• Hey everyone, staff have documented a list of banned content and subject matter that we feel are not consistent with site values, and don't make sense to host discussion of on Famiboards. This list (and the relevant reasoning per item) is viewable here.
  • Do you have audio editing experience and want to help out with the Famiboards Discussion Club Podcast? If so, we're looking for help and would love to have you on the team! Just let us know in the Podcast Thread if you are interested!

StarTopic Pokémon Scarlet & Pokémon Violet |ST| Who You Callin' Paldea, Friend?

Punching Glove apparently boosts punching moves by 50% lol.

Hitmonchan WISHES he was in this game.


Looks like this was fake news, ;;
 
0
The number of sensationalist “bug” videos I see on Twitter that are either comprised of clearly expected behavior (eg. Multiplayer shenanigans like running around a battle) or poor edits to make something worse (speeding up, jump cut) really does a disservice to the actual conversation about the state of the game
I was starting to wonder if this was becoming the case. Going from twitter to watching gameplay is a bit of a ‘oh, this actually looks alright’ experience. I’m still holding out to see if the worst issues are patched. The glitchy shadows (which may actually be fairly common?) and menu lag due to poor frame pacing would probably be too distracting for me.
 
I assumed the identification was part of the fun, per Pokémon's inspiration of bug finding. If it's always been this way I understand the complaint

If it were up to me shinies would be somewhat more common but harder to identify. Noticing variations would be a very immersive experience imo
I'm a big fan of the balance they've found with this system. Your chance of seeing one is much higher in just regular game play, without having to constantly jump in and out of battle, so they added a chance of you missing it which imo is fair - risk vs. reward.

Now, that said, I don't think this system is perfect for all shines since some of them are such a minor change. Just like some of the stranger evolutions, there's really no way of knowing what you're looking for without looking it up out of game. I'd love dex entries to expand a bit similar to arceus... for eg. maybe with a hint or blurred photo of the shiny once you've caught a regular one.
 
I was starting to wonder if this was becoming the case. Going from twitter to watching gameplay is a bit of a ‘oh, this actually looks alright’ experience. I’m still holding out to see if the worst issues are patched. The glitchy shadows (which may actually be fairly common?) and menu lag due to poor frame pacing would probably be too distracting for me.
Yeah there are no doubt distracting issues, but in classic internet fashion it seems everyone wants to one-up each other with finding something so wacky to try and go viral. Hence people are trying to break the game or create situations that appear like issues out of context, but just... aren't. It's tiring.
 
I'm a big fan of the balance they've found with this system. Your chance of seeing one is much higher in just regular game play, without having to constantly jump in and out of battle, so they added a chance of you missing it which imo is fair - risk vs. reward.

Now, that said, I don't think this system is perfect for all shines since some of them are such a minor change. Just like some of the stranger evolutions, there's really no way of knowing what you're looking for without looking it up out of game. I'd love dex entries to expand a bit similar to arceus... for eg. maybe with a hint or blurred photo of the shiny once you've caught a regular one.
I think developing the knowledge of what each one looks like and having the a-ha moment of noticing something different would be fun and exciting, but the Pokémon are very small and the game probably isn't high enough resolution to justify it anyway
 
I think developing the knowledge of what each one looks like and having the a-ha moment of noticing something different would be fun and exciting, but the Pokémon are very small and the game probably isn't high enough resolution to justify it anyway
All I know is that playing Scarlet and Violet has made me finally want to pick up New Snap because this kind of gameplay loop is my shit
 
Outside of the mandatory ones (aka the ones you're supposed to find) in previous games and Arceus, i saw and caught exactly one shiny since playing Pokemon.

A Zubat in X/Y. Totally useless in terms of IVs and nature, and i never bothered to fix that.

But i found Pokemon with the Pokerus in several games! It's something.

I think developing the knowledge of what each one looks like and having the a-ha moment of noticing something different would be fun and exciting, but the Pokémon are very small and the game probably isn't high enough resolution to justify it anyway

Like the example i posted above, without engaging battle, you're extremely likely to miss a shiny Charcadet since it's nigh impossible to see the different eye flame color otherwise. Very much when playing on TV, and almost definitely playing in handheld.
 
0
I assumed the identification was part of the fun, per Pokémon's inspiration of bug finding. If it's always been this way I understand the complaint

If it were up to me shinies would be somewhat more common but harder to identify. Noticing variations would be a very immersive experience imo
Okay yeah now I see what you're saying.

In that vein, shiny hunting has always been very removed from that inspiration. A very mechanical process involving step counting, technological devices, and essentially metagaming. When a shiny finally appears, it's obvious; the grass may sparkle or move in a different way, or the Pokemon itself will sparkle in the overworld (depending on the game).

While the mechanical metagamey approach to actually making the shinies appear may be similar in this game, the event of actually being alerted to their presence has pretty much been removed except for the tiny details on the monster itself—which is exactly like bug hunting.

The main issue I see is that the models are far too small, and the graphics are far too mid to really be able to make out these kinds of details if you're not closely observing every single Pokemon (which you will if you're shiny hunting)
 
0
Okay I need to rant about the most under-discussed, underrated quality of life improvement they've added to this game

When you swap boxes around, the names stay where they are. This is totally new to this game.
Also, if one of the boxes is nicknamed, the nickname gets swapped, but the origin box reverts to its proper numerical name.
This is HUGE FOR BOX ENJOYERS

Here's an example:


Step 1: Have two boxes
Box 1 - Box 5

Step 2: Rename a box
Box 1 - Cool Box

Step 3: Swap the boxes
Cool Box - Box 5
 
So despite all the technical issues, this is probably the best/most fun I've had with a Pokemon game since Black & White. I just love wandering off the beaten path and finding something I wasn't expecting. It truly is what I always imagined living in the world of Pokemon would feel like and it's magical.
 
I’m curious what the intended order really is, like I wanna hear what Game Freak had in mind. I’m not a huge fan of the open world structure, but hearing about how other people did things differently is always interesting.
 
So despite all the technical issues, this is probably the best/most fun I've had with a Pokemon game since Black & White. I just love wandering off the beaten path and finding something I wasn't expecting. It truly is what I always imagined living in the world of Pokemon would feel like and it's magical.

I feel the exact same way. Honestly, I've been thinking about it a lot lately, and I haven't felt this level of magic in exploration in a Pokemon game since I first played Sapphire.

For me, Pokemon has always embodied the spirit of exploration with a team of pals you meet along the way. Roughing it in the wild, writing your own story, stopping periodically in towns to visit and see the sights before hitting the dusty trail again.

The series has largely left that feeling of joy in exploration behind, which has made the games far less enjoyable for me beyond the mechanical process of arranging a team of six, beating the elite four, and updating my living dex.

This game, though. This game. It's beyond everything I've wanted in a Pokemon game since I first was wowed by my friend's Pokemon Blue Version on the school playground, or felt the magic of finding the Whirl Islands in Pokemon Silver, or found the secret hidden area north of Rustboro City.

To me, Pokemon Scarlet feels like Pokemon in its peak form.

Now if only it weren't a buggy in optimized disaster
 
Okay I need to rant about the most under-discussed, underrated quality of life improvement they've added to this game

When you swap boxes around, the names stay where they are. This is totally new to this game.
Also, if one of the boxes is nicknamed, the nickname gets swapped, but the origin box reverts to its proper numerical name.
This is HUGE FOR BOX ENJOYERS

Here's an example:


Step 1: Have two boxes
Box 1 - Box 5

Step 2: Rename a box
Box 1 - Cool Box

Step 3: Swap the boxes
Cool Box - Box 5
I dunno if they removed this in a different game but you used to be able to take a selection of multiple Pokémon, select All Boxes, and drop them into a box, with the game having them fill in the gaps with them and only rejecting the transfer if the box would overflow, but now you can't do that, you have to mash L/R to find the box to dump them in, and it'll reject the move if the spacing isn't right

also the sprites take like three seconds to load and that sucks
 
The number of sensationalist “bug” videos I see on Twitter that are either comprised of clearly expected behavior (eg. Multiplayer shenanigans like running around a battle) or poor edits to make something worse (speeding up, jump cut) really does a disservice to the actual conversation about the state of the game
Some of the bug videos are interesting. I've never quite experienced the bad ones. However, a twitch streamer that I follow the day of release advised people to restart the game every few hours because the game seems to run worse the longer it is on. He said it was like a memory leak. So I've been doing that and I haven't crashed or had anything really weird happen. The weirdest thing to happen is that sometimes Koraidon gets stuck in the jump motion when you jump off a mountain. But that's light.
 
0
Yes, lv 38 and connected to a Union Room lol.
ew.
I’m curious what the intended order really is, like I wanna hear what Game Freak had in mind. I’m not a huge fan of the open world structure, but hearing about how other people did things differently is always interesting.
From what I can tell. You go west until the first Team Star raid. Then go east til completing 1 gym, 1 team star raid and 1 titan(although I think you can do 2 gyms and 2 titans). Then back west for the 2nd titan and two gyms(but not southwest). Then back east...ya some shit like that.
 
I feel the exact same way. Honestly, I've been thinking about it a lot lately, and I haven't felt this level of magic in exploration in a Pokemon game since I first played Sapphire.

For me, Pokemon has always embodied the spirit of exploration with a team of pals you meet along the way. Roughing it in the wild, writing your own story, stopping periodically in towns to visit and see the sights before hitting the dusty trail again.

The series has largely left that feeling of joy in exploration behind, which has made the games far less enjoyable for me beyond the mechanical process of arranging a team of six, beating the elite four, and updating my living dex.

This game, though. This game. It's beyond everything I've wanted in a Pokemon game since I first was wowed by my friend's Pokemon Blue Version on the school playground, or felt the magic of finding the Whirl Islands in Pokemon Silver, or found the secret hidden area north of Rustboro City.

To me, Pokemon Scarlet feels like Pokemon in its peak form.

Now if only it weren't a buggy in optimized disaster
I vibe with this sentiment as well. PLA was that for me, and SV does it with a more traditional gameplay loop, which is awesome all the same.

Moreover I must add that I see people asking for GF to go back to 2D, but to me it seems like going "full 3D" (=controllable camera, wide open spaces) is invertedly the best thing to have happened to Pokémon's game design since, like, forever. Not only exploration is finally back into the series, but it FEELS better than ever too.
 
I like how the different Tera types make raid mons interesting to take on in that you have to think about both hitting the Tera type and resisting the regular STAB moves, but in like 90% of scenarios I'd rather just get a Pokémon who Terastallizes into their main attacking type for double STAB
 
I like how the different Tera types make raid mons interesting to take on in that you have to think about both hitting the Tera type and resisting the regular STAB moves, but in like 90% of scenarios I'd rather just get a Pokémon who Terastallizes into their main attacking type for double STAB
Yeah I actually like the tera raids. I thought it was stupid when it was shown off. But I'm constantly doing tera raids.
 
0



I agree with a good bit of this video and am excited to see how they may merge some of Arceus unique (er, botw inspired) ideas into the mainline series in time. Specifically, player health/damage and not getting locked into battles, craftable items, so on....

but I honestly disagree with the notion that all open world games need to follow botw's open air direction in world design. I really like that Scarlet and Violet feels like they wholeheartedly have the classic pokemon world design DNA in them, but made open world. It feels remarkably different than Arceus did in a way that fits the games themes. Mainline Pokemon games always exist in a more manmade / sculpted world, I think open field design can be left to the Legends series. Between this and Sonic Frontiers, it feels so good to play open world games that are so different from one another... I'm not suffering from open world fatigue in the way I thought I would!
 
The one and only thing keeping me from venturing too far beyond my party's level is the worry of encountering a shiny I couldn't catch.

Usually, shiny odds being what they are, this would be baseless paranoia, but after finding two shinies in less than 15 hours of gameplay so far, it's become a legit fear.

Okay I need to rant about the most under-discussed, underrated quality of life improvement they've added to this game

When you swap boxes around, the names stay where they are. This is totally new to this game.
Also, if one of the boxes is nicknamed, the nickname gets swapped, but the origin box reverts to its proper numerical name.
This is HUGE FOR BOX ENJOYERS

I'll pretend like the lag moving between boxes is the price we pay for this feature, so can be less annoyed by it, knowing us box enjoyers get something back for our suffering.

I dunno if they removed this in a different game but you used to be able to take a selection of multiple Pokémon, select All Boxes, and drop them into a box, with the game having them fill in the gaps with them and only rejecting the transfer if the box would overflow, but now you can't do that, you have to mash L/R to find the box to dump them in, and it'll reject the move if the spacing isn't right

also the sprites take like three seconds to load and that sucks

They also picked the worst button they could have for the "select all" option. Pokemon games had this part figured out five gens ago!
 
What causes the “shinies battled” counter on the profile to tick up?

Is it a “oh son you fucked up rip”, a “you went into battle with a wild shiny, even caught it maybe” or does it appear even if you say, battle another trainer with a shiny too?

EDIT: apparently evolutions of your shiny cause the count to go up
 
but I honestly disagree with the notion that all open world games need to follow botw's open air direction in world design. I really like that Scarlet and Violet feels like they wholeheartedly have the classic pokemon world design DNA in them, but made open world. It feels remarkably different than Arceus did in a way that fits the games themes. Mainline Pokemon games always exist in a more manmade / sculpted world, I think open field design can be left to the Legends series. Between this and Sonic Frontiers, it feels so good to play open world games that are so different from one another... I'm not suffering from open world fatigue in the way I thought I would!
Exactly. Totally disagree everything Alex said in the video. He's trying to make pokémon something that it's not and never have been.

Instead game needs more pokémon-y stuff. Like base building. Many past Pokémon games had this and it's the one thing needs to be back now we have total coop play. And we need full customization, down to the size of the house and even how many floor it'll have. Total coop requires personal bases and hopefully it'll come to SV with DLC.
 
Okay I need to rant about the most under-discussed, underrated quality of life improvement they've added to this game

When you swap boxes around, the names stay where they are. This is totally new to this game.
Also, if one of the boxes is nicknamed, the nickname gets swapped, but the origin box reverts to its proper numerical name.
This is HUGE FOR BOX ENJOYERS

Here's an example:


Step 1: Have two boxes
Box 1 - Box 5

Step 2: Rename a box
Box 1 - Cool Box

Step 3: Swap the boxes
Cool Box - Box 5
HOLY SHIT
 
Just vibin with @Hush

686C8D4D-B6C5-4B33-B181-2FE6BEFF185F.jpeg



My Numel and Hush's new Palafin. Caught them slippin

B5385630-DF16-4FA6-B3AE-37626EAF7523.jpeg
 
0
I've been having an absolute blast with this game, I'm about halfway through I think (I've done 4 gyms, 3 titans and 2 Team Star bases).

Performance is definitely rough, but nothing I can't deal with (and I stop noticing after a while too). Worst issue I had was a softlock in Mesagoza after I talked to an NPC and then threw my Pokemon out. I couldn't do anything, and the minimap disappeared, but the music and idle animations kept going. It was weird.

Also had an instance where when throwing a PokeBall the game dropped to like 2fps and a good chunk of the world in the background disappeared and then reappeared.
 
What causes the “shinies battled” counter on the profile to tick up?

Is it a “oh son you fucked up rip”, a “you went into battle with a wild shiny, even caught it maybe” or does it appear even if you say, battle another trainer with a shiny too?

EDIT: apparently evolutions of your shiny cause the count to go up
I had no clue this was a thing, as I've never touched the profile section. Glad to see I've caught the 3 shinies I've battled lol. Although one was a complete accident as I just happened to run into the small thing.
 
So i got to see a new page in the book, which is not fully readable. Is this about a legendary and if so, can somebody give a hint what to do.
 
0
I had no clue this was a thing, as I've never touched the profile section. Glad to see I've caught the 3 shinies I've battled lol. Although one was a complete accident as I just happened to run into the small thing.
I know it’s random but I must ask, how many hours in?
 
My profile says I've battled one shiny and I have zero recollection of doing so. Oh well!
 
0
I played about 45 minutes last night. Basically got to the school and went through all of that nonsense before being let loose into the world. Good grief was that tedious! Doesn't help that the same song played in the school for the entire 15 or 20 minutes you had to be there. It's a great tune, and it works as kind of an introduction to the place, but afterwards the music should have shifted to something more low-key and ambient, not in your face and bombastic. And then after the treasure hunt started, the music kept going while I walked around town! It didn't stop until I left the city. Absolutely obnoxious.

Speaking of music, the Team Star battle theme is really cool. Thumbs up for that.
 
Hot take - I didn't find the intro to this game or Arceus all that tedious or slow? I guess I don't mind a simmer of an opening to get grounded with the world. It's not like this is GoW Ragnarok where we're 10 hours in thinking "when is the game going to do something new"
 
Okay, played for about an hour and now I had to force myself to take a pause to run some errands but I'm eager to play a lot tonight.

First impressions are that the I love the human models, they're great. They translated very well the Pokémon art style into more realistic proportions that fit the world around. I love how everyone is so expressive.

The game can look quite lovely sometimes, like the inside of your house is super cute and looks amazing. GF are masters of art direction, they really know how to make everything look good and coherent even if the game is behind in technical aspects. The world looks lush and vibrant, so much that I don't care about the low resolution textures, it just looks good as a whole.

The performance so far doesn't bother me. Like, I can tell the game is stuttering, but it's by no means at an unacceptable level. Would be more pleasant if it ran smoother, but it's not hindering my experience in any way.

One thing that I did notice is that the wild battles are way more janky than in Arceus, which is a shame since that game nailed them on the first try (and they were even more complex in it, since the character and the Pokémon actually moved in the battle). Might be first impressions, but I feel like the camera angles are always bad and everything is in an awkward position during battles, and sometimes the game doesn't know what to do with the elements. This makes me appreciate Arceus even more because it got it perfectly on its first try.

On another note, the music is wonderful, it feels more like classic Pokémon music than the last few generations so far, which I love! I can tell Go Ichinose's style is all over it. The wild battle theme feels so much like something from gen 2 or 4, it's incredible to have that feeling but in a fully realized 3D open world.
 
Hot take - I didn't find the intro to this game or Arceus all that tedious or slow? I guess I don't mind a simmer of an opening to get grounded with the world. It's not like this is GoW Ragnarok where we're 10 hours in thinking "when is the game going to do something new"
I mean, honestly, I feel like neither of them are slow openings in the slightest, especially for a JRPG. This game has a bit of a tedious slow walking thing (why can't my character run in the beginning of the game GameFreak I'm clearly capable of it. Is my mom going to yell at me if I run in the house or something) but like besides that? It's pretty damn fast. You are literally free to do what you want in like, less than an hour? And that's if you do both parts of the tutorial right after each other, you have that bit after you catch that Lechonk and before you get to school where I spent like 2 hours just running around catching stuff.

Sure if we're comparing to say, Breath of the Wild, they're slow (but what isn't?). Compared to most JRPGs I've played, it's almost blisteringly fast.
 
As someone who beat the game before it was officially out, it has been fascinating to see the reception. I wasn't expecting the performance issues to blow up quite the way they have - even though they were obvious. And also, so many of the bug videos being shared on twitter are worst case scenario events that many of us will never encounter playing the games. The blowback is warranted but also overplayed.

For me, the visuals were a far, far bigger problem than the frame rate or bugs, but I've always favoured image quality, resolution and good textures over performance in my games. I guess this just stresses that again, but I'm always surprised how differently others react to it. Especially in an open world game, I need it to be look good to deliver that thrill of exploration. And Scarlet did not do that. Of course, as someone who had JUST finished Red Dead 2 in 4k on Xbox Series X, I may have had a bigger adjustment to make than others there. But the graphical quality was and is shocking to me.

But I was expecting far more criticism of the open world design. As someone who loves open world games and plays tons of them, I think this one is shite. There are no meaningful locations to find beyond the empty towns. No power plants, or evil team HQs, or washed up shipwrecks etc. There are no side quests. Items are just randomly strewn everywhere. Things like ruins or towers are literally two different models copy-pasted around the map. That's crazy lazy. Furthermore, trainer battles are an irrelevance. Pokemon spawn so much that they don't feel really present in the environment and finding a rarer one almost never feels like an event - Spiritomb being the one exception. Worst of all, there's no challenge because nothing actually fights you. You are never in danger. There's no jeopardy. And if you go off the beaten track or do things out of order, the whole second half of the game you'll be overlevelled by half.

But it's clear that just running around filling the pokedex at one's leisure is enough for most people. People were feeling so damn constrained by modern pokemon that just throwing the shackles off is enough, no matter the empty world. For most people the pokemon themselves are all the reward for exploration these games ever need. And I guess it's true for me as well, as I beat the game, and did seriously enjoy filling that pokedex. But they can still take this idea and make it so much better.

I do think that by almost immediately cheesing the dragon guardian with salt cure and getting the climbing ability, I trivialized the level design of almost two thirds of my time playing the game. (It was my sixth badge, entirely by accident.) I can't help but wonder how I would have felt had I actually had to navigate to bases / gyms in the second half of the game rather than just taking straight lines everywhere. Of course, the game itself did suggest "Do whatever you want" and I had no idea what the reward would be so it's hardly my fault...

There's also no doubt that the games are better when everyone's online, trading, battling and sharing experiences. I had to wait for that part, but it's executed really well here, and that has increased my enjoyment of the game substantially. I spent an hour surprise trading Fuecocos and Sprigatitos to random players and just seeing what came back was great fun, as was imagining that you've made some player's day. Co-op is great. Breeding quality of life changes are superb.

As always... "this one's not that great... but the next one will be a masterpiece"
 
I played about 45 minutes last night. Basically got to the school and went through all of that nonsense before being let loose into the world. Good grief was that tedious! Doesn't help that the same song played in the school for the entire 15 or 20 minutes you had to be there. It's a great tune, and it works as kind of an introduction to the place, but afterwards the music should have shifted to something more low-key and ambient, not in your face and bombastic. And then after the treasure hunt started, the music kept going while I walked around town! It didn't stop until I left the city. Absolutely obnoxious.

Speaking of music, the Team Star battle theme is really cool. Thumbs up for that.
My friend, have you finished Ragnarok?
 
Nope. Thirty hours in and loving every second of it. Going from Ragnarok to ScarVio is quite the shock, honestly.
Lol, we continue to be parallel here. I am roughly 28 hours in and I am at about the same spot in Scarlet. It is quite the jump from God of War to Pokemon, lol. Not sure what to play tonight, though.
 
Lol, we continue to be parallel here. I am roughly 28 hours in and I am at about the same spot in Scarlet. It is quite the jump from God of War to Pokemon, lol. Not sure what to play tonight, though.
I’ve been doing 2-3 hours of GoW and an hour of Pokémon. Seems like a good ratio.
 


Back
Top Bottom