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“RDRII is a nuSwitch launch game” has floated around from other folks, too.I want to believe you, but to me you are just a random person on the internet.
It weirdly tracks with the Switch launch, which had Zelda and Skyrim, with Skyrim an explicit influence on Breath of the Wild, and RDRII an explicit influence on Tears of the Kingdom.
Same.Will definitely play red dead on it, if it’s legit though
I realize I might be in the minority here, but I just want to continue what I think of as the Switch legacy:
Nintendo first party all on one platform, with a consistent first party release schedule.
An indie machine.
A stream of greatest hit ports from the prior generation, playable finally in handheld mode.
Switch gave me gaming again. My life doesn’t fit playing on a TV, but I wasn’t happy super with the DS library. I played every portable Zelda, but I wanted Big Zelda. Same for Mario. I played indie games on my laptop at night before bed and loved many of them, but the controls felt awkward. And the “big PC” games I could squeeze out in my laptop were a decade old and controlled worse.
I’d love to play Elden Ring finally, but I personally don’t need current era multiplats to be happy as long as my “late” ports are consistent and high quality. I miss so many overlong-overhyped-AAA dogshit this way anyway!
Current switch’s hardware holds back that stream of ports, both in terms of number and quality. Nintendo continues to deliver in terms of quantity, and the games are fun, but they’re increasingly feeling technically compromised.
Drake seems on track to fix both of those problems, if Nintendo can just stick the landing in terms of creating an install base.
Where I see challenges is the indie space. The Switch eShop has recreated the indie bubble of early Steam days, with a large install base hungry for content with limited system requirements. Indie Devs getting on Switch have done well by riding that bubble but it’s mostly burst - there is plenty of content a lot both good and bad, and enough good that wading through the bad to find the niche is mostly a losing battle.
Console approval requirements are a pain in the ass, and as publishers retrench to a smaller number of games, devs will be forced to go it themselves, which will push them back to Steam. For a while the iPhone was a wonderland of truly strange and original games, but the same forces applied.
The Triple I games and whatever Lucas Pope makes will come to Drake, but I don’t think the next “a dark room” will come there unless it’s already a success. That’s a shame