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Pre-Release Pokémon Scarlet and Violet — Pre-release Discussion Thread (UPDATE: new trailer, see threadmarks)

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I'd like the easier catching to stay in some way, but I'm not going to be too put out if it isn't.

Given how important catching multiples of species is to PLA, having to battle every single one would slow the gameplay loop to an absolute crawl. The mainline games put much less emphasis on this and chances are I'm not really going to care about catching 50 Poochyenas or whatever.
 
Man I hope we don't have to wait a super long time for more information, the typical pokemon thing of reveal on pokemon day followed by a media blackout until May or June sucks
 
Man I hope we don't have to wait a super long time for more information, the typical pokemon thing of reveal on pokemon day followed by a media blackout until May or June sucks
This is what I think is gonna happen, sadly.
 
Dunno, it seems super low effort for me, it's just Fuego + Coco(drilo), the words are even't linked in an interesting way... It's just the 2 words pasted together.
Can't be as low effort as Ghos, Ghost, Sand, etc lmao
But I see what you mean since I think the names are the same in the spanish version.
 
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Fuel for the rival schools theory, we see some NPCs in the city walking around in the Scarlet uniform
 
Fuel for the rival schools theory, we see some NPCs in the city walking around in the Scarlet uniform
I'd be into that. last few games have desperately needed some kind of story hook to keep me interested
 
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I'm hopeful about these games, fingers crossed that GF learnt something from SwSh and Legends but it looks like it given the nature of these games. Still wary on how they look so far but hopeful. Also, I would have loved if we could have a region inspired by a different continent instead of back to back European influence but I love how they have worked it around. And I love Sprigatito, hope it doesn't go the bipedal route
 
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At first I was against yet another school in the intro of a Pokémon game until I thought more about it and we really only got that with the Alola games

A rival school sounds exciting, maybe like a tournament when you have x amount of badges (like how DQM Joker 1 had a tournament about 3/4ths through the game)
 
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please have textures for main characters be higher than 512^2 please


This makes me wonder was

This might be why legends was as rough as it is as they didn't have resources to donate to making it better if so im good with that.
I think the reasoning for the roughness in Legends was due to texture work and draw distance. textures could have been solved if they had better texturing techniques for macro detail and character models (which were 512x512)
 
And yet, I got shit on the other day for pointing out that the way arceus is set up is that ending up in a battle at all is a negative outcome /fail state for the player.

These people get why ever making it an option was a bad idea, now they can't even fathom actually having to battle Pokémon and that the sheer idea of actually having to engage with the combat system for wild battles (which is typically most of the battles!) that underpins the entire series prior to Arceus is enough to make them not want to buy the game.
Are you suggesting the people praising the changes in Arceus understand your point that the changes were bad?

You were challenged on the notion that ending up in a battle at all is always a bad thing, no matter what. I stand by challenging that. Of course there are times when you'd prefer not to be in a battle, and getting into one then is frustrating. But that's not every time, nor is it new to Arceus. People have been complaining about the wild encounter rate since gen 1. Repels exist for a reason. Battles have been getting on some people's nerves for 25 years. No one, as far as I can tell, is asking for battles to be removed altogether; just for ways around them sometimes.
 
And yet, I got shit on the other day for pointing out that the way arceus is set up is that ending up in a battle at all is a negative outcome /fail state for the player.

These people get why ever making it an option was a bad idea, now they can't even fathom actually having to battle Pokémon and that the sheer idea of actually having to engage with the combat system for wild battles (which is typically most of the battles!) that underpins the entire series prior to Arceus is enough to make them not want to buy the game.
How is it a failstate? There’s plenty of reasons to fight a Pokémon instead of just going for the overworld capture:

  • In terms of pure efficacy, whittling down your target’s HP in battle and then catching them is still generally more effective than overworld captures. Sure, you can boost your odds with stuff like backstrikes, Heavy Balls, and Razz Berries, but setting all that up often takes a lot of time and consumes more resources that you could use on something else.
  • You receive more EXP for fighting than just catching. All catches give you the base EXP Share rate of 50%, but any Pokémon that participates in a battle nets you the full EXP payout. If you need to get EXP, battling is far more effective than just catching.
  • Pokémon, when defeated in battle by either KOing them or catching in battle, can drop more items that just from overworld captures, and have a higher chance of dropping rare items.
  • The vast majority of Pokémon have tasks for KOing them, and many also have tasks for seeing various moves used, and you can’t get those tasks if you skip battling. Sure, catching a bunch of a species is one way to fill out your dex, but you can also catch just a single member of a species, and use it in battle to fill out your tasks as well. For some Pokémon, it’s the best way to do this as well. This is the game encouraging different playstyles and progression routes.
  • Sometimes you just want to battle! Maybe you need to get a wild Pokémon off your back. Or maybe you're feeling particularly vindictive and want to teach that Shinx or Paras a painful lesson about who's the boss around here.
 
Are you suggesting the people praising the changes in Arceus understand your point that the changes were bad?

You were challenged on the notion that ending up in a battle at all is always a bad thing, no matter what. I stand by challenging that. Of course there are times when you'd prefer not to be in a battle, and getting into one then is frustrating. But that's not every time, nor is it new to Arceus. People have been complaining about the wild encounter rate since gen 1. Repels exist for a reason. Battles have been getting on some people's nerves for 25 years. No one, as far as I can tell, is asking for battles to be removed altogether; just for ways around them sometimes.

How is it a failstate? There’s plenty of reasons to fight a Pokémon instead of just going for the overworld capture:

  • In terms of pure efficacy, whittling down your target’s HP in battle and then catching them is still generally more effective than overworld captures. Sure, you can boost your odds with stuff like backstrikes, Heavy Balls, and Razz Berries, but setting all that up often takes a lot of time and consumes more resources that you could use on something else.
  • You receive more EXP for fighting than just catching. All catches give you the base EXP Share rate of 50%, but any Pokémon that participates in a battle nets you the full EXP payout. If you need to get EXP, battling is far more effective than just catching.
  • Pokémon, when defeated in battle by either KOing them or catching in battle, can drop more items that just from overworld captures, and have a higher chance of dropping rare items.
  • The vast majority of Pokémon have tasks for KOing them, and many also have tasks for seeing various moves used, and you can’t get those tasks if you skip battling. Sure, catching a bunch of a species is one way to fill out your dex, but you can also catch just a single member of a species, and use it in battle to fill out your tasks as well. For some Pokémon, it’s the best way to do this as well. This is the game encouraging different playstyles and progression routes.
  • Sometimes you just want to battle! Maybe you need to get a wild Pokémon off your back. Or maybe you're feeling particularly vindictive and want to teach that Shinx or Paras a painful lesson about who's the boss around here.
You two put it way better than i ever could. battling is fine, but sometimes you dont want to do it. @Linkstrikesback said yesterday that they hope every time a wild pokemon sees you, they want a battle to be mandatory. and that would be awful
 
I think one way to do it is when walking out of grass Pokémon will run or ignore you if they see you, and you will only engage in battle if you do it yourself; but when walking in tall grass, if they see you, they will attack you and engage in battle automatically.

Being surprised by an encounter in tall grass is a Pokémon staple and GF has talked many times about how they feel it's important. Plus in Arceus that logic was reversed (you were the one surprising pokemon by hiding in tall grass), so that might be one of the elements that will distinguish both series.
 
please have textures for main characters be higher than 512^2 please



I think the reasoning for the roughness in Legends was due to texture work and draw distance. textures could have been solved if they had better texturing techniques for macro detail and character models (which were 512x512)
The draw distance I don't think could have been fixed as its similar to other switch games but I'm sure the textures and foliage could be so here is hoping my only complaint with the trailer is use some texture filtering its to jagged
 
The draw distance I don't think could have been fixed as its similar to other switch games but I'm sure the textures and foliage could be so here is hoping my only complaint with the trailer is use some texture filtering its to jagged
draw distance could possibly be fixed, I think. but it'd take engineers with ample experience
 
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the most significant thing i'm worried about with this is if they take out the best aspects of LA.

the smooth and seamless traversal where you could ride a mon in an instant whether on water or land or for climbing, and that smooth catching process where you can catch anything you'd like in an instant.

it'd just be sad to go back to the slower process for everything. i didn't realize until after i got ride mons just how much i love the general user experience of LA
 
I could see myself picking this up if they manage to iron out the technical stuff and graphics are more polished. It sucks that these games have such a short development cycle.
 
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Got em both secured 😁 (preordered) will get my gf a double pack aswell around xmas if she doesnt buy it before then.
 
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Game looks cool but the names are killing me... As a spanish-speaking person they just seem like random spanish words stitched together to me, Fuecoco in particular.

Spirigatito when they could've used a lynx smh my head
 
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And yet, I got shit on the other day for pointing out that the way arceus is set up is that ending up in a battle at all is a negative outcome /fail state for the player.

These people get why ever making it an option was a bad idea, now they can't even fathom actually having to battle Pokémon and that the sheer idea of actually having to engage with the combat system for wild battles (which is typically most of the battles!) that underpins the entire series prior to Arceus is enough to make them not want to buy the game.
You hardly got "shit on", and the fact that you're framing it that way and dredging it up indirectly like this in a passive aggressive manner makes me think you're already 100% convinced of your own argument and not open to other opinions, but allow me to add my two cents regardless:

Let's say I agree with you that they turned battling into a "failstate". This is bad... why exactly? When I play Pokémon games, I don't engage in any wild battles, EVER, past like the first couple of routes. Am I playing it wrong? To me, the appeal is not "battle wild Pokémon", it's "seek wild Pokémon to add to your team". Arceus' catching mechanics are far more streamlined and fun to me, and don't undermine that core tenet at all.

And let's also make sure to acknowledge that it's not a literal failstate. This is an important distinction. It's like stealth games that give you an automatic game over when you're spotted versus ones that let you fight your way out of it. Ideally you'd never be seen, but you have options if you are.

I like the way it works out. It's much more active and engaging to me than whittling a Pokémon down and then just sitting there throwing balls without any thought. Getting spotted then feels dangerous, like I'm running away from a wild animal, and sending out my own is a last ditch effort to defend myself.
 
And yet, I got shit on the other day for pointing out that the way arceus is set up is that ending up in a battle at all is a negative outcome /fail state for the player.

These people get why ever making it an option was a bad idea, now they can't even fathom actually having to battle Pokémon and that the sheer idea of actually having to engage with the combat system for wild battles (which is typically most of the battles!) that underpins the entire series prior to Arceus is enough to make them not want to buy the game.
What I'm hearing is "It was a bad idea to do something these players liked. Now they expect more of it!"
 
the most significant thing i'm worried about with this is if they take out the best aspects of LA.

the smooth and seamless traversal where you could ride a mon in an instant whether on water or land or for climbing, and that smooth catching process where you can catch anything you'd like in an instant.

it'd just be sad to go back to the slower process for everything. i didn't realize until after i got ride mons just how much i love the general user experience of LA
I'm still leaning towards them not taking out the best aspects of PLA. Trailer showed that there will be a lot of wide open areas so imo it would make no sense to make the game less immersive then PLA was (especially since this is going to be full open world now not just zones). I think people are reading into the one vague phrase from the website too much. Also the first trailer for Sword and Shield seemingly showed that overworld encounters weren't returning from Lets Go, but lo and behold the game did indeed have overworld encounters. We really know nothing about this game (aside from the fact that its a new gen with new mons and a new open world region). I mean we don't even know fully if the gym challenge will be back.
 
I'm still leaning towards them not taking out the best aspects of PLA. Trailer showed that there will be a lot of wide open areas so imo it would make no sense to make the game less immersive then PLA was (especially since this is going to be full open world now not just zones). I think people are reading into the one vague phrase from the website too much. Also the first trailer for Sword and Shield seemingly showed that overworld encounters weren't returning from Lets Go, but lo and behold the game did indeed have overworld encounters. We really know nothing about this game (aside from the fact that its a new gen with new mons and a new open world region). I mean we don't even know fully if the gym challenge will be back.
I don't think the game will have the climbing or flying from Arceus in terms of that level of openness, but I could see riding on your own ride appropriate Pkmn for traversal/surfing, having a Ursaluna style itemfinder. I would expect this to be more of a Horizon Zero Dawn open world than a BOTW Open World in terms of its openness looking at what they've shown so far but who knows
 
I'm still leaning towards them not taking out the best aspects of PLA. Trailer showed that there will be a lot of wide open areas so imo it would make no sense to make the game less immersive then PLA was (especially since this is going to be full open world now not just zones). I think people are reading into the one vague phrase from the website too much. Also the first trailer for Sword and Shield seemingly showed that overworld encounters weren't returning from Lets Go, but lo and behold the game did indeed have overworld encounters. We really know nothing about this game (aside from the fact that its a new gen with new mons and a new open world region). I mean we don't even know fully if the gym challenge will be back.
Besides, overworld encounters originally actually weren’t planned for SWSH, and they went back to add them after the positive reception from let’s go. The same could happen here too
 
I just noticed.. Are the starters all based on food?

Quakly = Pato con aceitunas (Roast Duck)
Sprigatito = Trenette Al Pesto (Pesto Spaghetti)
Fuecoco = Spanish Pimientos (Spanish Red Pepper)
 
Arceus ended up seeing significant polish in between its initial reveal and the final release, so I think we can rest assured we'll see the same happen with Scarlet/Violet, especially as they have potentially over 8 months left to work on it.
 
I certainly hope the image quality will be at least a little better by launch! Laughed at the GVG analysis zooming into background elements and it becoming a blurry soup
 
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Arceus ended up seeing significant polish in between its initial reveal and the final release, so I think we can rest assured we'll see the same happen with Scarlet/Violet, especially as they have potentially over 8 months left to work on it.
I think the windmills specially will have a better framerate much like the pokemon did in PLA.
 
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It's an odd-numbered Generation again. Wonder if we'll get a new mushroom Pokemon, where we previously got Parasect (Gen 1), Breloom (Gen 3), Amoonguss (Gen 5), and even Shiinotic (Gen 7).

Thank you for reading.
 
And yet, I got shit on the other day for pointing out that the way arceus is set up is that ending up in a battle at all is a negative outcome /fail state for the player.

These people get why ever making it an option was a bad idea, now they can't even fathom actually having to battle Pokémon and that the sheer idea of actually having to engage with the combat system for wild battles (which is typically most of the battles!) that underpins the entire series prior to Arceus is enough to make them not want to buy the game.

I played only Pokemon XY and Let's Go. Battling every Pokemon in this games was a tedious chore, most of the time it was not fun or challenging. You must battle in Arceus but not every damn little Pokemon. In Arceus you explore, catch and battle, and battles are fun and if you are not overleveled even challenging.
 
I just noticed.. Are the starters all based on food?

Quakly = Pato con aceitunas (Roast Duck)
Sprigatito = Trenette Al Pesto (Pesto Spaghetti)
Fuecoco = Spanish Pimientos (Spanish Red Pepper)

Wait how does spirigatito relate to pasta. Is it because it sort of looks like pesto-green?
 
Dunno, it seems super low effort for me, it's just Fuego + Coco(drilo), the words are even't linked in an interesting way... It's just the 2 words pasted together.

That's...really standard for Pokémon. Tepig = Tepid+Pig, Litten = Lit+Kitten, Charmander = Char+Salamander etc. They're all just different words for hot mixed in with whatever animal they're based off. I didn't intentionally mean to name all fire starters, but the trend is the same for most Grass and Water starters too.
 
That's...really standard for Pokémon. Tepig = Tepid+Pig, Litten = Lit+Kitten, Charmander = Char+Salamander etc. They're all just different words for hot mixed in with whatever animal they're based off. I didn't intentionally mean to name all fire starters, but the trend is the same for most Grass and Water starters too.
Never said they didn't do it before, just that it was more noticeable to me as a spanish speaker. Thing that I dislike the most is that they just slapped the words together and they're not even words that fit together like Tepid or Litten.
 
Never said they didn't do it before, just that it was more noticeable to me as a spanish speaker. Thing that I dislike the most is that they just slapped the words together and they're not even words that fit together like Tepid or Litten.
If it makes you feel better they also make names like Talonflame which is literally two words bolted together.
 
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