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timeline, referring in this context to the people he follows on Twitterwhat Does tl stands for?
timeline, referring in this context to the people he follows on Twitterwhat Does tl stands for?
Will BotW2 be delayed again?
Timelinewhat Does tl stands for?
This dude got vaporized by the water. Where tf did he go?![]()
For this take, not even the big Super Soaker was enough, i had to take out the Jackass Tidal Wave.
I like how your list of handheld games on the tv is longer then your list of tv games you can take on the goThe big problem with Nintendo's output on the Switch is that for a hybrid system, console games on the go are clearly the bigger priority with the other half of the hybrid approach - handheld games on a TV - feeling quite de-emphasized. For the latter group, the only major games I can think of are Pokemon (the only big series for this side), Metroid Dread, both mainline Kirby games, Warioware, Advance Wars (RIP), and I guess the Mario Sports titles + Mario Party. Meanwhile, for console-tier experiences, there's BotW and its upcoming sequel, Mario Odyssey, all 4 Xenoblade releases, Bayonetta 3, both Splatoon games, LM3... it would be really nice, for both the fans and Nintendo themselves, if there were more tentpole handheld-tier releases. It would bring variety to their releases while also costing less to make.
EDIT: As soon as I posted this I realized Mario Sports/Party should also count as "big series" for the handheld side. My bad
This dude got vaporized by the water. Where tf did he go?
you didn't like Kirby? sadThis year has been a bad Nintendo year for me, but I definitely acknowledge that Nintendo has put out a ton of stuff this year, that's very popular with a lot of people. Just not me, sadly.
I feel like the lines between home console and handheld series started blurring with the 3DS already, at least as far as some series are concerned. I wouldn’t know where to put Fire Emblem for example. But it’s true that some handheld series are weirdly missing, especially because they require less resources than their bigger stuff.The big problem with Nintendo's output on the Switch is that for a hybrid system, console games on the go are clearly the bigger priority with the other half of the hybrid approach - handheld games on a TV - feeling quite de-emphasized. For the latter group, the only major games I can think of are Pokemon (the only big series for this side), Metroid Dread, both mainline Kirby games, Warioware, Advance Wars (RIP), and I guess the Mario Sports titles + Mario Party. Meanwhile, for console-tier experiences, there's BotW and its upcoming sequel, Mario Odyssey, all 4 Xenoblade releases, Bayonetta 3, both Splatoon games, LM3... it would be really nice, for both the fans and Nintendo themselves, if there were more tentpole handheld-tier releases. It would bring variety to their releases while also costing less to make.
EDIT: As soon as I posted this I realized Mario Sports/Party should also count as "big series" for the handheld side. My bad
Satoru Iwata said:Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration. We discussed this point, and we ultimately concluded that it was the right time to integrate the two teams.
For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.
Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.
Kirby and Arceus are pretty much the only two games I've liked from Nintendo this year. Switch Sports was fun, but it got dropped quickly.you didn't like Kirby? sad
Tbh I completely forgot about Animal Crossing too, my memory can be shit lmao. While Kirby and Metroid are decently-sized series, they're comparatively niche when including stuff like Pokemon, Mario, Zelda, etc. And in fairness a big reason the console list is shorter is because I bundled games of the same series together.I like how your list of handheld games on the tv is longer then your list of tv games you can take on the go
Also the slander at saying Metroid and Kirby aren't big series, or that Animal Crossing isn't the ideal pick up and play handheld game on a tv smh.
This is also true. I'd personally qualify FE3H as a home console release due to the production values taking a huge jump from Fates, while Kirby is muddier.I feel like the lines between home console and handheld series started blurring with the 3DS already, at least as far as some series are concerned. I wouldn’t know where to put Fire Emblem for example. But it’s true that some handheld series are weirdly missing, especially because they require less resources than their bigger stuff.
One thing that's always going to be difficult to achieve is franchise/genre balance. Broadly, I think they do a good job of this; but it's very easy for particular series and genres to fall through the cracks, especially if there are unknown amounts of development disruption behind the scenes. Donkey Kong in particular has really been short-changed in the last decade, and we've had relatively few new platforming games from Nintendo so far on Switch (I count Super Mario Odyssey, Kirby Star Allies, Yoshi's Crafted World, Super Mario Maker 2, and Kirby and the Forgotten Land).As a fan of mostly Mario (2D/3D, Kart and the RPGs) and DK these last few years weren’t really for me. I appreciate that Nintendo does a lot for other franchises though and I‘m pretty sure EPD will soon be back on the cards with some surprises.
Well it's pretty similar for me. Though I've also been playing a lot of Mario Kart due to the dlc. And a bunch of Indies too, as usual.Kirby and Arceus are pretty much the only two games I've liked from Nintendo this year. Switch Sports was fun, but it got dropped quickly.
Talking Points are their opinion pieces though right? Usually I just ignore those, especially when they have a spicy headline.NintendoLife really screwed the pooch with that disingenuous article. There was a poster (who has since been permed) who kept posting it without providing any context whatsoever.
Direct pre TGS week?
I really want you to be wrong, but I also really want you to be right since I'm on vacation half of this weekI think this week is probably out of the running for an Indie World because Kirb is out on Wednesday
next week for sure though
This year Splatoon 3 is in the pre-Tokyo Game Show week, which is Nintendo's preferred September Direct spot the entirety of the time Switch has been on the market. I think that's currently the likeliest week for a Direct.Depends on how you parse "about three weeks", "next month". That would put it the week of Splatoon 3. I don't think they tend to do Directs right before a tentpole release.
There goes Miyamoto flipping the table again and tossing out all the patternsThis year Splatoon 3 is in the pre-Tokyo Game Show week, which is Nintendo's preferred September Direct spot the entirety of the time Switch has been on the market. I think that's currently the likeliest week for a Direct.
The difference between console FE and handheld FE is negligible, it's also why I find this kinda discussion ultimately really silly. Mario, Zelda, Metroid, Animal Crossing, Kirby, Fire Emblem, and Mario Kart just to name a few have all had mainline entries designed for the handheld consoles that didn't feel compromised. Heck for some of those franchises people would argue a handheld entry is the definitive title in that series.I feel like the lines between home console and handheld series started blurring with the 3DS already, at least as far as some series are concerned. I wouldn’t know where to put Fire Emblem for example. But it’s true that some handheld series are weirdly missing, especially because they require less resources than their bigger stuff.
Miyamoto showed them Pikmin 4 release date. EPD is on fire.
Direct pre TGS week?
Drake is not powerful enough for this. Nintendo is upgrading Drake in the last seconds just for Pikmin beauty.4K Pikmin in 4K resolution. We need liquid cooling here.
The answer will always be Wario Land. At least until Nintendo makes another one.I've seen a lot of people complaining about the lack of handheld series on Switch but honestly what is missing at this point?
I've seen a lot of people complaining about the lack of handheld series on Switch but honestly what is missing at this point?
Pokemon? Check
Fire Emblem? Check
Kirby? Check
Luigi's Mansion? Check
Animal Crossing? Check
3D Mario? Check
2D Zelda? Check
Wario Ware? Check
Smash Bros? Check
Paper Mario? Check
These are all series that appeared on the 3DS. I guess Mario and Luigi are missing. And maybe a new Kid Icarus game is you consider that more than just a one off. There's not much missing. Many of these "handheld series" have console counterparts so on a hybrid console, the devs are going to focus on more console level productions. They're not going to make Kirby Console Version and Kirby Handheld Version. Not to mention that jumping from the 3DS to the Switch is a big leap so devs aren't going to be able to pump out games as quickly as they used to.
When I think of the lack of handheld series, I think it's from the lack of support from third parties. I'm thinking of Sega and Atlus in particular. We haven't had a bunch of Sonic games and a glut of Atlus RPGs that were on the 3DS. I think Square has done a decent job if you see the HD-2D games as handheld experiences plus Bravely Default II. But there are some handheld specific handheld series that they haven't brought over yet.
Triforce Heroes cries in 20152D Zelda? One remake of a 20 year old game and it's basically 1:1 with some control/ux issues fixed. I'm not saying it 'doesn't count' as an installment, but the fact is that there hasn't been a new fresh 2D singleplayer Zelda since 2013.
edit: And I wouldn't count Animal Crossing as a handheld title. It only skipped the Wii U but it has been on every other home console since its launch.
Triforce Heroes cries in 2015
2D Zelda? One remake of a 20 year old game and it's basically 1:1 with some control/ux issues fixed. I'm not saying it 'doesn't count' as an installment, but the fact is that there hasn't been a new fresh 2D singleplayer Zelda since 2013.
edit: And I wouldn't count Animal Crossing as a handheld title. It only skipped the Wii U but it has been on every other home console since its launch.
A 2D Zelda is still a 2D Zelda even if it's a remake. And the game was rebuilt in an entirely new engine. It wasn't a copy and paste job...
And we're still likely to get another 2D Zelda game on Switch, whether it's another remake or a brand new one.
That's really a problem for us gaming boomers, for millions Link's Awakening remake was a new Zelda experience, probably their first after Breath of the Wild.So if every new release was a remake you'd be happy?
Because I've been a Zelda fan since day one and the novelty of some new graphics for a game I already played quickly wears off.
So if every new release was a remake you'd be happy?
Because I've been a Zelda fan since day one and the novelty of some new graphics for a game I already played quickly wears off.
So it was an "accidental" fire to get rid of Stinky Horse for good? I guess that's one way to answer the question of "What do we do with this game?"It says that the fire happened on a third floor so we at least know that Pikmin 4 or new 2D Mario are on first and second floor, since Miyamoto has all the code for Pikmin 4 on his flash drive that would be a big shame. I have no idea whats on the third floor, it could be a stinky horse.
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We shouldn't make fun of this serious event but I just can't help and support this theory. The higher ups of EPD 4 just did it, little did they know that Miyamoto has all the source codes for all of the EPD games in his smart fitness band. Stinky horse isn't going anywhere, it's here to stay and please us.So it was an "accidental" fire to get rid of Stinky Horse for good? I guess that's one way to answer the question of "What do we do with this game?"
Fossil FightersI've seen a lot of people complaining about the lack of handheld series on Switch but honestly what is missing at this point?
Aside from SMT IV + Apocalypse and the EO team's output, most of Atlus's output was remakes or publishing games from Cattle CallWhen I think of the lack of handheld series, I think it's from the lack of support from third parties. I'm thinking of Sega and Atlus in particular.
People should be happy with the Splatoon 3 release.
When did I say that I would be happy with just remakes? I'd like for you to point out where I said this.
I was merely listing the "handheld series" that have it on to the Switch and yes there has been a 2D Zelda game on the Switch even if it was a remake. And if rumors are to be believed, the remake was originally proposed for the 3DS. So the fits the qualification of a "handheld series" being on Switch.
I’d say neigh