stakeholders, at least in my opinion.
Onboarding more and more people just to keep up with increasing tech demands is hard enough. I'm sure Nintendo would like to do more of their work in-house, but since their internal resources are limited, it's a prioritization problem.

Mario Kart and Smash Bros. have both been successful with development assistance from Bandai-Namco because they have experience working with fighting games and racing games. Particularly in the case of Smash Bros., I don't even know how Nintendo would begin to attempt that internally; it's a massive production, and it's not clear that Nintendo's action game experience would lend itself to Smash Bros. development more effectively than Bandai-Namco's experience doing Tekken and SoulCalibur.

Given Nintendo's limited resources, a scenario that brings Mario Kart and Smash Bros. moreso under EPD necessarily means (further) externalizing something else. Is that a worthy tradeoff? Could an external partner work on Switch Sports or Mario Wonder better than Bandai-Namco has done on Mario Kart and Smash Bros.? It's not clear that the answer here is yes.
 
Onboarding more and more people just to keep up with increasing tech demands is hard enough. I'm sure Nintendo would like to do more of their work in-house, but since their internal resources are limited, it's a prioritization problem.

Mario Kart and Smash Bros. have both been successful with development assistance from Bandai-Namco because they have experience working with fighting games and racing games. Particularly in the case of Smash Bros., I don't even know how Nintendo would begin to attempt that internally; it's a massive production, and it's not clear that Nintendo's action game experience would lend itself to Smash Bros. development more effectively than Bandai-Namco's experience doing Tekken and SoulCalibur.

Given Nintendo's limited resources, a scenario that brings Mario Kart and Smash Bros. moreso under EPD necessarily means (further) externalizing something else. Is that a worthy tradeoff? Could an external partner work on Switch Sports or Mario Wonder better than Bandai-Namco has done on Mario Kart and Smash Bros.? It's not clear that the answer here is yes.
Mario Kart is already heavily under EPD. Bamco's assistance was, as far as we can dell, asset work
 
Mario Kart is already heavily under EPD. Bamco's assistance was, as far as we can dell, asset work
The poster I was responding to mentioned Mario Kart alongside Smash Bros. as an example of a franchise dependent on outsourcing. I am aware that EPD directly leads development on Mario Kart
 
Each "internal" EPD group already has a support studio dedicated to assets, sans for EPD10

EPD3 (Zelda) -> Monolith Tokyo. They also help with the planning and level design
EPD5 (Splatoon, AC) -> Monolith Kyoto
EPD8 (3D Mario) -> 1-UP Studio. They also help with game and level design. At this point, maybe NST too
EPD9 (Kart, ARMS) -> Studio 2/S. They also help with programming
EPD10 (2D Mario, Pikmin) - ???

Plus EPD4 worked with 1-UP for Ring Fit (and with various small companies for smaller games, but this is beyond the asset discourse).

I see no need to worry about the future. All Nintendo teams are covered, and we'll probably see more from Nintendo Pictures. Yes, Namco plays a big role, but they've been playing that role for more than a decade, and at this point, it's clear it works both for them and Nintendo.

In a few years, Studio 2/S might be seen as a new HAL or IntSys -- technically independent from Nintendo, but an integral part of Nintendo's pipeline.
To be fair, Splatoon 3 had like 4-5 people from monolith, mostly artist, I guess its still support.

For Pikmin, given 8-ing did work on 3 Deluxe and 4 so even if they are not internal, with how pikmin has been trending and nintendo's vision for the IP I can see them being a regular supp.
 
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Onboarding more and more people just to keep up with increasing tech demands is hard enough. I'm sure Nintendo would like to do more of their work in-house, but since their internal resources are limited, it's a prioritization problem.

Mario Kart and Smash Bros. have both been successful with development assistance from Bandai-Namco because they have experience working with fighting games and racing games. Particularly in the case of Smash Bros., I don't even know how Nintendo would begin to attempt that internally; it's a massive production, and it's not clear that Nintendo's action game experience would lend itself to Smash Bros. development more effectively than Bandai-Namco's experience doing Tekken and SoulCalibur.

Given Nintendo's limited resources, a scenario that brings Mario Kart and Smash Bros. moreso under EPD necessarily means (further) externalizing something else. Is that a worthy tradeoff? Could an external partner work on Switch Sports or Mario Wonder better than Bandai-Namco has done on Mario Kart and Smash Bros.? It's not clear that the answer here is yes.
As I said, it is not a question of internalizing everything that would make no sense and would be impossible, it is a question of securing skills that they do not have, as you yourself say.

This is exactly what they have already done by bringing in the flagship people who worked on Zelda. That’s exactly what they did when they brought in the people from Hudson who were working on Mario party.. This is exactly what they did by bringing in NLG that had been working specifically with them for over a decade, or more recently SRD.

It is not a conversation about stupid acquisitions just to play Monopoly on the consolidation of the industry, it is each time logical and coherent choices that simply secure necessary resources.


It’s not about internalizing everything and it was never my point. On the other hand, securing the necessary resources in one way or another is obvious from an industrial point of view. I know how popular the opposite opinion is here and I understand very well the arguments behind it, but Nintendo’s announcement of wanting to make significant investments to internalize more things is not a fanfiction found on Reddit, it is a concrete project of the company, supported by concrete initiatives such as a new building dedicated to this expansion. So we’re not talking about speculation here. They seem to think it makes sense, they have the means to do it, and again, it doesn’t mean they don’t contract out.
The poster I was responding to mentioned Mario Kart alongside Smash Bros. as an example of a franchise dependent on outsourcing. I am aware that EPD directly leads development on Mario Kart
Just above your answer, I already mentioned that the situations of Mario kart and Smash Bros were not comparable.
 
Mario Kart is already heavily under EPD. Bamco's assistance was, as far as we can dell, asset work
There are Namco staff credited under "Planning" for MK8/8D in the credits, but I don't think it was ever specified what their roles were.







Unlike Tour, where it straight up says on their site that they worked on half of the in-game challenges.

 
Spinning Bandai Namco Studios from Bandai Namco Entertainment is probably kind of the reason why they take work from Nintendo now. Besides the financial relationship between BNSI and BNEI, the two's relationship as a game development studio and a publisher respectively is not very different from BNSI with Nintendo. Kind of like how Nintendo considers their own development subsidiaries external contractors and how Monolith Soft and Brownie Brown sometimes even work with 3rd party publishers (instead of Nintendo) until the end of the 3DS/Wii U era.

Interestingly, Bandai Namco Studios was formed on April 2, 2012, which coincides with the release of Kid Icarus: Uprising. Smash "for" started development shortly after KIU's release. It's possible Nintendo is the reason Bandai Namco Studios was formed in the first place.
I never thought about this before, this is a very interesting theory. youre right, BNS while still being a subsidiary of BNEI is still their own company so no wonder they can take jobs like that. Namco also took some from nintendo since gc but that was pre merger i guess. i never realized BNS was created around the time smash began, so maybe nintendo invested a bit in them for more staff or other things
 
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The case of Smash is very specific because of the importance of the involvement of sakurai who is not a Nintendo employee.

Even in the many games published by Nintendo that appeal to external development studios, EPD is largely involved. It’s a normal contracting process in the industry. When Mercury Steam does Metroid, it’s under the supervision of Sakamoto and his team. When Bamco works on Mario kart, it is a subcontractor for EPD 9 who directs the project. Same for EPD 2 which is dedicated to external projects but supervises them.

This is not at all the same scheme for Smash. Banco is the main developer and sakurai is the director and supervisor. Neither of them belongs to Nintendo EPD. Basically sakurai plays the role that EPD producers usually play in this series. I don’t know of any other license in Nintendo’s top 5 bestsellers in this situation. The exception is obviously Pokémon but the Pokémon company that runs the license is very directly related to Nintendo so it’s different.
i dont think this is the case because i remember seeing nintendo epd/spd producers for smash ultimate and smash 4
 
i dont think this is the case because i remember seeing nintendo epd/spd producers for smash ultimate and smash 4
yup there's always SPD/EPD people. Smash was under EPD2.

The only difference is that Sakurai is the face and so crucial to the core design, that he gets all the airtime.
 
Sakurai has multiple times mentioned Nintendo's producers coming to speak with him, and there's probably an entire network set up to help facilitate Sakurai getting all the assets from all the different first-party studios inside and out of EPD.

Also when he talks about the characters Nintendo chose, some team of EPD producers were probably very involved in whatever decision was made. Whenever he goes to pitch to third-parties, there are Nintendo producers with him.

It's just that these producers are more amorphous than those other examples. We know they exist, but they just aren't personally identified because Sakurai is the face of Smash. I think the only generally known Smash people (outside the license holders) are the two employees of Sora Ltd.
 
Also when he talks about the characters Nintendo chose, some team of EPD producers were probably very involved in whatever decision was made.

The Original Game Supervisors segment of the credits definitely isn't for show! So many people involved in each series, first-party and third-party, have some oversight or input over how that context is portrayed in Smash.
 
Nintendo outsourcing summary
Quick Response
  • Masahiro Sakurai isn't a permanent Nintendo employee, but he is a contractor (assuming he still has something in place for the next Nintendo project). So he does work for Nintendo.
  • Sakurai may be the face of Smash, but it is an EPD Production Group No.02 game under Nintendo producer Shinya Saito and team. EPD isn't an entity you see on twitter or Youtube - just game credits and a few official Nintendo interviews or short PR interviews with heavy guidelines. But if Sakurai did not come to terms with the next game, Nintendo would move on and make something happen.
  • When discussing outsourcing, the fact is that there is always going to be some type of outsourcing. If Nintendo has 800 developers, they rather try to have 20 projects in production with Nintendo DNA than 5 projects where every single developer is a Nintendo employee.
  • Bandai-Namco clearly has some structures in place -- they are a full contract developer for Nintendo EPD2 (Smash, Mario Sports) and a partial contract developer (as Nintendo calls it) for EPD Production Group No.09 where they assist mainly with assets and some additional game elements for Mario Kart (and spin-offs like ARMS).
  • Nintendo has created a strong production network through their Nintendo Group Companies (also Nintendo coined): SRD, 1-UP, Mario Club, Monolith Soft, and Nintendo Pictures to help flesh out their production units. We also even have outside Japan subsidiaries being part of that production fold (NST, NERD, iQue China, NTD). Like all of Japan they continue using freelance contract companies like Imagica-Digital, Digital Frontier, Mox, Pole To Win, Digital Hearts, etc. Lastly, they have developers who have allied themselves to different degrees of working in the Nintendo production scheme like Bandai-Namco, Eighting, Indies Zero, Mercury Steam, Good-Feel, Koei-Tecmo. It all encompasses the ambition of a leading platform developer with the most viable IPs in the industry.
  • Ultimately, I think Nintendo's software production has positioned itself in accordance with their success and consumer demand, and are continuing to develop their structure and systems with efficacy in mind - that are slowly starting to trickle out to the public.
 
yup there's always SPD/EPD people. Smash was under EPD2.

The only difference is that Sakurai is the face and so crucial to the core design, that he gets all the airtime.
Masahiro Sakurai isn't a permanent Nintendo employee, but he is a contractor (assuming he still has something in place for the next Nintendo project). So he does work for Nintendo.
  • Sakurai may be the face of Smash, but it is an EPD Production Group No.02 game under Nintendo producer Shinya Saito and team. EPD isn't an entity you see on twitter or Youtube - just game credits and a few official Nintendo interviews or short PR interviews with heavy guidelines. But if Sakurai did not come to terms with the next game, Nintendo would move on and make something happen.
Sakurai, who has been the director of all Smash games since they existed, has stated repeatedly and again recently that he felt it impossible for the series to continue without him. He even indicated that in the past he had already tried with Nintendo to find a replacement and, I quote him "it did not work". And besides, when Iwata was not sure about his presence for the Wii episode, there was talk of a port of Melee, as if the very hypothesis of a new entry of Smash was totally impossible to imagine without Sakurai.

We all know that Nintendo producers and coordinators are working on Smash, it’s obvious to everyone I think. But can you give me any other EPD licence that’s so dependent on one person? I don’t know any. It doesn’t matter how much they internalize or outsource.

Since we are talking about EPD 2, let’s take some examples. Of course, Kirby is inseparable from HAL, Fire Emblem is inseparable from IS, Xenoblade is inseparable from Monolith, but they are companies, not one and only person whose survival of these licenses would depend.
We just need to check out the recent Ask The Developper on the latest games from these different series to get a good overview of how EPD2 collaborates with them.

Smash’s situation is different. It has nothing to do with the popularity of Sakurai, with Twitter, Youtube or whatever else is irrelevant. No one doubts for a second that Zelda and Mario will continue to be perfectly viable without Aonuma, Koizumi, Tetzuka or Miyamoto. Because continuity is already assured, succession is constantly being prepared. This is true for every Nintendo franchise. Except for Smash.

If in a few years Studio 2 is no longer available to help with Mario Kart development, this will certainly pose a big problem for Nintendo, but EPD9 will find a solution, through external contracting and/or internal recruitment, and the series will continue. On the other hand, contrary to what I'm reading, I very much doubt that the same reasoning can be applied to Smash without Sakurai if no measures are taken to prepare for the future.

It's clear to absolutely everyone that Sakurai works for Nintendo when he develops Smash. It's clear to absolutely everyone that game development is not about popularity or media coverage. That's not the point.
 
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the idea that Smash can't continue with Sakurai is dumb. they might think they'll have a hard time without Sakurai, but throwing out the series because he can't come back is just bad leadership. it feeds that "auteur" mentality where no one else matters but one person. it's a bad mentality in general, but it's even worse for video games

back in the Brawl days, they had a point when there were only two games in the series. now there's 5 games. it's pretty figured out what makes the series tick (not what makes it good, that's different. but still not dependent on one person). Nintendo aren't so bad at development they can't figure shit out themselves
 
the idea that Smash can't continue with Sakurai is dumb. they might think they'll have a hard time without Sakurai, but throwing out the series because he can't come back is just bad leadership. it feeds that "auteur" mentality where no one else matters but one person. it's a bad mentality in general, but it's even worse for video games

back in the Brawl days, they had a point when there were only two games in the series. now there's 5 games. it's pretty figured out what makes the series tick (not what makes it good, that's different. but still not dependent on one person). Nintendo aren't so bad at development they can't figure shit out themselves
In any case, for the moment, they haven't done anything concrete to prepare the future of Smash, and it might be time to do so when you're selling over 30 million units of a game. And I don't think that's incompatible with respect for the author, or what you pejoratively call the "author mentality".

Sakurai himself says that he doesn't know how to delegate, that he's a control freak, like a lot of great people. No one is irreplaceable, but these are not things that can be improvised.
 
Smash is way too important for Nintendo to just drop due to 1 person not being in the Director’s chair. Someone will be thrust into that role when the time comes.

In any case, for the moment, they haven't done anything concrete to prepare the future of Smash, and it might be time to do so when you're selling over 30 million units of a game. And I don't think that's incompatible with respect for the author, or what you pejoratively call the "author mentality".

Sakurai himself says that he doesn't know how to delegate, that he's a control freak, like a lot of great people. No one is irreplaceable, but these are not things that can be improvised.
Considering they had a plan for if he didn’t return for Brawl; my guess is they are talking about them in the background. Whether the would be privy to that information is anyone’s guess but I doubt he even shares it currently even if he did.
 
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In any case, for the moment, they haven't done anything concrete to prepare the future of Smash, and it might be time to do so when you're selling over 30 million units of a game. And I don't think that's incompatible with respect for the author, or what you pejoratively call the "author mentality".

Sakurai himself says that he doesn't know how to delegate, that he's a control freak, like a lot of great people. No one is irreplaceable, but these are not things that can be improvised.
auteur mentality, not author mentality.

same word, different language but very different connotation in art discourse.
 
auteur mentality, not author mentality.

same word, different language but very different connotation in art discourse.
You are absolutely right. And in the country where this word, "auteur", comes from, we tend to think that there's nothing wrong with thinking that artistic fields are not an industry like any other. This is what we call the "cultural exception" in France, and it's something that's not always well thought of in other countries.
 
In any case, for the moment, they haven't done anything concrete to prepare the future of Smash
Have you had dinner with Furukawa?

Sakurai also said that Melee, Brawl, and 4 were definitely the last games in the series. Recently, he said it would be difficult to top Ultimate, but he didn't rule out a sequel (in fact, the moment you say "X is difficult", you admit X is in the realm of possibility, at least as an idea).

There's also a middle ground between "Sakurai is coming back, new Smash in development" and "Sakurai is not coming back, no new Smash". Maybe he's coming back as an advisor. Maybe he isn't, and the next game will be a Ultimate+ emphasizing side modes with just a handful of new characters.

Two things are sure. Smash will continue to exist in some form, and the next game won't be a reboot, but it will use Ultimate as a base (just like Ultimate used Smash Wii U, and Smash Wii U used Brawl, to a lesser extent), even though some third-party fighters might be cut.

the idea that Smash can't continue with Sakurai is dumb. they might think they'll have a hard time without Sakurai, but throwing out the series because he can't come back is just bad leadership. it feeds that "auteur" mentality where no one else matters but one person. it's a bad mentality in general, but it's even worse for video games

back in the Brawl days, they had a point when there were only two games in the series. now there's 5 games. it's pretty figured out what makes the series tick (not what makes it good, that's different. but still not dependent on one person). Nintendo aren't so bad at development they can't figure shit out themselves
And the same team developed 2 (3, counting Smash 3DS and Wii U separately) of those 5 (6) games. Surely someone from Studio S knows how to make Smash, at this point.

Btw, speaking of Smash authorship, I believe the series lost something in the Melee --> Brawl transition when HAL stopped developing the series. The DNA of Break the Target and Board the Platforms was inherited by the Return to DreamLand challenges, though.
 
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