So there are 4 heroes left to unlock on my end. I guess the other ones would be past chapter 5 at this point.
I'm surprised I already clocked more than 100 hours into the game lol.
I can honestly say I have never felt as disappointed with a game I really like as I currently feel having finished Xenoblade 3. The game succeeds at its core goals (namely its characters and their interlinkages) admirably, has a excellent soundtrack, and great combat systems, with a lot of QoL changes the series sorely needed. If I were being reductive and perhaps more objective, I'd probably assign it a 8/10 rating; I really like the game and think it succeeds at what it focuses on. However, I don't think it works at all as "a culmination of Xenoblade 1 and Xenoblade 2" much at all.
Unlike previous Xeno games, which had their worlds as an area of focus, Xenoblade 3's world feels like an afterthought, with little going into it beyond just melding Xenoblade 1 and Xenoblade 2 areas. Don't get me wrong, the areas are fun to explore and are well designed, but their histories, lore, and general reason for being feel undervelopped, with the world's technology, peoples, and cultures having a similar underdevelopped feeling. To best demonstrate this feeling, I've put a few unanswered questions related to the world that I feel are important below:
- What consolidated the feelings of regret that constitute moebius into this form? Z surely did not just poof into being. The same goes for Noah and Mio, who seemingly represent the feelings of atonement between N and M. What mechanism brought them into being?
- What are nopon's role in the world in this game? They seem to be independent of the life harvesting systems, they don't have irises, and they seem to age normally. Why then has nobody questioned why Nopon are able to live for so long? Perhaps this, alongside their lack of a concept of aging, could be explained through Moebius's control of their culture. However, the reverse question, why haven't the Nopon questioned why humans are so short lived, is not.
- What's the deal with anhilation events? They were among the first things we see in the game and receive several mentions in the story, but the actual cause and effect of them is completely unexplained. This is important because these anhilation events seem to occur despite the seeming stasis the world is in, and if they accumulated, could undermine the "endless now" Z and the moebius aimed to create. Its a fundamental flaw in moebius' ideology, yet it goes unmentioned.
- What's the deal with the black fog? Is it related to the fog we saw in Future Connected? If it is, why has its effects changed from corrupting entities to its current effects, namely interfering with moebius and their systems (such as the irises)? How is it related to the annihilation events?
- Why must the worlds' split apart at the end, and why wasn't it made more clear that this would be the end result of the party's philosophy? This could have been used to add a bittersweet element to the Ouroboros' choice. They know their choice will lead to them being separated, but they choose to do so anyway. As it stands now, it feels like a surprise twist that only serves to add a contrived bittersweet twinge to the ending.
Ultimately, it feels as though the world was written in service to the characters in this game, with it being changed and altered as needed to fit the needs of the plot. This is as opposed to previous Xeno games, where the world itself was created first and interesting places for characters were found within it. Moreover, it feels like they never at any point had a lore bible to explain the fine details of this world, which is notable for a series that started with a game that had a 300+ page publicly released lore bible.
In a vacuum, all of this is fine; as I mentioned earlier, the core focus, both emotionally and thematically, lies with the characters, which I think are really well handled and well executed. The problem lies at the intersection of 2 points: (1) This game was presented, both by Nintendo and by Takhashi himself, as a culmination of Xenoblades 1 & 2. and (2) The only substantial connection this game has with Xenoblades 1 and 2 is its world. The only characters connecting to the older games - Nia and Melia - have little screentime for justifiable reasons, so the job of culminating Xenoblade 1 and 2 is left to the world, which crumples under that burden. While its nice knowing that the core ideas that Rex and Shulk fought for continue on, very little is actual resolved here. Heck, neither the conduit nor the trinity processors, which were the key things underlining the worlds and plots of the previous 2 games, are even alluded to. Thematically, Xenoblade 3 is similar to past games, but that doesn't make it a culmination, it just makes it a retread.
"Xenoblade 3 is a really good game."
In my head, there are two versions of me. One of them is saying that. Its telling me that "The game has great character writing and uses them to deliver emotional beats that go toe to toe with the best of older games." The other one though? It keeps shouting "This is how the worlds, sagas, themes, and stories you cherished are concluded! This hollowness, this incompleteness, this sense of lost potential with a concept they'll never revisit again is how it all concludes!" And it won't stop getting louder. Perhaps in a few years time the first voice will win out. But for now, its hard for me to not feel disappointed.
Xenoblade 3 excels at what its trying to be; its just that it isn't what I wanted it to be nor what I was told it would be. And, as a huge fan of the series, it really hurts.
1. XC2For those that finished it, how would you rank XBC3 in comparison to previous games?
What would you rate it if you wasn't objective?
For those that finished it, how would you rank XBC3 in comparison to previous games?
Sure am!sweet! are you the same "b3llydrum" over there whom I've just directed to the spoiler thread? name and avatar are just different enough that it could be a coincidence
1. XC2 + TornaFor those that finished it, how would you rank XBC3 in comparison to previous games?
I can honestly say I have never felt as disappointed with a game I really like as I currently feel having finished Xenoblade 3. The game succeeds at its core goals (namely its characters and their interlinkages) admirably, has a excellent soundtrack, and great combat systems, with a lot of QoL changes the series sorely needed. If I were being reductive and perhaps more objective, I'd probably assign it a 8/10 rating; I really like the game and think it succeeds at what it focuses on. However, I don't think it works at all as "a culmination of Xenoblade 1 and Xenoblade 2" much at all.
Unlike previous Xeno games, which had their worlds as an area of focus, Xenoblade 3's world feels like an afterthought, with little going into it beyond just melding Xenoblade 1 and Xenoblade 2 areas. Don't get me wrong, the areas are fun to explore and are well designed, but their histories, lore, and general reason for being feel undervelopped, with the world's technology, peoples, and cultures having a similar underdevelopped feeling. To best demonstrate this feeling, I've put a few unanswered questions related to the world that I feel are important below:
- What consolidated the feelings of regret that constitute moebius into this form? Z surely did not just poof into being. The same goes for Noah and Mio, who seemingly represent the feelings of atonement between N and M. What mechanism brought them into being?
- What are nopon's role in the world in this game? They seem to be independent of the life harvesting systems, they don't have irises, and they seem to age normally. Why then has nobody questioned why Nopon are able to live for so long? Perhaps this, alongside their lack of a concept of aging, could be explained through Moebius's control of their culture. However, the reverse question, why haven't the Nopon questioned why humans are so short lived, is not.
- What's the deal with anhilation events? They were among the first things we see in the game and receive several mentions in the story, but the actual cause and effect of them is completely unexplained. This is important because these anhilation events seem to occur despite the seeming stasis the world is in, and if they accumulated, could undermine the "endless now" Z and the moebius aimed to create. Its a fundamental flaw in moebius' ideology, yet it goes unmentioned.
- What's the deal with the black fog? Is it related to the fog we saw in Future Connected? If it is, why has its effects changed from corrupting entities to its current effects, namely interfering with moebius and their systems (such as the irises)? How is it related to the annihilation events?
- Why must the worlds' split apart at the end, and why wasn't it made more clear that this would be the end result of the party's philosophy? This could have been used to add a bittersweet element to the Ouroboros' choice. They know their choice will lead to them being separated, but they choose to do so anyway. As it stands now, it feels like a surprise twist that only serves to add a contrived bittersweet twinge to the ending.
Ultimately, it feels as though the world was written in service to the characters in this game, with it being changed and altered as needed to fit the needs of the plot. This is as opposed to previous Xeno games, where the world itself was created first and interesting places for characters were found within it. Moreover, it feels like they never at any point had a lore bible to explain the fine details of this world, which is notable for a series that started with a game that had a 300+ page publicly released lore bible.
In a vacuum, all of this is fine; as I mentioned earlier, the core focus, both emotionally and thematically, lies with the characters, which I think are really well handled and well executed. The problem lies at the intersection of 2 points: (1) This game was presented, both by Nintendo and by Takhashi himself, as a culmination of Xenoblades 1 & 2. and (2) The only substantial connection this game has with Xenoblades 1 and 2 is its world. The only characters connecting to the older games - Nia and Melia - have little screentime for justifiable reasons, so the job of culminating Xenoblade 1 and 2 is left to the world, which crumples under that burden. While its nice knowing that the core ideas that Rex and Shulk fought for continue on, very little is actual resolved here. Heck, neither the conduit nor the trinity processors, which were the key things underlining the worlds and plots of the previous 2 games, are even alluded to. Thematically, Xenoblade 3 is similar to past games, but that doesn't make it a culmination, it just makes it a retread.
"Xenoblade 3 is a really good game."
In my head, there are two versions of me. One of them is saying that. Its telling me that "The game has great character writing and uses them to deliver emotional beats that go toe to toe with the best of older games." The other one though? It keeps shouting "This is how the worlds, sagas, themes, and stories you cherished are concluded! This hollowness, this incompleteness, this sense of lost potential with a concept they'll never revisit again is how it all concludes!" And it won't stop getting louder. Perhaps in a few years time the first voice will win out. But for now, its hard for me to not feel disappointed.
Xenoblade 3 excels at what its trying to be; its just that it isn't what I wanted it to be nor what I was told it would be. And, as a huge fan of the series, it really hurts.
I'm curious to hear where you place it in your rankings against previous games.Unfortunately i'm right there with you. I've made some longer posts of my thoughts over the past couple days, but right now all I can say is that I'm just sad, abd as of now XC2 is still my favorite entry.
Unfortunately i'm right there with you. I've made some longer posts of my thoughts over the past couple days, but right now all I can say is that I'm just sad, abd as of now XC2 is still my favorite entry.
Completely agreed.
There's only so many times I can tell my brain to just stop thinking before I stop caring about what's happening. Like I still don't know how the Ouroboros work, and that's supposedly central to the game, why can there only be 6 of them at a time (extremely contrived explanation to justify the gameplay obviously), etc. The whole game is full of stuff like this. Lucky Seven, Riku, the general timeline of Aionios... It's like 0 thought was put into the worldbuilding. Stuff like homecomers not reincarnating obviously put there to make Mio's death more dramatic even though it doesn't really make any sense for Z's world to be losing people like that.
The worst part for me is that I didn't even think the characters were enough of an improvement to justify the brutal damage to the lore and worldbuilding. One of my biggest fears during prerelease was that I wouldn't like the party because at their core they were all teenagers with variations of the same child soldier background. Indeed, once I played the game I didn't like them that much either. No matter how many charming interactions the game threw at me, I just didn't find them interesting on a base level. And even then you still end up with stuff like Sena.
But the real shitfest when it comes to characters are the antagonists. My God. What were they thinking? These might very well the worst villains in any Xeno game, and they legitimately bring down the rest of story. We are talking X tier here. Depending on how much you like Lao, X might have more compelling antagonists for you. They lack character, they lack presence in the plot, they lack buildup, they are extremely one-dimensional. Some of the supposedly main villains are even dealt with Gael'gar style. They are just bad.
The amount of times I caught myself thinking "wow this is just like concept from previous game except watered down and/or unexplained" was also too high. Examples:
Noah and Mio are like Fei and Elly but worse
Consuls are like Testaments but worse
D is like Metal Face but worse
Z is like Wilhelm but worse
Origin is the almighty mcguffin like the Monado/Conduit but built by Tora (by the way when the hell did the merge happen if Tora built it? Just a few years after 1 and 2?)
A more detailed example that kinda ties with my point about villains, take N, probably the best this game has to offer when it comes to antagonists. He is kinda like Grahf, but without Krellian, without Miang, without Wiseman, without Id to bounce off of. A Grahf whose life and era that he lived in isn't properly detailed or foreshadowed. He's only left with his connection to Noah/Fei and Mio/Elly. Not only does this make him shallow but also the world around him feel empty and underdeveloped since our main antagonist is only allowed to interact with the most basic core of his character. To make yet another comparison, it's as if Jin's entire character was about Lora and only Lora, absolutely nothing beyond it, no existential doubts about blades, no connection to other characters like Malos, nothing.
I don't think I need to say anything about the final act. It's disappointing, plain and simple, and I'm sure the more people finish the game the more this will become one of the biggest points of criticism. Underwhelming explanations, last minute fetch quest, a final dungeon that drags on, N's rushed resolution, X and Y not even getting proper cutscenes, Z in general.
It's not like I dislike the game, there's a lot of stuff I like about it, even from the parts I criticize most like villains. Shania's plot resonated a lot with me for example (overdramatic evil laughters aside), N has great reactions and facial expressions (the facial expressions are great in general in this game). The side content is the best it's ever been, I'm actually enjoying it a lot more than the main quest (not sure if that's good or bad). But I really don't think this is what I want from Xenoblade in the future, a game where the setting is just an afterthought in service to whatever message is currently trying to be conveyed (another example of this that I just remembered as of writing, the City is improbably populated by only humans and nopons because the whole beauty of human life message kinda suffers if you start throwing the near immortal races from previous games into the mix, even though they clearly exist in this setting, not to mention the plot point that only the Queens live longer than other people).
Just a meh for the plot and setting from me.
For those that finished it, how would you rank XBC3 in comparison to previous games?
Potentially unpopular opinion, but honestly I thought the main campaign took a major nosedive after the absolutely brilliant eclipse sequence.
If there’s something I’m missing here, I’d love to know, because I ultimately still love this game. The side content, world design, music, and arts combat are all superb, and I cannot wait to dig into the postgame. If I could learn to love the final act too, I would be ecstatic, but I just don’t see that happening right now.
- After such an emotionally grueling month, Noah and Mio barely get any time by themselves to talk about what happened. They very clearly love each other by that point, and yet they don’t get anything between them whatsoever until they finally kiss at the end.
- Both of the required side stories and the ship building quest feel very out of place. Mio’s in particular is kinda nonsense, both in how it retcons Miyabi’s death (who we barely knew about up to that point) and Cammuravi’s (who we also barely knew up to that point). Honestly, Miyabi should’ve been a Consul, and both side stories should’ve happened before the final act, which in turn should’ve just been freeing Nia, then immediately storming Origin.
- The backstory behind Aionios, or more particularly what happened when the worlds collided, is conveyed absolutely terribly. How did Z form? How did he capture Melia? Why did he sit on his ass for so long instead of nabbing Nia too? How did the City form? How did Riku get his hands on Lucky Seven if Melia had made it thousands of years prior? Why are certain flake clocks, like Miyabi’s, a different color? There’s some stuff I’ve kinda inferred, like how the residents of the city initially came from the children of those trapped by the 10 year term limit, but there’s so much thats unexplained that it just feels sloppy. Maybe I missed something, I dunno.
- Z is just a bad Persona antagonist shoved into the body of a Kingdom Hearts antagonist. No emotional attachment whatsoever, which undermines the spectacle that they made his boss fight out to be.
- Speaking of which, my god was that final boss fight dreadful. Competing with XCX for the worst in the franchise. Absurdly long and constantly interrupting the fight with undeserved action sequences. The derpy Chain Attack music interrupting the final phase was funny as hell at least.
- I’m more than fine with the worlds splitting apart, but the fact that the game barely even hints at it is just terrible. So much of the final act resolves around personal choice, and yet up until the very end there’s absolutely no weight given to your choice. If the party knew they’d be split up and reflected on that, then it’d be great. Instead, their choice just feels like the overwhelmingly obvious one with no downsides, only to then last second try and make you regret what you’ve done. It’s handled terribly.
- Speaking of the worlds splitting, you’d think they’d play into the idea of Aionios being erased a whole lot more. The people of Aionios are themselves living beings, but the game acts like they don’t really count, and only the “true” world matters. Hell, the city residents will just be erased entirely, and even if they’re reborn, they won’t be the same people. There’s so much potential there to play into the idea of finding purpose in life, and whether your actions need to be remembered to have value. Seeing characters grapple with this idea would’ve given their choice to split the worlds apart the emotional weight it desperately needs.
- In general, the story beats of the final act just felt kinda confused. There was a very clear setup through the first 5 chapters of experiencing and understanding life under the flame clocks, and then contrasting it to life in the City. The final two chapters feel scattershot, mostly alluding to the idea of choosing your own destiny, which doesn’t really play into the previous theme at all besides the generic connection of life.
So, I've been formulating my thoughts on the story for the past couple days, and:
I really don't like the story and the way it was handled.
I feel dissatisfied. And I can't blame that entirely on my hopes and expectations that I had going into it - this is how I feel even without the context of the previous two games.
There are far too many questions and loose ends for me to feel comfortable saying I like the story of Xenoblade Chronicles 3.
This is my understanding of the order of events.
Most of this is derived from vague and flowery language alongside inconsistent facts and events. There are still quite some fuzzy areas, so if anybody has a magical formula that makes this all make sense, please let me know what I'm missing or have wrong.
My primary source material is the following consecutive statements from Nia, while she explained to the party the origins of Aionios and of Moebius:
Based on what we are shown and told, the order of events is as follows (as far as I can piece together):
1. The universes learn of each other - Nia, etc. (Universe A) and Melia, etc. (Universe B) discover each others existence by analyzing the rifts appearing in their respective worlds.
2. Melia and Nia learn of the collision - By sending data and radio signals (the "language of light") through these rifts, Melia and Nia were able to communicate with one another and determined that their universes were doomed and there was no way to stop their collision and ensuing destruction.
3. Melia and Nia create Origin - Melia and Nia create Origin, a supercomputer intended to persist beyond the destruction of their universes and house a "copy" of everything from both universes together in one single new universe. Everyone will still die in the collision - only the data survives and "lives" beyond.
4. Origin's boot sequence fails - At the time of the universes' collision, Origin was booted up for the first time - but it failed. The extent of its failure is unknown; we just know that it "failed".
- The timeline of this failed boot is unclear.
- On one hand, it must have happened before the universes' collision, because Moebius took control of Origin after its failed boot, and Moebius stopped time in both universes after he took control of Origin in order to prevent the universes' collision.
- The only other option would be for the collision of universes, Origin attempting a boot and then failing, Moebius coming into existence, Moebius taking over Origin, and Moebius stopping time to have all happened at the same time.
- How was Origin booted up before the universes collided?
- Origin was created in two halves, one in either universe, which implies that the collision of the universes is what would bring both halves together and start its boot up sequence. So how could Origin boot up if its halves were in different universes?
The following events are described under the assumption that everything happens at the exact same time.
5. Moebius / X, Y, and Z appear - After (and possibly because of) Origin's failed boot sequence, an entity called Moebius springs into existence from the fears of all the life (data) contained within Origin coagulating together into fear incarnate. Moebius inexplicably takes the forms of at least three individuals, calling themselves X, Y, and Z, with Z being their "ringleader".
- The nature of X, Y, and Z in relation to Moebius is unexplained. There is no reason why a being such as Moebius would need to take these alternate forms.
6. Z takes over Origin - Z hijacks Origin in order to create his own pocket universe over which he can rule, assuaging his existence as fear incarnate.
- He also builds himself a little theater where he can watch over his creations using a film projector.
7. Z stops time to prevent the collision - Somehow, assumedly using the power of Origin, Z freezes both universes in time, preventing their progress toward their collision.
- I imagine Origin did not originally have Time Stop as one of its intended functionalities, so Z's ability to do this is completely unexplained.
8. Z creates Aionios - Now with all the time in the world, Z uses the data contained inside Origin to create his own pocket universe where time flows "naturally" as it once did in the two real universes before he stopped it. Whether this pocket universe was created around Origin or inside Origin is not sufficiently explained.
- On one hand, Origin can be found within Aionios, making it impossible (and recursive) for Aionios to also be contained within Origin.
- On the other hand, Origin was located in two halves, contained in the universes that were colliding, so in order for Aionios to exist "outside" Origin, it would be residing in two halves across universes that are frozen in time.
Here are some assorted questions. I'll keep adding them as I think of them.
Moebius / Z
- Why did they decide to create a villain that had no prior justification of existing in the trilogy thus far instead of tying it to the story as a whole?
Origin
- Ultimately, the world of Aionios was a simulation created using the power of Origin. So why was Origin contained inside its own universe?
The Swords
- Was was the purpose of the Sword of Origin / Sword of the End to the story?
- Lucky Seven was a single sword created by 7 Nopon, whereas the sword it is hidden within is Noah's manifestation that he's had in every lifetime. So is our present day Noah the only Noah that has Lucky Seven in his sword?
- What was the significance of the Sword of Origin changing to the Sword of the End?
- How was Noah's sword(s) significant to the final boss?
And that's without considering the story's role as a conclusion to the "Klaus saga".
I didn't need for Xenoblade 3 to connect to the first two games, and I appreciate that it did - but the way that they decided to connect the games was so tenuous, so contrived, that I can't help but feel disappointed.
I can honestly say I have never felt as disappointed with a game I really like as I currently feel having finished Xenoblade 3. The game succeeds at its core goals (namely its characters and their interlinkages) admirably, has a excellent soundtrack, and great combat systems, with a lot of QoL changes the series sorely needed. If I were being reductive and perhaps more objective, I'd probably assign it a 8/10 rating; I really like the game and think it succeeds at what it focuses on. However, I don't think it works as "a culmination of Xenoblade 1 and Xenoblade 2" much at all.
Unlike previous Xeno games, which had their worlds as an area of focus, Xenoblade 3's world feels like an afterthought, with little going into it beyond just melding Xenoblade 1 and Xenoblade 2 areas. Don't get me wrong, the areas are fun to explore and are well designed, but their histories, lore, and general reason for being feel undervelopped, with the world's technology, peoples, and cultures having a similar underdevelopped feeling. To best demonstrate this feeling, I've put a few unanswered questions related to the world that I feel are important below:
- What consolidated the feelings of regret that constitute moebius into this form? Z surely did not just poof into being. The same goes for Noah and Mio, who seemingly represent the feelings of atonement between N and M. What mechanism brought them into being?
- What are nopon's role in the world in this game? They seem to be independent of the life harvesting systems, they don't have irises, and they seem to age normally. Why then has nobody questioned why Nopon are able to live for so long? Perhaps this, alongside their lack of a concept of aging, could be explained through Moebius's control of their culture. However, the reverse question, why haven't the Nopon questioned why humans are so short lived, is not.
- What's the deal with anhilation events? They were among the first things we see in the game and receive several mentions in the story, but the actual cause and effect of them is completely unexplained. This is important because these anhilation events seem to occur despite the seeming stasis the world is in, and if they accumulated, could undermine the "endless now" Z and the moebius aimed to create. Its a fundamental flaw in moebius' ideology, yet it goes unmentioned.
- What's the deal with the black fog? Is it related to the fog we saw in Future Connected? If it is, why has its effects changed from corrupting entities to its current effects, namely interfering with moebius and their systems (such as the irises)? How is it related to the annihilation events?
- Why must the worlds' split apart at the end, and why wasn't it made more clear that this would be the end result of the party's philosophy? This could have been used to add a bittersweet element to the Ouroboros' choice. They know their choice will lead to them being separated, but they choose to do so anyway. As it stands now, it feels like a surprise twist that only serves to add a contrived bittersweet twinge to the ending.
Ultimately, it feels as though the world was written in service to the characters in this game, with it being changed and altered as needed to fit the needs of the plot. This is as opposed to previous Xeno games, where the world itself was created first and interesting places for characters were found within it. Moreover, it feels like they never at any point had a lore bible to explain the fine details of this world, which is notable for a series that started with a game that had a 300+ page publicly released lore bible.
In a vacuum, all of this is fine; as I mentioned earlier, the core focus, both emotionally and thematically, lies with the characters, which I think are really well handled and well executed. The problem lies at the intersection of 2 points: (1) This game was presented, both by Nintendo and by Takhashi himself, as a culmination of Xenoblades 1 & 2. and (2) The only substantial connection this game has with Xenoblades 1 and 2 is its world. The only characters connecting to the older games - Nia and Melia - have little screentime for justifiable reasons, so the job of culminating Xenoblade 1 and 2 is left to the world, which crumples under that burden. While its nice knowing that the core ideas that Rex and Shulk fought for continue on, very little is actual resolved here. Heck, neither the conduit nor the trinity processors, which were the key things underlining the worlds and plots of the previous 2 games, are even alluded to. Thematically, Xenoblade 3 is similar to past games, but that doesn't make it a culmination, it just makes it a retread.
"Xenoblade 3 is a really good game."
In my head, there are two versions of me. One of them is saying that. Its telling me that "The game has great character writing and uses them to deliver emotional beats that go toe to toe with the best of older games." The other one though? It keeps shouting "This is how the worlds, sagas, themes, and stories you cherished are concluded! This hollowness, this incompleteness, this sense of lost potential with a concept they'll never revisit again is how it all concludes!" And it won't stop getting louder. Perhaps in a few years time the first voice will win out. But for now, its hard for me to not feel disappointed.
Xenoblade 3 excels at what its trying to be; its just that it isn't what I wanted it to be nor what I was told it would be. And, as a huge fan of the series, it really hurts.
Completely agreed.
There's only so many times I can tell my brain to just stop thinking before I stop caring about what's happening. Like I still don't know how the Ouroboros work, and that's supposedly central to the game, why can there only be 6 of them at a time (extremely contrived explanation to justify the gameplay obviously), etc. The whole game is full of stuff like this. Lucky Seven, Riku, the general timeline of Aionios... It's like 0 thought was put into the worldbuilding. Stuff like homecomers not reincarnating obviously put there to make Mio's death more dramatic even though it doesn't really make any sense for Z's world to be losing people like that.
The worst part for me is that I didn't even think the characters were enough of an improvement to justify the brutal damage to the lore and worldbuilding. One of my biggest fears during prerelease was that I wouldn't like the party because at their core they were all teenagers with variations of the same child soldier background. Indeed, once I played the game I didn't like them that much either. No matter how many charming interactions the game threw at me, I just didn't find them interesting on a base level. And even then you still end up with stuff like Sena.
But the real shitfest when it comes to characters are the antagonists. My God. What were they thinking? These might very well the worst villains in any Xeno game, and they legitimately bring down the rest of story. We are talking X tier here. Depending on how much you like Lao, X might have more compelling antagonists for you. They lack character, they lack presence in the plot, they lack buildup, they are extremely one-dimensional. Some of the supposedly main villains are even dealt with Gael'gar style. They are just bad.
The amount of times I caught myself thinking "wow this is just like concept from previous game except watered down and/or unexplained" was also too high. Examples:
Noah and Mio are like Fei and Elly but worse
Consuls are like Testaments but worse
D is like Metal Face but worse
Z is like Wilhelm but worse
Origin is the almighty mcguffin like the Monado/Conduit but built by Tora (by the way when the hell did the merge happen if Tora built it? Just a few years after 1 and 2?)
A more detailed example that kinda ties with my point about villains, take N, probably the best this game has to offer when it comes to antagonists. He is kinda like Grahf, but without Krellian, without Miang, without Wiseman, without Id to bounce off of. A Grahf whose life and era that he lived in isn't properly detailed or foreshadowed. He's only left with his connection to Noah/Fei and Mio/Elly. Not only does this make him shallow but also the world around him feel empty and underdeveloped since our main antagonist is only allowed to interact with the most basic core of his character. To make yet another comparison, it's as if Jin's entire character was about Lora and only Lora, absolutely nothing beyond it, no existential doubts about blades, no connection to other characters like Malos, nothing.
I don't think I need to say anything about the final act. It's disappointing, plain and simple, and I'm sure the more people finish the game the more this will become one of the biggest points of criticism. Underwhelming explanations, last minute fetch quest, a final dungeon that drags on, N's rushed resolution, X and Y not even getting proper cutscenes, Z in general.
It's not like I dislike the game, there's a lot of stuff I like about it, even from the parts I criticize most like villains. Shania's plot resonated a lot with me for example (overdramatic evil laughters aside), N has great reactions and facial expressions (the facial expressions are great in general in this game). The side content is the best it's ever been, I'm actually enjoying it a lot more than the main quest (not sure if that's good or bad). But I really don't think this is what I want from Xenoblade in the future, a game where the setting is just an afterthought in service to whatever message is currently trying to be conveyed (another example of this that I just remembered as of writing, the City is improbably populated by only humans and nopons because the whole beauty of human life message kinda suffers if you start throwing the near immortal races from previous games into the mix, even though they clearly exist in this setting, not to mention the plot point that only the Queens live longer than other people).
Just a meh for the plot and setting from me.
I'm curious to hear where you place it in your rankings against previous games.
does the speed boost make it harder to move the boat around? I figure what I'll do is find and circle all the islands now (I've already done the whole perimeter), and then with the speed boost fill in the empty space between islands by using auto-accelerate
Ouch on the story and lore. Although I'm a bit surprised on the music.Xenoblade 2: Torna - The Golden Country
Gameplay: 10 (favorite in the series)
Story: 9
Characters: 10 (favorite in the series)
Lore: 7
Themes: 8
Exploration: 10
World Design: 8
Music: 10
Xenoblade 2
Gameplay: 9
Story: 9
Characters: 8
Lore: 10 (favorite in the series)
Themes: 10
Exploration: 10
World Design: 10 (favorite in the series)
Music: 10 (favorite in the series)
Xenoblade
Gameplay: 7
Story: 9
Characters: 6
Lore: 10
Themes: 7
Exploration: 9
Music: 7
Xenoblade 3
Gameplay: 9
Story: 4
Characters: 9
Lore: 3
Themes: 5
Exploration: 10
Music: 6
Surprised in what way? Also, do you agree with my story and lore ratings?Ouch on the story and lore. Although I'm a bit surprised on the music.
Found a cool (and very memorable!) location from Xenoblade 2 I haven't seen anybody else mention yet. I took some screencaps in both games to show the comparison:
View attachment 637
Xenoblade 3's Place of Heroes Past in Erythia Sea. Compare with the following image:
View attachment 639
I personally think the music is up there with XBC2. As for the story and lore... Eh, let's just agree to disagree. You and a bunch of others on this thread make very compelling points espcially when it comes to Z and more specifically the Nopon and Lucky Seven, I won't deny that. However, I don't think the story or lore completely suffers because of it. How you get there through the final chapter is messy and contrived, but I personally don't think it hurts the ending or the overall story for that matter. It just slightly weakens it. At least to me.Surprised in what way? Also, do you agree with my story and lore ratings?
XC2 > XC3 > XC1
They are all really close.
XC3:Count me way out of the "XC3 is somehow some sort of storytelling and lore failure" consensus that seems to be forming. Loved it the whole time. I'm a dummy who is way less critical by nature though.
Unless the story really craters after where I am in chapter 5, I personally feel your story score is very low.Surprised in what way? Also, do you agree with my story and lore ratings?
After rewatching some cutscenes, I think I've figured these parts out.
- when exactly did Z stop time? Before the collision of universes, or during?
- if it was before, how was Origin able to boot up and fail before its halves were together?
- if it was during, why was young Noah frozen at a point before the collision?
- why did the world of Aionios need to separate if it was not actually a part of the two universes? Wouldn't it just be deleted?
- why did Moebius take the form of three humans?
The general consensus on here seems to be that the story is fantastic up through the start of Chapter 6. It's the final act where things bottom out for a lot of people.Unless the story really craters after where I am in chapter 5, I personally feel your story score is very low.
And I'm gonna use this as a jumping off point. I completely agree. For me, after taking XC3 in, it feels a disservice to try and judge it based on the connections to previous games. But I can't even blame people who do, it was clearly marketed as a game that combines the two by Nintendo and Monolith. It's totally fair to feel it didn't live up to that expectation - that's on them for setting it.I love all the Xenoblade games and I thought the ending was really well done. I feel like some of the criticism from series fans isn't about the 'ending' itself, but about the game's lack of 'direct' continuation of XC2 and XC1 stories. (I would argue there are more direct connections than people give it credit for and they never overshadow this game's story)
I think the game does a better job as a "trilogy ending" than people give it credit for as well. I'm not going to tell my fellow 300+ hour playtime Xenoblade series fans how they feel is wrong though. I just loved the ending and the game itself. Love the possibility of DLC. Any of the theorized points where DLC could tell its story sound amazing to me.
With time, once the disappointment of XC3 being more 'standalone' maybe than people expected, maybe people will warm up to it. Just give them time.
cross posted from era
Okay, I'll try to gather my ending/overall story thoughts.
And I'm gonna use this as a jumping off point. I completely agree. For me, after taking XC3 in, it feels a disservice to try and judge it based on the connections to previous games. But I can't even blame people who do, it was clearly marketed as a game that combines the two by Nintendo and Monolith. It's totally fair to feel it didn't live up to that expectation - that's on them for setting it.
And it's odd, because everything in XC3 shows me that it wants to be its own thing so bad. It's themes about life in general, feeling lost and without a purpose, trapped in a stasis with a fear of moving forward, the difficulty of rejecting what you've been taught your whole life, permeate through the entire game from the first cutscene through the last boss. Hell, even through the sidequests. You meet characters that interpret these themes in different ways all throughout Aionios, and the game is so unified in its message with the way it's world works and how it's characters develop.
I will say, I fully and wholly disagree with those here who didn't get Z. My theory (helped by some of yalls posts actually) is this. We take into account Nia's statement that Z "both is and isn't a man." Now let's look at Origin. Imagine a supercomputer able to house thousands or even millions of souls/consciousness, which is what we've been told it is as far as I'm aware. I'd imagine the overwhelming emotion of most, if not all, of those souls - is fear of the future, existential dread of what is coming. Their universes are about to collide, and unless this origin works, it's total annihilation.
Now, we're getting high concept, philosophical sci fi here, but from what we've been told, origin can take consciousness and inject it into a human form. THAT is what Z is. The immense existential fear that millions of people held, injected into human form. A bug in the system of Origin that wasn't foreseen. And I love that interpretation, why? There's your overall-meta sci fi twist that combines the three games right there. The villain of this game is the combined existential fear of the people of XC1 and 2's universes, turned into soul data and given human form. It’s a batshit crazy Xenoblade-level last minute sci-fi plot twist. And the best part? It works perfect thematically. Its born of humanity, it’s a giant sci-fi metaphor that’s relateable to our characters (“we all have a bit of Moebius in us”)
I'm mind boggled that people thought Z should've been Zanza V3. I thought this was much more poignant and brought the story around full circle thematically, as opposed to introducing a new villain with a ton of lore implications in the last couple hours. I think that would’ve diluted the message
It's just crazy to think how far our characters progressed. In the beginning of the game, trapped in an absolutely brutal cycle of life and death, hating their opposing nations, and by the Chapter 7 the veil is just lifted and the illusion is shattered. Takahashi is basically screaming the theme of the game to you. Getting a little personal here, but as someone in their early 20s and just out of college, who isn't depressed but is a bit lost, but doesn't really know what the future will hold, it really really hit for me. Like, I couldn't explain why, but a specific thing Nia said during the final battle to rally her troops about "I know how hard it is to take those first steps" felt like I was being personally addressed at that point lol.
Also the final boss itself was awesome, it felt like Monolith was really pushing themselves with the spectacle there. Hope there is a replay button patched in though because I can see it be ruined for people who die late in the fight and have to redo every phase.
As for greater overall lore connections, like I said, I'm okay we didn't get them for XC3. I think it helps the game stand on its own. But DLC? Sign me the hell up! I'm immensely excited for whatever they do with it.
Can't believe everyone's putting X last, you ain't no friends of mine!!!
I did hide it in spoiler tags for a reasonUnless the story really craters after where I am in chapter 5, I personally feel your story score is very low.
cross posted from era
Okay, I'll try to gather my ending/overall story thoughts.
And I'm gonna use this as a jumping off point. I completely agree. For me, after taking XC3 in, it feels a disservice to try and judge it based on the connections to previous games. But I can't even blame people who do, it was clearly marketed as a game that combines the two by Nintendo and Monolith. It's totally fair to feel it didn't live up to that expectation - that's on them for setting it.
And it's odd, because everything in XC3 shows me that it wants to be its own thing so bad. It's themes about life in general, feeling lost and without a purpose, trapped in a stasis with a fear of moving forward, the difficulty of rejecting what you've been taught your whole life, permeate through the entire game from the first cutscene through the last boss. Hell, even through the sidequests. You meet characters that interpret these themes in different ways all throughout Aionios, and the game is so unified in its message with the way it's world works and how it's characters develop.
I will say, I fully and wholly disagree with those here who didn't get Z. My theory (helped by some of yalls posts actually) is this. We take into account Nia's statement that Z "both is and isn't a man." Now let's look at Origin. Imagine a supercomputer able to house thousands or even millions of souls/consciousness, which is what we've been told it is as far as I'm aware. I'd imagine the overwhelming emotion of most, if not all, of those souls - is fear of the future, existential dread of what is coming. Their universes are about to collide, and unless this origin works, it's total annihilation.
Now, we're getting high concept, philosophical sci fi here, but from what we've been told, origin can take consciousness and inject it into a human form. THAT is what Z is. The immense existential fear that millions of people held, injected into human form. A bug in the system of Origin that wasn't foreseen. And I love that interpretation, why? There's your overall-meta sci fi twist that combines the three games right there. The villain of this game is the combined existential fear of the people of XC1 and 2's universes, turned into soul data and given human form. It’s a batshit crazy Xenoblade-level last minute sci-fi plot twist. And the best part? It works perfect thematically. Its born of humanity, it’s a giant sci-fi metaphor that’s relateable to our characters (“we all have a bit of Moebius in us”)
I'm mind boggled that people thought Z should've been Zanza V3. I thought this was much more poignant and brought the story around full circle thematically, as opposed to introducing a new villain with a ton of lore implications in the last couple hours. I think that would’ve diluted the message
It's just crazy to think how far our characters progressed. In the beginning of the game, trapped in an absolutely brutal cycle of life and death, hating their opposing nations, and by the Chapter 7 the veil is just lifted and the illusion is shattered. Takahashi is basically screaming the theme of the game to you. Getting a little personal here, but as someone in their early 20s and just out of college, who isn't depressed but is a bit lost, but doesn't really know what the future will hold, it really really hit for me. Like, I couldn't explain why, but a specific thing Nia said during the final battle to rally her troops about "I know how hard it is to take those first steps" felt like I was being personally addressed at that point lol.
Also the final boss itself was awesome, it felt like Monolith was really pushing themselves with the spectacle there. Hope there is a replay button patched in though because I can see it be ruined for people who die late in the fight and have to redo every phase.
As for greater overall lore connections, like I said, I'm okay we didn't get them for XC3. I think it helps the game stand on its own. But DLC? Sign me the hell up! I'm immensely excited for whatever they do with it.
It depends entirely on your expectations and perspective going into the game. The less you followed the marketing, the better off you'll be I expect.How bad does it bottom out after early chapter 6? Now I'm somewhat concerned about passing that point