manfromthedam
Semi Undercover Game Music Guy
Hateno is the true waifu of BotW towns. Such a vibe.
BotW should have had a dynamic title screen. Have it so that if someone visits a new area, that'll be included in the 'slide deck' of locales.Hateno is the true waifu of BotW towns. Such a vibe.
The title screen and credits sequence are head scratchers for sure xD .BotW should have had a dynamic title screen. Have it so that if someone visits a new area, that'll be included in the 'slide deck' of locales.
Jeez I look at these and it's like I'm seeing concept art of a 'Zelda town'. This art style, man...
What the hell lolThe time between SS and BotW will be less than BotW to BotW2
Mod edit: removed post
I really thought a lot about how I would want a Hard Mode to look like. The first game already has so many systems that could provide a really nice challenge without feeling tedious. All of these could also be toggable options to design your game to your liking Γ la Dragon Quest XI.
Hard Mode Options / Changes:
- enemy health regeneration
I mean like I said. You could choose your hardmode options. If you don't like it don't choose it. Dragon Quest 11 is seriously one of the best games when it comes to hardmode design. Like you would have to choose at least one option for it to count as a hard mode. Thats it.
I mean like I said. You could choose your hardmode options. If you don't like it don't choose it. Dragon Quest 11 is seriously one of the best games when it comes to hardmode design. Like you would have to choose at least one option for it to count as a hard mode. Thats it.
Of course. They shouldn't copy the options just the system itself which was really good. They are totally different games.Gotta be honest, I actually think that all the other ideas in that post are really good but DQXI's draconian quests are mostly pretty shite.
ohh...Hard mode:
Can only eat food or change clothes in certain locations (villages, campfires, stables).
That's it, that's the mode.
This one is great too.Hard mode:
Can only eat food or change clothes in certain locations (villages, campfires, stables).
That's it, that's the mode.
We definitely don't have a consensus on how they'll tie in.Sorry I don't read the thread regularly but is there a common thought on what the game is going to be in terms of the sky environment and how the original World will work and tie in with it?
Thanks.
I'm a huge fan of how Supergiant handles difficulty as a risk/reward system and I think that'd be neat to see more of. Not sure if that could easily apply to this discussion (since I'm joining late) but that's an implementation of "build-a-difficulty" that works well.Gotta be honest, I actually think that all the other ideas in that post are really good but DQXI's draconian quests are mostly pretty shite.
I imagine that theyβre trying to make unique experiences, and 4 months ago in the delay announcement Aonuma said theyβre creating new experiences. Aonuma also said they wanted to make a sequel because they had so many DLC ideas. I have doubts that theyβd make the game revolve around a previously used game mechanic when they have so many new ideas.I'm kind of wondering if they go for a majora's mask thing on a massive scale. Overworld runs on a 7 day (168 minutes) time schedule that you reset via the sacred realm, and monsters are reset via that instead of a blood moon. World ends when the castle pierces the heavens or whatever.
Certainly suspect that the 'RDR2 inspiration' is to do with day to day NPC behaviour, which is really detailed in that game.
I donβt really think there is a common consensus on either of the two.Sorry I don't read the thread regularly but is there a common thought on what the game is going to be in terms of the sky environment and how the original World will work and tie in with it?
Thanks.
Well perhaps, but they could be throwing in ideas from a lot of old games too. Like diving down from Islands in the sky.I imagine that theyβre trying to make unique experiences, and 4 months ago in the delay announcement Aonuma said theyβre creating new experiences. Aonuma also said they wanted to make a sequel because they had so many DLC ideas. I have doubts that theyβd make the game revolve around a previously used game mechanic when they have so many new ideas.
Yeah, that seems to be an idea they can actually execute on with improved hardware. In Skyward Sword we couldn't really dive to the ground below, the next area had to load, but hopefully that won't be the case for BOTW2.Well perhaps, but they could be throwing in ideas from a lot of old games too. Like diving down from Islands in the sky.
I just got a push notification from some outlet called GIANT FREAKIN ROBOT claiming there was a new BOTW2 trailer with co-op gameplay. Ofcourse, I didn't fall for it, but I almost wanted to click on it just to see what their justification is for such a ridiculous claim.
I really thought a lot about how I would want a Hard Mode to look like. The first game already has so many systems that could provide a really nice challenge without feeling tedious. All of these could also be toggable options to design your game to your liking Γ la Dragon Quest XI.
Hard Mode Options / Changes:
More Ideas:
- enemy health regeneration
- golden enemies schouldn't just be leveled up Silver enemies. They should have around the same health as black enemies but they should be way more aggressive from the beginning and are immune to elemental dmg. They should also have more moves
- enemies have a rage mode. Under 10-20% health they hit harder, faster, move faster and don't lose aggro until they are dead. This should promote a more strategic playstyle without having to rely on health regen
- more enemy placement changes. I loved the idea of the Lynel on the Plateau. I really thought we would see more of this. But it wasn't as much as I hoped for
- certain weapons are harder to come by. Like arrows/ elemental weapons/ arrows/ bomb arrows /ancient arrows
- limited healing options / inventory. You have to plan ahead
- you aren't able to respec. You have to live with your decisions
- your footsteps are louder. You have to rely on gear or potions for effective stealth gameplay
- rupees are harder to come by. The economy was pretty busted later on in the game
- you get more damage. Pretty self explanatory
- mobs do more damage
- a glass canon mode where you get triple dmg but also do triple dmg
- enhanced aggro range from enemies, they also see you from farther away
- marked camp leaders. This give the mobs around the camp buffs. Kill these first
- Can only eat food or change clothes in certain locations (villages, campfires, stables) - stolen from @catonkatonk
- only potions can heal you, food only gives you buffs
- no fairies
- different toggable dmg multipliers like you get more fire damge but less ice dmg for example
- nights are darker and mobs do more damage
- realtime drinking/eating like in Skyward Sword - stolen from @balgajo
I really like this one.Hard mode:
Can only eat food or change clothes in certain locations (villages, campfires, stables).
That's it, that's the mode.
We are now 405 Days without any News or Updates about the Sequel to the Legend of Zelda: Breath of the Wild (if you count the Delay Video from March 29th, then they are 143 Days without any News)
When do you expect the next News? September Direct? The Game Awards? If it really releases Spring 2023, they should really start to show something News by now? Or are you expecting an other Delay?
Also here a nice Video from MonsterMaze, where he summarizes all news, updates and rumors that we have so far (was posted early June 2022)
When is it finally Time for us Zelda Fans?
not showing a game in great detail 6-9 months before a potential release is maybe disappointing for enthusiasts but it certainly is not a marketing disaster. Zelda is one of the biggest singleplayer IP's in the world right now.All I know is that Splatoon fans will come complaining that there's no multiplayer mode.
sorry im a little disappointed in the quality of discourse on this forum lately
Anyways, if they still want to release this in Spring they'll show it after Splatoon releases on September 9th. If they do not show it in September I'm officially calling it a marketing disaster.
Should've added that the game won't sell any less if they didn't show it, but for me personally - as someone looking forward to news since E3 2019 - it wouldn't be a positive experience.not showing a game in great detail 6-9 months before a potential release is maybe disappointing for enthusiasts but it certainly is not a marketing disaster. Zelda is one of the biggest singleplayer IP's in the world right now.
At this rate we will see new videos about the mysterious Zonai again.Damn, Zelda Youtubers are STARVING for new info. I see Zeltik doing " The best x in every Zelda game" type videos now.
"We have been watching, and we know all that happens on your surface world. We know a small boy collects elements to lift the curse from a princess. We know of Vaati and his evil acts... The winds tell us these things."
"I've never seen a surface dweller walk on clouds before! You must be quite pure of heart!"
The people who built the Wind Ruins. They now live above the clouds, suspended by their own magic ability to control the wind.
100% if there is going to be a classic September Direct.Im 90% sure we will see a new trailer for BoTW 2 in September.
I always imagined the head sticking out of Links back lolol it is either a shield or a weapon, which both are present on Links model in botw. Maybe it shrinks down like a few other weapons seem to do to better fit on Link?Here's a question I've not seen before, in BotW, ignoring Link's magical pockets, all of his current equipment is shown stored on his body, but in the trailer we see Link with a shield with a giant fire breathing stone head on it, so is that really just going to poke out from his back when he's not using it?
An alternative option could be the stone head isn't a permanent item, and is instead a common object you can grab (with a magic hand?) to place temporarily on top of your shield, or maybe Link can magically generate stone heads through some other means.
It's held on the left hand so I expect it's used with the lock on + shield parry input.I always imagined the head sticking out of Links back lolol it is either a shield or a weapon, which both are present on Links model in botw. Maybe it shrinks down like a few other weapons seem to do to better fit on Link?
I really hope that all the re-used assets here are either a red herring or starting gear that gets replaced with genuinely new stuff. This shot has a reused shield, mostly identical Champion's Tunic (minus the little bit of leather) and Hylian Pants + Shoes, quiver and bow. I'm not going to doom about this game just yet because the sky stuff looks tremendous, but I sincerely hope the game has a strong identity of it's own.I'm definitely curious about the dragon head attachment, the shield itself looks like a wooden shield so my initial guess was this being some kind of weapon fusion system, or maybe just limited to shields.
In BotW you could only inflict elemental damage (fire, ice, electric) with arrows or weapons. If they add this ability to the shields with attachments then one could chain attacks without switching weapons for example shooting cold with a shield followed immediately by flameblade, taking advantage of the 3x damage after you freeze an enemy.
Just rewatched the botw trailers and saw that Link was basically dressed the same in most shots with the Champions tunic and hylian pants. Some scenes have him in flashes of the warm dublet, the armor set, or one instance of the worn out clothes. Would make sense that they hide a lot of extra stuff in the trailers to be able to surprise players. That being said, would love the climbing gear to come back as I mainly exclusively play botw wearing that set dyed beige lololI really hope that all the re-used assets here are either a red herring or starting gear that gets replaced with genuinely new stuff. This shot has a reused shield, mostly identical Champion's Tunic (minus the little bit of leather) and Hylian Pants + Shoes, quiver and bow. I'm not going to doom about this game just yet because the sky stuff looks tremendous, but I sincerely hope the game has a strong identity of it's own.