Hero of Hyrule
Frieren the Slayer
- Pronouns
- He/Him
I'm in what I assume is the back half of chapter 4.
The story is finally starting to come together
The story is finally starting to come together
oh god I didn't even make that connectionHang on... the Origin is sort of an "Ark" for restarting the world, or something like that? Is this going to be a big "Noah's Ark" connection after all this time?
I need to work my way there, but also… so… many… sidequestsfinally made it to Origin. Getting some Black Omen vibes here.
Having just started Chapter 7, I don't really see how this can be the case unless it completely goes off a cliff in the ending.
Nice
Having just started Chapter 7, I don't really see how this can be the case unless it completely goes off a cliff in the ending.
If you’re fine with 6 you should be fine with 7 imoHaving just started Chapter 7, I don't really see how this can be the case unless it completely goes off a cliff in the ending.
Question for people who've finished the game:
Does Bonus XP carry over to NG+? I'm near the end and am wondering if I'll lose it by not using it now.
How fast did you beat it?I would’ve liked this game more narratively, if it didn’t feel so rushed.
It's about pacing, not length of time to beatHow fast did you beat it?
No I asked what I wanted to. I’m curious how long someone who felt that way spent with the game. Pacing is always effected by length of time (in game time and real time). Events can both lose and gain impact given how long they are spread apart. It also gives a rough idea how much side content could possibly be engaged with or not. Someone who rolled credits at 50 hours is going to generally have a different experience than someone who took 100. Even so, there’ll be people who love and hated it finishing it at 50 and the same for those at 100.It's about pacing, not length of time to beat
I beat it in about 75ish hours. Same time I took with Xenoblade DE and less then Xenoblade 2.How fast did you beat it?
I think the bolded is where you hit the nail on the head. It's why I'm at 110 hours at just Chapter 6. Playing on hard mode with all this side content? Crazy fun and super fulfilling for me.This was always a thing with the Xenoblade games in part with how they are designed, but outside of X which goes far beyond, I think Xenoblade 3 is going to be one of the most interesting / difficult to discuss in regards to pacing. There’s just so much room in this game for a personal experience including difficulty level, the job system and all its quirks that complicates what fights you are picking, and a sharp increase in quality for side content including hero quests and huge optional areas. This is before too you even get into things like overkill and bonus XP which can rapidly increase your level gain. All of this of course clashes and compliments with the linear story.
I’m definitely interested in how people feel about across the spectrum, those done (with the time they spent) and those still playing and when they finish. We are in the early days of discussion still given how massive this game can be. I’m not sure there will ever be a clear consensus, but from where I’m standing right now anyway that’s kind of cool.
...do people not like Chapter 6? It felt like a pretty natural Chapter, similar to 3 or 4 in terms of what happens. Although it's definitely shorter than I expected.If you’re fine with 6 you should be fine with 7 imo
Agree on aaallllllllll the above...do people not like Chapter 6? It felt like a pretty natural Chapter, similar to 3 or 4 in terms of what happens. Although it's definitely shorter than I expected.
I loved the snowy area and finally getting to go above Aetia, that was great. Mio's Ascension Quest was good and I liked getting some backstory for her, plus finally getting the last few Heroes.
Cloudkeep was smaller than I thought it might be, but it was very pretty, and I enjoyed the conclusion of the arcs for Joran and D quite a bit, I think they pulled that off well. Nia was great too, I loved the little bits here and there about her obviously trying to seem "queenly" while also being, well, Nia, lol.
I guess my only compaint about things is that it's been kind of predictable at least in terms of map flow: You go around the whole world in a circle, end up back at the beginning, and then do a few things to unlock the final area inside the vortex in the middle. Which is kind of obvious, IMO. There wasn't really any big moment that I wasn't expecting that really shook things up, like the Fallen Arm or Mechonis Core in XC1, or falling into the Land of Morytha in XC2.
...do people not like Chapter 6? It felt like a pretty natural Chapter, similar to 3 or 4 in terms of what happens. Although it's definitely shorter than I expected.
I loved the snowy area and finally getting to go above Aetia, that was great. Mio's Ascension Quest was good and I liked getting some backstory for her, plus finally getting the last few Heroes.
Cloudkeep was smaller than I thought it might be, but it was very pretty, and I enjoyed the conclusion of the arcs for Joran and D quite a bit, I think they pulled that off well. Nia was great too, I loved the little bits here and there about her obviously trying to seem "queenly" while also being, well, Nia, lol.
I guess my only compaint about things is that it's been kind of predictable at least in terms of map flow: You go around the whole world in a circle, end up back at the beginning, and then do a few things to unlock the final area inside the vortex in the middle. Which is kind of obvious, IMO. There wasn't really any big moment that I wasn't expecting that really shook things up, like the Fallen Arm or Mechonis Core in XC1, or falling into the Land of Morytha in XC2.
Which part? There are a few things about it that are... well, kind of convenient, but overall I liked itI for onethought Mio's ascension quest was absolute nonsense
Im meaning storywise. I’ve seen lots of people think the story kind of gets too vague in terms of explaining origin and everything around it, as wel as too many in-your-face philosophical musings, and gets preachy with its themes.
compared to earlier which were more intimate character moments between the party and the urgency of getting to Swordmarch before Mio’s clock runs out.
Also I think people think Mio’s and Noah’s ascensions (part of the main story) felt rushed
All fair criticisms imo, though I wasn’t too bothered by it.
I for onethought Mio's ascension quest was absolute nonsense
...do people not like Chapter 6? It felt like a pretty natural Chapter, similar to 3 or 4 in terms of what happens. Although it's definitely shorter than I expected.
I loved the snowy area and finally getting to go above Aetia, that was great. Mio's Ascension Quest was good and I liked getting some backstory for her, plus finally getting the last few Heroes.
Cloudkeep was smaller than I thought it might be, but it was very pretty, and I enjoyed the conclusion of the arcs for Joran and D quite a bit, I think they pulled that off well. Nia was great too, I loved the little bits here and there about her obviously trying to seem "queenly" while also being, well, Nia, lol.
I guess my only compaint about things is that it's been kind of predictable at least in terms of map flow: You go around the whole world in a circle, end up back at the beginning, and then do a few things to unlock the final area inside the vortex in the middle. Which is kind of obvious, IMO. There wasn't really any big moment that I wasn't expecting that really shook things up, like the Fallen Arm or Mechonis Core in XC1, or falling into the Land of Morytha in XC2.
Mio's side story really didn't work for me. Bringing back a bunch of dead characters felt cheap. I know there's the cycles of rebirth, but bringing in a plot device where they can put people into an Emeralda machine for instant adulthood and be right back to where they were before death was cheap. The game even goes to lengths to make sure we know people retain some memories and feelings toward others when they are reborn.
The trailers and early game build up themes about the preciousness of life and then the rest of the game won't stop cheapening that and making the "only 10 years to live" thing feel meaningless.
And Miyabi didn't even get reborn but just happened to survive the purple gas and is fine despite her death being Mio's whole backstory. That in isolation wouldn't bother me, but everything altogether made me realize the game was rather toothless by this chapter.
Then when you get to Cloudkeep, I agree with a sentiment I've seen around here that D's flashback doesn't add much. Just a random glimpse of who he was right before death and it's mostly just a big Mumkhar reference.
And then you've got to admit, compared to Valak and Tantal, this is the most disappointing snow area in a Xenoblade. It's more like an outdoor dungeon.
What I did like about that chapter was Cloudkeep felt appropriately magical. Nia coming out of a KOS-MOS pod was hilarious and I loved hearing Drifting Soul again. The Joran stuff was good and I liked it a lot more than most people did.
But overall, this is where the story was running out of steam for me. The character interactions were lessening (remember when everyone said they didn't mind losing Heart-to-Hearts because they were integrated into the story? That doesn't last), and Mio's clock issue being resolved took some tension out
- Never make disconnected world ever again Monolith. XC3 world in my opinion is…magnificent. It’s very well designed mechanically and artistically. Metroidvania like in 3D. They have learned a lot from BOTW. Making beautiful clear horizon line and vistas. Extremely important artistically. XC2 often feels like cute little ornate decorations than an actual world. (I notice this mistake often in Western open world games as well. Horizon Zero West being the worst one. The game feels cramped and small despite it being open world). The lack of clear horizon line and no point of interest contribute to that feeling. The world tree seen a far from the titans were the right idea. That’s actually good but it needed way more than that. Other titans silhouettes would have made it better. The cloud sea should have been a different color to create hard separation line between the sky and sea even if it’s just clouds. Having them meshed like that actually makes the world feels more closed in than expansive. XC3 world corrected all of these problems having visible landmark basically everywhere yo
Long before the first trailers of 3, the one thing I wished for 2 was that it had a boat that would have enabled me to traverse the cloud sea. And I have to wonder if they might have originally planned to have one, only to scrap it for a variety of reasons. And maybe that's why we got a boat in 3.
Which part? There are a few things about it that are... well, kind of convenient, but overall I liked it
Finally moving in to the last dungeon. still have to say the party can be cruel at some points
Lanz Hero Quest
Kids "what are we going to do now?? WHAT IS MY PURPOSE IN LIFE???"
Lanz "That your problem litle shit! Go and find it and its not my issue now MAYBE you can survive this shitty world if you go to colony 4....
See that Noah, that could be us, thank the flame we found Vhandam that explains us there was more than fighing in the life. Hope the little shits can make it"
Segiri Quest
Sena "what if they live in a fucking jail??"
Everyone "yeah, sure, goog idea"
And then you visit the jail and of course the kids are scared.
we obviously don't know this yet. they literally just shipped this game. we'll learn this next E3.Do we know if the expansion will release as a separate game akin to Torna?
Oh yeah, renovating spaces like that is a great idea , the thing isThe thing about the jail isn't that far from reality:
As incarceration rate drops, U.S. prisons are being turned into homeless shelters
Local communities have repurposed closed prisons in many ways, including using them as homeless shelters, centers for troubled teens, movie studios, etc.scoop.upworthy.com
Converting jail space into homeless shelters is a debate that's been going on in real life. Opposition to the idea has been that it would draw a negative connotation between homelessness and criminality and have bad optics. Then on the other hand, if people are serious about putting an end to corrupt systems that encourage mass incarcerations, we end up with a lot of useless buildings that for practicality's sake need to be converted into something.
I thought it was really interesting that the idea/debate came up in this game of all things. The idea in this context is fairly reasonable. Agnus has no more need to incarcerate the Lost Numbers and exploit their labor so the prison becomes useless and it serves as a quick solution to house displaced people. But they really should've put thought into renovating it from the get-go and not as an afterthought when they realize the kids are scarred.