I feel like BotW is both in a sweet spot and a sour spot when it comes to its systems and game loop. On one hand, yes quite a bit of the systems are overly simple and the content repetitive. But on the other hand, some of it works to the game's benefit, as it doesn't make crafting overly complicated and you're forced to engage with the exploration to get the bulk of your items.
Still though, I wish Rupees weren't so gimped by shops being next-to-useless and I could pay a smith to make weapons with ores like in the Second Wind mod.
Yeah, kinda. Complexity is not the problem, but some of the sytems are kinda underutilized. and while for the most party the "if you can think of it, it works" was done great, there where some aspects where i was dissapointed. like, chuchus can be changed. but why cant i, say...change the type of arrows i have with some gels?
I dont need complex crafting, but a basic amount of crafting would be welcome.
Shops? almost pointless, still.
a ton of different items? i almost exclusively used it for upgrading the almost pointless number of outfits. some are usefull, some look cool. but since many of the sytems (temperature) are so exploitable, investing in armor for that was kinda pointless in a way...at the same time, the money was all over the place so that you just bought it, because what else would you do.
Its hard to balance, for shure. but it will need some refinement and expansion for the seuqell, to not loose its spark.
Since I got shit for starting my Defense of BOTW thread, I'll post here what I was going to post there.
All the shrines employing the same interior decorator makes a strong statement. The notable thing about the shrines in general is how immaculate they are. They are cavernous edifices of artificiality with clean, flat surfaces and perfectly cartesian lines. The contrast to the ruined, natural world above is stark. Entering a shrine is like stepping back 10,000 years to when the Sheikah were at their height, creators of technology so wonderous it seemed like magic. The fact that the shrines are so perfectly preserved after so many millenia shows they were so god-like, that not even time itself phases them.
Dungeons in the series are often highly shaped by the environments they’re found in, especially when they are shown to be forgotten relics nature has started to reclaim. But the Sheikah of BOTW were far too powerful to allow this. No matter where the shrine is, the desert, the mountains, the forest, the plains, it does not affect what lies inside. As well as time, they are above the physical environment too. Their constancy is as imposing as the towering chambers themselves. I found the certainty of encountering those familiar walls no matter where in Hyrule reassuring.
Now of course, as a general rule, more visual variety is better than less, but the shrines do not exist in isolation. Even if there isn’t much visual variety between them in isolation, as a whole they provide a break-up of the visuals compared to the varied overworld, where you spend most of the time.
Yes and no. I get why it was mostly clean sterile stuff, but even with tech and high civilisations, ...there is difference in design. Why was there no theming, like the sheika tribe of another region prefering narrow and high design, the ones in that region having other lighng, the ones in that region having a specific panel type they used because the resource was easiert to get by for them, etc. as it stands, they seem literally mass produced.
and even with all this tech, it makes it even more ridiculous that they are able to MASS PRODUCEsuch things and have such power...they seem to OP kinda in my opinion.