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StarTopic Nintendo First Party Software Development |ST| Nintendo Party Superstars

Fatal Frame isn’t even a Nintendo IP. That wasn’t something born out of their publishing so I couldn’t care less about it being their attempt. ED was 2 decades ago on the small GC base.

Nintendo, themselves, haven’t made a sincere attempt at a horror IP in the modern age. Nintendo did their own third person shooter. They made a sincere attempt. Would like to see the same for a real horror IP in the future.
 
Fatal Frame isn’t even a Nintendo IP. That wasn’t something born out of their publishing so I couldn’t care less about it being their attempt. ED was 2 decades ago on the small GC base.

Nintendo, themselves, haven’t made a sincere attempt at a horror IP in the modern age. Nintendo did their own third person shooter. They made a sincere attempt. Would like to see the same for a real horror IP in the future.

Nintendo won't care whether you want to draw arbitrary silly lines. It doesn't change the fact they spent ages and multiple titles having exclusive horror titles Made, and they had as much to do with the fatal frame games from 4, 5 and 2 Wiimake as they did eternal darkness. Because they co developed those titles, just like they did eternal darkness.

And Implying fatal frame isn't even a real horror IP is downright absurd.
 
Nintendo won't care whether you want to draw arbitrary silly lines. It doesn't change the fact they spent ages and multiple titles having exclusive horror titles Made, and they had as much to do with the fatal frame games from 4, 5 and 2 Wiimake as they did eternal darkness. Because they co developed those titles, just like they did eternal darkness.

And Implying fatal frame isn't even a real horror IP is downright absurd.
I think it might be nintendo's fault if they expected fatal frame to one day be a success lol
 
Fatal Frame isn’t even a Nintendo IP. That wasn’t something born out of their publishing so I couldn’t care less about it being their attempt. ED was 2 decades ago on the small GC base.

Nintendo, themselves, haven’t made a sincere attempt at a horror IP in the modern age. Nintendo did their own third person shooter. They made a sincere attempt. Would like to see the same for a real horror IP in the future.
Isn't lugis mansion thier survival horror ip?, I mean it's cartoony but it still counts
 
I think it might be nintendo's fault if they expected fatal frame to one day be a success lol
To be fair, I can't say I blame Nintendo for giving Fatal Frame, at one time, the same amount of care they gave to the likes of Bayonetta.

One just blossomed better in their avenue than the other did...
Isn't lugis mansion thier survival horror ip?, I mean it's cartoony but it still counts
I would definitely argue such. It's "survival horror" from Luigi's POV, and that's why it works.
 

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I'd argue that Nintendo will probably see more benefit from partially funding an exclusive/timed exclusive Resident Evil game, that would be a guaranteed success, than trying to revive an IP nobody knows existed, and that would probably cost more to make than the amount required to get an exclusivity deal for RE with selling way less, and on top of that would have to be made by one of their top teams.

My guess is we'll continue having Luigi's Mansion as a sort of all ages horror game, 2D Metroid fitting the atmospheric horror genre, maybe Metroid Prime 4 introduces some atmospheric horror too, and timed exclusivity deals for Resident Evil and Fatal Frame.

If they badly want the horror niche, they'd rather have one of the EPD teams to make a new IP with a brand new concept and gimmick for the genre, like how they made Splatoon for the shooter genre instead of idk reviving Yoshi's Safari.
 
depends on how we define "success". since they made 3 of them, there was definitely some level of success, I'd say
i mean, just answering the person who said that lol.

In any case i never felt like nintendo was pushing those games to be their horror ip, they always felt like they were too japanese centric to be.
If they badly want the horror niche, they'd rather have one of the EPD teams to make a new IP with a brand new concept and gimmick for the genre, like how they made Splatoon for the shooter genre instead of idk reviving Yoshi's Safari.
IDK. Ye you just posted this lol. Uh, horror fans dont seem to be the most forgiving ones, so unless nintendo really was feeling it i feel it'd be best if they didn't try to put their own "twist" in a game lol.
 
JP - Pikmin 4 - Ask The Developer

Shigeru Miyamoto - Representative Creator Fellow
Shigefumi Hino - EPD Production Group No.10
Yuji Kando - EPD Production Group No. 10
Junji Morii - EPD Production Group No. 04
Masamichi Abe - EPD Collaborative Group


Masamichi Abe listed as EPD Collaborative Group rather than Nintendo of America / NST.
 
Funny thing is that Jun was a former major at Vanpool. Was he ever credited on any of ILCA's other games like One Piece Odyssey? Maybe he's indeed strictly doing Nintendo stuff still
He wasn't credited on One Piece anyway. I know Sand Land is out next year(?), but I'm not sure if ILCA have any other known projects at the moment besides Ace Combat.
 
and now it's in English:


2250x1266_WN_ATD-Pikmin4-Chapter-1
Kando: We didn't know about the existence of Mario 128, so it's not like Pikmin was influenced by Mario 128 in terms of planning or technology, but many new ideas came out of Nintendo GameCube's ability to move a large number of characters, which wasn't possible back in the days of Nintendo 64.
well that's a common line of thought that was just killed, lol.
 
Miyamoto talking about announcing like it was a finished game at E3 lmao. That explains him talking about Pikmin “being nearly finished” at E3 again.
 
Confirmation that Hino is still part of EPD 10. If he isn't involved with Mario Wonder, then there's probably another project in the works. Though Mario Wonder is the likelier option.
 
and now it's in English:


2250x1266_WN_ATD-Pikmin4-Chapter-1
Looks like NST is involved in this game

 
Quoted by: N75
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Looks like NST is involved in this game

Abe seemingly left NST a while ago and moved to NoA. He's been credited in a few projects involving NoA in the last few years. He's also not credited as NST in this interview and it states that the they brought in some Pikmim 1/2 staff for it. The only people here who worked on Pikmin 4 are Kando and Miyamoto.
 
Have we heard of the EPD co-production group before?

They look like new groups or groups that already existed, but were never public.

In the last interviews we have heard:

EPD Programming Management Group

EAD Design Technology Group - EPD Design Management Group

EAD Sound Group - EPD Sound Management Group

And Co-Production Group now.
 
Abe seemingly left NST a while ago and moved to NoA. He's been credited in a few projects involving NoA in the last few years. He's also not credited as NST in this interview and it states that the they brought in some Pikmim 1/2 staff for it. The only people here who worked on Pikmin 4 are Kando and Miyamoto.

He was the director of Pikmin1+2 on Switch. As far as this position, not sure how long he was part of this EPD Co-Production Group. It may be new, it be may be renamed. I wonder if CO-PRODUCTION GROUP is for internal collaborations with subsidiaries -- specifically NTD/NST working with EPD/PTD.
 
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I’ve always wanted a real horror IP from Nintendo. Even if it’s not ED, I’ll take a new horror IP.
It would be interesting to see what manner of horror might be created under Nintendo, sure. I was going to say they could revive Suda51's Kurayami pitch, but it looks like he adapted it into a manga?

In any case, I do think there's plenty of potential in Eternal Darkness, especially if Nintendo can find someone to work on it who has fresh ideas that fit what's set up. Even a carefully considered revisit to the existing game could work to start with.

I replayed ED a couple years ago for the first time since release and it definitely has some neat ideas. A sequel could be really cool for sure. I'm still kinda bummed Shadow of the Eternals didn't get funded... probably a combination of the Dyak baggage and ED just not being super popular.
I'm also pretty sure that happened after the article that detailed the mishandling of X-Men: Destiny, wherein it was alleged that Silicon Knights, helmed by Dyack, ceased to put their attention on projects and sacrificed its ability to work on that in an ill-fated attempt to put together a demo for Eternal Darkness 2 (to shop around, even though it's owned by Nintendo), and wherein it was suggested that Nintendo had been a key point in their ability to quality games together.

I'm sure this didn't much impact the general public, but it probably didn't help much regarding the gaming population that might have considered putting money toward a Dyack-helmed successor.

I definitely agree that Retro and NLG would be the on the top of the list to make ED2, but I just can't see a scenario where NLG isn't making LM4.
Oh, that:
"We've already got an Eternal Darkness. Here, look at this Luigi's Mansion."

Nintendo spent like a decade and 4 exclusive titles (that's probably giving too much credit to that 3ds game though, it's really 3 major games) trying to make fatal frame work as a horror series on Nintendo.

That, incidentally is why eternal darkness definitely isn't happening, Nintendo spent a lot of time trying to get horror to be a thing on Nintendo hardware, but it never took off.
I maintain Nintendo's partnership regarding Fatale Frame was strongly mishandled. Consider the state of Fatal Frame releases in the West under that partnership, then go from there and consider its handling in America. It's a shame, too. I was really hopeful for that at the time.

As it is, I wouldn't entirely base my expectations regarding Fatal Frame itself on this, much less something like Eternal Darkness which might be expected to have its strongest market in those neglected areas.
 
the monolith interview, 2 of the interviewed were not credited on xenoblade 3 or totk and joined monolith 5/6 years ago,maybe the action game is real afterall
The fact that that there was a good chunk of Monolith staff that was only credited under Special Thanks in TotK was strange. PG2 might be working on a separate project after all.
I do hope MonolithSoft is able to start putting out some non-Xenoblade games as well, yeah. Get some unrelated ideas from them.
 
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well that's a common line of thought that was just killed, lol.

I mean the dev cycle would have had to have been absurdly short for it to be true wouldn’t it?
To be fair, Miyamoto himself stated this to be the case in a 2007 GDC keynote speech, but with this new context, it's now clear that he was just speaking in general terms of Mario 128 showcasing a major gameplay feature of the former, as opposed to Pikmin literally coming out of an attempt to make Mario 128 an actual game.
 
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On the subject of a Nintendo-made horror game, I really doubt we’ll see something like that from them again. I feel like a lot of people overlook the fact that the audience for horror games is inherently limited because many people genuinely cannot play them, not due to personal preference or anything like that but because they just physically cannot handle horror stuff. That’s me, for example, at least with most flavors of horror. Even when I’ve made honest attempts, like trying the demo for Resident Evil: Revelations on 3DS, I just can’t play it. It’s too much for me—I literally jump and scream when a zombie drops in front of me, lol. Hell, I can barely manage to play through Ocarina of Time when I have to go through the Bottom of the Well and the Shadow Temple. Now, I’ve not played Eternal Darkness myself so I couldn’t say for sure whether I’d be able to handle that or not, but there are plenty of people even more sensitive to that kind of stuff than me, and I think Nintendo knows this and, given their general philosophy of making games that can have broad appeal, I can’t imagine them seriously pursuing something like that themselves these days. Could they publish a horror game from a third-party? Sure, that could absolutely happen, like with Fatal Frame (another horror series than I’ve tried but have struggled to play further than a demo or what little I played of Spirit Camera, though I’d like to try more sometime, because it feels like I might be able to handle it better than Resident Evil), but as far as a Nintendo-made production? No way.
 
On the subject of a Nintendo-made horror game, I really doubt we’ll see something like that from them again. I feel like a lot of people overlook the fact that the audience for horror games is inherently limited because many people genuinely cannot play them, not due to personal preference or anything like that but because they just physically cannot handle horror stuff. That’s me, for example, at least with most flavors of horror. Even when I’ve made honest attempts, like trying the demo for Resident Evil: Revelations on 3DS, I just can’t play it. It’s too much for me—I literally jump and scream when a zombie drops in front of me, lol. Hell, I can barely manage to play through Ocarina of Time when I have to go through the Bottom of the Well and the Shadow Temple. Now, I’ve not played Eternal Darkness myself so I couldn’t say for sure whether I’d be able to handle that or not, but there are plenty of people even more sensitive to that kind of stuff than me, and I think Nintendo knows this and, given their general philosophy of making games that can have broad appeal, I can’t imagine them seriously pursuing something like that themselves these days. Could they publish a horror game from a third-party? Sure, that could absolutely happen, like with Fatal Frame (another horror series than I’ve tried but have struggled to play further than a demo or what little I played of Spirit Camera, though I’d like to try more sometime, because it feels like I might be able to handle it better than Resident Evil), but as far as a Nintendo-made production? No way.
they could do this hypotetical horror game with a more family friendly take.
 
they could do this hypotetical horror game with a more family friendly take.
Then it wouldn’t really be a horror game, would it? Just like Luigi’s Mansion isn’t really a horror game. Since the defining—and audience-limiting—factor here is, y’know, the horror.
 
Then it wouldn’t really be a horror game, would it? Just like Luigi’s Mansion isn’t really a horror game. Since the defining—and audience-limiting—factor here is, y’know, the horror.

It was pretty scary in Luigi's Mansion when there was a REALLY big Boo
 
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Nah, I think it should take place in a hotel.
Maybe there's a village, and then Luigi is creeping through a giant castle.
I would say there's some sort of The Plagues, but I'm guessing ghosts might work better. They're a kind of a plague if you really think about it.
Probably made the trip over there to rescue the President's daughter Princess Peach? Mario or something.
 
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Seeing todays Dev Interview and reading the horror conv, its funny how the one true Horror is nature itself lol.

I do think they could experiment with horror/supernatural stuff. I cant think of much (not a horror person) but maybe add yokais to LM lol. Maybe use the FDC ip more.
 
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Famicom Detective Club could be a great place to explore horror for Nintendo. The second game especially dabbles into the genre very effectively. The climax of that game is unforgettable!
 
To be fair, I can't say I blame Nintendo for giving Fatal Frame, at one time, the same amount of care they gave to the likes of Bayonetta.

One just blossomed better in their avenue than the other did...

I would definitely argue such. It's "survival horror" from Luigi's POV, and that's why it works.
Bayonetta sells fine for what it is but doesn’t light the charts on fire. I actually don’t think the series resonates much with Nintendo fans (which is sad to me, they are phenomenal games), or as much as Nintendo would want it to.

But the real draw of Bayonetta is that the series is viewed as one of the top dogs in its genre. It gets lots of acclaim and great word of mouth. Even Bayo 3, the least acclaimed of the series, picked up the live-streamed Best Action Game win at the game awards last year and still got great reviews overall.

I don’t think Fatal Frame is in the same position in the horror genre.
 
Tim Burtonesque Pikmin might have sold really well on 64 or gamecube. The people I knew who championed pikmin back in high school, loooooved Burton stuff. I think they may have been on the money with that original idea.

Unironically give my "Luigi's Castle" with more spooky halloweeny traditional monster inspired stuff. That Castlevania Smash trailer was a vibe.
 


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