I was starting to wonder if this was becoming the case. Going from twitter to watching gameplay is a bit of a ‘oh, this actually looks alright’ experience. I’m still holding out to see if the worst issues are patched. The glitchy shadows (which may actually be fairly common?) and menu lag due to poor frame pacing would probably be too distracting for me.The number of sensationalist “bug” videos I see on Twitter that are either comprised of clearly expected behavior (eg. Multiplayer shenanigans like running around a battle) or poor edits to make something worse (speeding up, jump cut) really does a disservice to the actual conversation about the state of the game
I'm a big fan of the balance they've found with this system. Your chance of seeing one is much higher in just regular game play, without having to constantly jump in and out of battle, so they added a chance of you missing it which imo is fair - risk vs. reward.I assumed the identification was part of the fun, per Pokémon's inspiration of bug finding. If it's always been this way I understand the complaint
If it were up to me shinies would be somewhat more common but harder to identify. Noticing variations would be a very immersive experience imo
Yeah there are no doubt distracting issues, but in classic internet fashion it seems everyone wants to one-up each other with finding something so wacky to try and go viral. Hence people are trying to break the game or create situations that appear like issues out of context, but just... aren't. It's tiring.I was starting to wonder if this was becoming the case. Going from twitter to watching gameplay is a bit of a ‘oh, this actually looks alright’ experience. I’m still holding out to see if the worst issues are patched. The glitchy shadows (which may actually be fairly common?) and menu lag due to poor frame pacing would probably be too distracting for me.
I think developing the knowledge of what each one looks like and having the a-ha moment of noticing something different would be fun and exciting, but the Pokémon are very small and the game probably isn't high enough resolution to justify it anywayI'm a big fan of the balance they've found with this system. Your chance of seeing one is much higher in just regular game play, without having to constantly jump in and out of battle, so they added a chance of you missing it which imo is fair - risk vs. reward.
Now, that said, I don't think this system is perfect for all shines since some of them are such a minor change. Just like some of the stranger evolutions, there's really no way of knowing what you're looking for without looking it up out of game. I'd love dex entries to expand a bit similar to arceus... for eg. maybe with a hint or blurred photo of the shiny once you've caught a regular one.
All I know is that playing Scarlet and Violet has made me finally want to pick up New Snap because this kind of gameplay loop is my shitI think developing the knowledge of what each one looks like and having the a-ha moment of noticing something different would be fun and exciting, but the Pokémon are very small and the game probably isn't high enough resolution to justify it anyway
I think developing the knowledge of what each one looks like and having the a-ha moment of noticing something different would be fun and exciting, but the Pokémon are very small and the game probably isn't high enough resolution to justify it anyway
Okay yeah now I see what you're saying.I assumed the identification was part of the fun, per Pokémon's inspiration of bug finding. If it's always been this way I understand the complaint
If it were up to me shinies would be somewhat more common but harder to identify. Noticing variations would be a very immersive experience imo
I'll join lol, even though my Finizen is not near high enough level to evolve. I'll help you!Anyone want to join a group to evolve Finizen? lol
I'll join lol, even though my Finizen is not near high enough level to evolve. I'll help you!
Wait you need to join a group to evolve Finizen? What the hell
So despite all the technical issues, this is probably the best/most fun I've had with a Pokemon game since Black & White. I just love wandering off the beaten path and finding something I wasn't expecting. It truly is what I always imagined living in the world of Pokemon would feel like and it's magical.
Create a group and post the code. That's all you needThanks! How does it work though? Can it just be two people or a full group?
UghYes, lv 38 and connected to a Union Room lol.
I dunno if they removed this in a different game but you used to be able to take a selection of multiple Pokémon, select All Boxes, and drop them into a box, with the game having them fill in the gaps with them and only rejecting the transfer if the box would overflow, but now you can't do that, you have to mash L/R to find the box to dump them in, and it'll reject the move if the spacing isn't rightOkay I need to rant about the most under-discussed, underrated quality of life improvement they've added to this game
When you swap boxes around, the names stay where they are. This is totally new to this game.
Also, if one of the boxes is nicknamed, the nickname gets swapped, but the origin box reverts to its proper numerical name.
This is HUGE FOR BOX ENJOYERS
Here's an example:
Step 1: Have two boxes
Box 1 - Box 5
Step 2: Rename a box
Box 1 - Cool Box
Step 3: Swap the boxes
Cool Box - Box 5
Some of the bug videos are interesting. I've never quite experienced the bad ones. However, a twitch streamer that I follow the day of release advised people to restart the game every few hours because the game seems to run worse the longer it is on. He said it was like a memory leak. So I've been doing that and I haven't crashed or had anything really weird happen. The weirdest thing to happen is that sometimes Koraidon gets stuck in the jump motion when you jump off a mountain. But that's light.The number of sensationalist “bug” videos I see on Twitter that are either comprised of clearly expected behavior (eg. Multiplayer shenanigans like running around a battle) or poor edits to make something worse (speeding up, jump cut) really does a disservice to the actual conversation about the state of the game
Create a group and post the code. That's all you need
A Union Room can be 2-4 people
ew.Yes, lv 38 and connected to a Union Room lol.
From what I can tell. You go west until the first Team Star raid. Then go east til completing 1 gym, 1 team star raid and 1 titan(although I think you can do 2 gyms and 2 titans). Then back west for the 2nd titan and two gyms(but not southwest). Then back east...ya some shit like that.I’m curious what the intended order really is, like I wanna hear what Game Freak had in mind. I’m not a huge fan of the open world structure, but hearing about how other people did things differently is always interesting.
I vibe with this sentiment as well. PLA was that for me, and SV does it with a more traditional gameplay loop, which is awesome all the same.I feel the exact same way. Honestly, I've been thinking about it a lot lately, and I haven't felt this level of magic in exploration in a Pokemon game since I first played Sapphire.
For me, Pokemon has always embodied the spirit of exploration with a team of pals you meet along the way. Roughing it in the wild, writing your own story, stopping periodically in towns to visit and see the sights before hitting the dusty trail again.
The series has largely left that feeling of joy in exploration behind, which has made the games far less enjoyable for me beyond the mechanical process of arranging a team of six, beating the elite four, and updating my living dex.
This game, though. This game. It's beyond everything I've wanted in a Pokemon game since I first was wowed by my friend's Pokemon Blue Version on the school playground, or felt the magic of finding the Whirl Islands in Pokemon Silver, or found the secret hidden area north of Rustboro City.
To me, Pokemon Scarlet feels like Pokemon in its peak form.
Now if only it weren't a buggy in optimized disaster
Yeah I actually like the tera raids. I thought it was stupid when it was shown off. But I'm constantly doing tera raids.I like how the different Tera types make raid mons interesting to take on in that you have to think about both hitting the Tera type and resisting the regular STAB moves, but in like 90% of scenarios I'd rather just get a Pokémon who Terastallizes into their main attacking type for double STAB
Okay I need to rant about the most under-discussed, underrated quality of life improvement they've added to this game
When you swap boxes around, the names stay where they are. This is totally new to this game.
Also, if one of the boxes is nicknamed, the nickname gets swapped, but the origin box reverts to its proper numerical name.
This is HUGE FOR BOX ENJOYERS
I dunno if they removed this in a different game but you used to be able to take a selection of multiple Pokémon, select All Boxes, and drop them into a box, with the game having them fill in the gaps with them and only rejecting the transfer if the box would overflow, but now you can't do that, you have to mash L/R to find the box to dump them in, and it'll reject the move if the spacing isn't right
also the sprites take like three seconds to load and that sucks
Exactly. Totally disagree everything Alex said in the video. He's trying to make pokémon something that it's not and never have been.but I honestly disagree with the notion that all open world games need to follow botw's open air direction in world design. I really like that Scarlet and Violet feels like they wholeheartedly have the classic pokemon world design DNA in them, but made open world. It feels remarkably different than Arceus did in a way that fits the games themes. Mainline Pokemon games always exist in a more manmade / sculpted world, I think open field design can be left to the Legends series. Between this and Sonic Frontiers, it feels so good to play open world games that are so different from one another... I'm not suffering from open world fatigue in the way I thought I would!
Exactly. Totally disagree everything Alex said in the video. He's trying to make pokémon something that it's not and never have been.
HOLY SHITOkay I need to rant about the most under-discussed, underrated quality of life improvement they've added to this game
When you swap boxes around, the names stay where they are. This is totally new to this game.
Also, if one of the boxes is nicknamed, the nickname gets swapped, but the origin box reverts to its proper numerical name.
This is HUGE FOR BOX ENJOYERS
Here's an example:
Step 1: Have two boxes
Box 1 - Box 5
Step 2: Rename a box
Box 1 - Cool Box
Step 3: Swap the boxes
Cool Box - Box 5
Yeah I fucking know lmaoHOLY SHIT
I had no clue this was a thing, as I've never touched the profile section. Glad to see I've caught the 3 shinies I've battled lol. Although one was a complete accident as I just happened to run into the small thing.What causes the “shinies battled” counter on the profile to tick up?
Is it a “oh son you fucked up rip”, a “you went into battle with a wild shiny, even caught it maybe” or does it appear even if you say, battle another trainer with a shiny too?
EDIT: apparently evolutions of your shiny cause the count to go up
I know it’s random but I must ask, how many hours in?I had no clue this was a thing, as I've never touched the profile section. Glad to see I've caught the 3 shinies I've battled lol. Although one was a complete accident as I just happened to run into the small thing.
I mean, honestly, I feel like neither of them are slow openings in the slightest, especially for a JRPG. This game has a bit of a tedious slow walking thing (why can't my character run in the beginning of the game GameFreak I'm clearly capable of it. Is my mom going to yell at me if I run in the house or something) but like besides that? It's pretty damn fast. You are literally free to do what you want in like, less than an hour? And that's if you do both parts of the tutorial right after each other, you have that bit after you catch that Lechonk and before you get to school where I spent like 2 hours just running around catching stuff.Hot take - I didn't find the intro to this game or Arceus all that tedious or slow? I guess I don't mind a simmer of an opening to get grounded with the world. It's not like this is GoW Ragnarok where we're 10 hours in thinking "when is the game going to do something new"
My friend, have you finished Ragnarok?I played about 45 minutes last night. Basically got to the school and went through all of that nonsense before being let loose into the world. Good grief was that tedious! Doesn't help that the same song played in the school for the entire 15 or 20 minutes you had to be there. It's a great tune, and it works as kind of an introduction to the place, but afterwards the music should have shifted to something more low-key and ambient, not in your face and bombastic. And then after the treasure hunt started, the music kept going while I walked around town! It didn't stop until I left the city. Absolutely obnoxious.
Speaking of music, the Team Star battle theme is really cool. Thumbs up for that.
Nope. Thirty hours in and loving every second of it. Going from Ragnarok to ScarVio is quite the shock, honestly.My friend, have you finished Ragnarok?
Lol, we continue to be parallel here. I am roughly 28 hours in and I am at about the same spot in Scarlet. It is quite the jump from God of War to Pokemon, lol. Not sure what to play tonight, though.Nope. Thirty hours in and loving every second of it. Going from Ragnarok to ScarVio is quite the shock, honestly.
I’ve been doing 2-3 hours of GoW and an hour of Pokémon. Seems like a good ratio.Lol, we continue to be parallel here. I am roughly 28 hours in and I am at about the same spot in Scarlet. It is quite the jump from God of War to Pokemon, lol. Not sure what to play tonight, though.