TheQuietone
The Dread Captain
- Pronouns
- They/them
At work like
This video will always be relevant.
This video will always be relevant.
Awesome themed team! You even avoided the obvious mecha godzilla with paradox tyranitarKong - Rillaboom
Godzilla - Tyranitar
Rodan - Roaring Moon
Mecha Ghidorah - Iron Jugulis
Mecha Mothra - Iron Moth
Titanosaurs - Walking Wake
I was going back on forth between using original Tyranitar or Paradox. Ended up with the original caus it felt wrong not to have the OG Godzilla representedAwesome themed team! You even avoided the obvious mecha godzilla with paradox tyranitar
Actually you don't have to beat Teal Mask, I started it went to the region, beat the first battle, spent the night there, then the next day after some talking I got informed to go back to Naranja Academy and there I met director Cyrano who offered me to travel with him in Bluberry. Then the part 2 started.yeah since the story directly continues from it
I noticed that as well, I wonder if you go there asap how the level scaling works.Actually you don't have to beat Teal Mask, I started it went to the region, beat the first battle, spent the night there, then the next day after some talking I got informed to go back to Naranja Academy and there I met director Cyrano who offered me to travel with him in Bluberry. Then the part 2 started.
The first trainer battle was against lvl 75, the wild are 58-60 mostly.I noticed that as well, I wonder if you go there asap how the level scaling works.
Has the Shiny rate been altered or something? Seeing lots of these posts hahaSo many shiny Pokémon. I caught a shiny Scraggy who politely walked up to me, then my Pokémon refused to knock out a shiny Milcery in auto battle, and then two feet away from that was a shiny Geodude. I think I caught another but I can't remember what it was.
The Terrarium seems to have a considerable density of Pokémon actually on screen versus the base game.Has the Shiny rate been altered or something? Seeing lots of these posts haha
Gotcha! That makes sense. I encountered some Shinies in the base game at the first areas, and I presume it’s because I had encountered them countless times during the journeyThe Terrarium seems to have a considerable density of Pokémon actually on screen versus the base game.
Honestly, maybe I'll catch flack for this, but I dare call the Terrarium... Impressive technologically. There. I said it. The density of Pokémon, the fact they don't pop in and out of existence like say, Area Zero, the improved visuals and lighting, the Terrarium feels like a half step generational improvement, and I'm impressed. I think people miss the forest for the trees when talking about technical aspects of Pokémon games. Consider that Monster Hunter Wilds' big gimmick is hoards of monsters. Pokémon has been doing hoards for years, on weak hardware, and now they have mass outbreaks in already densely populated areas in an open world with full multiplayer, AND your Pokémon can come out of its ball, you can wonder trade in fhe background, or even control said Pokémon.Gotcha! That makes sense. I encountered some Shinies in the base game at the first areas, and I presume it’s because I had encountered them countless times during the journey
I’d like to think that the Terrarium is demonstration of GameFreak maaaybe taking to heart criticism about technical performance, possibly signifying that Gen10 will be a veeery optimized, open-world Pokemon experienceHonestly, maybe I'll catch flack for this, but I dare call the Terrarium... Impressive technologically. There. I said it. The density of Pokémon, the fact they don't pop in and out of existence like say, Area Zero, the improved visuals and lighting, the Terrarium feels like a half step generational improvement, and I'm impressed. I think people miss the forest for the trees when talking about technical aspects of Pokémon games. Consider that Monster Hunter Wilds' big gimmick is hoards of monsters. Pokémon has been doing hoards for years, on weak hardware, and now they have mass outbreaks in already densely populated areas in an open world with full multiplayer, AND your Pokémon can come out of its ball, you can wonder trade in fhe background, or even control said Pokémon.
It's not a technical marvel. It's rough around the edges. But if it weren't for the glitches, I think this game would be kind of impressive.
As far as I've heard, Gen 10 will likely be an Unreal Engine 5 based NG Switch game, so pair that with their clear passion, vast art team and although strained by time constraints, sometimes clearly competent engineers, and it could be really something.I’d like to think that the Terrarium is demonstration of GameFreak maaaybe taking to heart criticism about technical performance, possibly signifying that Gen10 will be a veeery optimized, open-world Pokemon experience
The two waves together, the DLC is about as big as the base game, but a bit less story. I'm not sure I can call it worth it for sure, they went a bit mad with the price.The Terrarium has me interested. And but so I just looked, and the DLC is thirty five dollars? That seems so high! Is it worth it for a casual, non competitive Pokemon fan?
It might have been worth it if the game didn't run worse and worse the further I get into the dlc. I've fallen through the floor twice in the past hour and had a crash.The two waves together, the DLC is about as big as the base game, but a bit less story. I'm not sure I can call it worth it for sure, they went a bit mad with the price.
If you don't mind elaborating, "heard" from your own personal sources or via rumors you've seen shared?As far as I've heard, Gen 10 will likely be an Unreal Engine 5 based NG Switch game, so pair that with their clear passion, vast art team and although strained by time constraints, sometimes clearly competent engineers, and it could be really something.
I don't expect it until 2026, for the anniversary, in the meantime I think we'll get a Legends game, though I think I've mentioned that before.
Still, better hardware, more outsourcing, a new engine they don't have to develop themselves, and more time, they should definitely have a better go at things.
Oh no, just based on rumours I've seen lol.If you don't mind elaborating, "heard" from your own personal sources or via rumors you've seen shared?
I have a similar question. I haven't bought the base game yet (was waiting for stability/performance improvements or a Switch 2 version announcement and ultimately was leaning towards skipping the generation), but some of the stuff the DLC is doing has me intrigued. However, I'm a very casual, non-competitive player. I do not strategize beyond type advantages and balance on a team and don't want much challenge in a Pokemon game. Thinking seriously about Held Items and Abilities? Nope, not me. So I wonder if I should disregard being interested in the DLC if I ever get around to this game.The Terrarium has me interested. And but so I just looked, and the DLC is thirty five dollars? That seems so high! Is it worth it for a casual, non competitive Pokemon fan?
I remember thinking about this for Sword and Shield. Updates, regulations and tournaments continued, but content finished up after a year.Im ngl, have to wonder if GF plans on adding more DLC to SV. Just to fill something for 2024.
There's obviously the unreleased extra DLC involving Pecharunt but I feel like that isn't exactly "the end".
this is doing a lot to push me away from buying the DLC. I played Scarlet for 30 hours, but I never got used to the abhorrent performance, not for a single second. Is it really, truly worse in the DLC? That seems impossible.It might have been worth it if the game didn't run worse and worse the further I get into the dlc. I've fallen through the floor twice in the past hour and had a crash.
The DLC, at least part 2, is more visually dense and a bit more complex than the base game, even if the world is smaller, so yeah, it has issues. It's improved since the base game at launch, but it still feels like playing in slow motion sometimes. No longer bad enough to cause me motion sickness though.this is doing a lot to push me away from buying the DLC. I played Scarlet for 30 hours, but I never got used to the abhorrent performance, not for a single second. Is it really, truly worse in the DLC? That seems impossible.
On top of what Concert said, the game really seems to struggle if you warp back and forth between the maps. I jumped from the teal mask dlc to the main game to stock up on items the dlc area didn't sell and back, and suddenly Kitakami textures weren't loading properly and I kept falling through the floor.this is doing a lot to push me away from buying the DLC. I played Scarlet for 30 hours, but I never got used to the abhorrent performance, not for a single second. Is it really, truly worse in the DLC? That seems impossible.
On top of what Concert said, the game really seems to struggle if you warp back and forth between the maps. I jumped from the teal mask dlc to the main game to stock up on items the dlc area didn't sell and back, and suddenly Kitakami textures weren't loading properly and I kept falling through the floor.
With these impressions, I think I'm going to give up my thoughts of purchasing the game eventually on Switch. I'll continue to wait either for a Switch 2 patch announcement (once user reports of how it runs are out) or Gen 10. I don't want to deal with "falling through the floor" glitches and soft crashes that may or may not be solved by repeatedly closing and reopening the game.Just encountered a hell of a glitch re: DLC mechanics use in mainland Paldea.
Flying over and around Mesagoza causes some serious problems, it loads in, loads out, goes to high detail, then low, sometimes the loading zone triggers, sometimes it didn't. I tried flying straight up into the sky from the middle of Mesagoza and was met with a black-out followed by reloading in the player house in front of the Mom, while my map position stayed in Mesagoza.
Yeah, I get that. For me, Scarlet + The Hidden Secret of Area Zero is super fun, probably one of my favourite RPGs and one of my favourite Pokémon games, but it's held together with food and string and staples...With these impressions, I think I'm going to give up my thoughts of purchasing the game eventually on Switch. I'll continue to wait either for a Switch 2 patch announcement (once user reports of how it runs are out) or Gen 10. I don't want to deal with "falling through the floor" glitches and soft crashes that may or may not be solved by repeatedly closing and reopening the game.
I initially had some hope that the mechanics added in the latest DLC meant they were doing a tech overhaul for how the game handled loading, but it doesn't seem like that happened.
Totally. I've heard great things! (Though I've heard the towns are disappointing, which is a negative.) And I'm okay with some performance weirdness. For example, I'm pretty sure Legends Arceus isn't locked to 30 by any means and I played that a lot. Same goes for games like Jedi: Fallen Order on PS4, though that was a case where the performance and glitches were getting in the way of my enjoyment a bit. But performance worsening the longer you play (or the more you move around) would be really distracting personally now that I know about it, and glitches like falling through the floor are big deterrents in games for me.Yeah, I get that. For me, Scarlet + The Hidden Secret of Area Zero is super fun, probably one of my favourite RPGs and one of my favourite Pokémon games, but it's held together with food and string and staples...
If it's any help, I've never experienced falling through the floor, but it has crashed on me once.Totally. I've heard great things! (Though I've heard the towns are disappointing, which is a negative.) And I'm okay with some performance weirdness. For example, I'm pretty sure Legends Arceus isn't locked to 30 by any means and I played that a lot. Same goes for games like Jedi: Fallen Order on PS4, though that was a case where the performance and glitches were getting in the way of my enjoyment a bit. But performance worsening the longer you play (or the more you move around) would be really distracting personally now that I know about it, and glitches like falling through the floor are big deterrents in games for me.
Fingers crossed the next game is a step up in terms of stability.
Interesting. I hope Gen 8 and 9 are ultimately looked back on transition generations leading up to a refinement with Gen 10. With Gen 8 introducing the Wild Area, its DLC continuing that design, and then getting both Legends Arceus and Gen 9 with their designs...it does feel to me like Switch was an evolutionary period for them.If it's any help, I've never experienced falling through the floor, but it has crashed on me once.
As for the towns? Yeah. They're bad. Kinda nice to look at, but at least in Sword and Shield you could still venture into a fair amount of them. They have door portal things, you can walk through the door, but you just end up in a graphical void. The interiors that do exist are reused (including from base game to DLC), and often where you'd want an interior there isn't one (shops are just full screen menus, for instance).
Absolutely, top to bottom, it was. Despite its many faults, it's also my favourite era of Pokémon, and immediately followed my LEAST favourite era. It's been a huge mechanical and design step-up from Gen 7 and especially Gen 6, even if you can see where time constraints are crushing it.Interesting. I hope Gen 8 and 9 are ultimately looked back on transition generations leading up to a refinement with Gen 10. With Gen 8 introducing the Wild Area, its DLC continuing that design, and then getting both Legends Arceus and Gen 9 with their designs...it does feel to me like Switch was an evolutionary period for them.
Also they're hiring for Unreal Engine, that's pretty telling
BDSP still sold huge, while the balance of not having to create and tool their own engine, alongside a presumably extremely favourable deal with Epic given their size, probably isn't a big hurdle.tbf, they're also making Project Bloom, publishing by Private Division, so Unreal Engine hiring could be for that.
One thing is, if they're going to make new game on UE, they have to split some revenue for Epic, don't know if TPC (Nintendo, GF, Creatures) going to like that idea much. D/P remake is different because it was made by other studios, and remake will never be sold as much as new gen.