Ketwick9844
Octorok
Nvm
cross posted from era
Okay, I'll try to gather my ending/overall story thoughts.
And I'm gonna use this as a jumping off point. I completely agree. For me, after taking XC3 in, it feels a disservice to try and judge it based on the connections to previous games. But I can't even blame people who do, it was clearly marketed as a game that combines the two by Nintendo and Monolith. It's totally fair to feel it didn't live up to that expectation - that's on them for setting it.
And it's odd, because everything in XC3 shows me that it wants to be its own thing so bad. It's themes about life in general, feeling lost and without a purpose, trapped in a stasis with a fear of moving forward, the difficulty of rejecting what you've been taught your whole life, permeate through the entire game from the first cutscene through the last boss. Hell, even through the sidequests. You meet characters that interpret these themes in different ways all throughout Aionios, and the game is so unified in its message with the way it's world works and how it's characters develop.
I will say, I fully and wholly disagree with those here who didn't get Z. My theory (helped by some of yalls posts actually) is this. We take into account Nia's statement that Z "both is and isn't a man." Now let's look at Origin. Imagine a supercomputer able to house thousands or even millions of souls/consciousness, which is what we've been told it is as far as I'm aware. I'd imagine the overwhelming emotion of most, if not all, of those souls - is fear of the future, existential dread of what is coming. Their universes are about to collide, and unless this origin works, it's total annihilation.
Now, we're getting high concept, philosophical sci fi here, but from what we've been told, origin can take consciousness and inject it into a human form. THAT is what Z is. The immense existential fear that millions of people held, injected into human form. A bug in the system of Origin that wasn't foreseen. And I love that interpretation, why? There's your overall-meta sci fi twist that combines the three games right there. The villain of this game is the combined existential fear of the people of XC1 and 2's universes, turned into soul data and given human form. It’s a batshit crazy Xenoblade-level last minute sci-fi plot twist. And the best part? It works perfect thematically. Its born of humanity, it’s a giant sci-fi metaphor that’s relateable to our characters (“we all have a bit of Moebius in us”)
I'm mind boggled that people thought Z should've been Zanza V3. I thought this was much more poignant and brought the story around full circle thematically, as opposed to introducing a new villain with a ton of lore implications in the last couple hours. I think that would’ve diluted the message
It's just crazy to think how far our characters progressed. In the beginning of the game, trapped in an absolutely brutal cycle of life and death, hating their opposing nations, and by the Chapter 7 the veil is just lifted and the illusion is shattered. Takahashi is basically screaming the theme of the game to you. Getting a little personal here, but as someone in their early 20s and just out of college, who isn't depressed but is a bit lost, but doesn't really know what the future will hold, it really really hit for me. Like, I couldn't explain why, but a specific thing Nia said during the final battle to rally her troops about "I know how hard it is to take those first steps" felt like I was being personally addressed at that point lol.
Also the final boss itself was awesome, it felt like Monolith was really pushing themselves with the spectacle there. Hope there is a replay button patched in though because I can see it be ruined for people who die late in the fight and have to redo every phase.
As for greater overall lore connections, like I said, I'm okay we didn't get them for XC3. I think it helps the game stand on its own. But DLC? Sign me the hell up! I'm immensely excited for whatever they do with it.
snip
You're right. My apologies I deleted my post.No, I think that's entirely unnecessary and a step too far.
I dipped out at the release date trailer. The only major disappointment I have so far isIt depends entirely on your expectations and perspective going into the game. The less you followed the marketing, the better off you'll be I expect.
Guess I'm gonna be the odd one out hard disagreeing with people being down on the game, specifically the ending.
I feel like people are getting way too caught up on this being the "culmination" of the previous two games. This can partially be attributed to the way the game was initially revealed, but not entirely IMO. I've been watching people play through the game and do stuff like theorize on what returning character every possible Consul could be or what the queens are really planning and I feel like that's setting yourself up for disappointment. This is just like how 2 was to 1 (up until the final chapter at least): it's not a direct sequel: It is its own thing.
The other major pain point is this game's story leans way more into it's themes than the previous two games. After the bombshells in chapter 5/6 it really feels like it starts diving hard into this and I see this leaving a lot of people behind, especially those who were looking for continuation of the lore of the previous games. 3 wants to talk way more about the themes of life and how people react/fear/dread the future than anything going on in Aionios proper. Other things in the story take a backseat to this. And that's okay for me. Not every story has to end with the final chapter with a big exposition dump tying all the mysteries together. (That's one thing I've kind of soured on in 2 over time. The ending was great but you gotta admit that the first part of it is literally just a 30 minute exposition dump about the history of the world.)
As for the protagonists, I was feeling similar on them as people here, up until the reveal of who they really are. It made me shift my viewpoint of them as weird and wacky mustache-twirling villains to more of a force of nature that the heroes are fighting against. They're mostly single-note because they embody a single human desire: the fear of the future and the struggle to stay in the now. That said some are probably a bit too goofy and one-note, but they're all in side content so I can't dock too much from them.
I think you're doing a ton of disservice to a majority of the criticism by characterizing it as being primarily about its connections to the previous games being perceived as tenuous.
A majority of the problems I've seen people express in this thread — including my own — have nothing to do with its connections to the previous games, and instead have everything to do with this game's narrative and its delivery.
I'll ask you one question, in order to underline the type of criticisms you seem to be dismissing:
How was Moebius / Z able to stop time?
Based and humble.You're right. My apologies I deleted my post.
You might wanna tag the phrase between N and Lucky SevenThis is the second time across two pages that someone is completely misinterpreting the criticism of this game's narrative as being about its connections to the previous games. A majority of people's complaints about this game has to do with the self-contained narrative and its delivery, not expectations of connections to previous games.
Please show me three comments in this thread where people are being too caught up in it connecting to 1 and 2, and I'll show you thirty comments that are criticizing the nature and explanations of Z, N, the Sword of Origin, Lucky Seven, Noah, and everything else to do with the ending of the game.
There is a lot of very thoughtful and valid criticism that you're ignoring when you characterize it as being about connections to the previous games. People are criticizing this game on its own merits. If you dismiss this criticism as invalid because you don't see that, I suggest you reread the past 20 or so pages.
I'll leave you with my response I wrote to someone else:
Oh there are absolutely unanswered questions like the one you mentioned separate from the connections, that is a different topic entirely for me and I didn’t mean to make it seem like those were the only complaints so sorry if it came off that way. I’m looking forward to getting into the nitty gritty with y’all now that I’m doneI think you're doing a ton of disservice to a majority of the criticism by characterizing it as being primarily about its connections to the previous games being perceived as tenuous.
A majority of the problems I've seen people express in this thread — including my own — have nothing to do with its connections to the previous games, and instead have everything to do with this game's narrative and its delivery.
I'll ask you one question, in order to underline the type of criticisms you seem to be dismissing:
How was Moebius / Z able to stop time?
If you're at the beginning of Chapter 7, you pretty much know everything there is to know about the game now.I still haven't finished the game, but as of right now it's my top game in the franchise, followed by XCDE and XC2 (unfortunately i've never played XCX). There are some aspects that could've been better, and i'll talk about them once i'm done with it - but i'm at the beginning of chapter 7 and enjoying it. Curious to see why the ending seems to be at least a bit controversial.
Please show me three comments in this thread where people are being too caught up in it connecting to 1 and 2, and I'll show you thirty comments that are criticizing the nature and explanations of Z, N, the Sword of Origin, Lucky Seven, Noah, and everything else to do with the ending of the game.
Guess I'm gonna be the odd one out hard disagreeing with people being down on the game, specifically the ending.
I feel like people are getting way too caught up on this being the "culmination" of the previous two games. This can partially be attributed to the way the game was initially revealed, but not entirely IMO. I've been watching people play through the game and do stuff like theorize on what returning character every possible Consul could be or what the queens are really planning and I feel like that's setting yourself up for disappointment. This is just like how 2 was to 1 (up until the final chapter at least): it's not a direct sequel: It is its own thing.
The other major pain point is this game's story leans way more into it's themes than the previous two games. After the bombshells in chapter 5/6 it really feels like it starts diving hard into this and I see this leaving a lot of people behind, especially those who were looking for continuation of the lore of the previous games. 3 wants to talk way more about the themes of life and how people react/fear/dread the future than anything going on in Aionios proper. Other things in the story take a backseat to this. And that's okay for me. Not every story has to end with the final chapter with a big exposition dump tying all the mysteries together. (That's one thing I've kind of soured on in 2 over time. The ending was great but you gotta admit that the first part of it is literally just a 30 minute exposition dump about the history of the world.)
As for the protagonists, I was feeling similar on them as people here, up until the reveal of who they really are. It made me shift my viewpoint of them as weird and wacky mustache-twirling villains to more of a force of nature that the heroes are fighting against. They're mostly single-note because they embody a single human desire: the fear of the future and the struggle to stay in the now. That said some are probably a bit too goofy and one-note, but they're all in side content so I can't dock too much from them.
To put it very bluntly: The game was not interested in answering those questions, so it didn't. It wanted to talk and ruminate about it's core themes, about the future and moving on instead. In the end, the story wasn't about the people of Aionios. It was a story about people as a whole. I appreciate that we got a story that wasn't afraid to go "You know what? Yeah, we're tricking you. We're luring you in with these mysterious macguffins but we're gonna pull a 180 in the last hours and talk about life instead."
Again, I'll reiterate that this game is justifiably being criticized for its contrivances. It's fine if a game wants to pull a fast one, but if the fast one being pulled is "it turns out magic happened and stuff just happened because it did", especially when almost everything up to that point is grounded in logic and explained decently well, people are going to justifiably be disappointed. This is honestly like Lost all over again. So many people refused to accept criticism of the show's ending because "it was all about the characters the whole time, the mystery wasn't the point!"To put it very bluntly: The game was not interested in answering those questions, so it didn't. It wanted to talk and ruminate about it's core themes, about the future and moving on instead. In the end, the story wasn't about the people of Aionios. It was a story about people as a whole. I appreciate that we got a story that wasn't afraid to go "You know what? Yeah, we're tricking you. We're luring you in with these mysterious macguffins but we're gonna pull a 180 in the last hours and talk about life instead."
I can see this being very divisive, and I'm not saying you're wrong to hate the way it went. But the game's story didn't just fall off a cliff and do nothing in the last chapters. It went on a completely different route than what probably most people were expecting instead.
EDIT: I actually see this getting a similar response that FFVII Remake did: The game promises one thing at the start (faithful remake of FFVII) but swerves into something different at the end.
I agree, I'll respond to any responses to what I've already posted here, but otherwise, I'll leave my ramblings for the spoiler thread. I advise those I've chatted with do the same. I hope everyone has a great time with the game!Not going to quote what Azrael said because quotes don't hide spoilers, but yeah, everything he said.
In fact, it's probably best that any discussion of the game regarding the end of chapter 5 and onwards is banned from the thread, tagged or not. Someone slipping could spoil a lot.
I was reading too fast and read this as "this game literally broke my god" and I was like "yeah that's what JRPGs do"this game literally broke me my god
Agreed. A lot of the circumscription gives way more away than is probably intended. Full-game spoiler talk should move to the spoiler thread, imo (linked in the OP right at the top). I personally feel a certain pressure to finish the main plot quickly to avoid accidentally getting something indirectly spoiled here, even if it's just inferring something based on how someone talked around something.Guys, I think you should take this to the spoiler thread. There are people here (including me) who aren't even past the (typing this to make the spoiler not obvious) boat section yet.
So I have some weird thoughts about XB3, which I am plopping here because I'm.. I think about halfway through and I have some semi-spicy takes at this point, but since Xeno games tend to have a big rug-pull moment in the back half I thought it'd be fun to lay out my uninformed reactions so far so I can revisit them later if this game ends up turning them inside out and making me feel like a dumb:
Xenoblade 1, X, and 2, all had what I've been calling a "Gaur Plains moment," the point where the first big, green, wide open place takes my breath away. The surreal topography and sheer vastness of the terrain popped my brain in all three of those games, at Gaur Plains, Primordia, and Gormott. I can kinda tell the point in 3 where it was supposed to happen I think: when the music changes for Kilmarris Highland. But for some reason (maybe how narrow the area is), I just didn't get that gut punch reaction of "holy cow this is majestic." It's gorgeous, don't get me wrong, but.. it didn't hit the same. For some reason.
The topography itself was another weird one. I've come to expect these impossible, imaginative terrain features from XB games, and as lovely as everywhere is here, it seems almost.. too grounded? If that makes sense? Not as surreal as before? It feels less like Xenoblade and more like Zelda. Which again, is not inherently bad (it's still a better game world than most games I've played) but it just caught me off guard how different it feels compared to my expectations. It's like all the "oh wow" moments that I am having with the terrain are not from the terrain design itself, but the references to the past games (the curved spires of Bionis' Leg, the hand of the Fallen Arm, etc). Like the individual areas don't seem to have their own personality to quite the same degree that places like Noctilum, Sylvalum, Uraya, or Leftheria did. And where's my bioluminescent forest, XB3?
So to be clear: it's absolutely amazing, gorgeous, well designed, but.. somehow different from what I expected. So it seems kinda strange even though it's incredible. Also different is how the area music hasn't been quite as memorable to me as the other entries. Instead it seems like they went for absolute broke on the battle and event themes, which is the inverse of the other games where I loved the area themes more.
And the gameplay, they nailed it. This is the first Xenoblade game where I feel like I almost understand the battle system, and am actually enjoying grinding. It's awesome.
XB3 is also hands-down by favorite cast of the entire series. By far. I'm also very much invested in the story, whereas in past Xenoblade games I was enamored with the lore and the world they built more than the actual step-by-step of the story and character beats.
So to summarize, and why this all feels weird to me, it's like they took my loves and expectations of the Xenoblade series thus far and inverted them. In past entries I loved the personality of the areas but found their size lacking, here I find the personality lacking but the scale absolutely amazing. In past entries I found the area music to be incredible and the battle themes to be okay, here I find the area themes to be okay but the battle themes are absolute bangers getting stuck in my head. In past entries I couldn't get into the battle system, but here I find myself grinding for fun. In past entries I found the world and lore more interesting than the characters, and here we have my favorite cast in all of Xeno.
It's crazy how consistently everything I expected has been turned upside down with this game.And I absolutely love it to pieces. What a blast this is. I can't wait to see what else they do with what they've set up.
Eating my words once again.Already eating my words.
The Great Sword's Base and its accompanying remix of the Sword Valley theme are just
Eating my words once again.
I am completely enthralled by the Erythia Sea.
Also, as a Xenoblade 1 veteran, wish me luck:
![]()
how?
You can cancel chain attacks at the beginning by pressing plus.
Correct, it counted as both of theirsA quick late game Ethel/Cammuravi question
I let LoliEthel grow up to MommyEthel and both her and Cammuravi "ascended" to level 20. I guess they don't have an ascension quest?
Omg, I did that area yesterday but I didn't recognise it. Damn.Found a cool (and very memorable!) location from Xenoblade 2 I haven't seen anybody else mention yet. I took some screencaps in both games to show the comparison:
View attachment 637
Xenoblade 3's Place of Heroes Past in Erythia Sea. Compare with the following image:
View attachment 640
Another amazing meme lol
Correct, it counted as both of theirs