Goodtwin
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The hardware to which the trained neural net is deployed can switch between battery and wall socket as power source. It can also disable the usage of the neural net in "battery" mode and enable it in "socket" mode. This reads like Nintendo plans to only allow DLSS to run in docked mode.
This wouldn't surprise me at all. I believe we will still have a 720p screen. Since we are likely looking at performance similar to the PS4 in portable mode, most game should be able to hit 720p native. There will be exceptions for sure, but I see the DLSS implementation being primarily there for docked mode. With Switch, portable play was set to target 720p and docked 1080p, ideally of course. With Switch Redacted, we are looking at a far bigger jump with portable play still targeting 720p but docked play 4K. This factor could even cause a bigger disparity in clock speeds than on Switch. Because of the low rendering resolution for portable play, maybe we see clock speeds only a third of docked for portable play since this would give good battery life. Nintendo has show some willingness to add additional performance profiles, so if it becomes obvious that developers need more performance in portable mode, they could always add a new profile.