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StarTopic Future Nintendo Hardware & Technology Speculation & Discussion |ST| (Read the staff posts before commenting!)

New console could be out in September - November
The enhanced version of the game could just be a simple next gen upgrade, Nintendo could be doing enhanced patches for a lot of their games. I think considering all the information we are getting now from more reliable sources than 4chan, the new system is likely coming out late next year. Maybe the 4chan leak was out of date info.


Not even proven that Nintendo banned anyone from any forum.

Mario Wonder, Mario RPG, Peach Game, Luigi's Mansion - Seems decent to me.
September is also right around the corner and if no new hardware is announced we will probably get a couple more games there in the form of a direct as per usual.

I think it's possible still but trusted peeps are saying late 2024 so I'm just more inclined to believe them, I'm sure everyone would want it earlier but I don't think Nintendo are gonna struggle if it doesn't come out till September or October or something.
Do you not think the Pokemon Co. would be working on a new game for release for "Late 2024" and not an "Expansion Pack" for a game that came out 2 years ago???

Yes it has been proven that the previous leaker had been banned.

Super Mario Wonder ( 2D Mario Holiday title), Mario RPG (Port), Peach Game, ( A game on the level of Yoshi AKA not expecting astronomical sales), Luigi's Mansion (Another port).

So called trusted "peeps" that were talking about a mythical Star Fox Racing game and Metroid Trilogy.... RIGHTTTTT.

All the signs point to sooner rather than later. Also Nintendo is not waiting for sales to nose dive before releasing new hardware AKA Wii U. They specifically stated that they are focusing on having a smooth transition.
 
I always forget you can literally ignore the Switch's eshop and just use store.nintendo.com to buy games.
And it's super convenient because I'll usually hear about a game while I'm online, look up reviews, and if I'm interested I'll go right to either buying it or adding it to my wishlist (the full wishlist functionality is on the website as well), and it's there on my Switch when I get back home. I don't have to note down and remember games to try and look up later when I'm actually using the system, it's actually simpler to do it on my phone from anywhere I happen to be when I hear about a game.

It's one of the few modern-ish things Nintendo has done this gen that I actually like the implementation of.
 
And it's super convenient because I'll usually hear about a game while I'm online, look up reviews, and if I'm interested I'll go right to either buying it or adding it to my wishlist (the full wishlist functionality is on the website as well), and it's there on my Switch when I get back home. I don't have to note down and remember games to try and look up later when I'm actually using the system, it's actually simpler to do it on my phone from anywhere I happen to be when I hear about a game.

It's one of the few modern-ish things Nintendo has done this gen that I actually like the implementation of.
It works better than the competition, too. I've literally never been able to trigger a download to my Xbox from anything other than the device itself, and that's not for lack of trying.
 
It works better than the competition, too. I've literally never been able to trigger a download to my Xbox from anything other than the device itself, and that's not for lack of trying.
Same here! Also for some reason the store on my Xbone is clunky, slow to respond, and hard for me to navigate. So like, I know the Switch eShop could be better but it's still no worse in my experience than the others (granted I haven't so much as seen a PS5 or Series in person yet so I dunno if those stores have improved over than PS4 and Xbone).
 
would be nice if Nintendo's online implementation at least had parity with Xbox 360 a console which released almost 20 years ago.

yes, it's that bad.
 
I always forget you can literally ignore the Switch's eshop and just use store.nintendo.com to buy games.
Even better: Browse games on DekuDeals and just finish the purchase on the nintendo.com.

Not only it has a faster/smoother experience, it has functions I doubt we will see in any official store like price history (because it doesn't benefit the store) or integration with other services like how long to beat.
 
And that's where I call Bullshit.

If it was a slapdash port, why bother giving it a new lighting engine?
I'm not saying it's a slapdash port, in just saying they probably based it off of the PS3 version. The switch is more powerful than a PS3 so it makes sense it could have An upgraded lighting system to some extent
 
Quoted by: SiG
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I'm not saying it's a slapdash port, in just saying they probably based it off of the PS3 version. The switch is more powerful than a PS3 so it makes sense it could have An upgraded lighting system to some extent
As I've mentioned, the Xbox 360 codebase would be easier to port from as the PS3 version had a lot of stuff that was achitecturally unique to that console.
 
As I've mentioned, the Xbox 360 codebase would be easier to port from as the PS3 version had a lot of stuff that was achitecturally unique to that console.
I have no idea that it's easier as I'm not a dev what would be easier to port, I'm just saying it makes more sense since the PS3 was graphically less intensive it gives them more room to do stuff like change the lighting.
 
Sure it might have been based off of it but it barely looks better than it did on Xbox 360. The resolution is the same but the LOD is definitely worse
Okay but the conversation wasn't about LOD, it was about whether they were porting the PS3 or PS4 version of RDR. I simply brought up a case where a Switch port of a big game was assumed by people online to be a PS3 port after the announcement, until the game actually came out and it was confirmed to be based on the PS4 version instead. Point being, the Switch can punch pretty high. Don't just assume the PS3 version is what will be ported just because of the same old insistince that the Switch is too weak.
 
I have no idea that it's easier as I'm not a dev what would be easier to port, I'm just saying it makes more sense since the PS3 was graphically less intensive it gives them more room to do stuff like change the lighting.
hi, yeah the 360 has like 1/3rd the GPU performance of the Switch in portable mode, the Switch has a faster CPU as well... I mean RDR ran on 512MB of RAM too, nothing about the 360 is difficult for Switch to do. However, PS3's Cell processor could be an issue, just by virtue of it's SPU elements. I also doubt they are porting from multiple base games, all ports will be based on the 360 version of the game, as the 360 was direct x, and PC ports enjoy working in that same frame work.
 
Okay but the conversation wasn't about LOD, it was about whether they were porting the PS3 or PS4 version of RDR. I simply brought up a case where a Switch port of a big game was assumed by people online to be a PS3 port after the announcement, until the game actually came out and it was confirmed to be based on the PS4 version instead. Point being, the Switch can punch pretty high. Don't just assume the PS3 version is what will be ported just because of the same old insistince that the Switch is too weak.
I know what the switch is capable of I have watched and experienced it myself extensively. My point is that it doesn't matter that it was based off of the ps4 special edition when it doesn't look much better than when it did for it's original release 13years ago and that they needed to tone stuff down on top of it
 
I think you very much underestimate the capabilities of the Switch, or rather overestimate the capabilities of the PS3/XB360.



Yeah I have seen these videos, I know what the switch is capable of. I am literally giving an opinion on my thought process. Devs can do lots of work to tone down graphical fidelity and optimize that's what they specialize in. It doesn't change the fact that the switch is not that powerful.
 
Quoted by: SiG
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hi, yeah the 360 has like 1/3rd the GPU performance of the Switch in portable mode, the Switch has a faster CPU as well... I mean RDR ran on 512MB of RAM too, nothing about the 360 is difficult for Switch to do. However, PS3's Cell processor could be an issue, just by virtue of it's SPU elements. I also doubt they are porting from multiple base games, all ports will be based on the 360 version of the game, as the 360 was direct x, and PC ports enjoy working in that same frame work.
I completely overlooked that, I had no idea that the PS3 would be so much harder to port, I was purely looking at it in terms of "lower graphical quality means possibly more room for things like lighting or shadows" because in my opinion the PS3 version looks fine so it would make sense that they would use it as a base and adjust the lighting because the assets were decent to begin with especially considering portable
 
I know what the switch is capable of I have watched and experienced it myself extensively. My point is that it doesn't matter that it was based off of the ps4 special edition when it doesn't look much better than when it did for it's original release 13years ago and that they needed to tone stuff down on top of it
Okay but it sounds like you're just downplaying the Switch's capability pretty heavily because you keep bringing up the "13 years" thing and talking about how it doesn't look better than the PS3 version when I'm talking about a 7 year old PS4 remaster that got ported (1 year old at the time of the port actually), solely to point out the possibility that the PS4 version of RDR might be coming over too. That's all. Nothing to do with LOD, nothing to do with "running a 13-year old game at 900p," just.. RDR Switch might be the PS4 version because there's precedent for it. 🤷‍♂️
 
Yeah I have seen these videos, I know what the switch is capable of. I am literally giving an opinion on my thought process. Devs can do lots of work to tone down graphical fidelity and optimize that's what they specialize in. It doesn't change the fact that the switch is not that powerful.
I don't know what narrative you're playing but you're leading to this idea that "Switch is not that powerful" as if it some poor excuse why they couldn't use the XB360 game as the base, a game which was 13 years old.
 
Okay but it sounds like you're just downplaying the Switch's capability pretty heavily because you keep bringing up the "13 years" thing and talking about how it doesn't look better than the PS3 version when I'm talking about a 7 year old PS4 remaster that got ported (1 year old at the time of the port actually), solely to point out the possibility that the PS4 version of RDR might be coming over too. That's all. Nothing to do with LOD, nothing to do with "running a 13-year old game at 900p," just.. RDR Switch might be the PS4 version because there's precedent for it. 🤷‍♂️
I'm bringing up that the game is 13 years old because it looks like it. It doesn't really matter that it's a different version because it's scaled back to the point where it looks like the original release. The switch can run unreal engine 5 if it wanted to but the amount of optimization and scaling back you need to do is insane to the point where it doesn't really matter what game it is the graphical fidelity will end up looking like an old game. Look at doom eternal, it runs on the switch sure but it's 360p and everything is scaled back so heavily it looks like a game that came out in 2013 because that's simply what the switch is capable of
 
I don't know what narrative you're playing but you're leading to this idea that "Switch is not that powerful" as if it some poor excuse why they couldn't use the XB360 game as the base, a game which was 13 years old.
Once again, I'm not saying they can't use or won't use the Xbox 360 version. I was saying it probably makes more sense to use the PS3 version because it's more scaled back already so they don't have to optimize as much if they wanted to add a new lighting system but that's before I knew that it would be harder to port due to code I was talking from a purely graphical standpoint

Edit: to add to this I'm sure it could run the xbox360 version and it probably it running it after learning that it would be the easier version to port. It makes sense that they could make the lighting better because it's a more powerful system than the original consoles and it's an old game. I wasn't surprised at all that it possibly has a better lighting system It should it's a better newer more modern and powerful console. Keep in mind I am looking at this with rockstar games in mind who has been constantly dropping the bar recently in terms of quality so I figured that the PS3 is less intensive which means less work on optimizing other things to be able to add a better lighting system.
 
Once again, I'm not saying they can't use or won't use the Xbox 360 version. I was saying it probably makes more sense to use the PS3 version because it's more scaled back already so they don't have to optimize as much if they wanted to add a new lighting system but that's before I knew that it would be harder to port due to code I was talking from a purely graphical standpoint
Even from a graphics perspective, it wouldn't make much sense. If easier to optimize just means removing meshes, them starting from the ps3 version doesn't even help with that. This game is also made for ps4, the porting team would use the best version of the game (the 360). The Switch version would then be based on the ps4 conversion
 
Even from a graphics perspective, it wouldn't make much sense. If easier to optimize just means removing meshes, they'd starting from the ps3 version doesn't even help with that. This game is also made for ps4, and the Switch port would be based on that, not the ps3 port
Read dead isn't on the ps4 though it's only coming out for the ps4 now. The ps4 version that's coming out is probably just based off of the xbox360 version and so is the switch
 
I'm bringing up that the game is 13 years old because it looks like it. It doesn't really matter that it's a different version because it's scaled back to the point where it looks like the original release.
Dude literally the exact thing that you said that started this was that RDR Switch would "almost certainly" be the PS3 version, so whether or not it's a different version is literally exactly what we're talking about, so it kinda does matter to the point I was trying to make which you seem bound and determined to steer away from.
Look at doom eternal, it runs on the switch sure but it's 360p
Doom Eternal runs at a dynamic 540p-720p
 
Read dead isn't on the ps4 though it's only coming out for the ps4 now. The ps4 version that's coming out is probably just based off of the xbox360 version and so is the switch
I don't think you're understanding me. Ports are made in order of importance. The ps4 version would be the main version of the game. The Switch would then be based on that conversion since they already modernized the code base for the ps4 to be more portable
 
Dude literally the exact thing that you said that started this was that RDR Switch would "almost certainly" be the PS3 version, so whether or not it's a different version is literally exactly what we're talking about, so it kinda does matter to the point I was trying to make which you seem bound and determined to steer away from.

Doom Eternal runs at a dynamic 540p-720p
Yes almost certainly the ps3 version because once again I was looking at it from a standpoint that was wrong I now know that it would be harder to use the PS3 version from a development standpoint. And that the xbox360 version would be easier. Also those doom eternal numbers are for docked not portable in portable it's 360p to 540p I believe
 
I don't think you're understanding me. Ports are made in order of importance. The ps4 version would be the main version of the game. The Switch would then be based on that conversion since they already modernized the code base for the ps4 to be more portable
Yeah I am misunderstanding you that's my bad I see what you're saying
 
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Yes almost certainly the ps3 version because once again I was looking at it from a standpoint that was wrong I now know that it would be harder to use the PS3 version from a development standpoint. And that the xbox360 version would be easier.
See ILikeFeet's post above
Also those doom eternal numbers are for docked not portable in portable it's 360p to 540p I believe
If you're using the worst-case scenario numbers that the game will dip to momentarily in handheld mode and saying that's "what the game runs at," then like I said before, it comes across like you're just trying to downplay the Switch.
 
See ILikeFeet's post above

If you're using the worst-case scenario numbers that the game will dip to momentarily in handheld mode and saying that's "what the game runs at," then like I said before, it comes across like you're just trying to downplay the Switch.
While it is technically "worse case scenario" it's not that uncommon for it to be hitting 360p when In big fights which is most of the game. And for people like me that only play portable that's the experience 360p and sometimes it's 612p when nothing's going on
 
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The next console's menus better have more personality than the switch does
Gimme more than just quirky sound effects, I want nice ambience like the 3DS and Wii U had
At the very least some catchy tunes for the eshop instead of just silence
 
The next console's menus better have more personality than the switch does
Gimme more than just quirky sound effects, I want nice ambience like the 3DS and Wii U had
At the very least some catchy tunes for the eshop instead of just silence
Another reason why I love the Wii u so much, the home screen had so much personality. I loved seeing the miis run around the icons and miiverse as a whole. Nothing like playing wind waker and seeing the bottles arrive at windfall and see a funny message
 
Controversial hot take: I like that the Switch's menus are unobtrusive and snappy. I don't actually want to be bogged down in happy miis when I'm just trying to boot up Warios Woods
nah I'm pretty much the same way, adding some themes and maybe some ambient music would go a long way but otherwise I don't wanna see anything quirky that'd hamper the menu experience. Maybe improve some of the transition animations to make it feel "newer" compared to the current Switch OS but largely leave it alone.

I find the menus on PS5 and Xbox to be more complicated than necessary (for the most part) so Nintendo keeping it minimalist is a legit improvement in my book.

Aside from that the real improvements need to be for the eshop, it's just too slow and instead of showing screenshots when you hover over a game it'd be nice if it automatically started a trailer if one was available (similar to how you can preview a youtube video without opening it) and add more filter options as well as maybe personalized recommendations depending on your library ( which can be hit or miss but at least would be something more than what's currently available).

Maybe revise the news section too, once you have more than one account in a different region it's just an unusable mess.
 
Controversial hot take: I like that the Switch's menus are unobtrusive and snappy. I don't actually want to be bogged down in happy miis when I'm just trying to boot up Warios Woods
I just wish it was a little snappier, and higher res and I’d be fine.

Being able to organise games would be nice, but not totally necessary.

Oh and one more thing… if the two ‘theme’ choices are black or white, make them black or white, not dark grey and off-white!
 
Controversial hot take: I like that the Switch's menus are unobtrusive and snappy. I don't actually want to be bogged down in happy miis when I'm just trying to boot up Warios Woods
They could have some charm and character from the Wii U era but be responsive and "snappy" rather than the current blandathon.
 
All I want for the new UI is better interaction with friends, like sending messages.
My hope is a full discord integration like on PS5.
But everything else is fine for me, i want something fast and clear.
 
Controversial hot take: I like that the Switch's menus are unobtrusive and snappy. I don't actually want to be bogged down in happy miis when I'm just trying to boot up Warios Woods

I kinda dig the spartan, non-multimedia design in a practical way, but I also wouldn't mind a moving background and some nice and pleasing ambient music.
 
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