Christo750
Source of the Right Arm
- Pronouns
- He/Him/His
Only a bit into Chapter 3 and while I wish the game wasn't as tutorial heavy, it really makes up for it with such a wonderful main cast of characters. Probably the best main cast since DQXI.
This is absolutely me right now. 82 hours and counting.
The full xenoblade 3 experience.
My experience thus far.
They don't gain anything from that. They still made money on you buying the headphones, may as well let you use them lol.I am honestly surprised, I was convinced Sony would add some software side component to this accessory that would make it impossible to use with anything but a ps5 (that runs the compatible software). Apparently not.
I guess you're right, they wouldn't. Since I already bought the headphones, and chances are I already have a PS5 also, otherwise why would I buy headphones that say PS5 on them.They don't gain anything from that. They still made money on you buying the headphones, may as well let you use them lol.
Chain Orders being character based is definitely a bit disappointing, considering there's already different Chain Orders for each class thanks to the Heroes. Heroes in general are basically the most interesting part of the Chain Attack system and its a shame that their attributes weren't expanded to the main groupOne benefit to being overleveled is that you can defeat most sidequest bosses without needing chain attacks, which I honestly find to be a lot more fun. Arts were perfected in this game and are a ton of fun to use, while chain attacks are honestly kind of a slog given how repetitive they are. Can't say I really understand why the Chain Orders and TP counts are static regardless of your class, would've gone a long way in improving the whole process by giving you that extra degree of flexibility. You could even have Chain Orders be permanently learned like Arts and Skills and then interchangeable after switching classes.
I really like the way and moment these side stories are introduced. Not only they kept me interested in hero's quests late in the game (even more so, because now we're talking about the main cast), but they also seem to coincide with the most critical moment of the overall plot after building these stories a bit throughout the game, which makes sense to me. It builds a great crescendo
where do i find the final hero
Honestly, I don't really hate the system either. It's interesting and well designed overall. The problem is that there's just no iteration on it whatsoever. I've been following the exact same strategy currently that I was following in the early stages of Chapter 4. The only room for any sort of flexibility is the Hero roster.Chain Orders being character based is definitely a bit disappointing, considering there's already different Chain Orders for each class thanks to the Heroes. Heroes in general are basically the most interesting part of the Chain Attack system and its a shame that their attributes weren't expanded to the main group
I haven't quite gotten to the point of disliking the Chain Attacks yet (about 40 hours in). They're still quite a bit of fun for me, honestly. But I can totally see why people dislike them and I do think there's a lot of missed opportunity there.
Half the heroes are already utterly busted in chain attacks with just one, we don't need seven lol. In general, I'm in favor of there still being something differentiating the characters from each other since art availability doesn't anymore.Chain Orders being character based is definitely a bit disappointing, considering there's already different Chain Orders for each class thanks to the Heroes. Heroes in general are basically the most interesting part of the Chain Attack system and its a shame that their attributes weren't expanded to the main group
I haven't quite gotten to the point of disliking the Chain Attacks yet (about 40 hours in). They're still quite a bit of fun for me, honestly. But I can totally see why people dislike them and I do think there's a lot of missed opportunity there.
Well yeah, presumably not exactly what the Heroes are, but something along those lines of having more unique effects depending on the class of a character.Half the heroes are already utterly busted in chain attacks with just one, we don't need seven lol. In general, I'm in favor of there still being something differentiating the characters from each other since art availability doesn't anymore.
Yeah, I can totally get that. Chain attacks feel pretty divorced from the rest of the combat and progression.Honestly, I don't really hate the system either. It's interesting and well designed overall. The problem is that there's just no iteration on it whatsoever. I've been following the exact same strategy currently that I was following in the early stages of Chapter 4. The only room for any sort of flexibility is the Hero roster.
I've said this before, but another way to improve Chain Attacks alongside more customization would've been to limit Ouroboros orders to Interlink Level 3. As it stands, there's absolutely no reason at all to do a Chain Attack through that method, because the regular Chain Attack will almost always do more damage. Giving players the option to choose between using Chain Attacks for heavy damage (Interlink) or for executing combos and healing the party (regular) would've injected some much needed choice into the mix. As it stands, it really does feel like it was made in a bubble, with little to no regard for the combat overall.
I had to look this up. There are some standard quests you have to complete first. These are all around colony 4:where do i find the final hero
The chain attack system feels like a large chunk of it was designed in a bubble without looking at the rest of the game. The orders feel like they belong in a game where you can use any combination of characters, and those characters can't switch classes. The starting tp values for characters feel super arbitary and makes certain characters like Noah and Taion matter far more for rounds then characters like Sena and Lanz. I feel the system would make a lot more sense if starting tp was either class based, or was based upon the actual character relationships/affinity for who gave the order.
Honestly, I don't really hate the system either. It's interesting and well designed overall. The problem is that there's just no iteration on it whatsoever. I've been following the exact same strategy currently that I was following in the early stages of Chapter 4. The only room for any sort of flexibility is the Hero roster.
I've said this before, but another way to improve Chain Attacks alongside more customization would've been to limit Ouroboros orders to Interlink Level 3. As it stands, there's absolutely no reason at all to do a Chain Attack through that method, because the regular Chain Attack will almost always do more damage. Giving players the option to choose between using Chain Attacks for heavy damage (Interlink) or for executing combos and healing the party (regular) would've injected some much needed choice into the mix. As it stands, it really does feel like it was made in a bubble, with little to no regard for the combat overall.
Oh man, I'm excited to hear your thoughts on the end of Chapter 5 and the beginning of Chapter 6.Finished chapter 4. The story finally reached a real peak again for me, from the mid-chapter fight to the revelations.
I have to say, the consuls being the "real people" and everyone else basically a clone was super obvious at this point, and already a good guess before J's revelation. (Let's see if something else happens and everything I thought will be turned around.)
Also, as I expected, Melia would never have agreed to this. Now, what about the world? I remember N making a comment that Melia was the same as the consuls? I can't remember the exact words, but it was very suspicious.
Unrelated, but hearing the name Melia Antiqua again hit a nostalgic nerve.
Oh yeah, one more aspect of this I forgot to mention: it also clears debuffs. Chain attacks are a valid answer to not having a debuff clear in the party. That is a good thing overall since it frees up party composition to an extent (and believe me those arts are situationally great to have regardless), but I wish it were tied to an order bonus or something instead of being automatic. The only thing pressing plus can't do for you is revive party members.It's practically a party reset button
It's a high floor method that's good for people struggling to grasp the system, and can be an interesting panic button in a pinch. Having two members down would kill a normal chain attack, but if you think your healer(s) will die before they can get everyone up, it can be an interesting way out. Pretty situational though.As it stands, there's absolutely no reason at all to do a Chain Attack through that method
going back for more sidequestGuess that's my cue to actually finish the main plot
there was someone on era that is apparently some insider that said early sales were disappointing but install base kind of debunked him as a sales insider so idkI’ve seen some concern about Xenoblade 3 sales. I’m surprised about the doom and gloom.
Feels like every Nintendo series is getting it on switch lol.
Be patient young hom.Every now and then I think about that random character at the start I saw wander up and take Guernica’s eye patch that I haven’t seen in the 20 hours since.
Wait til late chapter 5!!!The entire city section of the game, in particular the party discovering what babies are, skyrocketed this game up my all time favorite game stories. It was so well done and so emotional that it was hard to keep playing for the night
I don't know what it is about that scene, but it feels like it was made perfectly and tastefully. I don't think I've ever seen such relatable humanity in a video game before.The entire city section of the game, in particular the party discovering what babies are, skyrocketed this game up my all time favorite game stories. It was so well done and so emotional that it was hard to keep playing for the night
finally got all the heroes unlocked
not it's time to figure out how to get ethel back cause that cutscenes doesn't trigger for me for some reason
Okay, after 80 hours I hit Chapter 6! Full Chapter 5 Thoughts finally! (and the very first little cutscene of Chapter 6)Pleeease let me know when you're wrapping up the prison raid
the formerIs it the cutscene to get Ethel back at all or the ascension quest that you're trying to trigger?
the former
I don't know what it is about that scene, but it feels like it was made perfectly and tastefully. I don't think I've ever seen such relatable humanity in a video game before.
Not only was itOkay, after 80 hours I hit Chapter 6! Full Chapter 5 Thoughts finally! (and the very first little cutscene of Chapter 6)
Hooo boy this was a hell of a chapter. Mostly fantastic stuff all around (I apologize because damn, wall of text incoming):
This is kind of stream-of-conciousness and mostly in order of the chapter:
- The beginning is extremely strong, with the entire lead-up to the Sword, taking that elevator (that VIEW my god) and then finding the City.
- Monica is a boss, and I love that we're getting Vandham in the party... in a way
- The party learning about human lives, babies, etc., was incredibly sweet; I loved Taion's eagerness to touch the baby's finger. Imagine telling someone prior to release that there'd be a scene in XC3 where the main party gets a group sex ed talk, and it actually fit the story and wasn't awkward
- Erythia Sea is a gorgeous zone that is absurdly massive. I spent way too long getting warp points, completing quests, and so on, and I feel like I could spend ages more here still
- I admit to being slightly confused about Fiona's entire quest - so her consul was using illusions to pretend to be one of them, but was also killing them to feed the flame clock, but was also hiding the flame clock and everything to do with how the colony was run, etc., but... why? Just to fuck with everyone? Because she wanted to fit in and be one of them, but still had to use them in order to exist as Moebius? Maybe I glossed over some details but this didn't seem entirely clear
- Triton is fun, and Soulhacker class just screams "this class will be absurdly broken in the endgame but it will be a ton of work and take a lot of knowing what to kill, and where, and how to set it up, to really get it there"
- The prison break scenario was fun, if maybe slightly too long, since it makes you fight a LOT of groups of enemies and is a bit repetitive. Not bad overall, just a bit slow since it feels like you're close to hitting the really good stuff story-wise
- I love Ghondor's attitude and speech, but I wish we got a little more about her personally - her backstory, why she is the way she is, etc., although I assume that will come later. And wooooo another Vandham!
- The big confrontation during the escape had some extremely cool action and cutscenes, although it goes on maybe a touch too long - we get it, N and M way outclass us, but three separate bosses seemed a bit much. And Shania... I'll talk about Shania in a bit, put a pin in that one
- I legit wondered if Lanz and Sena were going to die for a brief moment there - I don't know how they could have pulled that off mechanically, but it was still a cool sacrifice even if it ended in nothing.
- Okay now the really great stuff: The entire section of the party in jail in the castle, ticking away the days to Mio's death, having that vocal song kick in as a montage, Mio ACTUALLY dying - then finding out it was the other Mio, etc. - holy crap I just cannot put into words how awesome this section was. A fantastic plot twist, combined with tons of backstory that really explains why N is the way he is. I teared up more than once during several of these scenes. And it really made N a believable character - you can see how he would have made the choices he did, and over time become so used to death and grow to feel how insignificant it all is given the cycle and such, and how he slowly twisted into the callous villain he is now.
- Okay, so, Shania: I'm torn because I like how her theme contrasts with the other characters: The story seems to be so far all about living life, with all its ups and downs and tragedies, to the fullest, and not clinging to the past, no matter how tempting that may be. N goes through a lot and in a moment of weakness he makes the wrong choice to lock everything in stasis, and this sets him down the path to become the villain he is now. The party, on the other hand, decides to move forward and break the cycle, no matter the consequences. Shania basically makes the opposite choice in contrast to the party: She isn't satisfied with her life, and decides that if she can just be reborn maybe she'll have a better one, and screw everything else. My issue with this is that I don't think she's set up well enough: You don't really learn enough about her or why she's so upset about her life and the way things are, and why that would lead her to such a crazy extreme that it does. Like, she feels so weak and useless and hates Ghondor for being everythign she's not SO much that she will happily let THE ENTIRE CITY get blown up and just laugh it off? She's a tragic character that I like pieces of, but I feel like she didn't quite come together and needed a bit more buildup.
- Yep, I called it that we'd be going up above the starting battlefields soon, sweet!
- One last quibble: The cutscene early Chapter 6 where N kills everyone in the city feels a bit... too much, too soon. I felt like the explanation for him making his choice to become Moebius and be with Mio forever, and him slowly becoming more and more evil while she does as well but also kind of starts to regret it over time was very good. This scene, though, kind of undermines that a bit for me as it feels too extreme; N actually going through with this at that time feels a bit of a stretch, as does Mio not then being completely done with him. But maybe this is expanded on more, so I'll let this one be for now.
- I absolutely grinned like an idiot when we got another tutorial this late in, hell yeah
Phew. I feel like I need to breathe, and go for a walk and mull all this over. TLDR; this game is great, the characters are great, the cutscenes are great, maybe some minor pacing issues at times but overall I'm loving it.
Yeah, that's what I meant, probably should have said that name better.Not only was itanother Mio that died, it was M herself. They switched bodies so M could escape her eternal life with N.
I'm sure you caught that though—just had to make sure based on how you worded it.
I had to take a break after all that, it hit me like a truck.
ah I see. That makes sense. I will work on that thenI've read you might need to get Taion to rank 10 in Cammuravi's class because the scene to get Ethel back as a usable hero counts as Cammuravi's ascension quest.